scummvm/engines/startrek/rooms/feather2.cpp
Eugene Sandulenko 934fa3d66b
STARTREK: Fix linking on ARM64 macOS
This requires function pointers to be aligned to 64 bits, and
from the other hand, Action struct requires packing on MSVC, otherwise
it produces the following warning:

  Warning    C4121    'StarTrek::RoomAction': alignment of a member was sensitive to packing

This commit adds a dummy member to the Action struct, but in general, this
design is not ideal.
2024-10-24 13:10:40 +02:00

183 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
#define HOTSPOT_EYES_1 0x20
#define HOTSPOT_EYES_2 0x21
#define HOTSPOT_EYES_3 0x22
#define HOTSPOT_BIG_TREE 0x23
#define HOTSPOT_TREES 0x24
#define HOTSPOT_VINES 0x25
#define HOTSPOT_LEFT_EXIT 0x26
namespace StarTrek {
extern const RoomAction feather2ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::feather2Tick1 },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0, 0}, &Room::feather2UseCommunicator },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::feather2UsePhaser },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::feather2UsePhaser },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::feather2UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0, 0}, &Room::feather2UseMTricorderAnywhere },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::feather2TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::feather2TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::feather2TalkToRedshirt },
{ {ACTION_LOOK, HOTSPOT_VINES, 0, 0, 0}, &Room::feather2LookAtVines },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0, 0}, &Room::feather2UseMedkit },
{ {ACTION_WALK, HOTSPOT_LEFT_EXIT, 0, 0, 0}, &Room::feather2WalkToLeftExit },
{ {ACTION_LOOK, HOTSPOT_EYES_1, 0, 0, 0}, &Room::feather2LookAtEyes },
{ {ACTION_LOOK, HOTSPOT_EYES_2, 0, 0, 0}, &Room::feather2LookAtEyes },
{ {ACTION_LOOK, HOTSPOT_EYES_3, 0, 0, 0}, &Room::feather2LookAtEyes },
{ {ACTION_LOOK, HOTSPOT_BIG_TREE, 0, 0, 0}, &Room::feather2LookAtBigTree },
{ {ACTION_LOOK, HOTSPOT_TREES, 0, 0, 0}, &Room::feather2LookAtTrees },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::feather2LookAnywhere },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::feather2LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::feather2LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::feather2LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::feather2LookAtRedshirt },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum feather2TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_QUETZECOATL, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_STRAGEY,
TX_FEA2_001, TX_FEA2_002, TX_FEA2_003, TX_FEA2_004, TX_FEA2_005,
TX_FEA2_006, TX_FEA2_007, TX_FEA2_008, TX_FEA2_009, TX_FEA2_010,
TX_FEA2N000, TX_FEA2N001, TX_FEA2N002, TX_FEA2N003, TX_FEA2N004,
TX_FEA2N005, TX_FEA2N006, TX_FEA2N007, TX_FEA2N008
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets feather2TextOffsets[] = {
{ TX_SPEAKER_KIRK, 965, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 988, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 998, 0, 0, 0 },
{ TX_SPEAKER_QUETZECOATL, 976, 0, 0, 0 },
{ TX_SPEAKER_STRAGEY, 1008, 0, 0, 0 },
{ TX_FEA2_001, 465, 0, 0, 0 },
{ TX_FEA2_002, 1827, 0, 0, 0 },
{ TX_FEA2_003, 1713, 0, 0, 0 },
{ TX_FEA2_004, 1894, 0, 0, 0 },
{ TX_FEA2_005, 1390, 0, 0, 0 },
{ TX_FEA2_006, 1624, 0, 0, 0 },
{ TX_FEA2_007, 1747, 0, 0, 0 },
{ TX_FEA2_008, 2003, 0, 0, 0 },
{ TX_FEA2_009, 2112, 0, 0, 0 },
{ TX_FEA2_010, 1253, 0, 0, 0 },
{ TX_FEA2N000, 1209, 0, 0, 0 },
{ TX_FEA2N001, 1461, 0, 0, 0 },
{ TX_FEA2N002, 2172, 0, 0, 0 },
{ TX_FEA2N003, 2479, 0, 0, 0 },
{ TX_FEA2N004, 2365, 0, 0, 0 },
{ TX_FEA2N005, 2252, 0, 0, 0 },
{ TX_FEA2N006, 1021, 0, 0, 0 },
{ TX_FEA2N007, 1091, 0, 0, 0 },
{ TX_FEA2N008, 1521, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText feather2Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::feather2Tick1() {
playVoc("FEA2LOOP");
playMidiMusicTracks(MIDITRACK_27);
}
void Room::feather2UseCommunicator() {
showText(TX_SPEAKER_SPOCK, TX_FEA2_006);
}
void Room::feather2UsePhaser() {
// FIXME: Why does McCoy say "They're dead, Jim"?
showText(TX_SPEAKER_MCCOY, TX_FEA2_003);
}
void Room::feather2UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_FEA2_007);
}
void Room::feather2UseMTricorderAnywhere() {
// ENHANCEMENT: Original didn't play tricorder sound, etc
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_FEA2_002);
}
void Room::feather2TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_FEA2_004);
}
void Room::feather2TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_FEA2_008);
}
void Room::feather2TalkToRedshirt() {
showText(TX_SPEAKER_STRAGEY, TX_FEA2_009);
}
void Room::feather2LookAtVines() {
// NOTE: This might be unused? I can't find where HOTSPOT_VINES is supposed to be.
showDescription(TX_FEA2N000);
showText(TX_SPEAKER_STRAGEY, TX_FEA2_010);
showText(TX_SPEAKER_MCCOY, TX_FEA2_005);
}
void Room::feather2UseMedkit() {
showText(TX_SPEAKER_MCCOY, TX_FEA2_001);
}
void Room::feather2WalkToLeftExit() {
walkCrewman(OBJECT_KIRK, 0x14, 0x96);
}
void Room::feather2LookAtEyes() {
showDescription(TX_FEA2N001);
}
void Room::feather2LookAtBigTree() {
showDescription(TX_FEA2N006);
}
void Room::feather2LookAtTrees() {
showDescription(TX_FEA2N007);
}
void Room::feather2LookAnywhere() {
showDescription(TX_FEA2N008);
}
void Room::feather2LookAtKirk() {
showDescription(TX_FEA2N002);
}
void Room::feather2LookAtSpock() {
showDescription(TX_FEA2N005);
}
void Room::feather2LookAtMccoy() {
showDescription(TX_FEA2N004);
}
void Room::feather2LookAtRedshirt() {
showDescription(TX_FEA2N003);
}
}