scummvm/engines/scumm/players/player_v3a.h
2024-11-16 18:56:30 +02:00

127 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_PLAYERS_PLAYER_V3A_H
#define SCUMM_PLAYERS_PLAYER_V3A_H
#include "common/scummsys.h"
#include "common/util.h"
#include "scumm/music.h"
#include "audio/mixer.h"
#include "audio/mods/paula.h"
class Mixer;
namespace Scumm {
class ScummEngine;
/**
* Scumm V3 Amiga sound/music driver.
*/
class Player_V3A : public MusicEngine, Audio::Paula {
public:
Player_V3A(ScummEngine *scumm, Audio::Mixer *mixer);
~Player_V3A() override;
// MusicEngine API
void setMusicVolume(int vol) override;
void startSound(int sound) override;
void stopSound(int sound) override;
void stopAllSounds() override;
int getSoundStatus(int sound) const override;
int getMusicTimer() override;
protected:
// Paula API
void interrupt() override;
void interruptChannel(byte channel) override;
private:
struct SndChan {
int period; /* 16.16 fixed point */
int volume; /* 8.8 fixed point */
int loopCount; /* decrement once per loop, halt playback upon reaching zero */
int sweepRate; /* add to period once per frame */
int haltTimer; /* decrement once per frame, halt playback upon reaching zero */
int fadeRate; /* if haltTimer is zero, subtract 0x100*this from volume once per frame */
int resourceId;
int priority;
// Both of these are used exclusively by the Loom music engine
int instrument;
int canOverride;
};
struct InstData {
int8 *mainData[6];
uint16 mainLen[6];
int8 *loopData[6];
uint16 loopLen[6];
int16 octave[6];
int16 pitchAdjust;
int16 volumeFade;
};
ScummEngine *const _vm;
Audio::Mixer *const _mixer;
Audio::SoundHandle _soundHandle;
SndChan _channels[4];
const int SFX_CHANNEL_MAP[2][2] = {
{ 0, 1 },
{ 3, 2 }
};
const uint16 NOTE_FREQS[4][12] = {
{0x06B0, 0x0650, 0x05F4, 0x05A0, 0x054C, 0x0500, 0x04B8, 0x0474, 0x0434, 0x03F8, 0x03C0, 0x0388},
{0x0358, 0x0328, 0x02FA, 0x02D0, 0x02A6, 0x0280, 0x025C, 0x023A, 0x021A, 0x01FC, 0x01E0, 0x01C4},
{0x01AC, 0x0194, 0x017D, 0x0168, 0x0153, 0x0140, 0x012E, 0x011D, 0x010D, 0x00FE, 0x00F0, 0x00E2},
{0x00D6, 0x00CA, 0x00BE, 0x00B4, 0x00A9, 0x00A0, 0x0097, 0x008E, 0x0086, 0x007F, 0x00F0, 0x00E2}
};
int _curSong;
int8 *_songData;
uint16 _songPtr;
uint16 _songDelay;
int _musicTimer;
enum {
kInitStateFailed = -1,
kInitStateNotReady = 0,
kInitStateReady = 1
} _initState;
int8 *_wavetableData;
InstData *_wavetablePtrs;
void updateMusicIndy();
void updateMusicLoom();
void updateSounds();
void startNote(int channel, int instrument, int pitch, int volume, int duration);
bool init();
};
} // End of namespace Scumm
#endif