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https://github.com/scummvm/scummvm.git
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74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_sound_info.h"
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#include "qdengine/qdcore/qd_game_scene.h"
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#include "qdengine/qdcore/qd_game_dispatcher.h"
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namespace QDEngine {
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qdSound *qdSoundInfo::sound() const {
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if (name()) {
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if (qdGameScene * p = static_cast<qdGameScene * >(owner(QD_NAMED_OBJECT_SCENE))) {
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if (qdSound * snd = p->get_sound(name()))
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return snd;
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}
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if (qdGameDispatcher * p = qdGameDispatcher::get_dispatcher())
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return p->get_sound(name());
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}
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return NULL;
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}
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#define defFlag(x) { qdSoundInfo::x, #x }
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struct FlagsList {
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int f;
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const char *s;
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} static flagList[] = {
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defFlag(LOOP_SOUND_FLAG),
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};
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Common::String qdSoundInfo::flag2str(int fl) {
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Common::String res;
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for (int i = 0; i < ARRAYSIZE(flagList); i++) {
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if (fl & flagList[i].f) {
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if (!res.empty())
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res += " | ";
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res += flagList[i].s;
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fl &= ~flagList[i].f;
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}
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}
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if (fl)
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res += Common::String::format(" | %x", fl);
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return res;
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}
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} // namespace QDEngine
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