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https://github.com/scummvm/scummvm.git
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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/formats/ini-file.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_setup.h"
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namespace QDEngine {
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bool enumerateIniSections(const Common::Path fname, Common::INIFile::SectionList §ionList) {
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Common::INIFile ini;
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Common::Path iniFilePath(fname);
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ini.allowNonEnglishCharacters();
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ini.loadFromFile(iniFilePath);
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sectionList = ini.getSections();
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int size = sectionList.size();
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if (!size) {
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return false;
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}
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return true;
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}
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const Common::String getIniKey(const Common::Path fname, const char *section, const char *key) {
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Common::INIFile ini;
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Common::String buf;
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ini.allowNonEnglishCharacters();
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ini.loadFromFile(fname);
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bool hasValue = ini.getKey(key, section, buf);
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if (!hasValue) {
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return "";
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}
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return buf;
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}
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} // namespace QDEngine
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