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This fixed progression in scene19 in nupogodi3, basically, fixing CONDITION_TIMER which was not able to fire because of (100 - 100 - 1) != 0
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_QDCORE_QD_RND_H
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#define QDENGINE_QDCORE_QD_RND_H
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#include "qdengine/qdengine.h"
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namespace QDEngine {
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/// Возвращает случайное значение в интервале [0, m-1].
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inline uint32 qd_rnd(uint32 m) {
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if (!m)
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return 0;
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return g_engine->getRandomNumber(m - 1);
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}
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/// Возвращает случайное значение в интервале [-x, x].
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inline float qd_frnd(float x) {
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return (float)(qd_rnd(0x7fff) * 2 - 0x7fff) * x / (float)0x7fff;
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}
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/// Возвращает случайное значение в интервале [0, x].
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inline float qd_fabs_rnd(float x) {
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return (float)qd_rnd(0x7fff) * x / (float)0x7fff;
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}
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inline void qd_rnd_init(int seed = 83) {
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g_engine->setSeed(seed);
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}
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} // namespace QDEngine
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#endif // QDENGINE_QDCORE_QD_RND_H
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