scummvm/engines/qdengine/qdcore/qd_named_object.cpp
2024-08-22 22:09:48 +02:00

145 lines
3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/stream.h"
#include "qdengine/qdengine.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_named_object.h"
namespace QDEngine {
qdNamedObject::qdNamedObject() : _owner(0),
_trigger_reference_count(0),
_flags(0) {
}
qdNamedObject::qdNamedObject(const qdNamedObject &obj) : qdNamedObjectBase(obj),
_owner(obj._owner),
_flags(obj._flags),
_trigger_reference_count(0) {
}
qdNamedObject::~qdNamedObject() {
}
qdNamedObject &qdNamedObject::operator = (const qdNamedObject &obj) {
if (this == &obj) return *this;
*static_cast<qdNamedObjectBase *>(this) = obj;
_flags = obj._flags;
_owner = obj._owner;
return *this;
}
qdNamedObject *qdNamedObject::owner(qdNamedObjectType tp) const {
qdNamedObject *p = owner();
while (p) {
if (p->named_object_type() == tp) return p;
p = p->owner();
}
return NULL;
}
bool qdNamedObject::load_data(Common::SeekableReadStream &fh, int saveVersion) {
_flags = fh.readSint32LE();
return true;
}
bool qdNamedObject::save_data(Common::WriteStream &fh) const {
fh.writeSint32LE(_flags);
return true;
}
Common::String qdNamedObject::toString() const {
Common::String res;
int owners_count = 0;
const qdNamedObject *p = owner();
while (p) {
p = p->owner();
owners_count++;
}
for (int i = owners_count; i > 0; i--) {
p = this;
for (int j = 0; j < i; j++)
p = p->owner();
if (p->name()) {
res += Common::String((char *)transCyrillic(p->name()));
res += "::";
}
}
if (name())
res += Common::String((char *)transCyrillic(name()));
return res;
}
const char *objectType2str(int id) {
const char *names[] = {
"GENERIC",
"SCALE_INFO",
"TRIGGER_CHAIN",
"SOUND",
"ANIMATION",
"ANIMATION_INFO",
"COORDS_ANIMATION",
"OBJ_STATE",
"STATIC_OBJ",
"ANIMATED_OBJ",
"MOVING_OBJ",
"MOUSE_OBJ",
"SCENE",
"LOCATION",
"DISPATCHER",
"ANIMATION_SET",
"GRID_ZONE",
"VIDEO",
"INVENTORY",
"MINIGAME",
"MUSIC_TRACK",
"GRID_ZONE_STATE",
"SOUND_INFO",
"ANIMATION_SET_INFO",
"GAME_END",
"COUNTER",
"FONT_INFO",
};
if (id >= QD_NAMED_OBJECT_MAX_TYPE || id < 0)
return "???";
return names[id];
}
} // namespace QDEngine