scummvm/engines/qdengine/qdcore/qd_minigame.cpp
2024-10-21 01:20:54 +02:00

402 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "qdengine/qd_fwd.h"
#include "qdengine/parser/qdscr_parser.h"
#include "qdengine/parser/xml_tag_buffer.h"
#include "qdengine/system/graphics/gr_dispatcher.h"
#include "qdengine/system/input/mouse_input.h"
#include "qdengine/system/input/keyboard_input.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
#include "qdengine/qdcore/qd_minigame.h"
#include "qdengine/qdcore/qd_setup.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
#include "qdengine/qdcore/qd_engine_interface.h"
#include "qdengine/minigames/adv/RunTime.h"
#include "qdengine/minigames/qd_empty_minigame_interface.h"
// maski
#include "qdengine/minigames/arkada_avtomat.h"
#include "qdengine/minigames/kartiny.h"
#include "qdengine/minigames/maski_21.h"
#include "qdengine/minigames/masky_order.h"
#include "qdengine/minigames/orchestra.h"
#include "qdengine/minigames/scroll.h"
#include "qdengine/minigames/tetris.h"
// 2mice1
#include "qdengine/minigames/book_all.h"
#include "qdengine/minigames/puzzle_all.h"
// shveik
#include "qdengine/minigames/inv_popup.h"
#include "qdengine/minigames/shveik_shkatulka.h"
#include "qdengine/minigames/shveik_portret.h"
// 3mice2
#include "qdengine/minigames/3mice2_sbor_karty.h"
#include "qdengine/minigames/3mice2_kovrik.h"
#include "qdengine/minigames/3mice2_sudoku.h"
#include "qdengine/minigames/3mice2_states.h"
#include "qdengine/minigames/3mice2_testo.h"
#include "qdengine/minigames/3mice2_plate.h"
#include "qdengine/minigames/3mice2_raskr_all.h"
#include "qdengine/minigames/3mice2_babochka.h"
// dogncat
#include "qdengine/minigames/adv/m_triangles.h"
namespace QDEngine {
qdMiniGame::qdMiniGame() : _dll_handle(NULL),
_interface(NULL) {
}
qdMiniGame::qdMiniGame(const qdMiniGame &mg) : qdNamedObject(mg),
_dll_name(mg._dll_name),
_dll_handle(mg._dll_handle),
_interface(mg._interface),
_config(mg._config) {
}
qdMiniGame::~qdMiniGame() {
release_interface();
}
bool qdMiniGame::start() {
if (load_interface()) {
return _interface->init(&qdmg::qdEngineInterfaceImpl::instance());
}
return false;
}
bool qdMiniGame::is_started() const {
return _interface != 0;
}
bool qdMiniGame::quant(float dt) {
if (_interface)
_interface->quant(dt);
return true;
}
bool qdMiniGame::end() {
if (_interface)
_interface->finit();
return release_interface();
}
int qdMiniGame::save_game(char *buffer, int buffer_size, qdGameScene *scene) {
bool need_release = false;
if (!is_started()) {
if (!load_interface()) return 0;
need_release = true;
}
qdMinigameSceneInterface *scene_int = qdmg::qdEngineInterfaceImpl::instance().scene_interface(scene);
int size = _interface->save_game(&qdmg::qdEngineInterfaceImpl::instance(), scene_int, buffer, buffer_size);
qdmg::qdEngineInterfaceImpl::instance().release_scene_interface(scene_int);
if (need_release)
release_interface();
return size;
}
int qdMiniGame::load_game(const char *buffer, int buffer_size, qdGameScene *scene) {
bool need_release = false;
if (!is_started()) {
if (!load_interface()) return 0;
need_release = true;
}
qdMinigameSceneInterface *scene_int = qdmg::qdEngineInterfaceImpl::instance().scene_interface(scene);
int size = _interface->load_game(&qdmg::qdEngineInterfaceImpl::instance(), scene_int, buffer, buffer_size);
qdmg::qdEngineInterfaceImpl::instance().release_scene_interface(scene_int);
if (need_release)
release_interface();
return size;
}
bool qdMiniGame::load_script(const xml::tag *p) {
int config_size = 0;
for (xml::tag::subtag_iterator it1 = p->subtags_begin(); it1 != p->subtags_end(); ++it1) {
if (it1->ID() == QDSCR_MINIGAME_CONFIG_PARAMETER)
config_size++;
}
for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) {
switch (it->ID()) {
case QDSCR_FLAG:
set_flag(xml::tag_buffer(*it).get_int());
break;
case QDSCR_NAME:
set_name(it->data());
break;
case QDSCR_MINIGAME_DLL_NAME:
set_dll_name(it->data());
break;
case QDSCR_MINIGAME_GAME_NAME:
set_game_name(it->data());
break;
case QDSCR_MINIGAME_CONFIG_FILE:
set_config_file_name(Common::Path(it->data(), '\\'));
load_config();
_config.reserve(_config.size() + config_size);
break;
case QDSCR_MINIGAME_CONFIG_PARAMETER: {
/* if (!qdGameConfig::get_config().minigame_read_only_ini())
* has been removed since none of the games require this setting
*/
qdMinigameConfigParameter prm;
prm.load_script(&*it);
config_container_t::iterator cfg_it = Common::find(_config.begin(), _config.end(), prm);
if (cfg_it != _config.end()) {
cfg_it->set_data_string(prm.data_string());
cfg_it->set_data_count(prm.data_count());
}
}
break;
}
}
return true;
}
bool qdMiniGame::save_script(Common::WriteStream &fh, int indent) const {
for (int i = 0; i < indent; i++) {
fh.writeString("\t");
}
fh.writeString("<minigame");
if (name()) {
fh.writeString(Common::String::format(" name=\"%s\"", qdscr_XML_string(name())));
}
if (flags()) {
fh.writeString(Common::String::format(" flags=\"%d\"", flags()));
}
if (!_config_file_name.empty()) {
fh.writeString(Common::String::format(" config_file=\"%s\"", qdscr_XML_string(config_file_name().toString('\\'))));
}
if (!_dll_name.empty()) {
fh.writeString(Common::String::format(" dll_name=\"%s\"", qdscr_XML_string(dll_name())));
}
if (!_game_name.empty()) {
fh.writeString(Common::String::format(" game_name=\"%s\"", qdscr_XML_string(game_name())));
}
if (!_config.empty()) {
fh.writeString(">\r\n");
for (auto &it: _config) {
it.save_script(fh, indent + 1);
}
for (int i = 0; i < indent; i++) {
fh.writeString("\t");
}
fh.writeString("</minigame>\r\n");
} else {
fh.writeString("/>\r\n");
}
return true;
}
qdMiniGame &qdMiniGame::operator = (const qdMiniGame &mg) {
if (this == &mg) return *this;
*static_cast<qdNamedObject *>(this) = mg;
_dll_name = mg._dll_name;
_dll_handle = mg._dll_handle;
_interface = mg._interface;
_config_file_name = mg._config_file_name;
_config = mg._config;
return *this;
}
bool qdMiniGame::init() {
if (load_interface()) {
_interface->new_game(&qdmg::qdEngineInterfaceImpl::instance());
release_interface();
return true;
}
return false;
}
bool qdMiniGame::load_config() {
if (_config_file_name.empty())
return false;
_config.clear();
Common::INIFile::SectionList section_list;
enumerateIniSections(config_file_name(), section_list);
_config.reserve(section_list.size());
for (auto &it : section_list) {
qdMinigameConfigParameter prm;
prm.load_ini(config_file_name(), it.name.c_str());
_config.push_back(prm);
}
return true;
}
const char *qdMiniGame::config_parameter_value(const char *cfg_param_name) const {
config_container_t::const_iterator it = Common::find(_config.begin(), _config.end(), cfg_param_name);
if (it != _config.end())
return it->data_string();
return NULL;
}
bool qdMiniGame::load_interface() {
if (!_dll_name.empty()) {
// maski
if (_dll_name == "Resource\\DLL\\tetris.dll") {
_interface = new qdTetrisMiniGame();
return true;
} else if (_dll_name == "Resource\\DLL\\scroll.dll") {
_interface = new qdScrollMiniGame();
return true;
} else if (_dll_name == "Resource\\DLL\\MaskyOrder.dll") {
_interface = new qdMaskyOrderMiniGame();
return true;
} else if (_dll_name == "Resource\\DLL\\maski_21.dll") {
_interface = new qdMaski21MiniGame(false);
return true;
} else if (_dll_name == "Resource\\DLL\\maski_21_random.dll") {
_interface = new qdMaski21MiniGame(true);
return true;
} else if (_dll_name == "Resource\\DLL\\kartiny.dll") {
_interface = new qdKartinyMiniGame();
return true;
} else if (_dll_name == "Resource\\DLL\\orchestra.dll") {
_interface = new qdOrchestraMiniGame();
return true;
} else if (_dll_name == "Resource\\DLL\\Arkada_avtomat.dll") {
_interface = new qdArkadaAvtomatMiniGame();
return true;
// 3mice1
} else if (_dll_name == "DLL\\Book_gusenica.dll" || _dll_name == "DLL\\Book_les.dll"
|| _dll_name == "DLL\\Book_buhta.dll") {
_interface = new qdBookAllMiniGame(_dll_name, g_engine->getLanguage());
return true;
} else if (_dll_name == "DLL\\Puzzle_ep01.dll" || _dll_name == "DLL\\Puzzle_ep02.dll"
|| _dll_name == "DLL\\Puzzle_ep04.dll" || _dll_name == "DLL\\Puzzle_ep05.dll"
|| _dll_name == "DLL\\Puzzle_ep07.dll" || _dll_name == "DLL\\Puzzle_ep08.dll"
|| _dll_name == "DLL\\Puzzle_ep13.dll") {
_interface = new qdPuzzleAllMiniGame(_dll_name, g_engine->getLanguage());
return true;
// shveik
} else if (_dll_name == "DLL\\inv_popup.dll") {
_interface = new qdInvPopupMiniGame();
return true;
} else if (_dll_name == "DLL\\ShveikShkatulka.dll") {
_interface = new qdShveikShkatulkaMiniGame();
return true;
} else if (_dll_name == "DLL\\ShveikPortret.dll") {
_interface = new qdShveikPortretMiniGame();
return true;
// klepa
// Karaoke.dll
// puzzle.dll
// 3mice2
} else if (_dll_name == "DLL\\3Mice2_sbor_karty.dll") {
_interface = new qd3mice2SborKartyMiniGame();
return true;
} else if (_dll_name == "DLL\\3Mice2_kovrik.dll") {
_interface = new qd3mice2KovrikMiniGame();
return true;
} else if (_dll_name == "DLL\\3Mice2_sudoku.dll") {
_interface = new qd3mice2SudokuMiniGame();
return true;
} else if (_dll_name == "DLL\\3Mice2_states.dll") {
_interface = new qd3mice2StatesMiniGame();
return true;
} else if (_dll_name == "DLL\\3Mice2_testo.dll") {
_interface = new qd3mice2TestoMiniGame();
return true;
} else if (_dll_name == "DLL\\3Mice2_plate.dll") {
_interface = new qd3mice2PlateMiniGame();
return true;
} else if (_dll_name == "DLL\\3Mice2_raskr1.dll") {
_interface = new qd3mice2RaskrAllMiniGame(1);
return true;
} else if (_dll_name == "DLL\\3Mice2_raskr2.dll") {
_interface = new qd3mice2RaskrAllMiniGame(2);
return true;
} else if (_dll_name == "DLL\\3Mice2_raskr3.dll") {
_interface = new qd3mice2RaskrAllMiniGame(3);
return true;
} else if (_dll_name == "DLL\\3Mice2_raskr4.dll") {
_interface = new qd3mice2RaskrAllMiniGame(4);
return true;
} else if (_dll_name == "DLL\\3Mice2_babochka.dll") {
_interface = new qd3mice2BabochkaMiniGame();
return true;
// dogncat
} else if (_dll_name == "DLL\\triangles.dll") {
_interface = create_adv_minigame(_dll_name.c_str(), createMinigameTriangleGame);
return true;
// scores.dll
// triangles.dll
// dogncat2
// scores.dll
// swap.dll
} else {
warning("qdMiniGame::load_interface(): trying to load dll: %s", _dll_name.c_str());
// call here dll->open_game_interface(game_name())
_interface = new qdEmptyMiniGameInterface;
return true;
}
}
return false;
}
bool qdMiniGame::release_interface() {
delete _interface;
_interface = nullptr;
return true;
}
} // namespace QDEngine