scummvm/engines/qdengine/qdcore/qd_interface_screen.cpp
2024-10-10 12:30:00 +02:00

400 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "qdengine/qdengine.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/parser/xml_tag_buffer.h"
#include "qdengine/parser/qdscr_parser.h"
#include "qdengine/qdcore/qd_interface_element.h"
#include "qdengine/qdcore/qd_interface_button.h"
#include "qdengine/qdcore/qd_interface_screen.h"
#include "qdengine/qdcore/qd_interface_dispatcher.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
#include "qdengine/qdcore/qd_game_scene.h"
#include "qdengine/qdcore/qd_game_object_moving.h"
namespace QDEngine {
struct qdInterfaceElementsOrdering {
bool operator()(const qdInterfaceElement *p0, const qdInterfaceElement *p1) {
return p0->screen_depth() < p1->screen_depth();
}
};
qdInterfaceScreen::qdInterfaceScreen() : _is_locked(false),
_autohide_time(0.0f),
_autohide_phase(1.0f),
_autohide_offset(Vect2i(0, 0)),
_modal_caller(NULL) {
_sorted_elements.reserve(20);
}
qdInterfaceScreen::~qdInterfaceScreen() {
_elements.clear();
}
bool qdInterfaceScreen::redraw(int dx, int dy) const {
debugC(6, kDebugText, "qdInterfaceScreen::redraw(): %d elements", _sorted_elements.size());
for (sorted_element_list_t::const_reverse_iterator it = _sorted_elements.rbegin(); it != _sorted_elements.rend(); ++it)
(*it)->redraw();
return true;
}
bool qdInterfaceScreen::pre_redraw(bool force_full_redraw) {
qdGameDispatcher *dp = qdGameDispatcher::get_dispatcher();
if (!dp) return false;
if (force_full_redraw) {
for (sorted_element_list_t::iterator it = _sorted_elements.begin(); it != _sorted_elements.end(); ++it) {
if ((*it)->last_screen_region() != (*it)->screen_region())
dp->add_redraw_region((*it)->last_screen_region());
dp->add_redraw_region((*it)->screen_region());
}
} else {
for (sorted_element_list_t::iterator it = _sorted_elements.begin(); it != _sorted_elements.end(); ++it) {
if ((*it)->need_redraw()) {
if ((*it)->last_screen_region() != (*it)->screen_region())
dp->add_redraw_region((*it)->last_screen_region());
dp->add_redraw_region((*it)->screen_region());
}
}
}
return true;
}
bool qdInterfaceScreen::post_redraw() {
for (sorted_element_list_t::iterator it = _sorted_elements.begin(); it != _sorted_elements.end(); ++it)
(*it)->post_redraw();
return true;
}
bool qdInterfaceScreen::quant(float dt) {
debugC(9, kDebugQuant, "qdInterfaceScreen::quant(%f)", dt);
if (_autohide_time > FLT_EPS) {
float delta = dt / _autohide_time;
qdInterfaceDispatcher *dp = dynamic_cast<qdInterfaceDispatcher *>(owner());
if (dp && !dp->is_autohide_enabled())
_autohide_phase -= delta;
else
_autohide_phase += delta;
if (_autohide_phase < 0.0f)
_autohide_phase = 0.0f;
if (_autohide_phase > 1.0f)
_autohide_phase = 1.0f;
int x = round(float(_autohide_offset.x) * _autohide_phase);
int y = round(float(_autohide_offset.y) * _autohide_phase);
g_engine->set_screen_offset(Vect2i(x, y));
} else {
g_engine->set_screen_offset(Vect2i(0, 0));
}
for (element_list_t::const_iterator it = element_list().begin(); it != element_list().end(); ++it) {
if ((*it)->linked_to_option() && qdInterfaceDispatcher::option_value((*it)->option_ID()) != (*it)->option_value())
qdInterfaceDispatcher::set_option_value((*it)->option_ID(), (*it)->option_value());
(*it)->quant(dt);
}
return true;
}
bool qdInterfaceScreen::save_script(Common::WriteStream &fh, int indent) const {
for (int i = 0; i < indent; i++) {
fh.writeString("\t");
}
fh.writeString("<interface_screen");
if (name()) {
fh.writeString(Common::String::format(" name=\"%s\"", qdscr_XML_string(name())));
}
if (_autohide_time > FLT_EPS) {
fh.writeString(Common::String::format(" hide_time=\"%f\"", _autohide_time));
}
if (_autohide_offset.x || _autohide_offset.y) {
fh.writeString(Common::String::format(" hide_offset=\"%d %d\"", _autohide_offset.x, _autohide_offset.y));
}
fh.writeString(">\r\n");
if (has_music_track()) {
_music_track.save_script(fh, indent + 1);
}
for (auto &it : element_list()) {
it->save_script(fh, indent + 1);
}
for (int i = 0; i < indent; i++) {
fh.writeString("\t");
}
fh.writeString("</interface_screen>\r\n");
return true;
}
bool qdInterfaceScreen::load_script(const xml::tag *p) {
for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) {
switch (it->ID()) {
case QDSCR_NAME:
set_name(it->data());
break;
case QDSCR_INTERFACE_ELEMENT:
if (const xml::tag *tg = it->search_subtag(QDSCR_TYPE)) {
if (qdInterfaceElement *el = qdInterfaceElement::create_element(static_cast<qdInterfaceElement::element_type>(xml::tag_buffer(*tg).get_int()))) {
el->set_owner(this);
el->load_script(&*it);
add_element(el);
}
}
break;
case QDSCR_INTERFACE_SCREEN_HIDE_TIME:
xml::tag_buffer(*it) > _autohide_time;
break;
case QDSCR_INTERFACE_SCREEN_HIDE_OFFSET:
xml::tag_buffer(*it) > _autohide_offset.x > _autohide_offset.y;
break;
case QDSCR_MUSIC_TRACK:
_music_track.load_script(&*it);
break;
}
}
return true;
}
bool qdInterfaceScreen::add_element(qdInterfaceElement *p) {
debugC(3, kDebugText, "qdInterfaceScreen::add_element('%s')", transCyrillic(p->name()));
if (_elements.add_object(p)) {
_sorted_elements.push_back(p);
sort_elements();
return true;
}
return false;
}
bool qdInterfaceScreen::rename_element(qdInterfaceElement *p, const char *name) {
return _elements.rename_object(p, name);
}
bool qdInterfaceScreen::remove_element(qdInterfaceElement *p) {
sorted_element_list_t::iterator it = Common::find(_sorted_elements.begin(), _sorted_elements.end(), p);
if (it != _sorted_elements.end())
_sorted_elements.erase(it);
return _elements.remove_object(p);
}
qdInterfaceElement *qdInterfaceScreen::get_element(const char *el_name) {
return _elements.get_object(el_name);
}
bool qdInterfaceScreen::is_element_in_list(const qdInterfaceElement *el) const {
return _elements.is_in_list(el);
}
bool qdInterfaceScreen::mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) {
debugC(9, kDebugInput, "qdInterfaceScreen::mouse_handler(%d, %d, %u)", x, y, _sorted_elements.size());
if (qdInterfaceDispatcher *dp = dynamic_cast<qdInterfaceDispatcher* >(owner())) {
for (auto &it : _sorted_elements) {
if (it->hit_test(x, y)) {
if (ev != mouseDispatcher::EV_MOUSE_MOVE)
debugC(2, kDebugInput, "qdInterfaceScreen::mouse_handler(): [%d, %d], ev: %d", x, y, ev);
dp->toggle_mouse_hover();
if (it->get_element_type() != qdInterfaceElement::EL_TEXT_WINDOW)
dp->disable_autohide();
if (it->mouse_handler(x, y, ev) && !it->is_locked())
return true;
} else
it->hover_clear();
}
}
return false;
}
bool qdInterfaceScreen::keyboard_handler(Common::KeyCode vkey) {
for (element_list_t::const_iterator it = element_list().begin(); it != element_list().end(); ++it) {
if (!(*it)->is_locked() && (*it)->keyboard_handler(vkey))
return true;
}
return false;
}
bool qdInterfaceScreen::char_input_handler(int vkey) {
for (element_list_t::const_iterator it = element_list().begin(); it != element_list().end(); ++it) {
if (!(*it)->is_locked() && (*it)->char_input_handler(vkey))
return true;
}
return false;
}
qdResource *qdInterfaceScreen::add_resource(const Common::Path file_name, const qdInterfaceElementState *res_owner) {
if (qdInterfaceDispatcher *dp = dynamic_cast<qdInterfaceDispatcher * >(owner())) {
if (qdResource *p = dp->add_resource(file_name, res_owner)) {
_resources.register_resource(p, res_owner);
if (dp->is_screen_active(this) && !p->is_resource_loaded())
p->load_resource();
return p;
}
}
return NULL;
}
bool qdInterfaceScreen::remove_resource(const Common::Path file_name, const qdInterfaceElementState *res_owner) {
if (qdInterfaceDispatcher *dp = dynamic_cast<qdInterfaceDispatcher * >(owner())) {
if (qdResource *p = dp->get_resource(file_name)) {
_resources.unregister_resource(p, res_owner);
return dp->remove_resource(file_name, res_owner);
}
}
return false;
}
bool qdInterfaceScreen::init(bool is_game_active) {
for (element_list_t::const_iterator it = element_list().begin(); it != element_list().end(); ++it) {
(*it)->init(is_game_active);
if ((*it)->linked_to_option())
(*it)->set_option_value(qdInterfaceDispatcher::option_value((*it)->option_ID()));
}
build_visible_elements_list();
return true;
}
bool qdInterfaceScreen::hide_element(const char *element_name, bool temporary_hide) {
if (qdInterfaceElement *p = get_element(element_name))
return hide_element(p, temporary_hide);
return false;
}
bool qdInterfaceScreen::hide_element(qdInterfaceElement *p, bool temporary_hide) {
if (!temporary_hide)
p->hide();
sorted_element_list_t::iterator it = Common::find(_sorted_elements.begin(), _sorted_elements.end(), p);
if (it != _sorted_elements.end())
_sorted_elements.erase(it);
return true;
}
bool qdInterfaceScreen::show_element(const char *element_name) {
if (qdInterfaceElement *p = get_element(element_name))
return show_element(p);
return false;
}
bool qdInterfaceScreen::show_element(qdInterfaceElement *p) {
p->show();
debugC(2, kDebugText, "qdInterfaceScreen::show_element('%s')", transCyrillic(p->name()));
sorted_element_list_t::iterator it = Common::find(_sorted_elements.begin(), _sorted_elements.end(), p);
if (it == _sorted_elements.end()) {
_sorted_elements.push_back(p);
sort_elements();
}
return true;
}
bool qdInterfaceScreen::sort_elements() {
Common::sort(_sorted_elements.begin(), _sorted_elements.end(), qdInterfaceElementsOrdering());
return true;
}
bool qdInterfaceScreen::build_visible_elements_list() {
_sorted_elements.clear();
for (element_list_t::const_iterator it = element_list().begin(); it != element_list().end(); ++it) {
if ((*it)->is_visible())
_sorted_elements.push_back(*it);
}
sort_elements();
return true;
}
void qdInterfaceScreen::activate_personage_buttons(const qdNamedObject *p) {
for (element_list_t::const_iterator it = element_list().begin(); it != element_list().end(); ++it) {
if (qdInterfaceButton *bt = dynamic_cast<qdInterfaceButton *>(*it)) {
if (const qdInterfaceEvent *ev = bt->find_event(qdInterfaceEvent::EVENT_ACTIVATE_PERSONAGE)) {
if (p) {
if (ev->has_data() && !strcmp(p->name(), ev->event_data()))
bt->activate_state(1);
else
bt->activate_state(0);
} else
bt->activate_state(0);
}
}
}
}
void qdInterfaceScreen::update_personage_buttons() {
qdGameDispatcher *p = qdGameDispatcher::get_dispatcher();
if (!p) return;
qdGameScene *sp = p->get_active_scene();
if (!sp) return;
for (element_list_t::const_iterator it = element_list().begin(); it != element_list().end(); ++it) {
if (qdInterfaceButton *bt = dynamic_cast<qdInterfaceButton * >(*it)) {
if (!sp->set_personage_button(bt)) {
if (bt->find_event(qdInterfaceEvent::EVENT_ACTIVATE_PERSONAGE))
hide_element(bt);
}
}
}
}
} // namespace QDEngine