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86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_QDCORE_QD_ENGINE_INTERFACE_H
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#define QDENGINE_QDCORE_QD_ENGINE_INTERFACE_H
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#include "qdengine/qdcore/qd_rnd.h"
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namespace QDEngine {
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class qdGameScene;
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namespace qdmg {
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/// Интерфейс к движку для миниигр, реализация.
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class qdEngineInterfaceImpl : public qdEngineInterface {
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public:
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static const qdEngineInterfaceImpl &instance();
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qdMinigameSceneInterface *current_scene_interface() const;
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qdMinigameSceneInterface *scene_interface(qdGameScene *scene) const;
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void release_scene_interface(qdMinigameSceneInterface *p) const;
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qdMinigameCounterInterface *counter_interface(const char *counter_name) const;
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void release_counter_interface(qdMinigameCounterInterface *p) const;
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//! Возвращает размер экрана в пикселах.
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mgVect2i screen_size() const;
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//! Возвращает true, если на клавиатуре нажата кнопка vkey.
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bool is_key_pressed(int vkey) const;
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//! Возвращает true, если в данный момент произошло событие event_id.
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bool is_mouse_event_active(qdMinigameMouseEvent event_id) const;
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//! Возвращает текущие координаты мышиного курсора.
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mgVect2i mouse_cursor_position() const;
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/// Добавляет набранные очки в таблицу рекордов.
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/// Если очков оказалось достаточно, возвращает true.
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bool add_hall_of_fame_entry(int score) const;
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bool set_interface_text(const char *screen_name, const char *control_name, const char *text) const;
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/// Инициализация rnd
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void rnd_init(int seed) const {
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qd_rnd_init(seed);
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}
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/// Возвращает случайное значение в интервале [0, m-1].
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uint32 rnd(uint32 m) const {
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return qd_rnd(m);
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}
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/// Возвращает случайное значение в интервале [-x, x].
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float frnd(float x) const {
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return qd_frnd(x);
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}
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/// Возвращает случайное значение в интервале [0, x].
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float fabs_rnd(float x) const {
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return qd_fabs_rnd(x);
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}
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};
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} // namespace qdmg
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} // namespace QDEngine
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#endif // QDENGINE_QDCORE_QD_ENGINE_INTERFACE_H
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