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128 lines
4.4 KiB
C++
128 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_QDCORE_QD_ANIMATION_SET_H
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#define QDENGINE_QDCORE_QD_ANIMATION_SET_H
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#include "qdengine/parser/xml_fwd.h"
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#include "qdengine/qdcore/qd_named_object.h"
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#include "qdengine/qdcore/qd_animation.h"
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#include "qdengine/qdcore/qd_animation_info.h"
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namespace QDEngine {
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class qdAnimationSet : public qdNamedObject {
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public:
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qdAnimationSet();
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qdAnimationSet(const qdAnimationSet &set);
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~qdAnimationSet();
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qdAnimationSet &operator = (const qdAnimationSet &set);
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int named_object_type() const {
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return QD_NAMED_OBJECT_ANIMATION_SET;
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}
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int size() const {
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return _animations.size();
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}
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void resize(int sz);
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//! выдает индекс походки и остановки, соответствующих углу
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int get_angle_index(float direction_angle) const;
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//! выдает угол походки и остановки, соответствующих индексу
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float get_index_angle(int direction_index) const;
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//! Возвращает ближайшее к angle направление, для которого есть анимация.
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float adjust_angle(float angle) const;
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qdAnimationInfo *get_animation_info(int index = 0);
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qdAnimationInfo *get_animation_info(float direction_angle);
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qdAnimationInfo *get_static_animation_info(int index = 0);
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qdAnimationInfo *get_static_animation_info(float direction_angle);
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qdAnimationInfo *get_start_animation_info(int index = 0);
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qdAnimationInfo *get_start_animation_info(float direction_angle);
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qdAnimationInfo *get_stop_animation_info(int index = 0);
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qdAnimationInfo *get_stop_animation_info(float direction_angle);
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qdAnimation *get_turn_animation() const;
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qdAnimationInfo *get_turn_animation_info() {
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return &_turn_animation;
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}
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void set_turn_animation(const char *animation_name) {
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_turn_animation.set_animation_name(animation_name);
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}
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float walk_sound_frequency(int direction_index) const;
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float walk_sound_frequency(float direction_angle) const;
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void set_walk_sound_frequency(int direction_index, float freq);
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bool load_animations(const qdNamedObject *res_owner);
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bool free_animations(const qdNamedObject *res_owner);
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//! Регистрация ресурсов набора в диспетчере ресурсов.
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bool register_resources(const qdNamedObject *res_owner);
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//! Отмена регистрации ресурсов набора в диспетчере ресурсов.
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bool unregister_resources(const qdNamedObject *res_owner);
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bool scale_animations(float coeff_x, float coeff_y);
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void load_script(const xml::tag *p);
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bool save_script(Common::WriteStream &fh, int indent = 0) const;
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float start_angle() const {
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return _start_angle;
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}
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void set_start_angle(float v) {
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_start_angle = v;
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}
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private:
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//! Угол, соответствующий первому направлению в походке.
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/**
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Если нулевой - первое направление вправо.
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*/
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float _start_angle;
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qdAnimationInfoVector _animations;
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qdAnimationInfoVector _static_animations;
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qdAnimationInfoVector _start_animations;
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qdAnimationInfoVector _stop_animations;
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/// анимация поворота, полный оборот начиная с направления вправо
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qdAnimationInfo _turn_animation;
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//! Коэффициенты для частоты звука походки.
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Std::vector<float> _walk_sound_frequency;
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static int get_angle_index(float direction_angle, int dir_count);
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static float get_index_angle(int index, int dir_count);
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};
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} // namespace QDEngine
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#endif // QDENGINE_QDCORE_QD_ANIMATION_SET_H
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