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85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_QDCORE_QD_ANIMATION_INFO_H
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#define QDENGINE_QDCORE_QD_ANIMATION_INFO_H
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#include "qdengine/parser/xml_fwd.h"
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#include "qdengine/qdcore/qd_named_object.h"
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namespace QDEngine {
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class qdAnimation;
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//! Информация об анимации.
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class qdAnimationInfo : public qdNamedObject {
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public:
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qdAnimationInfo();
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qdAnimationInfo(const qdAnimationInfo &p);
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~qdAnimationInfo();
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qdAnimationInfo &operator = (const qdAnimationInfo &p);
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int named_object_type() const {
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return QD_NAMED_OBJECT_ANIMATION_INFO;
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}
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float speed() const {
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return _speed;
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}
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void set_speed(float sp) {
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_speed = sp;
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}
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float animation_speed() const {
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return _animation_speed;
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}
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void set_animation_speed(float sp) {
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_animation_speed = sp;
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}
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qdAnimation *animation() const;
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const char *animation_name() const {
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return name();
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}
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void load_script(const xml::tag *p);
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bool save_script(Common::WriteStream &fh, int indent = 0) const;
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void set_animation_name(const char *name) {
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set_name(name);
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}
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void free_animation_name() {
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set_name(0);
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}
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private:
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float _speed;
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float _animation_speed;
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};
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typedef Std::vector<qdAnimationInfo> qdAnimationInfoVector;
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} // namespace QDEngine
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#endif // QDENGINE_QDCORE_QD_ANIMATION_INFO_H
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