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75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_animation_frame.h"
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namespace QDEngine {
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qdAnimationFrame::qdAnimationFrame() : _start_time(0.0f),
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_length(0.0f) {
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}
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qdAnimationFrame::qdAnimationFrame(const qdAnimationFrame &frm) : qdSprite(frm),
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_start_time(frm._start_time),
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_length(frm._length) {
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}
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qdAnimationFrame::~qdAnimationFrame() {
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free();
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}
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qdAnimationFrame &qdAnimationFrame::operator = (const qdAnimationFrame &frm) {
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if (this == &frm) return *this;
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*static_cast<qdSprite *>(this) = frm;
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_start_time = frm._start_time;
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_length = frm._length;
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return *this;
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}
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qdAnimationFrame *qdAnimationFrame::clone() const {
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return new qdAnimationFrame(*this);
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}
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void qdAnimationFrame::qda_load(Common::SeekableReadStream *fh, int version) {
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/*int32 fl = */fh->readSint32LE();
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_start_time = fh->readFloatLE();
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_length = fh->readFloatLE();
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qdSprite::qda_load(fh, version);
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}
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bool qdAnimationFrame::load_resources() {
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if (!load()) return false;
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return true;
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}
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void qdAnimationFrame::free_resources() {
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free();
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}
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} // namespace QDEngine
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