scummvm/engines/qdengine/minigames/tetris.h
2024-10-21 22:34:51 +02:00

200 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_TETRIS_H
#define QDENGINE_MINIGAMES_TETRIS_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
class qdTetrisMiniGame : public qdMiniGameInterface {
public:
qdTetrisMiniGame() {
_flyingObjs = _hiddenObjs = nullptr;
}
~qdTetrisMiniGame() {
free(_flyingObjs);
free(_hiddenObjs);
}
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "Tetris::init()");
_engine = engine_interface;
_scene = engine_interface->current_scene_interface();
if (!_scene)
return false;
if (!_flyingObjs) {
_flyingObjs = (qdMinigameObjectInterface **)malloc(5 * sizeof(qdMinigameObjectInterface *));
if (!_flyingObjs)
return false;
for (int i = 0; i < 5; i++) {
Common::String name = Common::String::format("\xeb\xe5\xf2\xe8\xf2%d", i + 1); // "летит%i"
_flyingObjs[i] = _scene->object_interface(_scene->minigame_parameter(name.c_str()));
}
}
if (!_hiddenObjs) {
_hiddenObjs = (qdMinigameObjectInterface **)malloc(5 * sizeof(qdMinigameObjectInterface *));
if (!_hiddenObjs)
return false;
for (int i = 0; i < 5; i++) {
Common::String name = Common::String::format("\xf1\xea\xf0\xfb\xf2%d", i + 1); // "скрыт%i"
_hiddenObjs[i] = _scene->object_interface(_scene->minigame_parameter(name.c_str()));
}
}
_lastRowObj = _scene->object_interface(_scene->minigame_parameter("last_row"));
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "Tetris::quant(%f)", dt);
for (int i = 0; i < 5; i++ ) {
if (_flyingObjs[i]->is_state_active("\xeb\xe5\xf2\xe8\xf2") // "летит"
&& _hiddenObjs[i]->is_state_active("\xed\xe5\xf2")) { // "нет"
mgVect2i pos = _flyingObjs[i]->screen_R();
if (pos.x <= 251) {
int activeColumn = getActiveColumn();
if (activeColumn < 12)
activeColumn = 12;
if (pos.y > 535 - 10 * activeColumn)
_hiddenObjs[i]->set_state("\xe4\xe0"); // "да"
} else {
if (pos.y > 535 - 10 * getActiveColumn())
_hiddenObjs[i]->set_state("\xe4\xe0"); // "да"
}
}
}
return true;
}
bool finit() {
debugC(1, kDebugMinigames, "Tetris::finit()");
if (_scene) {
_engine->release_scene_interface(_scene);
_scene = 0;
}
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
return 0;
}
enum { INTERFACE_VERSION = 99 };
int version() const {
return INTERFACE_VERSION;
}
private:
int getActiveColumn() {
if (_lastRowObj->is_state_active("0"))
return 0;
if (_lastRowObj->is_state_active("1"))
return 1;
if (_lastRowObj->is_state_active("2"))
return 2;
if (_lastRowObj->is_state_active("3"))
return 3;
if (_lastRowObj->is_state_active("4"))
return 4;
if (_lastRowObj->is_state_active("5"))
return 5;
if (_lastRowObj->is_state_active("6"))
return 6;
if (_lastRowObj->is_state_active("7"))
return 7;
if (_lastRowObj->is_state_active("8"))
return 8;
if (_lastRowObj->is_state_active("9"))
return 9;
if (_lastRowObj->is_state_active("10"))
return 10;
if (_lastRowObj->is_state_active("11"))
return 11;
if (_lastRowObj->is_state_active("12"))
return 12;
if (_lastRowObj->is_state_active("13"))
return 13;
if (_lastRowObj->is_state_active("14"))
return 14;
if (_lastRowObj->is_state_active("15"))
return 15;
if (_lastRowObj->is_state_active("16"))
return 16;
if (_lastRowObj->is_state_active("17"))
return 17;
if (_lastRowObj->is_state_active("18"))
return 18;
if (_lastRowObj->is_state_active("19"))
return 19;
if (_lastRowObj->is_state_active("20"))
return 20;
if (_lastRowObj->is_state_active("21"))
return 21;
if (_lastRowObj->is_state_active("22"))
return 22;
if (_lastRowObj->is_state_active("23"))
return 23;
if (_lastRowObj->is_state_active("24"))
return 24;
return 0;
}
private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
qdMinigameObjectInterface **_flyingObjs = nullptr;
qdMinigameObjectInterface **_hiddenObjs = nullptr;
qdMinigameObjectInterface *_lastRowObj = nullptr;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_TETRIS_H