scummvm/engines/qdengine/minigames/qd_empty_minigame_interface.h
2024-08-28 12:21:59 +02:00

78 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H
#define QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
class qdEmptyMiniGameInterface : public qdMiniGameInterface {
public:
typedef qdEmptyMiniGameInterface *(*interface_open_proc)(const char *game_name);
typedef bool (*interface_close_proc)(qdEmptyMiniGameInterface *p);
~qdEmptyMiniGameInterface() { };
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "qdEmptyMinigameInterface: This is a placeholder class");
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "qdEmptyMiniGameInterface::quant()");
return true;
}
bool finit() {
debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::finit()");
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::new_game()");
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::save_game()");
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::load_game()");
return 0;
}
enum { INTERFACE_VERSION = 112 };
int version() const {
return INTERFACE_VERSION;
}
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H