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78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H
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#define QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H
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#include "common/debug.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_minigame_interface.h"
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namespace QDEngine {
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class qdEmptyMiniGameInterface : public qdMiniGameInterface {
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public:
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typedef qdEmptyMiniGameInterface *(*interface_open_proc)(const char *game_name);
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typedef bool (*interface_close_proc)(qdEmptyMiniGameInterface *p);
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~qdEmptyMiniGameInterface() { };
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bool init(const qdEngineInterface *engine_interface) {
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debugC(1, kDebugMinigames, "qdEmptyMinigameInterface: This is a placeholder class");
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return true;
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}
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bool quant(float dt) {
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debugC(3, kDebugMinigames, "qdEmptyMiniGameInterface::quant()");
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return true;
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}
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bool finit() {
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debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::finit()");
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return true;
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}
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bool new_game(const qdEngineInterface *engine_interface) {
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debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::new_game()");
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return true;
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}
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int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
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debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::save_game()");
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return 0;
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}
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int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
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debugC(1, kDebugMinigames, "qdEmptyMiniGameInterface::load_game()");
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return 0;
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}
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enum { INTERFACE_VERSION = 112 };
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int version() const {
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return INTERFACE_VERSION;
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}
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_QD_EMPTY_INTERFACE_H
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