scummvm/engines/qdengine/minigames/3mice2_raskr_all.h
2024-10-21 18:49:45 +02:00

361 lines
9.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H
#define QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
const int zoneCountInit1[] = {
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 64, 89, 90, 91,
92, 93, 94, 96, 97, 98, 99, 129, 130, 132, 134, 135, 136, 138, 139, 140, 141,
142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 153, 154, 155, 156, 157, 158,
159, 160, 161, 162, 163, 164, 166, 167, 170, 172, 173, 174, 178, 179, 180, 182,
184, 185, 186, 187, 190, 192, 196, 197, 198, 199, 204, 205, 211, 212, 213, 214,
216, 217, 218, 219, 220, 221, 222, 223, 225, 226, 227, 229, 230, 231, 232, 234,
242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 254, 255, 260, 261, 263,
265, 267, 268, 271, 272, 273, 274, 280, 283, 284, 287, 288, 289, 290, 292, 294,
296, 308, 309, 0
};
const int colorRegions1[] = {
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 89, 308, 309, 311, 0,
64, 65, 0,
90, 91, 92, 190, 207, 0,
93, 94, 95, 0,
96, 97, 98, 99, 103, 0,
129, 132, 133, 0,
130, 131, 0,
134, 135, 136, 137, 0,
138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 0,
153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 0,
166, 167, 194, 0,
170, 171, 0,
172, 173, 174, 175, 0,
178, 179, 180, 182, 184, 185, 186, 187, 229, 230, 231, 232, 233, 0,
192, 282, 0,
196, 208, 0,
197, 198, 199, 200, 0,
204, 205, 206, 0,
211, 212, 213, 214, 215, 0,
216, 217, 218, 219, 220, 221, 222, 223, 224, 0,
225, 226, 227, 228, 0,
234, 235, 0,
242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 0,
254, 255, 256, 0,
260, 261, 262, 0,
263, 264, 0,
265, 266, 0,
267, 268, 269, 0,
271, 272, 273, 274, 275, 0,
280, 281, 0,
283, 306, 0,
284, 287, 288, 289, 290, 307, 0,
292, 293, 0,
294, 295, 0,
296, 297, 0,
0,
};
const int zoneCountInit2[] = {
1, 2, 3, 4, 5, 6, 8, 16, 17, 18, 37, 46, 48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 66, 69, 70, 71, 72, 73, 74, 75, 76, 78, 80, 81,
82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100,
101, 102, 106, 107, 108, 109, 111, 113, 114, 115, 116, 117, 118, 119, 121,
124, 126, 128, 130, 131, 132, 143, 146, 154, 156, 157, 191, 192, 193, 194,
195, 205, 0,
};
int colorRegions2[] = {
1, 2, 3, 4, 5, 55, 56, 57, 58, 59, 60, 93, 94, 95, 96, 97, 98, 99, 100, 101, 134, 0,
6, 7, 0,
8, 9, 0,
16, 17, 18, 19, 0,
37, 38, 0,
46, 47, 0,
48, 49, 50, 51, 52, 53, 54, 102, 103, 0,
61, 68, 0,
66, 67, 0,
69, 70, 71, 72, 73, 74, 75, 76, 81, 152, 0,
78, 79, 0,
80, 85, 86, 87, 88, 89, 90, 91, 92, 141, 0,
82, 83, 84, 0,
106, 107, 108, 109, 110, 0,
111, 112, 0,
113, 114, 115, 116, 117, 118, 119, 120, 0,
121, 122, 0,
124, 125, 0,
126, 127, 0,
128, 129, 0,
130, 131, 132, 133, 0,
143, 144, 0,
146, 147, 0,
154, 155, 0,
156, 159, 0,
157, 158, 0,
191, 192, 193, 194, 195, 196, 0,
205, 206, 0,
0,
};
const int zoneCountInit3[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 189, 190, -1
};
const int colorRegions3[] = {
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 0,
190, 191, 192, 0,
0,
};
const int zoneCountInit4[] = {
0
};
const int colorRegions4[] = {
0,
0,
};
class qd3mice2RaskrAllMiniGame : public qdMiniGameInterface {
public:
qd3mice2RaskrAllMiniGame(int gameNum) : _gameNum(gameNum) {}
~qd3mice2RaskrAllMiniGame() {}
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "3mice2RaskrAll::init()");
_engine = engine_interface;
_scene = engine_interface->current_scene_interface();
if (!_scene)
return false;
const int *zoneCountInit = nullptr;
int zoneCountDelta = 0;
if (_gameNum == 1) {
_numZones = 311;
_colorRegions = colorRegions1;
_colorRegionsSize = ARRAYSIZE(colorRegions1);
_neededColors = 50;
zoneCountInit = zoneCountInit1;
zoneCountDelta = 0;
} else if (_gameNum == 2) {
_numZones = 206;
_colorRegions = colorRegions2;
_colorRegionsSize = ARRAYSIZE(colorRegions2);
_neededColors = 50;
zoneCountInit = zoneCountInit2;
zoneCountDelta = 0;
} else if (_gameNum == 3) {
_numZones = 265;
_colorRegions = colorRegions3;
_colorRegionsSize = ARRAYSIZE(colorRegions3);
_neededColors = 70;
zoneCountInit = zoneCountInit3;
zoneCountDelta = 1;
} else if (_gameNum == 4) {
_numZones = 133;
_colorRegions = colorRegions4;
_colorRegionsSize = ARRAYSIZE(colorRegions4);
_neededColors = 50;
zoneCountInit = zoneCountInit4;
zoneCountDelta = 0;
} else {
error("qd3mice2RaskrAllMiniGame::init(): Unsupported gameNumber: %d", _gameNum);
}
for (int i = 1; i <= _numZones; i++) {
_zones[i] = _scene->object_interface(Common::String::format("zone@%i#", i).c_str());
_zoneCount[i] = true;
}
for (int i = 0; zoneCountInit[i] + zoneCountDelta != 0; i++)
_zoneCount[zoneCountInit[i] + zoneCountDelta] = false;
_objColor = _scene->object_interface("$color");
_objColorSel = _scene->object_interface("$color_sel");
_objLoaded = _scene->object_interface("$loaded");
_objDone = _scene->object_interface("$done");
if (_objLoaded->is_state_active("no")) {
for (int i = 1; i <= _numZones; i++)
_zones[i]->set_shadow(0xFEFEFF, 0);
_objColorSel->set_state("!\xEC\xE0\xF1\xEA\xE0"); // "!маска"
_objColor->set_shadow(0xFEFEFE, 0);
_objLoaded->set_state("yes");
}
_timePassed = 0;
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "3mice2RaskrAll::quant(%f)", dt);
_timePassed += dt;
if (_timePassed > 0.5) {
if (checkSolution())
_objDone->set_state("\xe4\xe0"); // "да"
_timePassed = 0.0;
}
qdMinigameObjectInterface *mouseObj = _scene->mouse_click_object_interface();
if (!mouseObj)
return true;
const char *name = mouseObj->name();
if (strstr(name, "@color@")) {
_objColor->set_shadow(mouseObj->shadow_color(), mouseObj->shadow_alpha());
Common::String color;
for (int i = 8; name[i] != '#'; i++)
color += name[i];
_objColorSel->set_state(color.c_str());
} else {
if (strstr(name, "zone@")) {
int num = getObjNum(name);
int start = 0;
for (int i = 0; i < _colorRegionsSize; i++) {
if (_colorRegions[i] == 0) {
start = i + 1;
continue;
}
if (_colorRegions[i] == num)
break;
}
debugC(2, kDebugMinigames, "zone: %d", num);
if (start < _colorRegionsSize) {
for (int i = start; _colorRegions[i] != 0; i++)
_zones[_colorRegions[i]]->set_shadow(_objColor->shadow_color(), _objColor->shadow_alpha());
} else {
_zones[num]->set_shadow(_objColor->shadow_color(), _objColor->shadow_alpha());
}
}
}
_scene->release_object_interface(mouseObj);
return true;
}
bool finit() {
debugC(1, kDebugMinigames, "3mice2RaskrAll::finit()");
if (_scene) {
_engine->release_scene_interface(_scene);
_scene = 0;
}
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
return 0;
}
enum { INTERFACE_VERSION = 112 };
int version() const {
return INTERFACE_VERSION;
}
private:
bool checkSolution() {
int count = 0;
for (int i = 1; i <= _numZones; i++) {
if (_zones[i]->shadow_color() != 0)
if (_zoneCount[i])
count++;
}
debugC(2, kDebugMinigames, "Solution count: %d zone234: %06x", count, _zones[234]->shadow_color());
return count > _neededColors;
}
int getObjNum(const char *name) {
const char *from = strstr(name, "@");
const char *to = strstr(name, "#");
char tmp[20];
Common::strlcpy(tmp, from + 1, to - from);
return atol(tmp);
}
private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
qdMinigameObjectInterface *_zones[312] = { nullptr };
qdMinigameObjectInterface *_objColor = nullptr;
qdMinigameObjectInterface *_objColorSel = nullptr;
qdMinigameObjectInterface *_objLoaded = nullptr;
qdMinigameObjectInterface *_objDone = nullptr;
bool _zoneCount[312] = { false };
int _numZones = 0;
float _timePassed = 0;
int _gameNum = 0;
const int *_colorRegions = nullptr;
int _colorRegionsSize = 0;
int _neededColors = 0;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_3MICE2_RASKR_ALL_H