scummvm/engines/qdengine/minigames/3mice2_plate.h
2024-10-16 11:35:09 +02:00

286 lines
8.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_3MICE2_PLATE_H
#define QDENGINE_MINIGAMES_3MICE2_PLATE_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
class qd3mice2PlateMiniGame : public qdMiniGameInterface {
public:
qd3mice2PlateMiniGame() {}
~qd3mice2PlateMiniGame() {}
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "3mice2Plate::init()");
_engine = engine_interface;
_scene = engine_interface->current_scene_interface();
if (!_scene)
return false;
for (int i = 1; i <= 5; i++) {
_figures[i] = _scene->object_interface(Common::String::format("object@%i#", i).c_str());
_figures[i + 5] = _scene->object_interface(Common::String::format("inv_object@%i#", i).c_str());
}
_objDone = _scene->object_interface("$done");
_objZoneTarget = _scene->object_interface("zone_target");
_objZoneFull = _scene->object_interface("zone_full");
_objFading = _scene->object_interface("\xE7\xE0\xF2\xE5\xEC\xED\xE5\xED\xE8\xE5"); // "затемнение"
_objHasStarted = _scene->object_interface("$\xE7\xE0\xEF\xF3\xF1\xEA \xE1\xFB\xEB"); // "$запуск был"
_initialCoords[1] = 54;
_initialCoords[2] = 99;
_initialCoords[3] = 693;
_initialCoords[4] = 673;
_initialCoords[5] = 706;
_initialCoords[7] = 452;
_initialCoords[8] = 98;
_initialCoords[9] = 436;
_initialCoords[10] = 93;
_initialCoords[11] = 254;
mgVect2i pos;
if (_objHasStarted->is_state_active("\xed\xe5\xf2")) { // "нет"
for (int i = 0; i < 5; i++) {
pos.x = _initialCoords[i + 1];
pos.y = _initialCoords[i + 7];
_figures[i + 1]->set_R(_scene->screen2world_coords(pos, 0.0));
}
_zoneDepth = -100;
_objHasStarted->set_state("\xe4\xe0"); // "да"
} else {
float depth = 0.0;
for (int i = 0; i < 5; i++) {
if (_scene->screen_depth(_figures[i + 1]->R()) < depth)
depth = _scene->screen_depth(_figures[i + 1]->R());
}
_zoneDepth = depth - 100;
}
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "3mice2Plate::quant(%f)", dt);
qdMinigameObjectInterface *mouseObj = _scene->mouse_object_interface();
qdMinigameObjectInterface *clickObj = _scene->mouse_click_object_interface();
qdMinigameObjectInterface *hoverObj = _scene->mouse_hover_object_interface();
const char *name;
if (clickObj && !mouseObj) {
name = clickObj->name();
if (strstr(name, "object@") && clickObj->is_state_active("base")) {
int num = getObjNum(name);
clickObj->set_state("hide");
debugC(2, kDebugMinigames, "to_inv: num is: %d for name: '%s'", num, name);
_figures[num + 5]->set_state("to_inv");
_objZoneFull->set_state("\xD4\xEE\xED - \xEC\xE0\xF1\xEA\xE0"); // "Фон - маска"
_objZoneFull->set_R(_scene->screen2world_coords(_objZoneFull->screen_R(), _zoneDepth - 500));
_objZoneTarget->set_R(_scene->screen2world_coords(_objZoneTarget->screen_R(), _zoneDepth - 1500));
_objFading->set_R(_scene->screen2world_coords(_objFading->screen_R(), _zoneDepth - 3500));
} else if (!strcmp(name, "zone_target")) {
int minDepth = 32768.0;
int num = -1;
for (int i = 0; i < 5; i++) {
float depth = _scene->screen_depth(_figures[i + 1]->R());
if (depth < minDepth && _figures[i + 1]->is_state_active("plate")) {
minDepth = depth;
num = i + 1;
}
}
debugC(2, kDebugMinigames, "zone_target: num is: %d", num);
if (num > -1) {
_figures[num]->set_state("hide");
_figures[num + 5]->set_state("to_inv");
_objZoneFull->set_state("\xD4\xEE\xED - \xEC\xE0\xF1\xEA\xE0"); // "Фон - маска"
_objZoneFull->set_R(_scene->screen2world_coords(_objZoneFull->screen_R(), _zoneDepth - 1500));
_objZoneTarget->set_R(_scene->screen2world_coords(_objZoneTarget->screen_R(), _zoneDepth - 2500));
}
}
_objFading->set_R(_scene->screen2world_coords(_objFading->screen_R(), _zoneDepth - 3500));
_scene->release_object_interface(clickObj);
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_RIGHT_DOWN) && mouseObj) {
name = mouseObj->name();
int num = getObjNum(name);
debugC(2, kDebugMinigames, "base: num is: %d for name: '%s'", num, name);
mouseObj->set_state("del");
_figures[num]->set_state("base");
mgVect2i pos;
pos.x = _initialCoords[num];
pos.y = _initialCoords[num + 6];
_figures[num]->set_R(_scene->screen2world_coords(pos, 0));
_scene->release_object_interface(mouseObj);
_objZoneFull->set_state("no");
_objFading->set_R(_scene->screen2world_coords(_objFading->screen_R(), _zoneDepth - 3500));
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN) && mouseObj && hoverObj) {
name = mouseObj->name();
int num = getObjNum(name);
debugC(2, kDebugMinigames, "plate: num is: %d for name: '%s'", num, name);
if (!strcmp(hoverObj->name(), "zone_target")) {
mouseObj->set_state("del");
_figures[num]->set_state("plate");
_figures[num]->set_R(_scene->screen2world_coords(mgVect2i(400, 300), _zoneDepth));
_zoneDepth -= 500;
} else if (!strcmp(hoverObj->name(), "zone_full")) {
mouseObj->set_state("del");
_figures[num]->set_state("base");
mgVect2i pos;
pos.x = _initialCoords[num];
pos.y = _initialCoords[num + 6];
_figures[num]->set_R(_scene->screen2world_coords(pos, 0));
}
_objFading->set_R(_scene->screen2world_coords(_objFading->screen_R(), _zoneDepth - 3500));
_scene->release_object_interface(mouseObj);
_objZoneFull->set_state("no");
}
if (checkSolution())
_objDone->set_state("\xe4\xe0"); // "да"
else
_objDone->set_state("\xed\xe5\xf2"); // "нет"
return true;
}
bool finit() {
debugC(1, kDebugMinigames, "3mice2Plate::finit()");
if (_scene) {
_engine->release_scene_interface(_scene);
_scene = 0;
}
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
return 0;
}
enum { INTERFACE_VERSION = 112 };
int version() const {
return INTERFACE_VERSION;
}
private:
bool checkSolution() {
for (int i = 0; i < 5; i++) {
if (!_figures[i + 1]->is_state_active("plate"))
return false;
if (i == 4)
break;
if (_scene->screen_depth(_figures[i + 1]->R()) < _scene->screen_depth(_figures[i + 2]->R()))
return false;
}
return true;
}
int getObjNum(const char *name) {
const char *from = strstr(name, "@");
const char *to = strstr(name, "#");
char tmp[20];
Common::strlcpy(tmp, from + 1, to - from);
return atol(tmp);
}
private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
qdMinigameObjectInterface *_figures[12] = { nullptr };
qdMinigameObjectInterface *_objDone = nullptr;
qdMinigameObjectInterface *_objZoneTarget = nullptr;
qdMinigameObjectInterface *_objZoneFull = nullptr;
qdMinigameObjectInterface *_objFading = nullptr;
qdMinigameObjectInterface *_objHasStarted = nullptr;
int _initialCoords[12] = { 0 };
int _zoneDepth = 0;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_3MICE2_PLATE_H