scummvm/engines/qdengine/minigames/3mice2_kovrik.h
2024-10-13 20:09:54 +02:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_3MICE2_KOVRIK_H
#define QDENGINE_MINIGAMES_3MICE2_KOVRIK_H
#include "common/debug.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_minigame_interface.h"
namespace QDEngine {
class qd3mice2KovrikMiniGame : public qdMiniGameInterface {
public:
qd3mice2KovrikMiniGame() {}
~qd3mice2KovrikMiniGame() {}
bool init(const qdEngineInterface *engine_interface) {
debugC(1, kDebugMinigames, "3mice2Kovrik::init()");
_engine = engine_interface;
_scene = engine_interface->current_scene_interface();
if (!_scene)
return false;
for (int i = 1; i <= 41; i++)
_objects[i] = _scene->object_interface(Common::String::format("object@%i#", i).c_str());
for (int i = 1; i <= 41; i++)
_objects[42 + i] = _scene->object_interface(Common::String::format("inv_object@%i#", i).c_str());
_objDone = _scene->object_interface("$done");
_objSound = _scene->object_interface("$sound");
_timePassed = 0.0;
return true;
}
bool quant(float dt) {
debugC(3, kDebugMinigames, "3mice2Kovrik::quant(%f)", dt);
_timePassed += dt;
qdMinigameObjectInterface *obj = _scene->mouse_click_object_interface();
if (obj) {
const char *name = obj->name();
if (strstr(name, "object@") && obj->is_state_active("base") && !_scene->mouse_object_interface()) {
obj->set_state("hide");
int num = getObjNum(name);
debugC(4, kDebugMinigames, "to_inv: num is: %d for name: '%s'", num, name);
_objects[num + 42]->set_state("to_inv");
}
_scene->release_object_interface(obj);
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_RIGHT_DOWN)) {
obj = _scene->mouse_object_interface();
if (obj) {
const char *name = obj->name();
obj->set_state("del");
int num = getObjNum(name);
debugC(4, kDebugMinigames, "base: num is: %d for name: '%s'", num, name);
_objects[num]->set_state("base");
_scene->release_object_interface(obj);
}
}
if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN)) {
obj = _scene->mouse_object_interface();
if (obj) {
qdMinigameObjectInterface *obj2 = _scene->mouse_hover_object_interface();
if (obj2) {
const char *name = obj->name();
if (strstr(name, "@") && strstr(obj2->name(), "@")) {
int num = getObjNum(name);
debugC(2, kDebugMinigames, "part1: num is: %d for name: '%s'", num, name);
name = obj2->name();
int num2 = getObjNum(name);
debugC(2, kDebugMinigames, "part2: num2 is: %d for name: '%s'", num2, name);
if (num == num2) {
obj->set_state("del");
_objects[num]->set_state("kovrik");
}
if ((num2 == 29 && num == 31) ||
(num2 == 31 && num == 29) ||
(num2 == 26 && (num == 31 || num == 29)) ||
(num2 == 3 && num == 4) ||
(num2 == 22 && num == 21) ||
(num2 == 1 && num == 2) ||
(num2 == 37 && (num == 35 || num == 32 || num == 34 || num == 38))) {
obj->set_state("del");
_objects[num]->set_state("kovrik");
}
_scene->release_object_interface(obj);
}
if (_objSound->is_state_active("\xed\xe5\xf2") // "нет"
|| _objSound->is_state_active("\xed\xe5\xf2\x31")) // "нет1"
_objSound->set_state("\xe4\xe0"); // "да"
}
}
}
if (_timePassed > 1.0) {
if (checkSolution())
_objDone->set_state("\xe4\xe0"); // "да"
_timePassed = 0.0;
}
return true;
}
bool finit() {
debugC(1, kDebugMinigames, "3mice2Kovrik::finit()");
if (_scene) {
_engine->release_scene_interface(_scene);
_scene = 0;
}
return true;
}
bool new_game(const qdEngineInterface *engine_interface) {
return true;
}
int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
return 0;
}
int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
return 0;
}
enum { INTERFACE_VERSION = 112 };
int version() const {
return INTERFACE_VERSION;
}
private:
bool checkSolution() {
for (int i = 1; i <= 41; i++)
if (!_objects[i]->is_state_active("kovrik"))
return false;
return true;
}
int getObjNum(const char *name) {
const char *from = strstr(name, "@");
const char *to = strstr(name, "#");
char tmp[20];
Common::strlcpy(tmp, from + 1, to - from);
return atol(tmp);
}
private:
const qdEngineInterface *_engine = nullptr;
qdMinigameSceneInterface *_scene = nullptr;
qdMinigameObjectInterface *_objects[84] = { nullptr };
qdMinigameObjectInterface *_objDone = nullptr;
qdMinigameObjectInterface *_objSound = nullptr;
float _timePassed = 0.0;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_3MICE2_KOVRIK_H