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208 lines
5.6 KiB
C++
208 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_3MICE2_KOVRIK_H
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#define QDENGINE_MINIGAMES_3MICE2_KOVRIK_H
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#include "common/debug.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_minigame_interface.h"
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namespace QDEngine {
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class qd3mice2KovrikMiniGame : public qdMiniGameInterface {
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public:
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qd3mice2KovrikMiniGame() {}
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~qd3mice2KovrikMiniGame() {}
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bool init(const qdEngineInterface *engine_interface) {
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debugC(1, kDebugMinigames, "3mice2Kovrik::init()");
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_engine = engine_interface;
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_scene = engine_interface->current_scene_interface();
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if (!_scene)
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return false;
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for (int i = 1; i <= 41; i++)
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_objects[i] = _scene->object_interface(Common::String::format("object@%i#", i).c_str());
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for (int i = 1; i <= 41; i++)
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_objects[42 + i] = _scene->object_interface(Common::String::format("inv_object@%i#", i).c_str());
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_objDone = _scene->object_interface("$done");
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_objSound = _scene->object_interface("$sound");
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_timePassed = 0.0;
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return true;
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}
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bool quant(float dt) {
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debugC(3, kDebugMinigames, "3mice2Kovrik::quant(%f)", dt);
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_timePassed += dt;
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qdMinigameObjectInterface *obj = _scene->mouse_click_object_interface();
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if (obj) {
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const char *name = obj->name();
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if (strstr(name, "object@") && obj->is_state_active("base") && !_scene->mouse_object_interface()) {
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obj->set_state("hide");
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int num = getObjNum(name);
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debugC(4, kDebugMinigames, "to_inv: num is: %d for name: '%s'", num, name);
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_objects[num + 42]->set_state("to_inv");
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}
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_scene->release_object_interface(obj);
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}
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if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_RIGHT_DOWN)) {
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obj = _scene->mouse_object_interface();
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if (obj) {
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const char *name = obj->name();
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obj->set_state("del");
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int num = getObjNum(name);
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debugC(4, kDebugMinigames, "base: num is: %d for name: '%s'", num, name);
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_objects[num]->set_state("base");
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_scene->release_object_interface(obj);
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}
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}
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if (_engine->is_mouse_event_active(qdmg::qdEngineInterfaceImpl::MOUSE_EV_LEFT_DOWN)) {
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obj = _scene->mouse_object_interface();
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if (obj) {
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qdMinigameObjectInterface *obj2 = _scene->mouse_hover_object_interface();
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if (obj2) {
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const char *name = obj->name();
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if (strstr(name, "@") && strstr(obj2->name(), "@")) {
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int num = getObjNum(name);
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debugC(2, kDebugMinigames, "part1: num is: %d for name: '%s'", num, name);
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name = obj2->name();
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int num2 = getObjNum(name);
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debugC(2, kDebugMinigames, "part2: num2 is: %d for name: '%s'", num2, name);
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if (num == num2) {
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obj->set_state("del");
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_objects[num]->set_state("kovrik");
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}
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if ((num2 == 29 && num == 31) ||
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(num2 == 31 && num == 29) ||
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(num2 == 26 && (num == 31 || num == 29)) ||
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(num2 == 3 && num == 4) ||
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(num2 == 22 && num == 21) ||
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(num2 == 1 && num == 2) ||
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(num2 == 37 && (num == 35 || num == 32 || num == 34 || num == 38))) {
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obj->set_state("del");
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_objects[num]->set_state("kovrik");
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}
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_scene->release_object_interface(obj);
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}
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if (_objSound->is_state_active("\xed\xe5\xf2") // "нет"
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|| _objSound->is_state_active("\xed\xe5\xf2\x31")) // "нет1"
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_objSound->set_state("\xe4\xe0"); // "да"
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}
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}
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}
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if (_timePassed > 1.0) {
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if (checkSolution())
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_objDone->set_state("\xe4\xe0"); // "да"
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_timePassed = 0.0;
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}
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return true;
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}
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bool finit() {
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debugC(1, kDebugMinigames, "3mice2Kovrik::finit()");
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if (_scene) {
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_engine->release_scene_interface(_scene);
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_scene = 0;
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}
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return true;
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}
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bool new_game(const qdEngineInterface *engine_interface) {
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return true;
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}
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int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) {
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return 0;
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}
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int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) {
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return 0;
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}
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enum { INTERFACE_VERSION = 112 };
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int version() const {
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return INTERFACE_VERSION;
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}
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private:
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bool checkSolution() {
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for (int i = 1; i <= 41; i++)
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if (!_objects[i]->is_state_active("kovrik"))
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return false;
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return true;
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}
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int getObjNum(const char *name) {
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const char *from = strstr(name, "@");
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const char *to = strstr(name, "#");
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char tmp[20];
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Common::strlcpy(tmp, from + 1, to - from);
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return atol(tmp);
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}
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private:
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const qdEngineInterface *_engine = nullptr;
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qdMinigameSceneInterface *_scene = nullptr;
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qdMinigameObjectInterface *_objects[84] = { nullptr };
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qdMinigameObjectInterface *_objDone = nullptr;
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qdMinigameObjectInterface *_objSound = nullptr;
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float _timePassed = 0.0;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_3MICE2_KOVRIK_H
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