scummvm/engines/petka/objects/object_case.h
2021-12-26 18:48:43 +01:00

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PETKA_OBJECT_CASE_H
#define PETKA_OBJECT_CASE_H
#include "petka/objects/object.h"
namespace Petka {
class QObjectCase : public QObject {
public:
QObjectCase();
void draw() override;
void update(int time) override;
void show(bool v) override;
bool isInPoint(Common::Point p) override;
void onMouseMove(Common::Point p) override;
void onClick(Common::Point p) override;
void addItem(uint16 id);
void removeItem(uint16 id);
void transformItem(uint16 oldItem, uint16 newItem);
private:
void reshow();
void nextPage();
void prevPage();
void addItemObjects();
void removeObjects(bool removePoloska);
public:
Common::Array<uint16> _items;
Common::Point _itemsLocation[6];
uint _clickedObjIndex;
uint _itemIndex;
};
} // End of namespace Petka
#endif