scummvm/engines/illusions/duckman/scriptopcodes_duckman.cpp
2021-12-26 18:48:43 +01:00

864 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "illusions/duckman/illusions_duckman.h"
#include "illusions/duckman/scriptopcodes_duckman.h"
#include "illusions/duckman/duckman_dialog.h"
#include "illusions/duckman/menusystem_duckman.h"
#include "illusions/actor.h"
#include "illusions/camera.h"
#include "illusions/dictionary.h"
#include "illusions/input.h"
#include "illusions/menusystem.h"
#include "illusions/resources/scriptresource.h"
#include "illusions/resources/talkresource.h"
#include "illusions/screen.h"
#include "illusions/scriptstack.h"
#include "illusions/sound.h"
#include "illusions/specialcode.h"
#include "illusions/threads/scriptthread.h"
namespace Illusions {
// ScriptOpcodes_Duckman
ScriptOpcodes_Duckman::ScriptOpcodes_Duckman(IllusionsEngine_Duckman *vm)
: ScriptOpcodes(vm), _vm(vm) {
initOpcodes();
}
ScriptOpcodes_Duckman::~ScriptOpcodes_Duckman() {
freeOpcodes();
}
typedef Common::Functor2Mem<ScriptThread*, OpCall&, void, ScriptOpcodes_Duckman> ScriptOpcodeI;
#define OPCODE(op, func) \
_opcodes[op] = new ScriptOpcodeI(this, &ScriptOpcodes_Duckman::func); \
_opcodeNames[op] = #func;
void ScriptOpcodes_Duckman::initOpcodes() {
// First clear everything
for (uint i = 0; i < 256; ++i) {
_opcodes[i] = nullptr;
}
// Register opcodes
OPCODE(1, opNop);
OPCODE(2, opSuspend);
OPCODE(3, opYield);
OPCODE(4, opTerminate);
OPCODE(5, opJump);
OPCODE(6, opStartScriptThread);
OPCODE(7, opStartTimerThread);
OPCODE(8, opRerunThreads);
OPCODE(9, opNotifyThread);
OPCODE(10, opSuspendThread);
// 11-15 unused
OPCODE(16, opLoadResource);
OPCODE(17, opUnloadResource);
OPCODE(18, opEnterScene18);
OPCODE(19, opUnloadResourcesBySceneId);
OPCODE(20, opChangeScene);
OPCODE(21, opResumeFromSavegame);
OPCODE(22, opStartModalScene);
OPCODE(23, opExitModalScene);
OPCODE(24, opEnterScene24);
OPCODE(25, opLeaveScene24);
OPCODE(26, opEnterDebugger);
OPCODE(27, opLeaveDebugger);
OPCODE(28, opDumpCurrentSceneFiles);
// 29-31 unused
OPCODE(32, opPanCenterObject);
OPCODE(33, opPanTrackObject);
OPCODE(34, opPanToObject);
OPCODE(35, opPanToNamedPoint);
OPCODE(36, opPanToPoint);
OPCODE(37, opPanStop);
OPCODE(38, opStartFade);
OPCODE(39, opSetDisplay);
OPCODE(40, opSetCameraBounds);
// 41-47 unused
OPCODE(48, opSetProperty);
OPCODE(49, opPlaceActor);
OPCODE(50, opFaceActor);
OPCODE(51, opFaceActorToObject);
OPCODE(52, opStartSequenceActor);
OPCODE(53, opStartSequenceActorAtPosition);
OPCODE(54, opStartMoveActor);
OPCODE(55, opStartMoveActorToObject);
OPCODE(56, opStartTalkThread);
OPCODE(57, opAppearActor);
OPCODE(58, opDisappearActor);
OPCODE(59, opActivateObject);
OPCODE(60, opDeactivateObject);
OPCODE(61, opSetDefaultSequence);
// 62-63 unused
OPCODE(64, opStopCursorHoldingObject);
OPCODE(65, opStartCursorHoldingObject);
OPCODE(66, opPlayVideo);
// 67-68 unused
OPCODE(69, opRunSpecialCode);
OPCODE(70, opPause);
OPCODE(71, opUnpause);
OPCODE(72, opStartSound);
OPCODE(73, opStartSoundAtPosition);
// 74 unused
OPCODE(75, opStopSound);
OPCODE(76, opStartMidiMusic);
OPCODE(77, opStopMidiMusic);
OPCODE(78, opFadeMidiMusic);
// 79 unused
OPCODE(80, opAddMenuChoice);
OPCODE(81, opDisplayMenu);
OPCODE(82, opSwitchMenuChoice);
OPCODE(83, opQuitGame);
OPCODE(84, opResetGame);
OPCODE(85, opLoadGame);
OPCODE(86, opSaveGame);
OPCODE(87, opDeactivateButton);
OPCODE(88, opActivateButton);
// 89-95 unused
OPCODE(96, opIncBlockCounter);
OPCODE(97, opClearBlockCounter);
// 98-99 unused
OPCODE(100, opStackPushRandom);
OPCODE(101, opStackSwitchRandom);
// 102-103 unused
OPCODE(104, opJumpIf);
OPCODE(105, opIsPrevSceneId);
OPCODE(106, opNot);
OPCODE(107, opAnd);
OPCODE(108, opOr);
OPCODE(109, opGetProperty);
OPCODE(110, opCompareBlockCounter);
// 111 unused
OPCODE(112, opAddDialogItem);
OPCODE(113, opStartDialog);
OPCODE(114, opJumpToDialogChoice);
OPCODE(115, opSetBlockCounter115);
OPCODE(116, opSetBlockCounter116);
OPCODE(117, opSetBlockCounter117);
OPCODE(118, opSetBlockCounter118);
// 119-125 unused
OPCODE(126, opDebug126);
OPCODE(127, opDebug127);
}
#undef OPCODE
void ScriptOpcodes_Duckman::freeOpcodes() {
for (uint i = 0; i < 256; ++i) {
delete _opcodes[i];
}
}
// Opcodes
void ScriptOpcodes_Duckman::opNop(ScriptThread *scriptThread, OpCall &opCall) {
}
void ScriptOpcodes_Duckman::opSuspend(ScriptThread *scriptThread, OpCall &opCall) {
opCall._result = kTSSuspend;
}
void ScriptOpcodes_Duckman::opYield(ScriptThread *scriptThread, OpCall &opCall) {
opCall._result = kTSYield;
}
void ScriptOpcodes_Duckman::opTerminate(ScriptThread *scriptThread, OpCall &opCall) {
opCall._result = kTSTerminate;
}
void ScriptOpcodes_Duckman::opJump(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(jumpOffs);
opCall._deltaOfs += jumpOffs;
}
void ScriptOpcodes_Duckman::opStartScriptThread(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(threadId);
_vm->startScriptThread(threadId, opCall._threadId);
}
void ScriptOpcodes_Duckman::opStartTimerThread(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(isAbortable);
ARG_INT16(duration);
ARG_INT16(maxDuration);
if (maxDuration)
duration += _vm->getRandom(maxDuration);
//duration = 1;//DEBUG Speeds up things
//duration = 5;
//debug("duration: %d", duration);
if (isAbortable)
_vm->startAbortableTimerThread(duration, opCall._callerThreadId);
else
_vm->startTimerThread(duration, opCall._callerThreadId);
}
void ScriptOpcodes_Duckman::opRerunThreads(ScriptThread *scriptThread, OpCall &opCall) {
_vm->_rerunThreads = true;
}
void ScriptOpcodes_Duckman::opNotifyThread(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(threadId);
_vm->_threads->notifyId(threadId);
_vm->_threads->notifyTimerThreads(threadId);
}
void ScriptOpcodes_Duckman::opSuspendThread(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(threadId);
_vm->_threads->suspendId(threadId);
_vm->_threads->suspendTimerThreads(threadId);
}
void ScriptOpcodes_Duckman::opLoadResource(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(resourceId);
uint32 sceneId = _vm->getCurrentScene();
_vm->_resSys->loadResource(resourceId, sceneId, opCall._threadId);
_vm->notifyThreadId(opCall._threadId);
}
void ScriptOpcodes_Duckman::opUnloadResource(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(resourceId);
_vm->_resSys->unloadResourceById(resourceId);
}
void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(sceneId);
_vm->enterScene(sceneId, 0);
}
void ScriptOpcodes_Duckman::opUnloadResourcesBySceneId(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(sceneId);
_vm->_resSys->unloadResourcesBySceneId(sceneId);
}
//static uint dsceneId = 0, dthreadId = 0;
//static uint dsceneId = 0x00010008, dthreadId = 0x00020029;//Beginning in Jac
//static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front
//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C;
//static uint dsceneId = 0x00010012, dthreadId = 0x0002009D;//Paramount
//static uint dsceneId = 0x00010020, dthreadId = 0x00020112;//Xmas
//static uint dsceneId = 0x00010021, dthreadId = 0x00020113;
//static uint dsceneId = 0x00010022, dthreadId = 0x00020114;
//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141;
//static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
//static uint dsceneId = 0x00010036, dthreadId = 0x000201B5;
//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map
//static uint dsceneId = 0x0001003D, dthreadId = 0x000201E0;
//static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B;
//static uint dsceneId = 0x0001005B, dthreadId = 0x00020341;
//static uint dsceneId = 0x00010010, dthreadId = 0x0002008A;
//static uint dsceneId = 0x10002, dthreadId = 0x20001;//Debug menu, not supported
//static uint dsceneId = 0x10035, dthreadId = 0x000201B4; // Starship Enterprise (outside)
//static uint dsceneId = 0x10044, dthreadId = 0x000202B8; // Starship Enterprise
//static uint dsceneId = 0x00010039, dthreadId = 0x00020089; // Map
//static uint dsceneId = 0x00010052, dthreadId = 0x00020347; // Credits
void ScriptOpcodes_Duckman::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(sceneId);
ARG_UINT32(threadId);
_vm->_input->discardAllEvents();
debug(1, "changeScene(%08X, %08X)", sceneId, threadId);
//DEBUG
#if 0
if (dsceneId) {
sceneId = dsceneId;
threadId = dthreadId;
dsceneId = 0;
}
#endif
if (_vm->_scriptResource->_properties.get(31)) {
_vm->changeScene(0x10002, 0x20001, opCall._callerThreadId);
} else {
_vm->changeScene(sceneId, threadId, opCall._callerThreadId);
}
}
void ScriptOpcodes_Duckman::opResumeFromSavegame(ScriptThread *scriptThread, OpCall &opCall) {
_vm->resumeFromSavegame(opCall._callerThreadId);
}
void ScriptOpcodes_Duckman::opStartModalScene(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(sceneId);
ARG_UINT32(threadId);
_vm->_input->discardAllEvents();
_vm->enterPause(_vm->getCurrentScene(), opCall._callerThreadId);
_vm->_talkItems->pauseBySceneId(_vm->getCurrentScene());
_vm->enterScene(sceneId, threadId);
opCall._result = kTSSuspend;
}
void ScriptOpcodes_Duckman::opExitModalScene(ScriptThread *scriptThread, OpCall &opCall) {
_vm->_input->discardAllEvents();
if (_vm->_scriptResource->_properties.get(0x000E0027)) {
// NOTE This would switch to the debug menu which is not currently supported
_vm->startScriptThread2(0x10002, 0x20001, 0);
opCall._result = kTSTerminate;
} else {
_vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId);
_vm->exitScene();
_vm->leavePause(_vm->getCurrentScene(), opCall._callerThreadId);
_vm->_talkItems->unpauseBySceneId(_vm->getCurrentScene());
}
}
void ScriptOpcodes_Duckman::opEnterScene24(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(sceneId);
_vm->_input->discardAllEvents();
_vm->enterPause(_vm->getCurrentScene(), opCall._callerThreadId);
_vm->enterScene(sceneId, 0);
}
void ScriptOpcodes_Duckman::opLeaveScene24(ScriptThread *scriptThread, OpCall &opCall) {
_vm->_input->discardAllEvents();
_vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId);
_vm->exitScene();
_vm->leavePause(_vm->getCurrentScene(), opCall._callerThreadId);
}
void ScriptOpcodes_Duckman::opEnterDebugger(ScriptThread *scriptThread, OpCall &opCall) {
// Used for debugging purposes in the original engine
// This is not supported and only reachable by code not implemented here!
//error("ScriptOpcodes_Duckman::opEnterDebugger() Debugger function called");
_vm->_controls->disappearActors();
// TODO more logic needed here
}
void ScriptOpcodes_Duckman::opLeaveDebugger(ScriptThread *scriptThread, OpCall &opCall) {
// See opEnterDebugger
//error("ScriptOpcodes_Duckman::opLeaveDebugger() Debugger function called");
_vm->_controls->appearActors();
// TODO more logic needed here
}
void ScriptOpcodes_Duckman::opDumpCurrentSceneFiles(ScriptThread *scriptThread, OpCall &opCall) {
_vm->dumpCurrSceneFiles(_vm->getCurrentScene(), opCall._callerThreadId);
}
void ScriptOpcodes_Duckman::opPanCenterObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(speed);
ARG_UINT32(objectId);
_vm->_camera->panCenterObject(objectId, speed);
}
void ScriptOpcodes_Duckman::opPanTrackObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
_vm->_camera->panTrackObject(objectId);
}
void ScriptOpcodes_Duckman::opPanToObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(speed);
ARG_UINT32(objectId);
Control *control = _vm->_dict->getObjectControl(objectId);
Common::Point pos = control->getActorPosition();
_vm->_camera->panToPoint(pos, speed, opCall._threadId);
}
void ScriptOpcodes_Duckman::opPanToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(speed);
ARG_UINT32(namedPointId);
Common::Point pos = _vm->getNamedPointPosition(namedPointId);
_vm->_camera->panToPoint(pos, speed, opCall._threadId);
}
void ScriptOpcodes_Duckman::opPanToPoint(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(speed);
ARG_INT16(x);
ARG_INT16(y);
_vm->_camera->panToPoint(Common::Point(x, y), speed, opCall._threadId);
}
void ScriptOpcodes_Duckman::opPanStop(ScriptThread *scriptThread, OpCall &opCall) {
_vm->_camera->stopPan();
}
void ScriptOpcodes_Duckman::opStartFade(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(duration);
ARG_INT16(minValue);
ARG_INT16(maxValue);
ARG_INT16(firstIndex);
ARG_INT16(lastIndex);
_vm->startFader(duration, minValue, maxValue, firstIndex, lastIndex, opCall._threadId);
}
void ScriptOpcodes_Duckman::opSetDisplay(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(flag);
_vm->_screen->setDisplayOn(flag != 0);
}
void ScriptOpcodes_Duckman::opSetCameraBounds(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_INT16(x1);
ARG_INT16(y1);
ARG_INT16(x2);
ARG_INT16(y2);
_vm->_camera->setBounds(Common::Point(x1, y1), Common::Point(x2, y2));
}
void ScriptOpcodes_Duckman::opSetProperty(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(value);
ARG_UINT32(propertyId);
_vm->_scriptResource->_properties.set(propertyId, value != 0);
}
void ScriptOpcodes_Duckman::opPlaceActor(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
ARG_UINT32(sequenceId);
ARG_UINT32(namedPointId);
Common::Point pos = _vm->getNamedPointPosition(namedPointId);
uint32 actorTypeId = _vm->getObjectActorTypeId(objectId);
_vm->_controls->placeActor(actorTypeId, pos, sequenceId, objectId, opCall._threadId);
}
void ScriptOpcodes_Duckman::opFaceActor(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(facing);
ARG_UINT32(objectId);
Control *control = _vm->_dict->getObjectControl(objectId);
control->faceActor(facing);
}
void ScriptOpcodes_Duckman::opFaceActorToObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId2);
ARG_UINT32(objectId1);
Control *control1 = _vm->_dict->getObjectControl(objectId1);
Control *control2 = _vm->_dict->getObjectControl(objectId2);
Common::Point pos1 = control1->getActorPosition();
Common::Point pos2 = control2->getActorPosition();
uint facing;
if (_vm->calcPointDirection(pos1, pos2, facing))
control1->faceActor(facing);
}
void ScriptOpcodes_Duckman::opStartSequenceActor(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
ARG_UINT32(sequenceId);
Control *control = _vm->_dict->getObjectControl(objectId);
control->startSequenceActor(sequenceId, 2, opCall._threadId);
}
void ScriptOpcodes_Duckman::opStartSequenceActorAtPosition(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
ARG_UINT32(sequenceId);
ARG_UINT32(namedPointId);
Common::Point pos = _vm->getNamedPointPosition(namedPointId);
Control *control = _vm->_dict->getObjectControl(objectId);
control->setActorPosition(pos);
control->startSequenceActor(sequenceId, 2, opCall._threadId);
}
void ScriptOpcodes_Duckman::opStartMoveActor(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
ARG_UINT32(sequenceId);
ARG_UINT32(namedPointId);
Control *control = _vm->_dict->getObjectControl(objectId);
Common::Point pos = _vm->getNamedPointPosition(namedPointId);
control->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId);
}
void ScriptOpcodes_Duckman::opStartMoveActorToObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId1);
ARG_UINT32(objectId2);
ARG_UINT32(sequenceId);
Control *control1 = _vm->_dict->getObjectControl(objectId1);
Common::Point pos;
if (objectId2 == 0x40003) {
pos = _vm->_cursor._position;
} else {
Control *control2 = _vm->_dict->getObjectControl(objectId2);
pos = control2->_feetPt;
if (control2->_actor) {
pos.x += control2->_actor->_position.x;
pos.y += control2->_actor->_position.y;
}
}
control1->startMoveActor(sequenceId, pos, opCall._callerThreadId, opCall._threadId);
}
void ScriptOpcodes_Duckman::opStartTalkThread(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
ARG_UINT32(talkId);
ARG_UINT32(sequenceId1);
ARG_UINT32(sequenceId2);
_vm->startTalkThread(objectId, talkId, sequenceId1, sequenceId2, opCall._threadId);
}
void ScriptOpcodes_Duckman::opAppearActor(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
Control *control = _vm->_dict->getObjectControl(objectId);
if (!control) {
Common::Point pos = _vm->getNamedPointPosition(0x70001);
_vm->_controls->placeActor(0x50001, pos, 0x60001, objectId, 0);
control = _vm->_dict->getObjectControl(objectId);
}
control->appearActor();
}
void ScriptOpcodes_Duckman::opDisappearActor(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
Control *control = _vm->_dict->getObjectControl(objectId);
control->disappearActor();
}
void ScriptOpcodes_Duckman::opActivateObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
Control *control = _vm->_dict->getObjectControl(objectId);
if (control)
control->activateObject();
}
void ScriptOpcodes_Duckman::opDeactivateObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
Control *control = _vm->_dict->getObjectControl(objectId);
control->deactivateObject();
}
void ScriptOpcodes_Duckman::opSetDefaultSequence(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(objectId);
ARG_UINT32(defaultSequenceId);
ARG_UINT32(sequenceId);
Control *control = _vm->_dict->getObjectControl(objectId);
control->_actor->_defaultSequences.set(sequenceId, defaultSequenceId);
}
void ScriptOpcodes_Duckman::opStopCursorHoldingObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(flags);
_vm->stopCursorHoldingObject();
if (!(flags & 1))
_vm->playSoundEffect(7);
}
void ScriptOpcodes_Duckman::opStartCursorHoldingObject(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(flags);
ARG_UINT32(objectId);
ARG_UINT32(sequenceId);
_vm->startCursorHoldingObject(objectId, sequenceId);
if (!(flags & 1))
_vm->playSoundEffect(6);
}
void ScriptOpcodes_Duckman::opPlayVideo(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(videoId);
#if 1 // NOTE DEBUG Set to 0 to skip videos
_vm->playVideo(videoId, opCall._threadId);
#else
//DEBUG Resume calling thread, later done by the video player
_vm->notifyThreadId(opCall._threadId);
#endif
}
void ScriptOpcodes_Duckman::opRunSpecialCode(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(specialCodeId);
_vm->_specialCode->run(specialCodeId, opCall);
}
void ScriptOpcodes_Duckman::opPause(ScriptThread *scriptThread, OpCall &opCall) {
_vm->pause(opCall._callerThreadId);
}
void ScriptOpcodes_Duckman::opUnpause(ScriptThread *scriptThread, OpCall &opCall) {
_vm->unpause(opCall._callerThreadId);
}
void ScriptOpcodes_Duckman::opStartSound(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(volume);
ARG_UINT32(soundEffectId);
_vm->_soundMan->playSound(soundEffectId, volume, 0);
}
void ScriptOpcodes_Duckman::opStartSoundAtPosition(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(volume);
ARG_UINT32(soundEffectId);
ARG_UINT32(namedPointId);
Common::Point pos = _vm->getNamedPointPosition(namedPointId);
int16 pan = _vm->convertPanXCoord(pos.x);
_vm->_soundMan->playSound(soundEffectId, volume, pan);
}
void ScriptOpcodes_Duckman::opStopSound(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(soundEffectId);
_vm->_soundMan->stopSound(soundEffectId);
}
void ScriptOpcodes_Duckman::opStartMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(musicId);
_vm->_soundMan->playMidiMusic(musicId);
}
void ScriptOpcodes_Duckman::opStopMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
_vm->_soundMan->stopMidiMusic();
}
void ScriptOpcodes_Duckman::opFadeMidiMusic(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(duration);
ARG_INT16(finalVolume);
_vm->_soundMan->fadeMidiMusic(finalVolume, duration, opCall._threadId);
}
void ScriptOpcodes_Duckman::opAddMenuChoice(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_INT16(jumpOffs);
ARG_INT16(endMarker);
_vm->_stack->push(endMarker);
_vm->_stack->push(jumpOffs);
}
void ScriptOpcodes_Duckman::opDisplayMenu(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(timeOutDuration);
ARG_UINT32(menuId);
ARG_UINT32(timeOutMenuChoiceIndex);
MenuChoiceOffsets menuChoiceOffsets;
// Load menu choices from the stack
do {
int16 choiceOffs = _vm->_stack->pop();
menuChoiceOffsets.push_back(choiceOffs);
} while (_vm->_stack->pop() == 0);
_vm->_menuSystem->runMenu(menuChoiceOffsets, &_vm->_menuChoiceOfs,
menuId, timeOutDuration, timeOutMenuChoiceIndex,
opCall._callerThreadId);
//DEBUG Resume calling thread, later done by the video player
//_vm->notifyThreadId(opCall._callerThreadId);
}
void ScriptOpcodes_Duckman::opSwitchMenuChoice(ScriptThread *scriptThread, OpCall &opCall) {
opCall._deltaOfs += _vm->_menuChoiceOfs;
}
void ScriptOpcodes_Duckman::opQuitGame(ScriptThread *scriptThread, OpCall &opCall) {
_vm->quitGame();
}
void ScriptOpcodes_Duckman::opResetGame(ScriptThread *scriptThread, OpCall &opCall) {
_vm->reset();
_vm->_soundMan->stopMidiMusic();
_vm->_soundMan->clearMidiMusicQueue();
}
void ScriptOpcodes_Duckman::opLoadGame(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_INT16(bankNum)
ARG_INT16(slotNum)
bool success = _vm->loadSavegameFromScript(slotNum, opCall._callerThreadId);
_vm->_stack->push(success ? 1 : 0);
}
void ScriptOpcodes_Duckman::opSaveGame(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_INT16(bankNum)
ARG_INT16(slotNum)
bool success = _vm->saveSavegameFromScript(slotNum, opCall._callerThreadId);
_vm->_stack->push(success ? 1 : 0);
}
void ScriptOpcodes_Duckman::opDeactivateButton(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(button)
_vm->_input->deactivateButton(button);
}
void ScriptOpcodes_Duckman::opActivateButton(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(button)
_vm->_input->activateButton(button);
}
void ScriptOpcodes_Duckman::opIncBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(index);
byte value = _vm->_scriptResource->_blockCounters.get(index) + 1;
if (value <= 63)
_vm->_scriptResource->_blockCounters.set(index, value);
}
void ScriptOpcodes_Duckman::opClearBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(index);
_vm->_scriptResource->_blockCounters.set(index, 0);
}
void ScriptOpcodes_Duckman::opStackPushRandom(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(maxValue);
_vm->_stack->push(_vm->getRandom(maxValue) + 1);
}
void ScriptOpcodes_Duckman::opStackSwitchRandom(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_INT16(rvalue);
ARG_INT16(jumpOffs);
int16 lvalue = _vm->_stack->peek();
if (lvalue < rvalue) {
_vm->_stack->pop();
opCall._deltaOfs += jumpOffs;
}
}
void ScriptOpcodes_Duckman::opJumpIf(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(jumpOffs);
int16 value = _vm->_stack->pop();
if (value == 0)
opCall._deltaOfs += jumpOffs;
}
void ScriptOpcodes_Duckman::opIsPrevSceneId(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(sceneId);
_vm->_stack->push(_vm->getPrevScene() == sceneId ? 1 : 0);
}
void ScriptOpcodes_Duckman::opNot(ScriptThread *scriptThread, OpCall &opCall) {
int16 value = _vm->_stack->pop();
_vm->_stack->push(value != 0 ? 0 : 1);
}
void ScriptOpcodes_Duckman::opAnd(ScriptThread *scriptThread, OpCall &opCall) {
int16 value1 = _vm->_stack->pop();
int16 value2 = _vm->_stack->pop();
_vm->_stack->push(value1 & value2);
}
void ScriptOpcodes_Duckman::opOr(ScriptThread *scriptThread, OpCall &opCall) {
int16 value1 = _vm->_stack->pop();
int16 value2 = _vm->_stack->pop();
_vm->_stack->push(value1 | value2);
}
void ScriptOpcodes_Duckman::opGetProperty(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(propertyId)
bool value = _vm->_scriptResource->_properties.get(propertyId);
_vm->_stack->push(value ? 1 : 0);
}
void ScriptOpcodes_Duckman::opCompareBlockCounter(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(index);
ARG_INT16(compareOp);
ARG_INT16(rvalue);
int16 lvalue = _vm->_scriptResource->_blockCounters.get(index);
bool compareResult = false;
switch (compareOp) {
case 1:
compareResult = lvalue == rvalue;
break;
case 2:
compareResult = lvalue != rvalue;
break;
case 3:
compareResult = lvalue < rvalue;
break;
case 4:
compareResult = lvalue > rvalue;
break;
case 5:
compareResult = lvalue >= rvalue;
break;
case 6:
compareResult = lvalue <= rvalue;
break;
default:
break;
}
_vm->_stack->push(compareResult ? 1 : 0);
}
void ScriptOpcodes_Duckman::opAddDialogItem(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_INT16(index);
ARG_INT16(choiceJumpOffs);
ARG_UINT32(sequenceId);
if (index && (_vm->_scriptResource->_blockCounters.getC0(index) & 0x40))
_vm->_dialogSys->addDialogItem(choiceJumpOffs, sequenceId);
}
void ScriptOpcodes_Duckman::opStartDialog(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
ARG_UINT32(actorTypeId);
_vm->_dialogSys->startDialog(&_vm->_menuChoiceOfs, actorTypeId, opCall._callerThreadId);
}
void ScriptOpcodes_Duckman::opJumpToDialogChoice(ScriptThread *scriptThread, OpCall &opCall) {
opCall._deltaOfs += _vm->_menuChoiceOfs;
}
void ScriptOpcodes_Duckman::opSetBlockCounter115(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(index);
if (_vm->_scriptResource->_blockCounters.getC0(index) & 0x80)
_vm->_scriptResource->_blockCounters.set(index, 0);
_vm->_scriptResource->_blockCounters.setC0(index, 0x40);
}
void ScriptOpcodes_Duckman::opSetBlockCounter116(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(index);
if (!(_vm->_scriptResource->_blockCounters.getC0(index) & 0x80))
_vm->_scriptResource->_blockCounters.setC0(index, 0x40);
}
void ScriptOpcodes_Duckman::opSetBlockCounter117(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(index);
_vm->_scriptResource->_blockCounters.setC0(index, 0);
}
void ScriptOpcodes_Duckman::opSetBlockCounter118(ScriptThread *scriptThread, OpCall &opCall) {
ARG_INT16(index);
_vm->_scriptResource->_blockCounters.setC0(index, 0x40);
}
void ScriptOpcodes_Duckman::opDebug126(ScriptThread *scriptThread, OpCall &opCall) {
// NOTE Prints some debug text
debug(1, "[DBG126] %s", (char*)opCall._code);
}
void ScriptOpcodes_Duckman::opDebug127(ScriptThread *scriptThread, OpCall &opCall) {
// NOTE Prints some debug text
debug(1, "[DBG127] %s", (char*)opCall._code);
}
} // End of namespace Illusions