scummvm/engines/illusions/duckman/gamestate_duckman.h
2021-12-26 18:48:43 +01:00

43 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H
#define ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H
#include "illusions/gamestate.h"
namespace Illusions {
class IllusionsEngine_Duckman;
class Duckman_GameState : public GameState {
public:
Duckman_GameState(IllusionsEngine_Duckman *vm);
protected:
IllusionsEngine_Duckman *_vm;
uint32 calcWriteBufferSizeInternal() override;
bool readStateInternal(Common::ReadStream *in) override;
void writeStateInternal(Common::WriteStream *out) override;
};
} // End of namespace Illusions
#endif // ILLUSIONS_DUCKMAN_GAMESTATE_DUCKMAN_H