scummvm/engines/illusions/duckman/duckman_inventory.h
2021-12-26 18:48:43 +01:00

61 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
#define ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
#include "illusions/illusions.h"
namespace Illusions {
struct DMInventorySlot {
Common::Point _position;
uint32 _objectId;
DMInventorySlot() : _objectId(0) {}
DMInventorySlot(int16 x, int16 y) : _objectId(0), _position(x, y) {}
};
struct DMInventoryItem {
uint32 _objectId;
uint32 _propertyId;
};
class DuckmanInventory {
public:
DuckmanInventory(IllusionsEngine_Duckman *vm);
~DuckmanInventory();
public:
IllusionsEngine_Duckman *_vm;
Common::Array<DMInventorySlot> _inventorySlots;
Common::Array<DMInventoryItem> _inventoryItems;
void initInventory();
void openInventory();
void addInventoryItem(uint32 objectId);
void clearInventorySlot(uint32 objectId);
void putBackInventoryItem();
DMInventorySlot *findInventorySlot(uint32 objectId);
DMInventoryItem *findInventoryItem(uint32 objectId);
DMInventorySlot *findClosestInventorySlot(Common::Point pos);
};
} // End of namespace Illusions
#endif // ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H