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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
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#define ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
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#include "illusions/illusions.h"
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namespace Illusions {
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struct DMInventorySlot {
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Common::Point _position;
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uint32 _objectId;
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DMInventorySlot() : _objectId(0) {}
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DMInventorySlot(int16 x, int16 y) : _objectId(0), _position(x, y) {}
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};
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struct DMInventoryItem {
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uint32 _objectId;
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uint32 _propertyId;
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};
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class DuckmanInventory {
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public:
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DuckmanInventory(IllusionsEngine_Duckman *vm);
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~DuckmanInventory();
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public:
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IllusionsEngine_Duckman *_vm;
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Common::Array<DMInventorySlot> _inventorySlots;
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Common::Array<DMInventoryItem> _inventoryItems;
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void initInventory();
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void openInventory();
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void addInventoryItem(uint32 objectId);
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void clearInventorySlot(uint32 objectId);
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void putBackInventoryItem();
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DMInventorySlot *findInventorySlot(uint32 objectId);
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DMInventoryItem *findInventoryItem(uint32 objectId);
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DMInventorySlot *findClosestInventorySlot(Common::Point pos);
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
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