scummvm/engines/illusions/duckman/duckman_credits.h
2021-12-26 18:48:43 +01:00

61 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ILLUSIONS_DUCKMAN_CREDITS_H
#define ILLUSIONS_DUCKMAN_CREDITS_H
#include "illusions/illusions.h"
namespace Illusions {
class IllusionsEngine_Duckman;
struct DCreditsItem {
uint32 objectId;
bool active;
int16 scrollPosIndex;
int16 scrollPosY;
};
class DuckmanCredits {
public:
DuckmanCredits(IllusionsEngine_Duckman *vm);
~DuckmanCredits();
void start();
public:
typedef Common::Array<DCreditsItem> DCreditsItems;
IllusionsEngine_Duckman *_vm;
uint32 _lastUpdateTicks;
uint32 _nextUpdateTicks;
int _lastItemIndex;
bool _endReached;
DCreditsItems _creditsItems;
char *_currText;
int update(uint flags);
char *readNextLine();
Common::Point getItemPosition(int index);
void charToWChar(char *text, uint16 *wtext, uint size);
};
} // End of namespace Illusions
#endif // ILLUSIONS_ILLUSIONS_H