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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "illusions/console.h"
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#include "illusions/illusions.h"
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#include "illusions/input.h"
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namespace Illusions {
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Console::Console(IllusionsEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("cheat", WRAP_METHOD(Console, Cmd_cheat));
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}
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Console::~Console() {
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}
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bool Console::Cmd_cheat(int argc, const char **argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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debugPrintf("Switches on/off the cheat mode\n");
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return true;
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}
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bool active = !_vm->_input->isCheatModeActive();
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_vm->_input->setCheatModeActive(active);
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debugPrintf("Cheat is now %s\n", active ? "ON" : "OFF");
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return true;
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}
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} // End of namespace Illusions
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