scummvm/engines/icb/sound/sound_common.h
2021-12-26 21:19:38 +01:00

56 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_SOUNDCOMMON_H__INCLUDED_
#define ICB_SOUNDCOMMON_H__INCLUDED_
#include "engines/icb/sound/direct_sound.h"
#include "common/stream.h"
namespace ICB {
typedef struct _wavHeader {
char riff[4];
uint32 fileLength;
char wavID[4];
char format[4];
uint32 formatLen;
uint16 formatTag;
uint16 channels;
uint32 samplesPerSec;
uint32 avgBytesPerSec;
uint16 blockAlign;
uint16 bitsPerSample;
} _wavHeader;
// Common code between the three sound managers
bool8 openWav(Common::SeekableReadStream *filePtr, _wavHeader &header, uint32 &length, uint32 &byteOffsetInCluster, int32 &lengthInCycles);
} // End of namespace ICB
#endif