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SFX and speech data are actually VOC format without the header. This was not correctly processed and non-audio data was played as audio, causing popping. This commit adds a VocStream subclass to handle this variant of the VOC format.
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_AUDIO_CHEWY_VOC_H
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#define CHEWY_AUDIO_CHEWY_VOC_H
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#include "audio/decoders/voc.h"
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#include "common/endian.h"
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namespace Chewy {
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// This stream differs from the standard VOC stream on 2 points:
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// - VOC data header is not present, so not processed.
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// - Some VOC blocks contain non-standard headers. These are removed because
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// otherwise they will be interpreted as audio data and cause static.
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class ChewyVocStream : public Audio::VocStream {
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protected:
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static const uint32 FOURCC_SCRS = MKTAG('S', 'C', 'R', 'S');
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static const uint32 FOURCC_RIFF = MKTAG('R', 'I', 'F', 'F');
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public:
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ChewyVocStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse);
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protected:
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void removeHeaders();
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};
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} // End of namespace Audio
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#endif
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