scummvm/engines/bladerunner/ui/ui_input_box.h

67 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_ui_inputbox_H
#define BLADERUNNER_ui_inputbox_H
#include "bladerunner/ui/ui_component.h"
#include "common/rect.h"
#include "common/str.h"
namespace BladeRunner {
class UIInputBox : public UIComponent {
UIComponentCallback *_valueChangedCallback;
void *_callbackData;
bool _isVisible;
Common::Rect _rect;
uint _maxLength;
Common::String _text;
bool _cursorIsVisible;
uint32 _timeLast;
public:
UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text);
void draw(Graphics::Surface &surface) override;
void setText(const Common::String &text);
const Common::String &getText();
void show();
void hide();
void handleKeyDown(const Common::KeyState &kbd) override;
void handleCustomEventStart(const Common::Event &evt) override;
private:
bool getValidChar(const uint16 &kc16bit, uint8 &kc8bit);
bool charIsValid(const uint8 &kc16bit);
};
} // End of namespace BladeRunner
#endif