mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
527 lines
20 KiB
C++
527 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/scene_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
void SceneScriptUG13::InitializeScene() {
|
|
if (Game_Flag_Query(kFlagUG18toUG13)) {
|
|
Setup_Scene_Information(-477.0f, 141.9f, -870.0f, 378);
|
|
} else if (Game_Flag_Query(kFlagUG15toUG13)) {
|
|
Setup_Scene_Information( 39.0f, 52.94f, -528.0f, 600);
|
|
} else {
|
|
// arrived from elevator (going down)
|
|
Setup_Scene_Information( -22.0f, 54.63f, -883.0f, 578);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Set_Invisible(kActorMcCoy, false);
|
|
#else
|
|
// McCoy should not be visible starting this scene when he goes down with the elevator
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
}
|
|
|
|
if (!Game_Flag_Query(kFlagUG08ElevatorUp)) {
|
|
Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
|
|
}
|
|
Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1);
|
|
Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3);
|
|
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 15, 0, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
|
|
Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
|
|
|
|
if ( Global_Variable_Query(kVariableChapter) == 4
|
|
&& !Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)
|
|
) {
|
|
Actor_Set_Goal_Number(kActorTransient, 390);
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorTransient) == 599) {
|
|
Actor_Change_Animation_Mode(kActorTransient, 89);
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagUG08toUG13)) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
|
|
Scene_Loop_Set_Default(1);
|
|
} else if (Game_Flag_Query(kFlagUG08ElevatorUp)) {
|
|
Scene_Loop_Set_Default(4);
|
|
} else {
|
|
Scene_Loop_Set_Default(1);
|
|
}
|
|
}
|
|
|
|
void SceneScriptUG13::SceneLoaded() {
|
|
Obstacle_Object("BASKET", true);
|
|
Obstacle_Object("BOLLARD", true);
|
|
Unobstacle_Object("STAIR", true);
|
|
Unobstacle_Object("BOX FOR ARCHWAY 02", true);
|
|
Unobstacle_Object("STAIR_RAIL", true);
|
|
Unobstacle_Object("DISC_LEFT", true);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
if (Game_Flag_Query(kFlagUG08ElevatorUp)) {
|
|
Obstacle_Object("ELEVBLOCK", true);
|
|
} else {
|
|
Unobstacle_Object("ELEVBLOCK", true);
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Clickable_Object("BASKET");
|
|
Clickable_Object("BOLLARD");
|
|
Unclickable_Object("BASKET");
|
|
|
|
if (Global_Variable_Query(kVariableChapter) >= 3
|
|
&& !Actor_Clue_Query(kActorMcCoy, kClueOriginalRequisitionForm)
|
|
&& Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)
|
|
&& (Actor_Clue_Query(kActorMcCoy, kClueShippingForm)
|
|
|| Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm))
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
&& !Game_Flag_Query(kFlagUG13OriginalRequisitionFormPlaced)
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
) {
|
|
Game_Flag_Set(kFlagUG13OriginalRequisitionFormPlaced);
|
|
Item_Add_To_World(kItemWeaponsOrderForm, kModelAnimationOriginalRequisitionForm, kSetUG13, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true);
|
|
}
|
|
}
|
|
|
|
bool SceneScriptUG13::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
if (Object_Query_Click("BOLLARD", objectName)) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 44.0f, -695.0f, 0, true, false, false)) {
|
|
Actor_Face_Object(kActorMcCoy, "BOLLARD", true);
|
|
if (Game_Flag_Query(kFlagUG08ElevatorUp)) {
|
|
Scene_Loop_Set_Default(1);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
// start elevator sound, but wait a bit before starting the special loop
|
|
Ambient_Sounds_Play_Sound(kSfxCARGELE2, 90, 0, 0, 100);
|
|
Delay(1500);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
|
|
Game_Flag_Reset(kFlagUG08ElevatorUp);
|
|
Game_Flag_Set(kFlagUG13CallElevator);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
Unobstacle_Object("ELEVBLOCK", true);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
return true;
|
|
} else {
|
|
Scene_Loop_Set_Default(4);
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
|
|
Game_Flag_Set(kFlagUG08ElevatorUp);
|
|
Scene_Exit_Remove(0);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
Obstacle_Object("ELEVBLOCK", true);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOnActor(int actorId) {
|
|
if (actorId == kActorTransient
|
|
&& Global_Variable_Query(kVariableChapter) == 4
|
|
) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, true, false, false)) {
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
if (Actor_Query_Goal_Number(kActorTransient) != 6
|
|
&& Actor_Query_Goal_Number(kActorTransient) != 599
|
|
) {
|
|
if (!Game_Flag_Query(kFlagUG13HomelessTalk1)) {
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
Game_Flag_Set(kFlagUG13HomelessTalk1);
|
|
Actor_Says(kActorMcCoy, 5560, 13); // hey
|
|
Actor_Says_With_Pause(kActorMcCoy, 5565, 3.0f, 18); // haven't i seen...?
|
|
Actor_Says(kActorTransient, 70, 31); // Ah, always chasing.
|
|
Actor_Says(kActorTransient, 80, 32); // Got that big dumb lox...
|
|
Actor_Says(kActorMcCoy, 5570, kAnimationModeTalk); // small world...
|
|
Actor_Says(kActorTransient, 90, 32); // Hm, guess so
|
|
} else if (!Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1) || !Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview2)) {
|
|
dialogueWithHomeless1();
|
|
} else {
|
|
Actor_Set_Goal_Number(kActorTransient, 391);
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)) {
|
|
dialogueWithHomeless1();
|
|
} else {
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
Actor_Says(kActorMcCoy, 5600, 14); // Let me ask you
|
|
Actor_Says(kActorTransient, 100, 53); // sleeping, mumbling
|
|
Actor_Says(kActorMcCoy, 5605, 18); // I'm talking to you...
|
|
Actor_Start_Speech_Sample(kActorTransient, 110); // sleeping, mumbling
|
|
Actor_Set_Goal_Number(kActorTransient, 395);
|
|
}
|
|
}
|
|
} else if (Random_Query(0, 1) == 1) {
|
|
Actor_Says(kActorMcCoy, 8590, 16);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 8655, 15);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOnItem(int itemId, bool a2) {
|
|
if (itemId == kItemWeaponsOrderForm) {
|
|
if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemWeaponsOrderForm, 36, true, false)) {
|
|
Actor_Face_Item(kActorMcCoy, kItemWeaponsOrderForm, true);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueOriginalRequisitionForm, true, -1);
|
|
Item_Remove_From_World(kItemWeaponsOrderForm);
|
|
Item_Pickup_Spin_Effect(kModelAnimationOriginalRequisitionForm, 426, 316);
|
|
Actor_Voice_Over(3950, kActorVoiceOver);
|
|
Actor_Voice_Over(3960, kActorVoiceOver);
|
|
Actor_Voice_Over(3970, kActorVoiceOver);
|
|
Actor_Voice_Over(3980, kActorVoiceOver);
|
|
Actor_Voice_Over(3990, kActorVoiceOver);
|
|
Actor_Voice_Over(4000, kActorVoiceOver);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOnExit(int exitId) {
|
|
if (exitId == 0) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 54.63f, -883.0f, 0, true, false, false)) {
|
|
Player_Loses_Control();
|
|
Game_Flag_Set(kFlagUG13toUG08);
|
|
Game_Flag_Set(kFlagUG08ElevatorUp);
|
|
Set_Enter(kSetUG08, kSceneUG08);
|
|
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 39.0f, 52.94f, -528.0f, 0, true, false, false)) {
|
|
Game_Flag_Set(kFlagUG13toUG15);
|
|
Set_Enter(kSetUG15, kSceneUG15);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (exitId == 2) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -267.0f, 44.0f, -795.0f, 0, true, false, false)) {
|
|
Actor_Face_Heading(kActorMcCoy, 830, false);
|
|
Footstep_Sound_Override_On(3);
|
|
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, true, kAnimationModeIdle);
|
|
Footstep_Sound_Override_Off();
|
|
// This path is unreachable in the original game
|
|
// Restore this condition only for hard mode. Probably occurs before meeting with Guzza is set
|
|
if (_vm->_cutContent && Query_Difficulty_Level() == kGameDifficultyHard) {
|
|
if (!Game_Flag_Query(kFlagCallWithGuzza)) {
|
|
// Passage to UG18 is locked
|
|
// These lines of dialogue are not in the code of the original game
|
|
if (Actor_Query_Goal_Number(kActorTransient) == 391
|
|
|| Actor_Query_Goal_Number(kActorTransient) == 395
|
|
|| Actor_Query_Goal_Number(kActorTransient) == 599
|
|
) {
|
|
Actor_Says(kActorMcCoy, 8522, 14); // Locked
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 5555, 14); // How do I get this thing open?
|
|
Actor_Says(kActorTransient, 60, 31); // Nah, it only happens when they want it to open.
|
|
}
|
|
// turn back
|
|
Actor_Face_Heading(kActorMcCoy, 325, false);
|
|
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, false, kAnimationModeIdle);
|
|
return true;
|
|
}
|
|
}
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0f, 141.9f, -870.0f, 0, false, false, false);
|
|
Game_Flag_Set(kFlagUG13toUG18);
|
|
Set_Enter(kSetUG18, kSceneUG18);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptUG13::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptUG13::SceneFrameAdvanced(int frame) {
|
|
if (frame == 94) {
|
|
Ambient_Sounds_Play_Sound(kSfxCARGELE2, 90, 0, 0, 100);
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagUG13CallElevator)
|
|
&& frame > 29
|
|
&& frame < 91
|
|
) {
|
|
Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
|
|
Game_Flag_Reset(kFlagUG13CallElevator);
|
|
//return true;
|
|
return;
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagUG08toUG13)
|
|
&& frame < 25
|
|
) {
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
} else if (Game_Flag_Query(kFlagUG13toUG08)
|
|
&& frame >= 94
|
|
&& frame <= 120
|
|
) {
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
} else {
|
|
Actor_Set_Invisible(kActorMcCoy, false);
|
|
}
|
|
//return false;
|
|
return;
|
|
}
|
|
|
|
void SceneScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptUG13::PlayerWalkedIn() {
|
|
if (Game_Flag_Query(kFlagUG18toUG13)) {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -389.0f, 143.0f, -844.0f, 0, false, false, false);
|
|
#else
|
|
Actor_Set_At_XYZ(kActorMcCoy, -389.0f, 143.0f, -844.0f, 325);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Face_Heading(kActorMcCoy, 325, false);
|
|
Footstep_Sound_Override_On(3);
|
|
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, false, kAnimationModeIdle);
|
|
Footstep_Sound_Override_Off();
|
|
Game_Flag_Reset(kFlagUG18toUG13);
|
|
} else if (Game_Flag_Query(kFlagUG15toUG13)) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, 44.0f, -528.0f, 0, false, false, false);
|
|
Game_Flag_Reset(kFlagUG15toUG13);
|
|
} else {
|
|
// arrived from elevator (going down)
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -60.0f, 55.24f, -816.0f, 0, false, false, false);
|
|
Game_Flag_Reset(kFlagUG08toUG13);
|
|
Player_Gains_Control();
|
|
}
|
|
|
|
if ( Actor_Query_Goal_Number(kActorTransient) >= 390
|
|
&& !Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)
|
|
) {
|
|
if (!Game_Flag_Query(kFlagUG13Entered)) {
|
|
Game_Flag_Set(kFlagUG13Entered);
|
|
Actor_Says(kActorTransient, 50, kAnimationModeTalk); // Hey, another one? ...
|
|
} else {
|
|
if (Random_Query(1, 3) == 1) {
|
|
Actor_Set_Goal_Number(kActorTransient, 395);
|
|
}
|
|
}
|
|
}
|
|
//return false;
|
|
}
|
|
|
|
void SceneScriptUG13::PlayerWalkedOut() {
|
|
Actor_Set_Invisible(kActorMcCoy, false);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
|
if (Game_Flag_Query(kFlagUG13toUG08)) {
|
|
Ambient_Sounds_Remove_Sound(kSfxYELL1M2, false);
|
|
Ambient_Sounds_Remove_Sound(kSfxYELL1M3, false);
|
|
Ambient_Sounds_Remove_Sound(kSfxGRUNT1M1, false);
|
|
Ambient_Sounds_Remove_Sound(kSfxGRUNT2M2, false);
|
|
Ambient_Sounds_Remove_Sound(kSfxGRUNT2M3, false);
|
|
} else {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
}
|
|
}
|
|
|
|
void SceneScriptUG13::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
void SceneScriptUG13::talkAboutGuzza() {
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManInterview2, false, kActorTransient);
|
|
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -10);
|
|
Actor_Says(kActorTransient, 220, 30); // Bunch of times. Last time weren't that long ago.
|
|
Actor_Says(kActorMcCoy, 5640, 19); // What was he doing?
|
|
Actor_Says(kActorTransient, 230, 33); // Collecting guns like always.
|
|
Actor_Says(kActorMcCoy, 5645, 16); // Handguns? A blaster like mine?
|
|
Actor_Says(kActorTransient, 240, 30); // Handguns, rifles. A whole armful. Took them through that gate.
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorTransient, 250, 33); // Dumped them it a sewer. They're gone now. You sure you ain't got nothing to drink?
|
|
#else
|
|
if (!Actor_Clue_Query(kActorTransient, kClueFlaskOfAbsinthe)) {
|
|
Actor_Says(kActorTransient, 250, 33); // Dumped them it a sewer. They're gone now. You sure you ain't got nothing to drink?
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
|
|
Actor_Says(kActorMcCoy, 5650, 14); // Can you describe him?
|
|
Actor_Says(kActorTransient, 260, 32); // Eh, rough guy. Barks out orders a lot. Everybody listens when he's around. A natural.
|
|
}
|
|
|
|
void SceneScriptUG13::dialogueWithHomeless1() {
|
|
Dialogue_Menu_Clear_List();
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1320, 6, 3, 1); // OTHERS
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1)) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1330, 5, 8, 5); // FAT MAN
|
|
}
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1340, 2, 4, 6); // SEWERS
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe)) {
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1350, 1, 3, 7); // GIVE FLASK
|
|
}
|
|
Dialogue_Menu_Add_DONE_To_List(1360); // DONE
|
|
|
|
Dialogue_Menu_Appear(320, 240);
|
|
int answer = Dialogue_Menu_Query_Input();
|
|
Dialogue_Menu_Disappear();
|
|
|
|
switch (answer) {
|
|
case 1320: // OTHERS
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManInterview1, false, kActorTransient);
|
|
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -5);
|
|
Actor_Says(kActorMcCoy, 5575, 16); // You said another one...
|
|
if (_vm->_cutContent) {
|
|
Actor_Says(kActorTransient, 130, 31); // You got something...?
|
|
Actor_Says(kActorMcCoy, 5580, 14); // A lot of people...?
|
|
}
|
|
Actor_Says(kActorTransient, 120, 31); // None of that are people...
|
|
if (_vm->_cutContent) {
|
|
Actor_Says(kActorTransient, 380, 32); // Skin-jobs, okay?
|
|
}
|
|
Actor_Says(kActorMcCoy, 5610, 15); // How do you know...?
|
|
Actor_Says(kActorTransient, 140, 32); // Are you kidding?
|
|
if (_vm->_cutContent) {
|
|
Actor_Says(kActorTransient, 150, 31); // Something funny about their eyes.
|
|
}
|
|
Actor_Says(kActorMcCoy, 5615, 18); // Describe them...
|
|
Actor_Says(kActorTransient, 160, 33); // Sure you don't got that drink?
|
|
Actor_Says(kActorMcCoy, 5620, 9); // Maybe later
|
|
Actor_Says(kActorTransient, 170, 30); //Well, there's the Japanese guy with the coat and the glasses.
|
|
Actor_Says(kActorMcCoy, 5625, 12); // Skinny...?
|
|
Actor_Says(kActorTransient, 180, 32); // Yeah! And the guy with the muscles and the funny hair.
|
|
Actor_Says(kActorMcCoy, 5630, 18); // Dreadlocks?
|
|
Actor_Says(kActorTransient, 190, 32); // Right! Seen them twice. And a two headed guy and a fat man.
|
|
Actor_Says(kActorMcCoy, 5635, 15); // Fat man?
|
|
Actor_Says(kActorTransient, 200, 31); // Nah, the other fat man. You know him.
|
|
if (_vm->_cutContent) {
|
|
Actor_Says(kActorTransient, 210, 31); // Saw him wail...
|
|
}
|
|
break;
|
|
|
|
case 1330: // FAT MAN
|
|
Actor_Says(kActorMcCoy, 5585, 16); // How many times have you seen the fat man down here?
|
|
talkAboutGuzza();
|
|
break;
|
|
|
|
case 1340: // SEWERS
|
|
Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -10);
|
|
Actor_Says(kActorMcCoy, 5590, 15); // This is where...?
|
|
Actor_Says(kActorTransient, 270, 31); // You could call it that.
|
|
Actor_Says(kActorMcCoy, 5655, 16); // You know your way...?
|
|
Actor_Says(kActorTransient, 280, 32); // You got anything to drink? My throat's awful dry.
|
|
break;
|
|
|
|
case 1350: // GIVE FLASK
|
|
Actor_Clue_Acquire(kActorTransient, kClueFlaskOfAbsinthe, false, kActorMcCoy);
|
|
Actor_Says_With_Pause(kActorMcCoy, 5595, 1.0f, 23); // You still thirsty, pal?
|
|
Item_Pickup_Spin_Effect(kModelAnimationFlaskOfAbsinthe, 193, 325);
|
|
Actor_Says(kActorTransient, 290, 33); // Mucho obligado, senor.
|
|
Actor_Says(kActorMcCoy, 5660, 13); // Stay with me for a minute, pal.
|
|
Actor_Clue_Lose(kActorMcCoy, kClueFlaskOfAbsinthe);
|
|
dialogueWithHomeless2();
|
|
break;
|
|
|
|
case 1360: // DONE
|
|
return;
|
|
|
|
default:
|
|
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
|
|
Actor_Says(kActorMcCoy, 5600, 14); // Let me ask you
|
|
Actor_Says(kActorTransient, 100, 53); // sleeping, mumbling
|
|
Actor_Says(kActorMcCoy, 5605, 18); // I'm talking to you...
|
|
Actor_Start_Speech_Sample(kActorTransient, 110); // sleeping, mumbling
|
|
Actor_Set_Goal_Number(kActorTransient, 395);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SceneScriptUG13::dialogueWithHomeless2() {
|
|
// This occurs after the homeless guy gets the flask of absinthe
|
|
// Note: McCoy can only ask one item from the dialogue menu
|
|
Actor_Set_Friendliness_To_Other(kActorTransient, kActorMcCoy, 40);
|
|
Dialogue_Menu_Clear_List();
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1370, 1, 1, 8); // DIRECTIONS
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1380, 1, 8, 1); // FAT MAN
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(1390, 8, 1, 1); // REPLICANTS
|
|
|
|
Dialogue_Menu_Appear(320, 240);
|
|
int answer = Dialogue_Menu_Query_Input();
|
|
Dialogue_Menu_Disappear();
|
|
|
|
switch (answer) {
|
|
case 1370: // DIRECTIONS
|
|
Actor_Says(kActorMcCoy, 5665, 16); // This place is a maze
|
|
Actor_Says(kActorTransient, 300, 32); // This is the sewers, man.
|
|
Actor_Says(kActorMcCoy, 5680, 19); // So what? I just follow my nose?
|
|
Actor_Says(kActorTransient, 310, 33); // Noses get a little overworked down here.
|
|
Actor_Says(kActorTransient, 330, 30); // You can get to it all from down here.
|
|
Actor_Start_Speech_Sample(kActorTransient, 110); // sleeping, mumbling
|
|
Actor_Set_Goal_Number(kActorTransient, 395);
|
|
Actor_Says(kActorMcCoy, 5685, 18); // Triple-A...
|
|
break;
|
|
|
|
case 1380: // FAT MAN
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview2)) {
|
|
Actor_Says(kActorMcCoy, 5670, 9); // About that fat man you saw.
|
|
Actor_Says(kActorTransient, 340, 31); // You're "kid".
|
|
Actor_Says(kActorMcCoy, 5690, 19); // Huh?
|
|
Actor_Says(kActorTransient, 350, 32); // No, you're his kid. That's what it is.
|
|
Actor_Says(kActorMcCoy, 5695, 14); // How's that?
|
|
Actor_Says(kActorTransient, 360, 33); // Hell, I seen you guys together. Three weeks ago.
|
|
Actor_Voice_Over(2710, kActorVoiceOver);
|
|
Actor_Voice_Over(2730, kActorVoiceOver);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueHomelessManKid, false, kActorTransient);
|
|
} else {
|
|
// McCoy could also have asked about "Fat Man" before he gives the flask of absinthe
|
|
// to the homeless man. But if he didn't then he'll only get the same conversation
|
|
// that he would have got without giving him the flask.
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
// Re-use this line here, so the question is not so abrupt
|
|
Actor_Says(kActorMcCoy, 5670, 9); // About that fat man you saw.
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorMcCoy, 5700, 15); // He been down here a lot?
|
|
talkAboutGuzza();
|
|
}
|
|
break;
|
|
|
|
case 1390: // REPLICANTS
|
|
Actor_Says(kActorMcCoy, 5675, 9); // You say this place is crawling with Reps...
|
|
Actor_Says(kActorTransient, 370, 32); // They ain't too bad. You don't mess with them, they don't mess with you.
|
|
Actor_Says(kActorMcCoy, 5705, 10); // Uh-huh.
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|