scummvm/engines/bladerunner/script/scene/nr08.cpp
2021-12-26 18:48:43 +01:00

290 lines
9.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kNR08Loops {
kNR08LoopPanFromNR05 = 0,
kNR08LoopMainLoop = 1,
kNR08LoopFadeLoop = 3
};
void SceneScriptNR08::InitializeScene() {
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
} else if (Game_Flag_Query(kFlagNR05toNR08)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR08LoopPanFromNR05, false);
Scene_Loop_Set_Default(kNR08LoopMainLoop);
Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0);
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
Music_Stop(1u);
}
} else if (Game_Flag_Query(kFlagNR06toNR08)) {
Setup_Scene_Information( -724.7f, 0.0f, 384.24f, 1000);
Game_Flag_Reset(kFlagNR06toNR08);
} else if (Game_Flag_Query(kFlagNR09toNR08)) {
Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
Game_Flag_Reset(kFlagNR09toNR08);
}
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
if (Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraNR08Dance) {
Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(kNR08LoopMainLoop);
}
void SceneScriptNR08::SceneLoaded() {
Obstacle_Object("BOX283", true);
Unobstacle_Object("BOX283", true);
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
Actor_Change_Animation_Mode(kActorDektora, 79);
}
}
bool SceneScriptNR08::MouseClick(int x, int y) {
return false;
}
bool SceneScriptNR08::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptNR08::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptNR08::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, false)) {
Game_Flag_Set(kFlagNR08toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 505, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle);
Game_Flag_Set(kFlagNR08toNR06);
Set_Enter(kSetNR06, kSceneNR06);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 831, false);
Footstep_Sound_Override_On(2);
Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle);
Footstep_Sound_Override_Off();
Game_Flag_Set(kFlagNR08toNR09);
Set_Enter(kSetNR09, kSceneNR09);
}
}
return false;
}
bool SceneScriptNR08::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptNR08::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
playNextMusic();
}
Set_Fade_Color(0, 0, 0);
if (frame >= 76
&& frame < 91
) {
Set_Fade_Density((frame - 76) / 14.0f);
Music_Stop(3u);
#if BLADERUNNER_ORIGINAL_BUGS
Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0);
#else
// Play the ambient audience clapping once.
// Otherwise it sounds robotic and it's unnecessary to play at every frame
if (frame == 76) {
Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0);
}
#endif
} else if (frame >= 91
&& frame < 120
) {
Actor_Set_Invisible(kActorMcCoy, true);
Set_Fade_Density(1.0f);
} else if (frame >= 120
&& frame < 135
) {
Set_Fade_Density((134 - frame) / 14.0f);
#if !BLADERUNNER_ORIGINAL_BUGS
// McCoy should not blink in at the end of the fadein of this loop
Actor_Set_Invisible(kActorMcCoy, false);
#endif // !BLADERUNNER_ORIGINAL_BUGS
Music_Play(kMusicArkDnce1, 61, 0, 1, -1, kMusicLoopPlayOnce, 0);
} else {
// Could be redundant now (after bug fix for fadein)
Actor_Set_Invisible(kActorMcCoy, false);
Set_Fade_Density(0.0f);
}
if ( Game_Flag_Query(kFlagNR08McCoyWatchingShow)
&& !Game_Flag_Query(kFlagNR08Faded)
) {
Game_Flag_Set(kFlagNR08Faded);
Scene_Exits_Disable();
Scene_Loop_Set_Default(kNR08LoopMainLoop);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR08LoopFadeLoop, true);
}
if (frame == 95) {
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR07Sit);
Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
if (frame == 130) {
Scene_Exits_Enable();
}
//return false;
}
void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR08::PlayerWalkedIn() {
if ( Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance
&& !Game_Flag_Query(kFlagNR08DektoraShow)
) {
Game_Flag_Set(kFlagNR08DektoraShow);
Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0);
Music_Play(kMusicArkdFly1, 61, 0, 1, -1, kMusicLoopPlayOnce, 0);
Outtake_Play(kOuttakeDektora, true, -1);
} else {
Music_Adjust(51, 0, 2u);
}
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08ReadyToRun) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Face_Heading(kActorDektora, 790, false);
Loop_Actor_Travel_Stairs(kActorDektora, 8, true, kAnimationModeIdle);
#else
Actor_Face_Heading(kActorDektora, 831, false);
Loop_Actor_Travel_Stairs(kActorDektora, 7, true, kAnimationModeIdle);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08GoToNR10);
}
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
Actor_Says(kActorSteele, 1640, 12);
if (!Game_Flag_Query(kFlagDirectorsCut)) {
Actor_Says(kActorMcCoy, 3790, 13);
Actor_Says(kActorSteele, 1650, 14);
}
Actor_Says(kActorSteele, 1660, 12);
Actor_Says(kActorMcCoy, 3795, 16);
Actor_Says(kActorSteele, 1670, 13);
Actor_Says(kActorSteele, 1680, 14);
Actor_Says(kActorSteele, 1690, 15);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR08WalkOut);
return; // true;
}
if (Game_Flag_Query(kFlagNR05toNR08)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, false);
Game_Flag_Reset(kFlagNR05toNR08);
}
//return false;
}
void SceneScriptNR08::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
if (!Game_Flag_Query(kFlagNR08toNR05)) {
Music_Stop(2u);
}
}
void SceneScriptNR08::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR08::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2u);
} else if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
Music_Play(kMusicArkdFly1, 61, 0, 1, -1, kMusicLoopPlayOnce, 0);
} else {
int track = Global_Variable_Query(kVariableEarlyQBackMusic);
int loop = kMusicLoopPlayOnce;
if (_vm->_cutContent && Random_Query(0, 2) == 1) {
loop = kMusicLoopPlayOnceRandomStart;
}
if (track == 0) {
Music_Play(kMusicDkoDnce1, 61, -80, 2, -1, loop, 0);
} else if (track == 1) {
Music_Play(kMusicStrip1, 41, -80, 2, -1, loop, 0);
} else if (track == 2) {
Music_Play(kMusicArkDnce1, 41, -80, 2, -1, loop, 0);
}
++track;
if (track > 2) {
track = 0;
}
Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}
} // End of namespace BladeRunner