mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
290 lines
9.8 KiB
C++
290 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kNR08Loops {
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kNR08LoopPanFromNR05 = 0,
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kNR08LoopMainLoop = 1,
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kNR08LoopFadeLoop = 3
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};
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void SceneScriptNR08::InitializeScene() {
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if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
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Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
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} else if (Game_Flag_Query(kFlagNR05toNR08)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR08LoopPanFromNR05, false);
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Scene_Loop_Set_Default(kNR08LoopMainLoop);
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Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0);
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
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Music_Stop(1u);
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}
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} else if (Game_Flag_Query(kFlagNR06toNR08)) {
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Setup_Scene_Information( -724.7f, 0.0f, 384.24f, 1000);
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Game_Flag_Reset(kFlagNR06toNR08);
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} else if (Game_Flag_Query(kFlagNR09toNR08)) {
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Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
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Game_Flag_Reset(kFlagNR09toNR08);
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}
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Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
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if (Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraNR08Dance) {
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Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
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Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Scene_Loop_Set_Default(kNR08LoopMainLoop);
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}
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void SceneScriptNR08::SceneLoaded() {
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Obstacle_Object("BOX283", true);
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Unobstacle_Object("BOX283", true);
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
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Actor_Change_Animation_Mode(kActorDektora, 79);
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}
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}
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bool SceneScriptNR08::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptNR08::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptNR08::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptNR08::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, false)) {
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Game_Flag_Set(kFlagNR08toNR05);
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Set_Enter(kSetNR05_NR08, kSceneNR05);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, false)) {
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Actor_Face_Heading(kActorMcCoy, 505, false);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 4, true, kAnimationModeIdle);
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Game_Flag_Set(kFlagNR08toNR06);
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Set_Enter(kSetNR06, kSceneNR06);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, false)) {
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Actor_Face_Heading(kActorMcCoy, 831, false);
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Footstep_Sound_Override_On(2);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle);
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Footstep_Sound_Override_Off();
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Game_Flag_Set(kFlagNR08toNR09);
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Set_Enter(kSetNR09, kSceneNR09);
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}
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}
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return false;
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}
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bool SceneScriptNR08::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptNR08::SceneFrameAdvanced(int frame) {
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if (!Music_Is_Playing()) {
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playNextMusic();
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}
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Set_Fade_Color(0, 0, 0);
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if (frame >= 76
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&& frame < 91
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) {
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Set_Fade_Density((frame - 76) / 14.0f);
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Music_Stop(3u);
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#if BLADERUNNER_ORIGINAL_BUGS
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Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0);
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#else
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// Play the ambient audience clapping once.
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// Otherwise it sounds robotic and it's unnecessary to play at every frame
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if (frame == 76) {
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Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0);
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}
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#endif
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} else if (frame >= 91
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&& frame < 120
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) {
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Actor_Set_Invisible(kActorMcCoy, true);
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Set_Fade_Density(1.0f);
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} else if (frame >= 120
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&& frame < 135
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) {
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Set_Fade_Density((134 - frame) / 14.0f);
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#if !BLADERUNNER_ORIGINAL_BUGS
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// McCoy should not blink in at the end of the fadein of this loop
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Actor_Set_Invisible(kActorMcCoy, false);
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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Music_Play(kMusicArkDnce1, 61, 0, 1, -1, kMusicLoopPlayOnce, 0);
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} else {
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// Could be redundant now (after bug fix for fadein)
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Actor_Set_Invisible(kActorMcCoy, false);
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Set_Fade_Density(0.0f);
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}
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if ( Game_Flag_Query(kFlagNR08McCoyWatchingShow)
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&& !Game_Flag_Query(kFlagNR08Faded)
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) {
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Game_Flag_Set(kFlagNR08Faded);
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Scene_Exits_Disable();
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Scene_Loop_Set_Default(kNR08LoopMainLoop);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR08LoopFadeLoop, true);
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}
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if (frame == 95) {
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Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
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Actor_Set_At_Waypoint(kActorDektora, 33, 0);
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Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR07Sit);
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Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
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Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
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}
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if (frame == 130) {
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Scene_Exits_Enable();
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}
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//return false;
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}
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void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptNR08::PlayerWalkedIn() {
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if ( Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance
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&& !Game_Flag_Query(kFlagNR08DektoraShow)
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) {
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Game_Flag_Set(kFlagNR08DektoraShow);
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Ambient_Sounds_Play_Sound(kSfxDEKCLAP1, 27, 0, 99, 0);
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Music_Play(kMusicArkdFly1, 61, 0, 1, -1, kMusicLoopPlayOnce, 0);
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Outtake_Play(kOuttakeDektora, true, -1);
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} else {
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Music_Adjust(51, 0, 2u);
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}
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08ReadyToRun) {
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Face_Heading(kActorDektora, 790, false);
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Loop_Actor_Travel_Stairs(kActorDektora, 8, true, kAnimationModeIdle);
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#else
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Actor_Face_Heading(kActorDektora, 831, false);
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Loop_Actor_Travel_Stairs(kActorDektora, 7, true, kAnimationModeIdle);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08GoToNR10);
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}
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if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01GoToNR08) {
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Actor_Says(kActorSteele, 1640, 12);
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if (!Game_Flag_Query(kFlagDirectorsCut)) {
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Actor_Says(kActorMcCoy, 3790, 13);
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Actor_Says(kActorSteele, 1650, 14);
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}
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Actor_Says(kActorSteele, 1660, 12);
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Actor_Says(kActorMcCoy, 3795, 16);
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Actor_Says(kActorSteele, 1670, 13);
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Actor_Says(kActorSteele, 1680, 14);
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Actor_Says(kActorSteele, 1690, 15);
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR08WalkOut);
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return; // true;
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}
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if (Game_Flag_Query(kFlagNR05toNR08)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1090.88f, 0.0f, 147.43f, 0, true, false, false);
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Game_Flag_Reset(kFlagNR05toNR08);
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}
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//return false;
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}
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void SceneScriptNR08::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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if (!Game_Flag_Query(kFlagNR08toNR05)) {
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Music_Stop(2u);
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}
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}
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void SceneScriptNR08::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptNR08::playNextMusic() {
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if (Music_Is_Playing()) {
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Music_Adjust(51, 0, 2u);
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} else if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
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Music_Play(kMusicArkdFly1, 61, 0, 1, -1, kMusicLoopPlayOnce, 0);
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} else {
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int track = Global_Variable_Query(kVariableEarlyQBackMusic);
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int loop = kMusicLoopPlayOnce;
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if (_vm->_cutContent && Random_Query(0, 2) == 1) {
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loop = kMusicLoopPlayOnceRandomStart;
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}
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if (track == 0) {
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Music_Play(kMusicDkoDnce1, 61, -80, 2, -1, loop, 0);
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} else if (track == 1) {
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Music_Play(kMusicStrip1, 41, -80, 2, -1, loop, 0);
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} else if (track == 2) {
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Music_Play(kMusicArkDnce1, 41, -80, 2, -1, loop, 0);
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}
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++track;
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if (track > 2) {
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track = 0;
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}
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Global_Variable_Set(kVariableEarlyQBackMusic, track);
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}
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}
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} // End of namespace BladeRunner
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