mirror of
https://github.com/scummvm/scummvm.git
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506 lines
16 KiB
C++
506 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kNR03Loops {
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kNR03LoopMainLoop = 0,
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kNR03LoopTableSwivel = 2
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};
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void SceneScriptNR03::InitializeScene() {
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if (Game_Flag_Query(kFlagNR05toNR03)) {
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Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
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} else if (Game_Flag_Query(kFlagNR04toNR03)) {
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Setup_Scene_Information( -161.0f, -70.19f, -1139.0f, 500);
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Game_Flag_Reset(kFlagNR04toNR03);
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} else {
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Setup_Scene_Information( 410.0f, -70.19f, -715.0f, 690);
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}
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Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
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Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
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Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
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Scene_2D_Region_Add(0, 331, 73, 375, 114);
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Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagNR03Entered)) {
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if (Game_Flag_Query(kFlagNR05toNR03)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
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Scene_Loop_Set_Default(kNR03LoopMainLoop);
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Game_Flag_Reset(kFlagNR05toNR03);
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} else {
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Scene_Loop_Set_Default(kNR03LoopMainLoop);
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}
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} else {
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaSitAtNR03);
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
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Scene_Loop_Set_Default(kNR03LoopMainLoop);
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}
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// Guarding in NR03
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if (Actor_Query_Goal_Number(kActorHanoi) > 209
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&& Actor_Query_Goal_Number(kActorHanoi) < 215
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) {
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03StartGuarding);
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}
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}
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void SceneScriptNR03::SceneLoaded() {
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Obstacle_Object("PG3", true);
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Obstacle_Object("X2BACKBARBOTTOM01", true);
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Obstacle_Object("X2BACKSTAGETOP", true);
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if (_vm->_cutContent) {
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if (!Game_Flag_Query(kFlagMcCoyCommentsOnNR03Sloth)) {
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Clickable_Object("PG3");
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Clickable_Object("PO3");
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Clickable_Object("PWG1");
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Clickable_Object("O1");
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Clickable_Object("PGM1");
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Clickable_Object("PW4");
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Clickable_Object("PUNK1");
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Clickable_Object("PUNKW2");
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Clickable_Object("PUNK4");
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Clickable_Object("AR01MAN2");
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Clickable_Object("PUNK3+");
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Clickable_Object("COP4PS03");
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Clickable_Object("AR01PNKW");
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Clickable_Object("PUNK WOMAN 3++");
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Clickable_Object("PUNKMAN2+");
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Clickable_Object("ASIANTALKRIGHT");
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Clickable_Object("PUNKW1");
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Clickable_Object("MAN5");
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Clickable_Object("MAN7");
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Clickable_Object("PMAN2");
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Clickable_Object("NM2");
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}
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} else {
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Unclickable_Object("PG3");
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}
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Unobstacle_Object("X2BACKBARBOTTOM02", true);
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Unobstacle_Object("NM2", true);
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Unobstacle_Object("MAN5", true);
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Unobstacle_Object("MAN7", true);
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Unobstacle_Object("X2BACKSTAGETOP", true);
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}
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bool SceneScriptNR03::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptNR03::ClickedOn3DObject(const char *objectName, bool a2) {
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#if BLADERUNNER_ORIGINAL_BUGS
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if (Object_Query_Click("PG3", objectName)) {
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Actor_Face_Object(kActorMcCoy, "PG3", true);
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// There is no 3770 quote for kActorVoiceOver
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// This part was not triggered though, since object PG3 was made unclickable
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Actor_Voice_Over(3770, kActorVoiceOver);
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return true;
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}
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#else
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if (_vm->_cutContent
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&& !Game_Flag_Query(kFlagMcCoyCommentsOnNR03Sloth)
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&& (Object_Query_Click("PG3", objectName)
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|| Object_Query_Click("PO3", objectName)
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|| Object_Query_Click("PWG1", objectName)
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|| Object_Query_Click("O1", objectName)
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|| Object_Query_Click("PGM1", objectName)
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|| Object_Query_Click("PW4", objectName)
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|| Object_Query_Click("PUNK1", objectName)
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|| Object_Query_Click("PUNKW2", objectName)
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|| Object_Query_Click("PUNK4", objectName)
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|| Object_Query_Click("AR01MAN2", objectName)
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|| Object_Query_Click("PUNK3+", objectName)
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|| Object_Query_Click("COP4PS03", objectName)
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|| Object_Query_Click("AR01PNKW", objectName)
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|| Object_Query_Click("PUNK WOMAN 3++", objectName)
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|| Object_Query_Click("PUNKMAN2+", objectName)
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|| Object_Query_Click("ASIANTALKRIGHT", objectName)
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|| Object_Query_Click("PUNKW1", objectName)
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|| Object_Query_Click("MAN5", objectName)
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|| Object_Query_Click("MAN7", objectName)
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|| Object_Query_Click("PMAN2", objectName)
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|| Object_Query_Click("NM2", objectName) )) {
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Game_Flag_Set(kFlagMcCoyCommentsOnNR03Sloth);
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Actor_Voice_Over(3760, kActorVoiceOver);
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Unclickable_Object("PG3");
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Unclickable_Object("PO3");
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Unclickable_Object("PWG1");
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Unclickable_Object("O1");
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Unclickable_Object("PGM1");
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Unclickable_Object("PW4");
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Unclickable_Object("PUNK1");
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Unclickable_Object("PUNKW2");
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Unclickable_Object("PUNK4");
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Unclickable_Object("AR01MAN2");
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Unclickable_Object("PUNK3+");
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Unclickable_Object("COP4PS03");
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Unclickable_Object("AR01PNKW");
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Unclickable_Object("PUNK WOMAN 3++");
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Unclickable_Object("PUNKMAN2+");
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Unclickable_Object("ASIANTALKRIGHT");
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Unclickable_Object("PUNKW1");
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Unclickable_Object("MAN5");
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Unclickable_Object("MAN7");
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Unclickable_Object("PMAN2");
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Unclickable_Object("NM2");
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return true;
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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return false;
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}
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bool SceneScriptNR03::ClickedOnActor(int actorId) {
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if (actorId == kActorHanoi) {
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if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorHanoi, 48, true, false)) {
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AI_Movement_Track_Pause(kActorHanoi);
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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if (!Game_Flag_Query(kFlagNR03HanoiTalk)) {
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Game_Flag_Set(kFlagNR03HanoiTalk);
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Actor_Says(kActorMcCoy, 3340, kAnimationModeTalk);
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
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Actor_Says(kActorHanoi, 30, 13);
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Actor_Says(kActorMcCoy, 3345, 14);
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Actor_Says(kActorHanoi, 40, 14);
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} else {
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Actor_Says(kActorMcCoy, 3350, 16);
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Actor_Says(kActorHanoi, 50, 17);
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}
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AI_Movement_Track_Unpause(kActorHanoi);
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return true;
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}
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}
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return false;
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}
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bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptNR03::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagNR03toNR01);
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Set_Enter(kSetNR01, kSceneNR01);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, false)) {
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if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03) {
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AI_Movement_Track_Pause(kActorHanoi);
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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switch (Global_Variable_Query(kVariableHanoiNR04Warnings)) {
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case 0:
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Actor_Says(kActorHanoi, 50, 13);
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AI_Movement_Track_Unpause(kActorHanoi);
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break;
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case 1:
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Actor_Says(kActorHanoi, 210, 15);
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AI_Movement_Track_Unpause(kActorHanoi);
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break;
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case 2:
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// fall through
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default:
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#if !BLADERUNNER_ORIGINAL_BUGS
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// Needed delay, otherwise McCoy's animation of being thrown out won't play
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Delay(150);
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#endif
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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break;
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}
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Global_Variable_Increment(kVariableHanoiNR04Warnings, 1);
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#if !BLADERUNNER_ORIGINAL_BUGS
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if (Global_Variable_Query(kVariableHanoiNR04Warnings) > 2) {
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Global_Variable_Set(kVariableHanoiNR04Warnings, 1);
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}
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#endif
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} else {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagNR03toNR04);
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Set_Enter(kSetNR04, kSceneNR04);
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}
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, false)) {
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if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03
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&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer
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) {
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Actor_Face_Heading(kActorMcCoy, 680, false);
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Actor_Change_Animation_Mode(kActorMcCoy, 12);
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Delay(150);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
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AI_Movement_Track_Pause(kActorHanoi);
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Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
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switch (Global_Variable_Query(kVariableHanoiNR05Warnings)) {
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case 0:
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Actor_Says(kActorHanoi, 0, 15);
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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Actor_Says(kActorMcCoy, 3335, 13);
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Actor_Says(kActorHanoi, 10, 16);
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AI_Movement_Track_Unpause(kActorHanoi);
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break;
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case 1:
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Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
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Actor_Says(kActorHanoi, 210, 12);
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AI_Movement_Track_Unpause(kActorHanoi);
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break;
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case 2:
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// fall through
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default:
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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break;
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}
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Global_Variable_Increment(kVariableHanoiNR05Warnings, 1);
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#if !BLADERUNNER_ORIGINAL_BUGS
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if (Global_Variable_Query(kVariableHanoiNR05Warnings) > 2) {
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Global_Variable_Set(kVariableHanoiNR05Warnings, 1);
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}
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#endif
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} else {
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Player_Loses_Control();
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Player_Set_Combat_Mode(false);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, true);
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Actor_Face_Heading(kActorMcCoy, 656, false);
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Actor_Change_Animation_Mode(kActorMcCoy, 53);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagNR03toNR05);
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Set_Enter(kSetNR05_NR08, kSceneNR05);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR03LoopTableSwivel, false);
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptNR03::ClickedOn2DRegion(int region) {
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if (region == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, false)) {
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Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true);
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switch (Random_Query(0, 4)) {
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case 0:
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Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
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break;
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case 1:
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Actor_Says(kActorMcCoy, 8590, kAnimationModeTalk);
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break;
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case 2:
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Actor_Says(kActorMcCoy, 8930, kAnimationModeTalk);
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break;
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case 3:
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Actor_Says(kActorMcCoy, 7465, kAnimationModeTalk);
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break;
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#if BLADERUNNER_ORIGINAL_BUGS
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default:
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break;
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#else
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case 4:
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if (_vm->_cutContent) {
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switch (Random_Query(1, 10)) {
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case 1:
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// fall through
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case 2:
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// make this rare
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Actor_Says(kActorMcCoy, 8518, kAnimationModeTalk); // Hey, can I lick...
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break;
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default:
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Actor_Says(kActorMcCoy, 8700, kAnimationModeTalk); // Never seen anything like that before.
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break;
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}
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} else {
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// just say the same as in case 0
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Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
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}
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default:
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break;
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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}
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return true;
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}
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return false;
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}
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void SceneScriptNR03::SceneFrameAdvanced(int frame) {
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if (!Music_Is_Playing()) {
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playNextMusic();
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}
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if (frame == 72) {
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Sound_Play(kSfxDORSLID1, 83, -70, -70, 50);
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}
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if (frame == 76) {
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Sound_Play(kSfxMAGMOVE2, 62, -70, -70, 50);
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}
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if (frame > 70 && frame < 110) {
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rotateActorOnTable(frame);
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} else if (frame == 110) {
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if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaWasAtNR03);
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} else if (!Game_Flag_Query(kFlagNR03toNR05)) {
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNRxxSitAtTable);
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Player_Gains_Control();
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}
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}
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//return true;
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return;
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}
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void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptNR03::PlayerWalkedIn() {
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Player_Set_Combat_Mode(false);
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if (!Game_Flag_Query(kFlagNR03Entered)) {
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Game_Flag_Set(kFlagNR03Entered);
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Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, -70.19f, -643.0f, 0, false);
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Game_Flag_Reset(kFlagNR01toNR03);
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Actor_Voice_Over(1490, kActorVoiceOver);
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Actor_Voice_Over(1510, kActorVoiceOver);
|
|
Actor_Voice_Over(1520, kActorVoiceOver);
|
|
} else if (Game_Flag_Query(kFlagNR01toNR03) ) {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, false);
|
|
Game_Flag_Reset(kFlagNR01toNR03);
|
|
}
|
|
|
|
// This seems redundant since we set the combat mode to false at start of WalkedIn() method
|
|
// Probably a last minute original behavior fix to be more user friendly (not being tossed off the bar immediately upon entering)
|
|
if (Player_Query_Combat_Mode()) {
|
|
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
|
|
}
|
|
//return false;
|
|
}
|
|
|
|
void SceneScriptNR03::PlayerWalkedOut() {
|
|
if (!Game_Flag_Query(kFlagNR03toNR04)) {
|
|
Music_Stop(2u);
|
|
}
|
|
if (Game_Flag_Query(kFlagNR03toNR05)) {
|
|
Player_Gains_Control();
|
|
}
|
|
}
|
|
|
|
void SceneScriptNR03::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
void SceneScriptNR03::rotateActorOnTable(int frame) {
|
|
int facing;
|
|
float angle, invertedAngle;
|
|
|
|
angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2;
|
|
invertedAngle = M_PI - angle;
|
|
if (!Game_Flag_Query(kFlagNR03toNR05)
|
|
&& Actor_Query_Goal_Number(kActorGuzza) != kGoalGuzzaSitAtNR03
|
|
) {
|
|
angle = angle + M_PI;
|
|
invertedAngle = invertedAngle + M_PI;
|
|
}
|
|
|
|
float c = cos(invertedAngle);
|
|
float s = sin(invertedAngle);
|
|
float x = 36.49f * s - -60.21f * c + -265.49f;
|
|
float z = -60.21f * s + 36.49f * c + -408.79f;
|
|
|
|
if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
|
|
facing = angle * (512.0f / M_PI);
|
|
facing = facing + 144;
|
|
if (facing < 0) {
|
|
facing = facing + 1168;
|
|
}
|
|
if (facing > 1023) {
|
|
facing -= 1024;
|
|
}
|
|
Actor_Set_At_XYZ(kActorGuzza, x, -70.19f, z, facing);
|
|
} else {
|
|
facing = angle * (512.0f / M_PI);
|
|
facing = facing + 400;
|
|
if (facing < 0) {
|
|
facing = facing + 1424;
|
|
}
|
|
if (facing > 1023) {
|
|
facing -= 1024;
|
|
}
|
|
|
|
Actor_Set_At_XYZ(kActorMcCoy, x, -70.19f, z, facing);
|
|
}
|
|
}
|
|
|
|
void SceneScriptNR03::playNextMusic() {
|
|
if (Music_Is_Playing()) {
|
|
Music_Adjust(51, 0, 2u);
|
|
} else {
|
|
int track = Global_Variable_Query(kVariableEarlyQFrontMusic);
|
|
int loop = kMusicLoopPlayOnce;
|
|
if (_vm->_cutContent && Random_Query(0, 2) == 1) {
|
|
loop = kMusicLoopPlayOnceRandomStart;
|
|
}
|
|
if (track == 0) {
|
|
Music_Play(kMusicGothic2, 51, 0, 2, -1, loop, 0);
|
|
} else if (track == 1) {
|
|
Music_Play(kMusicGothic1, 51, 0, 2, -1, loop, 0);
|
|
} else if (track == 2) {
|
|
Music_Play(kMusicGothic3, 51, 0, 2, -1, loop, 0);
|
|
}
|
|
++track;
|
|
if (track > 2) {
|
|
track = 0;
|
|
}
|
|
Global_Variable_Set(kVariableEarlyQFrontMusic, track);
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|