scummvm/engines/bladerunner/script/scene/nr03.cpp

506 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kNR03Loops {
kNR03LoopMainLoop = 0,
kNR03LoopTableSwivel = 2
};
void SceneScriptNR03::InitializeScene() {
if (Game_Flag_Query(kFlagNR05toNR03)) {
Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
} else if (Game_Flag_Query(kFlagNR04toNR03)) {
Setup_Scene_Information( -161.0f, -70.19f, -1139.0f, 500);
Game_Flag_Reset(kFlagNR04toNR03);
} else {
Setup_Scene_Information( 410.0f, -70.19f, -715.0f, 690);
}
Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
Scene_2D_Region_Add(0, 331, 73, 375, 114);
Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagNR03Entered)) {
if (Game_Flag_Query(kFlagNR05toNR03)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
Scene_Loop_Set_Default(kNR03LoopMainLoop);
Game_Flag_Reset(kFlagNR05toNR03);
} else {
Scene_Loop_Set_Default(kNR03LoopMainLoop);
}
} else {
Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaSitAtNR03);
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR03LoopTableSwivel, false);
Scene_Loop_Set_Default(kNR03LoopMainLoop);
}
// Guarding in NR03
if (Actor_Query_Goal_Number(kActorHanoi) > 209
&& Actor_Query_Goal_Number(kActorHanoi) < 215
) {
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR03StartGuarding);
}
}
void SceneScriptNR03::SceneLoaded() {
Obstacle_Object("PG3", true);
Obstacle_Object("X2BACKBARBOTTOM01", true);
Obstacle_Object("X2BACKSTAGETOP", true);
if (_vm->_cutContent) {
if (!Game_Flag_Query(kFlagMcCoyCommentsOnNR03Sloth)) {
Clickable_Object("PG3");
Clickable_Object("PO3");
Clickable_Object("PWG1");
Clickable_Object("O1");
Clickable_Object("PGM1");
Clickable_Object("PW4");
Clickable_Object("PUNK1");
Clickable_Object("PUNKW2");
Clickable_Object("PUNK4");
Clickable_Object("AR01MAN2");
Clickable_Object("PUNK3+");
Clickable_Object("COP4PS03");
Clickable_Object("AR01PNKW");
Clickable_Object("PUNK WOMAN 3++");
Clickable_Object("PUNKMAN2+");
Clickable_Object("ASIANTALKRIGHT");
Clickable_Object("PUNKW1");
Clickable_Object("MAN5");
Clickable_Object("MAN7");
Clickable_Object("PMAN2");
Clickable_Object("NM2");
}
} else {
Unclickable_Object("PG3");
}
Unobstacle_Object("X2BACKBARBOTTOM02", true);
Unobstacle_Object("NM2", true);
Unobstacle_Object("MAN5", true);
Unobstacle_Object("MAN7", true);
Unobstacle_Object("X2BACKSTAGETOP", true);
}
bool SceneScriptNR03::MouseClick(int x, int y) {
return false;
}
bool SceneScriptNR03::ClickedOn3DObject(const char *objectName, bool a2) {
#if BLADERUNNER_ORIGINAL_BUGS
if (Object_Query_Click("PG3", objectName)) {
Actor_Face_Object(kActorMcCoy, "PG3", true);
// There is no 3770 quote for kActorVoiceOver
// This part was not triggered though, since object PG3 was made unclickable
Actor_Voice_Over(3770, kActorVoiceOver);
return true;
}
#else
if (_vm->_cutContent
&& !Game_Flag_Query(kFlagMcCoyCommentsOnNR03Sloth)
&& (Object_Query_Click("PG3", objectName)
|| Object_Query_Click("PO3", objectName)
|| Object_Query_Click("PWG1", objectName)
|| Object_Query_Click("O1", objectName)
|| Object_Query_Click("PGM1", objectName)
|| Object_Query_Click("PW4", objectName)
|| Object_Query_Click("PUNK1", objectName)
|| Object_Query_Click("PUNKW2", objectName)
|| Object_Query_Click("PUNK4", objectName)
|| Object_Query_Click("AR01MAN2", objectName)
|| Object_Query_Click("PUNK3+", objectName)
|| Object_Query_Click("COP4PS03", objectName)
|| Object_Query_Click("AR01PNKW", objectName)
|| Object_Query_Click("PUNK WOMAN 3++", objectName)
|| Object_Query_Click("PUNKMAN2+", objectName)
|| Object_Query_Click("ASIANTALKRIGHT", objectName)
|| Object_Query_Click("PUNKW1", objectName)
|| Object_Query_Click("MAN5", objectName)
|| Object_Query_Click("MAN7", objectName)
|| Object_Query_Click("PMAN2", objectName)
|| Object_Query_Click("NM2", objectName) )) {
Game_Flag_Set(kFlagMcCoyCommentsOnNR03Sloth);
Actor_Voice_Over(3760, kActorVoiceOver);
Unclickable_Object("PG3");
Unclickable_Object("PO3");
Unclickable_Object("PWG1");
Unclickable_Object("O1");
Unclickable_Object("PGM1");
Unclickable_Object("PW4");
Unclickable_Object("PUNK1");
Unclickable_Object("PUNKW2");
Unclickable_Object("PUNK4");
Unclickable_Object("AR01MAN2");
Unclickable_Object("PUNK3+");
Unclickable_Object("COP4PS03");
Unclickable_Object("AR01PNKW");
Unclickable_Object("PUNK WOMAN 3++");
Unclickable_Object("PUNKMAN2+");
Unclickable_Object("ASIANTALKRIGHT");
Unclickable_Object("PUNKW1");
Unclickable_Object("MAN5");
Unclickable_Object("MAN7");
Unclickable_Object("PMAN2");
Unclickable_Object("NM2");
return true;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
return false;
}
bool SceneScriptNR03::ClickedOnActor(int actorId) {
if (actorId == kActorHanoi) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorHanoi, 48, true, false)) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
if (!Game_Flag_Query(kFlagNR03HanoiTalk)) {
Game_Flag_Set(kFlagNR03HanoiTalk);
Actor_Says(kActorMcCoy, 3340, kAnimationModeTalk);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
Actor_Says(kActorHanoi, 30, 13);
Actor_Says(kActorMcCoy, 3345, 14);
Actor_Says(kActorHanoi, 40, 14);
} else {
Actor_Says(kActorMcCoy, 3350, 16);
Actor_Says(kActorHanoi, 50, 17);
}
AI_Movement_Track_Unpause(kActorHanoi);
return true;
}
}
return false;
}
bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptNR03::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagNR03toNR01);
Set_Enter(kSetNR01, kSceneNR01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, true, false, false)) {
if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
switch (Global_Variable_Query(kVariableHanoiNR04Warnings)) {
case 0:
Actor_Says(kActorHanoi, 50, 13);
AI_Movement_Track_Unpause(kActorHanoi);
break;
case 1:
Actor_Says(kActorHanoi, 210, 15);
AI_Movement_Track_Unpause(kActorHanoi);
break;
case 2:
// fall through
default:
#if !BLADERUNNER_ORIGINAL_BUGS
// Needed delay, otherwise McCoy's animation of being thrown out won't play
Delay(150);
#endif
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
break;
}
Global_Variable_Increment(kVariableHanoiNR04Warnings, 1);
#if !BLADERUNNER_ORIGINAL_BUGS
if (Global_Variable_Query(kVariableHanoiNR04Warnings) > 2) {
Global_Variable_Set(kVariableHanoiNR04Warnings, 1);
}
#endif
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagNR03toNR04);
Set_Enter(kSetNR04, kSceneNR04);
}
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, true, false, false)) {
if (Actor_Query_Which_Set_In(kActorHanoi) == kSetNR03
&& Actor_Query_Goal_Number(kActorHanoi) != kGoalHanoiNR03GoToDancer
) {
Actor_Face_Heading(kActorMcCoy, 680, false);
Actor_Change_Animation_Mode(kActorMcCoy, 12);
Delay(150);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
switch (Global_Variable_Query(kVariableHanoiNR05Warnings)) {
case 0:
Actor_Says(kActorHanoi, 0, 15);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
Actor_Says(kActorMcCoy, 3335, 13);
Actor_Says(kActorHanoi, 10, 16);
AI_Movement_Track_Unpause(kActorHanoi);
break;
case 1:
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
Actor_Says(kActorHanoi, 210, 12);
AI_Movement_Track_Unpause(kActorHanoi);
break;
case 2:
// fall through
default:
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
break;
}
Global_Variable_Increment(kVariableHanoiNR05Warnings, 1);
#if !BLADERUNNER_ORIGINAL_BUGS
if (Global_Variable_Query(kVariableHanoiNR05Warnings) > 2) {
Global_Variable_Set(kVariableHanoiNR05Warnings, 1);
}
#endif
} else {
Player_Loses_Control();
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, false, false, true);
Actor_Face_Heading(kActorMcCoy, 656, false);
Actor_Change_Animation_Mode(kActorMcCoy, 53);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagNR03toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR03LoopTableSwivel, false);
}
}
return true;
}
return false;
}
bool SceneScriptNR03::ClickedOn2DRegion(int region) {
if (region == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true);
switch (Random_Query(0, 4)) {
case 0:
Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
break;
case 1:
Actor_Says(kActorMcCoy, 8590, kAnimationModeTalk);
break;
case 2:
Actor_Says(kActorMcCoy, 8930, kAnimationModeTalk);
break;
case 3:
Actor_Says(kActorMcCoy, 7465, kAnimationModeTalk);
break;
#if BLADERUNNER_ORIGINAL_BUGS
default:
break;
#else
case 4:
if (_vm->_cutContent) {
switch (Random_Query(1, 10)) {
case 1:
// fall through
case 2:
// make this rare
Actor_Says(kActorMcCoy, 8518, kAnimationModeTalk); // Hey, can I lick...
break;
default:
Actor_Says(kActorMcCoy, 8700, kAnimationModeTalk); // Never seen anything like that before.
break;
}
} else {
// just say the same as in case 0
Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
}
default:
break;
#endif // BLADERUNNER_ORIGINAL_BUGS
}
}
return true;
}
return false;
}
void SceneScriptNR03::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
playNextMusic();
}
if (frame == 72) {
Sound_Play(kSfxDORSLID1, 83, -70, -70, 50);
}
if (frame == 76) {
Sound_Play(kSfxMAGMOVE2, 62, -70, -70, 50);
}
if (frame > 70 && frame < 110) {
rotateActorOnTable(frame);
} else if (frame == 110) {
if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaWasAtNR03);
} else if (!Game_Flag_Query(kFlagNR03toNR05)) {
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNRxxSitAtTable);
Player_Gains_Control();
}
}
//return true;
return;
}
void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR03::PlayerWalkedIn() {
Player_Set_Combat_Mode(false);
if (!Game_Flag_Query(kFlagNR03Entered)) {
Game_Flag_Set(kFlagNR03Entered);
Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, -70.19f, -643.0f, 0, false);
Game_Flag_Reset(kFlagNR01toNR03);
Actor_Voice_Over(1490, kActorVoiceOver);
Actor_Voice_Over(1510, kActorVoiceOver);
Actor_Voice_Over(1520, kActorVoiceOver);
} else if (Game_Flag_Query(kFlagNR01toNR03) ) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, false, false, false);
Game_Flag_Reset(kFlagNR01toNR03);
}
// This seems redundant since we set the combat mode to false at start of WalkedIn() method
// Probably a last minute original behavior fix to be more user friendly (not being tossed off the bar immediately upon entering)
if (Player_Query_Combat_Mode()) {
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
}
//return false;
}
void SceneScriptNR03::PlayerWalkedOut() {
if (!Game_Flag_Query(kFlagNR03toNR04)) {
Music_Stop(2u);
}
if (Game_Flag_Query(kFlagNR03toNR05)) {
Player_Gains_Control();
}
}
void SceneScriptNR03::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR03::rotateActorOnTable(int frame) {
int facing;
float angle, invertedAngle;
angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2;
invertedAngle = M_PI - angle;
if (!Game_Flag_Query(kFlagNR03toNR05)
&& Actor_Query_Goal_Number(kActorGuzza) != kGoalGuzzaSitAtNR03
) {
angle = angle + M_PI;
invertedAngle = invertedAngle + M_PI;
}
float c = cos(invertedAngle);
float s = sin(invertedAngle);
float x = 36.49f * s - -60.21f * c + -265.49f;
float z = -60.21f * s + 36.49f * c + -408.79f;
if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaSitAtNR03) {
facing = angle * (512.0f / M_PI);
facing = facing + 144;
if (facing < 0) {
facing = facing + 1168;
}
if (facing > 1023) {
facing -= 1024;
}
Actor_Set_At_XYZ(kActorGuzza, x, -70.19f, z, facing);
} else {
facing = angle * (512.0f / M_PI);
facing = facing + 400;
if (facing < 0) {
facing = facing + 1424;
}
if (facing > 1023) {
facing -= 1024;
}
Actor_Set_At_XYZ(kActorMcCoy, x, -70.19f, z, facing);
}
}
void SceneScriptNR03::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2u);
} else {
int track = Global_Variable_Query(kVariableEarlyQFrontMusic);
int loop = kMusicLoopPlayOnce;
if (_vm->_cutContent && Random_Query(0, 2) == 1) {
loop = kMusicLoopPlayOnceRandomStart;
}
if (track == 0) {
Music_Play(kMusicGothic2, 51, 0, 2, -1, loop, 0);
} else if (track == 1) {
Music_Play(kMusicGothic1, 51, 0, 2, -1, loop, 0);
} else if (track == 2) {
Music_Play(kMusicGothic3, 51, 0, 2, -1, loop, 0);
}
++track;
if (track > 2) {
track = 0;
}
Global_Variable_Set(kVariableEarlyQFrontMusic, track);
}
}
} // End of namespace BladeRunner