scummvm/engines/bladerunner/script/scene/nr01.cpp
2021-12-26 18:48:43 +01:00

496 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kNR01Loops {
kNR01LoopInshot = 0,
kNR01LoopMainLoop = 1,
kNR01LoopOutshot = 3,
kNR01LoopMainLoopNoSpinner = 4
};
void SceneScriptNR01::InitializeScene() {
if (Game_Flag_Query(kFlagSpinnerMissing)) {
Setup_Scene_Information(-153.86f, 23.88f, -570.21f, 402);
} else if (Game_Flag_Query(kFlagNR01DektoraFall)) {
Setup_Scene_Information( -416.0f, 31.93f, -841.0f, 200);
Actor_Set_Invisible(kActorMcCoy, true);
Preload(kModelAnimationDektoraInFlamesEndFalling);
} else if (Game_Flag_Query(kFlagNR03toNR01)) {
Setup_Scene_Information( -416.0f, 31.93f, -841.0f, 200);
} else if (Game_Flag_Query(kFlagUG06toNR01)) {
Setup_Scene_Information( -270.0f, 4.93f, -1096.0f, 500);
} else if (Game_Flag_Query(kFlagNR02toNR01)) {
Setup_Scene_Information( 312.0f, 31.66f, -901.0f, 700);
} else if (Game_Flag_Query(kFlagNotUsed545)) {
Setup_Scene_Information( -170.0f, 24.0f, -574.0f, 768);
} else {
// eg. when thrown out
Setup_Scene_Information( 76.0f, 23.88f, -109.0f, 966);
}
Scene_Exit_Add_2D_Exit(0, 31, 270, 97, 373, 3);
if (Global_Variable_Query(kVariableChapter) > 3) {
Scene_Exit_Add_2D_Exit(1, 201, 320, 276, 357, 2);
}
Scene_Exit_Add_2D_Exit(2, 583, 262, 639, 365, 1);
if (Game_Flag_Query(kFlagSpinnerAtNR01)) {
Scene_Exit_Add_2D_Exit(3, 320, 445, 639, 479, 2);
}
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxMUSBLEED, 22, 55, 1);
Ambient_Sounds_Add_Sound(kSfxSEXYAD2, 10, 10, 20, 20, -70, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagSteeleKnowsBulletBobIsDead)
&& Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01WaitForMcCoy
) {
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagSpinnerAtHF01);
}
if ( Game_Flag_Query(kFlagSpinnerAtNR01)
&& !Game_Flag_Query(kFlagArrivedFromSpinner1)
) {
if ((!Game_Flag_Query(kFlagNR01VisitedFirstTimeWithSpinner) && Global_Variable_Query(kVariableChapter) == 3)
|| Random_Query(1, 3) == 1
) {
// enhancement: don't always play after first visit
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kNR01LoopInshot, false);
}
Scene_Loop_Set_Default(kNR01LoopMainLoop);
Game_Flag_Set(kFlagArrivedFromSpinner1);
} else if (Game_Flag_Query(kFlagSpinnerAtNR01)
&& Game_Flag_Query(kFlagArrivedFromSpinner1)
) {
Scene_Loop_Set_Default(kNR01LoopMainLoop);
} else {
Scene_Loop_Set_Default(kNR01LoopMainLoopNoSpinner);
}
}
void SceneScriptNR01::SceneLoaded() {
Obstacle_Object("LAMPBASE01", true);
Unclickable_Object("LAMPBASE01");
}
bool SceneScriptNR01::MouseClick(int x, int y) {
if (Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNR01LayDrugged) {
Global_Variable_Increment(kVariableNR01GetUpCounter, 4);
return true;
}
return false;
}
bool SceneScriptNR01::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptNR01::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptNR01::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptNR01::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.93f, -841.0f, 0, true, false, false)) {
if (Global_Variable_Query(kVariableChapter) > 3) {
Actor_Says(kActorMcCoy, 8522, 12);
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagNR01toNR03);
Set_Enter(kSetNR03, kSceneNR03);
}
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -281.0f, 31.93f, -1061.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 45, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 3, false, kAnimationModeIdle);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagNR01toUG06);
Set_Enter(kSetUG06, kSceneUG06);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 312.0f, 31.66f, -901.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagNR01toNR02);
Set_Enter(kSetNR02, kSceneNR02);
}
return true;
}
if (exitId == 3) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 108.0f, 23.88f, -93.0f, 0, true, false, false)) {
Game_Flag_Reset(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagMcCoyInPoliceStation);
Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagMcCoyInNightclubRow);
switch (Spinner_Interface_Choose_Dest(-1, true)) {
case kSpinnerDestinationPoliceStation:
Game_Flag_Set(kFlagMcCoyInPoliceStation);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(kSetHF01, kSceneHF01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kNR01LoopOutshot, true);
break;
default:
Player_Loses_Control();
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Set(kFlagArrivedFromSpinner1);
Player_Gains_Control();
break;
}
}
return true;
}
return false;
}
bool SceneScriptNR01::ClickedOn2DRegion(int region) {
if (region == 0
&& Player_Query_Combat_Mode()
) {
Sound_Play(kSfxGUNH1A, 100, 0, 0, 50);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01McCoyShotGun);
Scene_2D_Region_Remove(0);
}
if (region == 1
&& Player_Query_Combat_Mode()
) {
Sound_Play(kSfxGUNH1A, 100, 0, 0, 50);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01McCoyShotGordo);
Scene_2D_Region_Remove(1);
return true;
}
return false;
}
void SceneScriptNR01::SceneFrameAdvanced(int frame) {
if (frame == 61) {
Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50);
}
if (frame == 184) {
Sound_Play(kSfxCARUP3, 40, 80, 80, 50);
}
//return 0;
}
void SceneScriptNR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptNR01::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagSpinnerMissing)) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleTalkAboutMissingSpinner);
Game_Flag_Reset(kFlagSpinnerMissing);
//return true;
return;
}
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01ConfrontGordo) {
Scene_Exits_Disable();
ADQ_Flush();
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01TalkToGordo);
Scene_2D_Region_Add(0, 450, 316, 464, 333);
Scene_2D_Region_Add(1, 233, 321, 240, 362);
ADQ_Add(kActorGordo, 70, 81);
ADQ_Add(kActorSteele, 990, kAnimationModeTalk);
ADQ_Add(kActorGordo, 80, 82);
ADQ_Add(kActorGordo, 90, 81);
ADQ_Add(kActorSteele, 1010, kAnimationModeTalk);
ADQ_Add(kActorGordo, 100, 81);
ADQ_Add(kActorSteele, 1020, kAnimationModeTalk);
ADQ_Add(kActorGordo, 110, 82);
ADQ_Add(kActorSteele, 1030, kAnimationModeTalk);
ADQ_Add(kActorSteele, 1040, kAnimationModeTalk);
ADQ_Add(kActorGordo, 120, 82);
}
if (Game_Flag_Query(kFlagNR03McCoyThrownOut)) {
if (Game_Flag_Query(kFlagNR08TouchedDektora)) {
ADQ_Add(kActorHanoi, 150, kAnimationModeTalk);
Game_Flag_Reset(kFlagNR08TouchedDektora);
}
Game_Flag_Reset(kFlagNR03McCoyThrownOut);
#if BLADERUNNER_ORIGINAL_BUGS
// This is an extra call Player_Gains_Control() (McCoy should gain control by his AI script - goal kGoalMcCoyNR01GetUp)
// or when he's drugged the goal kGoalMcCoyNR01LayDrugged ensures gaining control
// It causes buggy behavior since it enables control, and by clicking fast the player can skip McCoy's AI script handling
// of his goal change to kGoalMcCoyNR01ThrownOut, and he can stay invisible, and also spawn at the bottom right of the scene
Player_Gains_Control();
#endif
//return true;
return;
}
if (Game_Flag_Query(kFlagNR01DektoraFall)) {
Delay(3500);
Set_Enter(kSetNR11, kSceneNR11);
//return true;
return;
}
if (Game_Flag_Query(kFlagNR03toNR01)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.73f, -841.0f, 0, false, false, false);
Game_Flag_Reset(kFlagNR03toNR01);
} else if (Game_Flag_Query(kFlagUG06toNR01)) {
Loop_Actor_Travel_Stairs(kActorMcCoy, 3, true, kAnimationModeIdle);
Game_Flag_Reset(kFlagUG06toNR01);
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01WaitForMcCoy) {
Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
Actor_Says(kActorSteele, 1440, 13);
Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorSteele, 48, false, true);
Actor_Says(kActorMcCoy, 3145, 13);
if (Global_Variable_Query(kVariableHollowayArrest) != 3) {
Actor_Says(kActorSteele, 1450, 12);
Actor_Says(kActorSteele, 1460, 13);
}
Actor_Says(kActorMcCoy, 3150, 14);
Actor_Says(kActorSteele, 1470, 12);
Actor_Says(kActorSteele, 1480, 13);
Actor_Says(kActorMcCoy, 3155, 15);
Actor_Says(kActorSteele, 1500, 16);
Actor_Says(kActorMcCoy, 3160, 12);
if (Game_Flag_Query(kFlagSteeleKnowsBulletBobIsDead)) {
Actor_Says(kActorSteele, 1330, 12);
Actor_Says(kActorSteele, 1340, 12);
Actor_Says(kActorSteele, 1350, 12);
Actor_Says(kActorMcCoy, 3120, 15);
Actor_Says(kActorSteele, 1360, 12);
Actor_Says(kActorSteele, 1370, 12);
Actor_Says(kActorMcCoy, 3125, 15);
Actor_Says(kActorSteele, 1380, 12);
Actor_Says(kActorMcCoy, 3130, 15);
Actor_Says(kActorSteele, 1390, 12);
Actor_Says(kActorSteele, 1400, 12);
Actor_Says(kActorSteele, 1410, 12);
Actor_Says(kActorMcCoy, 3135, 15);
Actor_Says(kActorSteele, 1420, 12);
Actor_Says(kActorMcCoy, 3140, 15);
Actor_Says(kActorSteele, 1430, 12);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleImmediatelyStartChapter4);
} else {
int v0 = Global_Variable_Query(kVariableHollowayArrest);
if (v0 == 1) { // Dektora called the fake cops
Actor_Says(kActorSteele, 1510, 15);
Actor_Says(kActorSteele, 1520, 14);
Actor_Says(kActorSteele, 1530, 13);
Actor_Says(kActorMcCoy, 3170, 13);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToNR08);
} else if (v0 == 2) { // Gordo called the fake cops
Actor_Says(kActorSteele, 1590, 15);
Actor_Says(kActorMcCoy, 3195, 14);
Actor_Says(kActorSteele, 1600, 16);
Actor_Says(kActorMcCoy, 3200, 13);
Actor_Says(kActorSteele, 1610, 17);
Actor_Says(kActorSteele, 1620, 15);
Actor_Says(kActorSteele, 1630, 14);
Actor_Says(kActorMcCoy, 3205, 12);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToNR02);
} else if (v0 == 3) { // Lucy called the fake cops
Actor_Says(kActorSteele, 1540, 15);
Actor_Says(kActorMcCoy, 3175, 13);
Actor_Says(kActorSteele, 1550, 13);
Actor_Says(kActorSteele, 1560, 16);
Actor_Says(kActorMcCoy, 3180, 15);
Actor_Says(kActorSteele, 1570, 12);
Actor_Says(kActorSteele, 1580, 14);
Actor_Says(kActorMcCoy, 3190, 12);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01GoToHF03);
}
}
}
} else if (Game_Flag_Query(kFlagNR02toNR01)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 239.0f, 31.66f, -901.0f, 0, false, false, false);
Game_Flag_Reset(kFlagNR02toNR01);
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndAttack) {
Scene_Exits_Disable();
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Attack);
Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 20, 300, false);
}
} else if (Game_Flag_Query(kFlagNotUsed545)) {
Game_Flag_Reset(kFlagNotUsed545);
Actor_Put_In_Set(kActorHanoi, kSetNR01);
Actor_Set_At_XYZ(kActorHanoi, -202.0f, 24.0f, -574.0f, 0);
Actor_Face_Heading(kActorHanoi, 256, false);
Actor_Set_Goal_Number(kActorHanoi, 204);
Player_Gains_Control();
} else {
if (!Game_Flag_Query(kFlagNR01VisitedFirstTimeWithSpinner) && Game_Flag_Query(kFlagArrivedFromSpinner1)) {
Game_Flag_Set(kFlagNR01VisitedFirstTimeWithSpinner);
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, 23.88f, -189.0f, 0, false, false, false);
}
if (Game_Flag_Query(kFlagCrazylegsArrestedTalk)) {
Game_Flag_Reset(kFlagCrazylegsArrestedTalk);
Actor_Voice_Over(950, kActorVoiceOver);
Actor_Voice_Over(960, kActorVoiceOver);
Actor_Voice_Over(970, kActorVoiceOver);
Actor_Voice_Over(980, kActorVoiceOver);
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndGiveUp) {
Scene_Exits_Disable();
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01GiveUp);
if (!Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(true);
}
}
//return false;
return;
}
void SceneScriptNR01::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
if (!Game_Flag_Query(kFlagNR01toUG06)
&& !Game_Flag_Query(kFlagNR01toNR02)
&& !Game_Flag_Query(kFlagNR01toNR03)
&& !Game_Flag_Query(kFlagNR01DektoraFall)
&& !Game_Flag_Query(kFlagChapter4Starting)
) {
#if BLADERUNNER_ORIGINAL_BUGS
Outtake_Play(kOuttakeAway1, true, -1);
Outtake_Play(kOuttakeInside2, true, -1);
#else
if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) {
// don't play an extra outtake when going to Tyrell Building
// also switch order so inside2 outtake is not last
Outtake_Play(kOuttakeInside2, true, -1);
Outtake_Play(kOuttakeAway1, true, -1);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
Game_Flag_Reset(kFlagChapter4Starting);
}
void SceneScriptNR01::DialogueQueueFlushed(int a1) {
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR01TalkToGordo
&& Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01Die
&& Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01HostageShot
&& Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01HostageDie
) {
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01ShootGordo);
}
}
} // End of namespace BladeRunner