scummvm/engines/bladerunner/script/scene/hf04.cpp
2021-12-26 18:48:43 +01:00

186 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kHF04Loops {
kHF04LoopMainLoop = 0,
kHF04LoopDoorsClosing = 2,
kHF04LoopMainDoorsClosed = 3,
kHF04LoopDoorsOpening = 5
};
void SceneScriptHF04::InitializeScene() {
Setup_Scene_Information(-33.85f, -0.31f, 395.0f, 0);
Game_Flag_Reset(kFlagHF03toHF04);
Scene_Exit_Add_2D_Exit(0, 602, 104, 639, 177, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBOOLOOP2, 35, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 40, 0, 1);
Ambient_Sounds_Add_Sound(kSfxSWEEP2, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
} else {
Scene_Loop_Set_Default(kHF04LoopMainLoop);
}
}
void SceneScriptHF04::SceneLoaded() {
if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
Unobstacle_Object("PIVOT_WALL#1", true);
Unobstacle_Object("PIVOT_WALL#02", true);
Unobstacle_Object("PIVOT_WALL#03", true);
} else {
Unobstacle_Object("HIDE_WALL_A", true);
Unobstacle_Object("HIDE_WALL_B", true);
}
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF03RunToHF042) {
if (Actor_Clue_Query(kActorLucy, kClueMcCoyHelpedLucy)
&& Global_Variable_Query(kVariableHollowayArrest) != 3
) {
Game_Flag_Set(kFlagLucyRanAway);
} else {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Start);
Game_Flag_Reset(kFlagHF04DoorsClosed);
}
}
}
bool SceneScriptHF04::MouseClick(int x, int y) {
return false;
}
bool SceneScriptHF04::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptHF04::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptHF04::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptHF04::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1132.27f, -0.31f, -113.46f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagHF04toHF03);
Set_Enter(kSetHF02, kSceneHF02);
}
return true;
}
return false;
}
bool SceneScriptHF04::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptHF04::SceneFrameAdvanced(int frame) {
if (frame == 62) {
Sound_Play(kSfxSTONDOR1, Random_Query(43, 43), 0, 0, 50);
}
if (frame == 154) {
Sound_Play(kSfxSTONDOR2, Random_Query(43, 43), 0, 0, 50);
}
if (frame == 179
&& Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy1
) {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run3);
}
if (Game_Flag_Query(kFlagHF04CloseDoors)) {
Game_Flag_Reset(kFlagHF04CloseDoors);
Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true);
//return true;
return;
}
if (Game_Flag_Query(kFlagHF04OpenDoors)) {
Game_Flag_Reset(kFlagHF04OpenDoors);
Scene_Loop_Set_Default(kHF04LoopMainLoop);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true);
return; // true;
}
if (frame == 89) {
Game_Flag_Set(kFlagHF04DoorsClosed);
Obstacle_Object("HIDE_WALL_A", false);
Obstacle_Object("HIDE_WALL_B", false);
Unobstacle_Object("PIVOT_WALL#1", false);
Unobstacle_Object("PIVOT_WALL#02", false);
Unobstacle_Object("PIVOT_WALL#03", true);
return; // true;
}
if (frame == 180) {
Unobstacle_Object("HIDE_WALL_A", false);
Unobstacle_Object("HIDE_WALL_B", false);
Obstacle_Object("PIVOT_WALL#1", false);
Obstacle_Object("PIVOT_WALL#02", false);
Obstacle_Object("PIVOT_WALL#03", true);
Game_Flag_Reset(kFlagHF04DoorsClosed);
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run2) {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy1);
}
return; // true;
}
//return false;
}
void SceneScriptHF04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptHF04::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Start
|| Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run1
) {
Player_Set_Combat_Mode(true);
Music_Play(kMusicBatl226M, 60, 0, 2, -1, kMusicLoopPlayOnce, 0);
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, false, true, false);
Delay(2500);
}
void SceneScriptHF04::PlayerWalkedOut() {
Music_Stop(5u);
}
void SceneScriptHF04::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner