mirror of
https://github.com/scummvm/scummvm.git
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186 lines
5.6 KiB
C++
186 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kHF04Loops {
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kHF04LoopMainLoop = 0,
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kHF04LoopDoorsClosing = 2,
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kHF04LoopMainDoorsClosed = 3,
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kHF04LoopDoorsOpening = 5
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};
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void SceneScriptHF04::InitializeScene() {
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Setup_Scene_Information(-33.85f, -0.31f, 395.0f, 0);
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Game_Flag_Reset(kFlagHF03toHF04);
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Scene_Exit_Add_2D_Exit(0, 602, 104, 639, 177, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxBOOLOOP2, 35, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 40, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxSWEEP2, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
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Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
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} else {
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Scene_Loop_Set_Default(kHF04LoopMainLoop);
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}
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}
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void SceneScriptHF04::SceneLoaded() {
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if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
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Unobstacle_Object("PIVOT_WALL#1", true);
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Unobstacle_Object("PIVOT_WALL#02", true);
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Unobstacle_Object("PIVOT_WALL#03", true);
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} else {
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Unobstacle_Object("HIDE_WALL_A", true);
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Unobstacle_Object("HIDE_WALL_B", true);
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}
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF03RunToHF042) {
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if (Actor_Clue_Query(kActorLucy, kClueMcCoyHelpedLucy)
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&& Global_Variable_Query(kVariableHollowayArrest) != 3
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) {
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Game_Flag_Set(kFlagLucyRanAway);
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} else {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Start);
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Game_Flag_Reset(kFlagHF04DoorsClosed);
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}
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}
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}
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bool SceneScriptHF04::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptHF04::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptHF04::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptHF04::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptHF04::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1132.27f, -0.31f, -113.46f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagHF04toHF03);
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Set_Enter(kSetHF02, kSceneHF02);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptHF04::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptHF04::SceneFrameAdvanced(int frame) {
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if (frame == 62) {
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Sound_Play(kSfxSTONDOR1, Random_Query(43, 43), 0, 0, 50);
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}
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if (frame == 154) {
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Sound_Play(kSfxSTONDOR2, Random_Query(43, 43), 0, 0, 50);
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}
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if (frame == 179
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&& Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy1
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) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run3);
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}
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if (Game_Flag_Query(kFlagHF04CloseDoors)) {
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Game_Flag_Reset(kFlagHF04CloseDoors);
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Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true);
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//return true;
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return;
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}
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if (Game_Flag_Query(kFlagHF04OpenDoors)) {
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Game_Flag_Reset(kFlagHF04OpenDoors);
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Scene_Loop_Set_Default(kHF04LoopMainLoop);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true);
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return; // true;
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}
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if (frame == 89) {
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Game_Flag_Set(kFlagHF04DoorsClosed);
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Obstacle_Object("HIDE_WALL_A", false);
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Obstacle_Object("HIDE_WALL_B", false);
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Unobstacle_Object("PIVOT_WALL#1", false);
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Unobstacle_Object("PIVOT_WALL#02", false);
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Unobstacle_Object("PIVOT_WALL#03", true);
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return; // true;
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}
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if (frame == 180) {
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Unobstacle_Object("HIDE_WALL_A", false);
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Unobstacle_Object("HIDE_WALL_B", false);
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Obstacle_Object("PIVOT_WALL#1", false);
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Obstacle_Object("PIVOT_WALL#02", false);
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Obstacle_Object("PIVOT_WALL#03", true);
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Game_Flag_Reset(kFlagHF04DoorsClosed);
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run2) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy1);
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}
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return; // true;
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}
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//return false;
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}
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void SceneScriptHF04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptHF04::PlayerWalkedIn() {
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Start
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|| Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run1
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) {
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Player_Set_Combat_Mode(true);
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Music_Play(kMusicBatl226M, 60, 0, 2, -1, kMusicLoopPlayOnce, 0);
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}
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, false, true, false);
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Delay(2500);
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}
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void SceneScriptHF04::PlayerWalkedOut() {
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Music_Stop(5u);
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}
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void SceneScriptHF04::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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