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https://github.com/scummvm/scummvm.git
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148 lines
5.3 KiB
C++
148 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptHF02::InitializeScene() {
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if (Game_Flag_Query(kFlagHF04toHF03)) {
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Setup_Scene_Information(874.0f, 47.76f, -252.0f, 775);
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Game_Flag_Reset(kFlagHF04toHF03);
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} else if (Game_Flag_Query(kFlagHF03toHF02)) {
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Setup_Scene_Information(470.0f, 47.76f, -500.0f, 560);
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} else {
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Setup_Scene_Information(-18.0f, 47.76f, -288.0f, 275);
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}
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Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
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Scene_Exit_Add_2D_Exit(1, 207, 66, 272, 207, 3);
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Ambient_Sounds_Add_Looping_Sound(kSfxARCBED1, 28, -100, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxCIRCUS1, 33, 0, 1);
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Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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}
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void SceneScriptHF02::SceneLoaded() {
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Obstacle_Object("BARD_NEON", true);
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Unclickable_Object("BARD_NEON");
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if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleHF03McCoyChasingLucy) {
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if (Game_Flag_Query(kFlagLucyRanAway)) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02LucyRanAway);
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} else {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy);
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}
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}
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}
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bool SceneScriptHF02::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptHF02::ClickedOn3DObject(const char *objectName, bool a2) {
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Sound_Play(kSfxFORTUNE1, 47, -80, 0, 50); // a bug? Which object should this be?
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return false;
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}
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bool SceneScriptHF02::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptHF02::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptHF02::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagHF02toHF01);
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Set_Enter(kSetHF01, kSceneHF01);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagHF02toHF03);
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Set_Enter(kSetHF03, kSceneHF03);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptHF02::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptHF02::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptHF02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptHF02::PlayerWalkedIn() {
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if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleHF02ConfrontLucy) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ShootLucy);
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}
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if (Game_Flag_Query(kFlagHF03toHF02)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 470.0f, 47.76f, -444.0f, 0, false, false, false);
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Game_Flag_Reset(kFlagHF03toHF02);
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} else if (Game_Flag_Query(kFlagHF01toHF02)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 42.0f, 47.76f, -296.0f, 0, false, false, false);
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Game_Flag_Reset(kFlagHF01toHF02);
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}
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if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleHF02LucyRanAway) {
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGone) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02LucyShotByMcCoy);
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} else {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02LucyLostByMcCoy);
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}
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}
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}
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void SceneScriptHF02::PlayerWalkedOut() {
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}
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void SceneScriptHF02::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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