scummvm/engines/bladerunner/script/scene/hc04.cpp
2021-12-26 18:48:43 +01:00

269 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptHC04::InitializeScene() {
if (Game_Flag_Query(kFlagRC03toHC04)) {
Setup_Scene_Information(-112.0f, 0.14f, -655.0f, 460);
Game_Flag_Reset(kFlagRC03toHC04);
} else {
Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 1013);
}
int loop = kMusicLoopRepeat;
if (_vm->_cutContent && Random_Query(0, 2) == 1) {
loop = kMusicLoopRepeatRandomStart;
}
Music_Play(kMusicOneTime, 14, -90, 1, -1, loop, 2);
Actor_Put_In_Set(kActorIsabella, kSetHC01_HC02_HC03_HC04);
Actor_Set_At_XYZ(kActorIsabella, -210.0f, 0.0f, -445.0f, 250);
Scene_Exit_Add_2D_Exit(0, 539, 51, 639, 309, 0);
Scene_Exit_Add_2D_Exit(1, 0, 456, 639, 479, 2);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxMAMASNG1, 16, 16, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxROTIS2, 40, 40, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
#if BLADERUNNER_ORIGINAL_BUGS
Ambient_Sounds_Add_Sound(kSfxBARSFX1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
#endif // BLADERUNNER_ORIGINAL_BUGS
Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX4, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX5, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX6, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBARSFX7, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHC02toHC04)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(kFlagHC02toHC04);
} else {
Scene_Loop_Set_Default(1);
}
}
void SceneScriptHC04::SceneLoaded() {
Obstacle_Object("CAN FIRE", true);
Unobstacle_Object("ASIANMALE01", true);
Clickable_Object("CAN FIRE");
#if BLADERUNNER_ORIGINAL_BUGS
#else
Unclickable_Object("CAN FIRE");
#endif // BLADERUNNER_ORIGINAL_BUGS
}
bool SceneScriptHC04::MouseClick(int x, int y) {
return false;
}
bool SceneScriptHC04::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptHC04::ClickedOnActor(int actorId) {
if (actorId == kActorIsabella) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -155.0f, 0.0f, -475.0f, 12, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorIsabella, true);
Actor_Face_Actor(kActorIsabella, kActorMcCoy, true);
if (!Game_Flag_Query(kFlagHC04IsabellaTalk)) {
Actor_Says(kActorIsabella, 0, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1280, kAnimationModeTalk);
Actor_Says(kActorIsabella, 20, kAnimationModeTalk);
Game_Flag_Set(kFlagHC04IsabellaTalk);
return true;
} else {
dialogueWithIsabella();
return true;
}
}
}
return false;
}
bool SceneScriptHC04::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptHC04::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.14f, -639.0f, 0, true, false, false)) {
Music_Stop(2u);
Game_Flag_Set(kFlagHC04toRC03);
Game_Flag_Reset(kFlagMcCoyInHawkersCircle);
Game_Flag_Set(kFlagMcCoyInRunciters);
Set_Enter(kSetRC03, kSceneRC03);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.0f, 0.14f, -399.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHC04toHC02);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC02);
}
return true;
}
return false;
}
bool SceneScriptHC04::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptHC04::SceneFrameAdvanced(int frame) {
}
void SceneScriptHC04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptHC04::PlayerWalkedIn() {
}
void SceneScriptHC04::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
}
void SceneScriptHC04::DialogueQueueFlushed(int a1) {
}
void SceneScriptHC04::dialogueWithIsabella() {
Dialogue_Menu_Clear_List();
if (Actor_Clue_Query(kActorMcCoy, kClueKingstonKitchenBox2)
|| Actor_Clue_Query(kActorMcCoy, kClueKingstonKitchenBox1)
) {
if (Actor_Clue_Query(kActorMcCoy, kClueBombingSuspect)) {
DM_Add_To_List_Never_Repeat_Once_Selected(340, 5, 6, 5); // SADIK PHOTO
} else if (Actor_Clue_Query(kActorMcCoy, kClueTyrellSecurityPhoto)) {
DM_Add_To_List_Never_Repeat_Once_Selected(350, 5, 6, 5); // DELIVERYMEN
}
DM_Add_To_List_Never_Repeat_Once_Selected(360, 6, 4, 3); // MARCUS EISENDULLER
}
if ( Actor_Clue_Query(kActorMcCoy, kClueCheese)
&& !Actor_Clue_Query(kActorMcCoy, kClueSpecialIngredient)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(370, 3, 4, 7); // CHEESE
}
if (Actor_Clue_Query(kActorMcCoy, kClueSpecialIngredient)) {
DM_Add_To_List_Never_Repeat_Once_Selected(380, -1, 5, 8); // MIA AND MURRAY INFO
}
DM_Add_To_List_Never_Repeat_Once_Selected(390, 7, 5, -1); // BUY STEW
Dialogue_Menu_Add_DONE_To_List(400); // DONE
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 340: // SADIK PHOTO
Actor_Says(kActorMcCoy, 1285, kAnimationModeTalk);
Actor_Says(kActorIsabella, 50, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1330, kAnimationModeTalk);
Actor_Says(kActorIsabella, 60, kAnimationModeTalk);
break;
case 350: // DELIVERYMEN
Actor_Says(kActorMcCoy, 1290, kAnimationModeTalk);
Actor_Says(kActorIsabella, 70, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1335, kAnimationModeTalk);
Actor_Says(kActorIsabella, 80, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1340, kAnimationModeTalk);
Actor_Says(kActorIsabella, 90, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1345, kAnimationModeTalk);
break;
case 360: // MARCUS EISENDULLER
Actor_Says(kActorMcCoy, 1295, kAnimationModeTalk);
Actor_Says(kActorIsabella, 100, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1350, kAnimationModeTalk);
Actor_Says(kActorIsabella, 110, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1355, kAnimationModeTalk);
Actor_Says(kActorIsabella, 130, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1360, kAnimationModeTalk);
break;
case 370: // CHEESE
Actor_Says(kActorMcCoy, 1300, kAnimationModeTalk);
Actor_Says(kActorIsabella, 140, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1365, kAnimationModeTalk);
Actor_Says(kActorIsabella, 150, kAnimationModeTalk);
break;
case 380: // MIA AND MURRAY INFO
Actor_Says(kActorMcCoy, 1305, kAnimationModeTalk);
Actor_Modify_Friendliness_To_Other(kActorIsabella, kActorMcCoy, -2);
Actor_Says(kActorIsabella, 160, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1370, kAnimationModeTalk);
Actor_Says(kActorIsabella, 170, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1375, kAnimationModeTalk);
Actor_Says(kActorIsabella, 180, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1380, kAnimationModeTalk);
Actor_Says(kActorIsabella, 190, kAnimationModeTalk);
Actor_Says(kActorIsabella, 210, kAnimationModeTalk);
Actor_Says(kActorIsabella, 240, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1385, kAnimationModeTalk);
Actor_Says(kActorIsabella, 260, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1390, kAnimationModeTalk);
Actor_Says(kActorIsabella, 300, kAnimationModeTalk);
Actor_Says(kActorIsabella, 310, kAnimationModeTalk);
Actor_Says(kActorIsabella, 320, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1395, kAnimationModeTalk);
Actor_Says(kActorIsabella, 330, kAnimationModeTalk);
Actor_Clue_Acquire(kActorMcCoy, kClueStolenCheese, false, kActorIsabella);
break;
case 390: // BUY STEW
Actor_Says(kActorMcCoy, 1310, kAnimationModeTalk);
Actor_Modify_Friendliness_To_Other(kActorIsabella, kActorMcCoy, 2);
Actor_Says(kActorIsabella, 340, kAnimationModeTalk);
break;
case 400: // DONE
Actor_Says(kActorMcCoy, 1315, kAnimationModeTalk);
break;
default: // never used?
Actor_Says(kActorMcCoy, 1320, kAnimationModeTalk);
Actor_Says(kActorIsabella, 30, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1325, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1345, kAnimationModeTalk);
break;
}
}
} // End of namespace BladeRunner