mirror of
https://github.com/scummvm/scummvm.git
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223 lines
7.7 KiB
C++
223 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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enum kHC03Loops {
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kHC03LoopMainLoop = 0,
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kHC03LoopCageDoorOpening = 2,
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kHC03LoopMainCageOpen = 3,
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kHC03LoopTrapDoorOpening = 5,
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kHC03LoopMainCageOpenTrapDoorOpen = 6
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};
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void SceneScriptHC03::InitializeScene() {
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if (Game_Flag_Query(kFlagUG02toHC03)) {
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Setup_Scene_Information(656.0f, 1.61f, -95.0f, 497);
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Game_Flag_Set(kFlagHC03TrapDoorOpen);
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Game_Flag_Reset(kFlagUG02toHC03);
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} else {
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Setup_Scene_Information(607.0f, 0.14f, 13.0f, 57);
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Game_Flag_Reset(kFlagHC01toHC03);
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}
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Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
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if (Game_Flag_Query(kFlagHC03CageOpen)
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|| Global_Variable_Query(kVariableChapter) > 3
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) {
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Item_Remove_From_World(kItemGreenPawnLock);
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Game_Flag_Set(kFlagHC03CageOpen);
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Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
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}
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Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
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Ambient_Sounds_Add_Looping_Sound(kSfxHCLOOP1, 50, 50, 0);
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Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxHCBELL1, 3, 50, 25, 25, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxINDFLUT1, 3, 50, 33, 33, -100, -70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(kFlagHC03TrapDoorOpen)) {
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Scene_Loop_Set_Default(kHC03LoopMainCageOpenTrapDoorOpen);
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} else if (Game_Flag_Query(kFlagHC03CageOpen)
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|| Global_Variable_Query(kVariableChapter) > 3
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) {
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Scene_Loop_Set_Default(kHC03LoopMainCageOpen);
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} else {
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Scene_Loop_Set_Default(kHC03LoopMainLoop);
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}
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}
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void SceneScriptHC03::SceneLoaded() {
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Obstacle_Object("GUITAR01", true);
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if (Game_Flag_Query(kFlagHC03CageOpen)
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|| Game_Flag_Query(kFlagHC03TrapDoorOpen)
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|| Global_Variable_Query(kVariableChapter) > 3
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) {
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Unobstacle_Object("GPscisGate", true);
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} else {
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Obstacle_Object("GPscisGate", true);
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}
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Unclickable_Object("GUITAR01");
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}
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bool SceneScriptHC03::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptHC03::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptHC03::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptHC03::ClickedOnItem(int itemId, bool combatMode) {
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if (itemId == kItemGreenPawnLock) {
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if (combatMode) {
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Scene_Loop_Set_Default(kHC03LoopMainCageOpen);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopCageDoorOpening, true);
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Game_Flag_Set(kFlagHC03CageOpen);
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Item_Remove_From_World(kItemGreenPawnLock);
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Unobstacle_Object("GPscisGate", true);
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} else {
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Actor_Says(kActorMcCoy, 8522, 12);
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}
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return true;
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}
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if (itemId == kItemCamera) {
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Item_Remove_From_World(kItemCamera);
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Item_Pickup_Spin_Effect(kModelAnimationIzoCamera, 68, 435);
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Delay(1500);
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Item_Pickup_Spin_Effect(kModelAnimationPhoto, 78, 435);
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Delay(1500);
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Item_Pickup_Spin_Effect(kModelAnimationPhoto, 58, 435);
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if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
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Actor_Clue_Acquire(kActorMcCoy, kCluePhotoOfMcCoy1, true, kActorIzo);
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} else {
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Actor_Clue_Acquire(kActorMcCoy, kCluePhotoOfMcCoy2, true, kActorIzo);
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}
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Actor_Clue_Acquire(kActorMcCoy, kClueChinaBar, true, kActorIzo);
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return true;
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}
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return false;
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}
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bool SceneScriptHC03::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, false)) {
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Game_Flag_Set(kFlagHC03toHC01);
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Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC01);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 628.0f, 2.04f, -123.0f, 0, true, false, false)) {
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if (!Game_Flag_Query(kFlagHC03TrapDoorOpen)) {
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Scene_Loop_Set_Default(kHC03LoopMainCageOpenTrapDoorOpen);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopTrapDoorOpening, true);
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Game_Flag_Set(kFlagHC03TrapDoorOpen);
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} else {
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Game_Flag_Set(kFlagHC03toUG02);
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Game_Flag_Reset(kFlagMcCoyInHawkersCircle);
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Game_Flag_Set(kFlagMcCoyInUnderground);
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Game_Flag_Set(kFlagHC03TrapDoorOpen);
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Music_Stop(2u);
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Set_Enter(kSetUG02, kSceneUG02);
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptHC03::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptHC03::SceneFrameAdvanced(int frame) {
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if (frame == 10
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|| frame == 19
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|| frame == 29
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|| frame == 39
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|| frame == 49
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|| frame == 59
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|| frame == 71
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|| frame == 82
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|| frame == 91
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|| frame == 101
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|| frame == 111
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|| frame == 121
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|| frame == 131
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) {
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Sound_Play(kSfx14KBEEP1, Random_Query(33, 50), 50, 50, 50);
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}
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if (!Game_Flag_Query(kFlagHC03TrapDoorOpened)
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&& frame == 66
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) {
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Ambient_Sounds_Play_Sound(kSfxCHAINLNK, 90, 0, -40, 99);
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Sound_Play(kSfxMTLDOOR2, Random_Query(47, 47), 0, -40, 50);
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Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
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Game_Flag_Set(kFlagHC03TrapDoorOpened);
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}
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}
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void SceneScriptHC03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptHC03::PlayerWalkedIn() {
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}
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void SceneScriptHC03::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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}
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void SceneScriptHC03::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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