scummvm/engines/bladerunner/script/scene/hc03.cpp
2021-12-26 18:48:43 +01:00

223 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kHC03Loops {
kHC03LoopMainLoop = 0,
kHC03LoopCageDoorOpening = 2,
kHC03LoopMainCageOpen = 3,
kHC03LoopTrapDoorOpening = 5,
kHC03LoopMainCageOpenTrapDoorOpen = 6
};
void SceneScriptHC03::InitializeScene() {
if (Game_Flag_Query(kFlagUG02toHC03)) {
Setup_Scene_Information(656.0f, 1.61f, -95.0f, 497);
Game_Flag_Set(kFlagHC03TrapDoorOpen);
Game_Flag_Reset(kFlagUG02toHC03);
} else {
Setup_Scene_Information(607.0f, 0.14f, 13.0f, 57);
Game_Flag_Reset(kFlagHC01toHC03);
}
Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
if (Game_Flag_Query(kFlagHC03CageOpen)
|| Global_Variable_Query(kVariableChapter) > 3
) {
Item_Remove_From_World(kItemGreenPawnLock);
Game_Flag_Set(kFlagHC03CageOpen);
Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
}
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxHCLOOP1, 50, 50, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxHCBELL1, 3, 50, 25, 25, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxINDFLUT1, 3, 50, 33, 33, -100, -70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0470R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0500R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0960R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1100R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1140R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagHC03TrapDoorOpen)) {
Scene_Loop_Set_Default(kHC03LoopMainCageOpenTrapDoorOpen);
} else if (Game_Flag_Query(kFlagHC03CageOpen)
|| Global_Variable_Query(kVariableChapter) > 3
) {
Scene_Loop_Set_Default(kHC03LoopMainCageOpen);
} else {
Scene_Loop_Set_Default(kHC03LoopMainLoop);
}
}
void SceneScriptHC03::SceneLoaded() {
Obstacle_Object("GUITAR01", true);
if (Game_Flag_Query(kFlagHC03CageOpen)
|| Game_Flag_Query(kFlagHC03TrapDoorOpen)
|| Global_Variable_Query(kVariableChapter) > 3
) {
Unobstacle_Object("GPscisGate", true);
} else {
Obstacle_Object("GPscisGate", true);
}
Unclickable_Object("GUITAR01");
}
bool SceneScriptHC03::MouseClick(int x, int y) {
return false;
}
bool SceneScriptHC03::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptHC03::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptHC03::ClickedOnItem(int itemId, bool combatMode) {
if (itemId == kItemGreenPawnLock) {
if (combatMode) {
Scene_Loop_Set_Default(kHC03LoopMainCageOpen);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopCageDoorOpening, true);
Game_Flag_Set(kFlagHC03CageOpen);
Item_Remove_From_World(kItemGreenPawnLock);
Unobstacle_Object("GPscisGate", true);
} else {
Actor_Says(kActorMcCoy, 8522, 12);
}
return true;
}
if (itemId == kItemCamera) {
Item_Remove_From_World(kItemCamera);
Item_Pickup_Spin_Effect(kModelAnimationIzoCamera, 68, 435);
Delay(1500);
Item_Pickup_Spin_Effect(kModelAnimationPhoto, 78, 435);
Delay(1500);
Item_Pickup_Spin_Effect(kModelAnimationPhoto, 58, 435);
if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
Actor_Clue_Acquire(kActorMcCoy, kCluePhotoOfMcCoy1, true, kActorIzo);
} else {
Actor_Clue_Acquire(kActorMcCoy, kCluePhotoOfMcCoy2, true, kActorIzo);
}
Actor_Clue_Acquire(kActorMcCoy, kClueChinaBar, true, kActorIzo);
return true;
}
return false;
}
bool SceneScriptHC03::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 607.0f, 0.14f, 9.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagHC03toHC01);
Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 628.0f, 2.04f, -123.0f, 0, true, false, false)) {
if (!Game_Flag_Query(kFlagHC03TrapDoorOpen)) {
Scene_Loop_Set_Default(kHC03LoopMainCageOpenTrapDoorOpen);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopTrapDoorOpening, true);
Game_Flag_Set(kFlagHC03TrapDoorOpen);
} else {
Game_Flag_Set(kFlagHC03toUG02);
Game_Flag_Reset(kFlagMcCoyInHawkersCircle);
Game_Flag_Set(kFlagMcCoyInUnderground);
Game_Flag_Set(kFlagHC03TrapDoorOpen);
Music_Stop(2u);
Set_Enter(kSetUG02, kSceneUG02);
}
}
return true;
}
return false;
}
bool SceneScriptHC03::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptHC03::SceneFrameAdvanced(int frame) {
if (frame == 10
|| frame == 19
|| frame == 29
|| frame == 39
|| frame == 49
|| frame == 59
|| frame == 71
|| frame == 82
|| frame == 91
|| frame == 101
|| frame == 111
|| frame == 121
|| frame == 131
) {
Sound_Play(kSfx14KBEEP1, Random_Query(33, 50), 50, 50, 50);
}
if (!Game_Flag_Query(kFlagHC03TrapDoorOpened)
&& frame == 66
) {
Ambient_Sounds_Play_Sound(kSfxCHAINLNK, 90, 0, -40, 99);
Sound_Play(kSfxMTLDOOR2, Random_Query(47, 47), 0, -40, 50);
Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
Game_Flag_Set(kFlagHC03TrapDoorOpened);
}
}
void SceneScriptHC03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptHC03::PlayerWalkedIn() {
}
void SceneScriptHC03::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
}
void SceneScriptHC03::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner