scummvm/engines/bladerunner/script/scene/dr06.cpp
antoniou79 6f38a68c11 BLADERUNNER: Use uppercase for overlay names
This is done for code consistency only
2023-07-29 14:25:41 +03:00

273 lines
9.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptDR06::InitializeScene() {
if (Game_Flag_Query(kFlagDR04toDR06)) {
Setup_Scene_Information(-733.57f, 136.6f, -968.64f, 0);
} else {
Setup_Scene_Information(-707.57f, 136.6f, -1132.64f, 472);
}
Scene_Exit_Add_2D_Exit(0, 601, 11, 639, 479, 1);
if (Global_Variable_Query(kVariableChapter) > 3
&& Game_Flag_Query(kFlagDR06UnlockedToUG16)
) {
Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2);
}
if (_vm->_cutContent && !Game_Flag_Query(kFlagMcCoyCommentsOnStatues)) {
Scene_2D_Region_Add(0, 300, 80, 360, 190); // statue 1
Scene_2D_Region_Add(1, 60, 120, 155, 260); // statue 2
Scene_2D_Region_Add(2, 378, 270, 420, 320); // statue 3
}
Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 25, 0, 1);
Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagDR06JesterActive)) {
Overlay_Play("DR06OVER", 1, true, false, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxJESTMOV1, 47, -75, 0);
} else {
Overlay_Play("DR06OVER", 0, true, false, 0);
}
if (Game_Flag_Query(kFlagDR06MannequinHeadOpen)) {
Overlay_Play("DR06OVR2", 0, true, false, 0);
}
}
void SceneScriptDR06::SceneLoaded() {
Obstacle_Object("X2_ASHTRAY", true);
Clickable_Object("X2_ASHTRAY");
Clickable_Object("X2KEYBRD02");
Clickable_Object("X2_MON01D01");
Clickable_Object("X2_MON01A04");
Clickable_Object("X2_TORSO04HIRES");
Clickable_Object("BOX16");
if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
Unclickable_Object("X2_TORSO04HIRES");
}
}
bool SceneScriptDR06::MouseClick(int x, int y) {
return false;
}
bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BOX16", objectName)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -743.0f, 136.6f, -1091.0f, 0, true, false, false);
Actor_Face_Object(kActorMcCoy, "BOX16", true);
if (!Game_Flag_Query(kFlagDR06JesterActive)) {
Overlay_Play("DR06OVER", 1, true, true, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxJESTMOV1, 47, -75, 0);
Game_Flag_Set(kFlagDR06JesterActive);
} else {
Overlay_Play("DR06OVER", 0, true, true, 0);
Ambient_Sounds_Remove_Looping_Sound(kSfxJESTMOV1, 0u);
Game_Flag_Reset(kFlagDR06JesterActive);
}
return true;
}
if (Object_Query_Click("X2_MON01A04", objectName)) {
if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)) {
Actor_Face_Object(kActorMcCoy, "X2_MON01A04", true);
Actor_Says(kActorMcCoy, 8570, 13);
} else {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -684.94f, 136.6f, -1136.12f, 0, true, false, false)) {
Actor_Face_Object(kActorMcCoy, "X2_MON01A04", true);
Actor_Says(kActorAnsweringMachine, 10, kAnimationModeTalk);
Actor_Says(kActorAnsweringMachine, 20, kAnimationModeTalk);
Actor_Says(kActorAnsweringMachine, 30, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1025, 13);
Actor_Says(kActorSebastian, 0, kAnimationModeTalk);
Actor_Says(kActorSebastian, 10, kAnimationModeTalk);
Actor_Says(kActorSebastian, 20, kAnimationModeTalk);
Actor_Says(kActorSebastian, 30, kAnimationModeTalk);
Actor_Says(kActorSebastian, 40, kAnimationModeTalk);
Actor_Says(kActorSebastian, 50, kAnimationModeTalk);
Actor_Says(kActorAnsweringMachine, 40, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 1030, 13);
Actor_Says(kActorAnsweringMachine, 50, kAnimationModeTalk);
Actor_Clue_Acquire(kActorMcCoy, kClueAnsweringMachineMessage, true, kActorAnsweringMachine);
}
}
return true;
}
if (Object_Query_Click("X2_MON01D01", objectName)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -645.34f, 136.6f, -1047.37f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 329, false);
if ( Actor_Clue_Query(kActorMcCoy, kClueFolder)
&& Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)
&& !Game_Flag_Query(kFlagCallWithGuzza)
) {
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyCallWithGuzza);
Game_Flag_Set(kFlagCallWithGuzza);
} else if (!Game_Flag_Query(kFlagDR06VidphoneChecked)) {
Actor_Voice_Over(770, kActorVoiceOver);
Actor_Voice_Over(780, kActorVoiceOver);
Actor_Voice_Over(790, kActorVoiceOver);
Actor_Voice_Over(800, kActorVoiceOver);
Game_Flag_Set(kFlagDR06VidphoneChecked);
} else {
Actor_Says(kActorMcCoy, 8570, 13);
}
}
return true;
}
#if BLADERUNNER_ORIGINAL_BUGS
if ( Object_Query_Click("X2_KEYBRD02", objectName) // a bug? there is no X2_KEYBRD02 only X2KEYBRD02
&& !Game_Flag_Query(kFlagDR06KeyboardChecked)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -655.57f, 136.6f, -1092.64f, 0, true, false, false);
Actor_Face_Object(kActorMcCoy, "X2_KEYBRD02", true);
Actor_Voice_Over(830, kActorVoiceOver);
Actor_Voice_Over(840, kActorVoiceOver);
Game_Flag_Set(kFlagDR06KeyboardChecked);
return true;
}
#else
if ( Object_Query_Click("X2KEYBRD02", objectName) // Use X2KEYBRD02 in place of X2_KEYBRD02
&& !Game_Flag_Query(kFlagDR06KeyboardChecked)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -655.57f, 136.6f, -1092.64f, 0, true, false, false);
Actor_Face_Object(kActorMcCoy, "X2KEYBRD02", true);
Actor_Voice_Over(830, kActorVoiceOver);
Actor_Voice_Over(840, kActorVoiceOver);
Game_Flag_Set(kFlagDR06KeyboardChecked);
return true;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
if (Object_Query_Click("X2_TORSO04HIRES", objectName)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -700.0f, 136.6f, -1133.0f, 4, true, false, false)) {
Actor_Face_Object(kActorMcCoy, "x2_TORSO04HIRES", true);
if (Global_Variable_Query(kVariableDR06MannequinHeadOpened) > 12) {
return true;
}
if (!Game_Flag_Query(kFlagDR06MannequinHeadOpen)) {
Overlay_Play("DR06OVR2", 0, true, false, 0);
Game_Flag_Set(kFlagDR06MannequinHeadOpen);
Sound_Play(kSfxCEMENTL1, 100, 0, 0, 50);
if (!Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
Actor_Voice_Over(850, kActorVoiceOver);
Item_Pickup_Spin_Effect(kModelAnimationEnvelope, 171, 280);
Actor_Voice_Over(860, kActorVoiceOver);
Actor_Voice_Over(870, kActorVoiceOver);
Actor_Voice_Over(880, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueEnvelope, true, kActorLance);
if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Increment(kVariableChinyen, 200);
}
}
} else {
Overlay_Remove("DR06OVR2");
Game_Flag_Reset(kFlagDR06MannequinHeadOpen);
Sound_Play(kSfxCEMENTL2, 100, 0, 0, 50);
}
Global_Variable_Increment(kVariableDR06MannequinHeadOpened, 1);
if (Global_Variable_Query(kVariableDR06MannequinHeadOpened) > 12) {
Sound_Play(kSfxBIGPOT3, 100, 0, 0, 50);
Unclickable_Object("X2_TORSO04HIRES");
}
}
return true;
}
Actor_Face_Object(kActorMcCoy, "X2_MON01D01", true); //a bug? or why?
Actor_Says(kActorMcCoy, 8525, 13);
return true;
}
bool SceneScriptDR06::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptDR06::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptDR06::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -733.0f, 136.6f, -980.0f, 0, true, false, false)) {
Game_Flag_Set(kFlagDR06toDR04);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR04);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -707.57f, 136.6f, -1132.64f, 0, true, false, false)) {
Game_Flag_Set(kFlagDR06toUG16);
Set_Enter(kSetUG16, kSceneUG16);
}
return true;
}
return false;
}
bool SceneScriptDR06::ClickedOn2DRegion(int region) {
if (_vm->_cutContent) {
if (!Game_Flag_Query(kFlagMcCoyCommentsOnStatues) && (region == 0 || region == 1 || region == 2) ) {
Game_Flag_Set(kFlagMcCoyCommentsOnStatues);
Actor_Face_Heading(kActorMcCoy, 88, true);
Actor_Voice_Over(810, kActorVoiceOver);
Actor_Voice_Over(820, kActorVoiceOver);
Scene_2D_Region_Remove(0);
Scene_2D_Region_Remove(1);
Scene_2D_Region_Remove(2);
return true;
}
}
return false;
}
void SceneScriptDR06::SceneFrameAdvanced(int frame) {
}
void SceneScriptDR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptDR06::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagDR04toDR06)) {
if (_vm->_cutContent) {
ADQ_Add(kActorAnsweringMachine, 60, kAnimationModeTalk);
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -729.57f, 136.6f, -1016.0f, 0, false, false, false);
}
Game_Flag_Reset(kFlagDR04toDR06);
Game_Flag_Reset(kFlagUG16toDR06);
}
void SceneScriptDR06::PlayerWalkedOut() {
Overlay_Remove("DR06OVER");
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
}
void SceneScriptDR06::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner