scummvm/engines/bladerunner/script/scene/ct08.cpp
2021-12-26 18:48:43 +01:00

220 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptCT08::InitializeScene() {
if (Game_Flag_Query(kFlagChapter3Intro)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Outtake_Play(kOuttakeMovieB1, false, -1);
if (Game_Flag_Query(kFlagLucyIsReplicant)) {
Outtake_Play(kOuttakeMovieB2, false, -1);
} else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Outtake_Play(kOuttakeMovieB3, false, -1);
} else {
Outtake_Play(kOuttakeMovieB4, false, -1);
}
Outtake_Play(kOuttakeMovieB5, false, -1);
Game_Flag_Reset(kFlagChapter3Intro);
}
Actor_Force_Stop_Walking(kActorMcCoy);
if (Game_Flag_Query(kFlagCT51toCT08)) {
Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769);
} else if (Game_Flag_Query(kFlagCT06toCT08)) {
Setup_Scene_Information(-143.0f, 0.0f, -92.0f, 420);
} else {
Setup_Scene_Information(-183.0f, 0.0f, 128.0f, 205);
}
Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
Scene_Exit_Add_2D_Exit(1, 389, 0, 639, 303, 0);
Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3);
if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
#if BLADERUNNER_ORIGINAL_BUGS
Scene_2D_Region_Add(0, 185, 185, 230, 230);
#else
Scene_2D_Region_Add(0, 155, 180, 214, 235);
#endif // BLADERUNNER_ORIGINAL_BUGS
}
Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 20, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10u, 260u, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10u, 260u, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10u, 260u, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10u, 260u, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN2B, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagCT51toCT08)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Set_Default(1);
}
}
void SceneScriptCT08::SceneLoaded() {
Obstacle_Object("ASHTRAY", true);
Unobstacle_Object("BLANKET03", true);
if (!Actor_Clue_Query(kActorMcCoy, kClueRagDoll)) {
#if BLADERUNNER_ORIGINAL_BUGS
Item_Add_To_World(kItemRagDoll, kModelAnimationRagDoll, kSetCT08_CT51_UG12, 44.0f, 0.0f, -95.0f, 540, 12, 12, false, true, false, true);
#else
Item_Add_To_World(kItemRagDoll, kModelAnimationRagDoll, kSetCT08_CT51_UG12, 44.0f, 3.0f, -100.0f, 540, 12, 12, false, true, false, true);
#endif // BLADERUNNER_ORIGINAL_BUGS
}
if (!Actor_Clue_Query(kActorMcCoy, kClueCheese)) {
Item_Add_To_World(kItemCheese, kModelAnimationCheese, kSetCT08_CT51_UG12, -102.0f, 2.0f, 41.0f, 432, 6, 6, false, true, false, true);
}
}
bool SceneScriptCT08::MouseClick(int x, int y) {
return false;
}
bool SceneScriptCT08::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptCT08::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptCT08::ClickedOnItem(int itemId, bool a2) {
if (itemId == kItemCheese) {
if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemCheese, 36, true, false)) {
if (!Game_Flag_Query(kFlagMcCoyTiedDown)) {
Actor_Clue_Acquire(kActorMcCoy, kClueCheese, true, -1);
Item_Pickup_Spin_Effect(kModelAnimationCheese, 266, 328);
Item_Remove_From_World(kItemCheese);
Actor_Voice_Over(480, kActorVoiceOver);
Actor_Voice_Over(490, kActorVoiceOver);
Actor_Voice_Over(500, kActorVoiceOver);
}
}
return true;
}
return false;
}
bool SceneScriptCT08::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagCT08toCT09);
Set_Enter(kSetCT09, kSceneCT09);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, false)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagCT08toCT51);
Set_Enter(kSetCT08_CT51_UG12, kSceneCT51);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagCT08toCT06);
Set_Enter(kSetCT06, kSceneCT06);
}
return true;
}
return false;
}
bool SceneScriptCT08::ClickedOn2DRegion(int region) {
if (region == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.0f, -178.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 512, false);
Game_Flag_Reset(kFlagMcCoyTiedDown);
Player_Set_Combat_Mode_Access(true);
Scene_Exits_Enable();
Ambient_Sounds_Play_Sound(kSfxBRKROPE1, 40, 99, 0, 0);
Scene_2D_Region_Remove(0);
Player_Loses_Control();
}
return true;
}
return false;
}
void SceneScriptCT08::SceneFrameAdvanced(int frame) {
}
void SceneScriptCT08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptCT08::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeTalk);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
Actor_Set_At_XYZ(kActorMcCoy, -148.0f, 0.0f, 4.0f, 256);
Player_Set_Combat_Mode_Access(false);
Scene_Exits_Disable();
Game_Flag_Reset(kFlagCT51toCT08);
Game_Flag_Reset(kFlagCT06toCT08);
#if BLADERUNNER_ORIGINAL_BUGS
#else
// The player is now (teleported) in Chinatown (CT08) but the flag was not set here
Game_Flag_Set(kFlagMcCoyInChinaTown);
// if player clicked through fast enough in BB roof encounter, the fight music would be (auto-)saved here
// and would be restored when loading the auto-save
Music_Stop(0u);
#endif // BLADERUNNER_ORIGINAL_BUGS
Autosave_Game(1);
} else if (Game_Flag_Query(kFlagCT51toCT08)) {
Game_Flag_Reset(kFlagCT51toCT08);
} else if (Game_Flag_Query(kFlagCT06toCT08)) {
Game_Flag_Reset(kFlagCT06toCT08);
} else {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, false);
Game_Flag_Reset(kFlagCT09toCT08);
}
}
void SceneScriptCT08::PlayerWalkedOut() {
if (!Actor_Clue_Query(kActorMcCoy, kClueRagDoll)) {
Item_Remove_From_World(kItemRagDoll);
}
}
void SceneScriptCT08::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner