scummvm/engines/bladerunner/script/esper_script.h
2021-12-26 18:48:43 +01:00

47 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_SCRIPT_ESPER_H
#define BLADERUNNER_SCRIPT_ESPER_H
#include "bladerunner/script/script.h"
namespace BladeRunner {
class BladeRunnerEngine;
class ESPERScript : ScriptBase {
public:
ESPERScript(BladeRunnerEngine *vm) : ScriptBase(vm) {}
void initialize();
void photoSelected(int photoId);
void specialRegionSelected(int photoId, int regionId);
private:
void SCRIPT_ESPER_DLL_Initialize();
void SCRIPT_ESPER_DLL_Photo_Selected(int photo);
bool SCRIPT_ESPER_DLL_Special_Region_Selected(int photo, int region);
};
} // End of namespace BladeRunner
#endif