scummvm/engines/bladerunner/script/ai/shoeshine_man.cpp
2023-07-05 14:57:58 +03:00

219 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptShoeshineMan::AIScriptShoeshineMan(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_state = false;
}
void AIScriptShoeshineMan::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_state = false;
}
bool AIScriptShoeshineMan::Update() {
return false;
}
void AIScriptShoeshineMan::TimerExpired(int timer) {
//return false;
}
void AIScriptShoeshineMan::CompletedMovementTrack() {
//return false;
}
void AIScriptShoeshineMan::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptShoeshineMan::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorShoeshineMan) != 100) {
return;
}
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15f, -0.04f, -201.53f, 0, true, false, false)) {
Actor_Set_Goal_Number(kActorShoeshineMan, 102);
Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true);
Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2f, 13);
Actor_Says(kActorMcCoy, 730, 17);
Actor_Says(kActorShoeshineMan, 10, 13);
Actor_Says(kActorShoeshineMan, 20, 12);
Actor_Says_With_Pause(kActorMcCoy, 735, 1.0f, 14);
Actor_Change_Animation_Mode(kActorShoeshineMan, 29);
}
}
void AIScriptShoeshineMan::EnteredSet(int setId) {
// return false;
}
void AIScriptShoeshineMan::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptShoeshineMan::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptShoeshineMan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptShoeshineMan::ShotAtAndMissed() {
// return false;
}
bool AIScriptShoeshineMan::ShotAtAndHit() {
return false;
}
void AIScriptShoeshineMan::Retired(int byActorId) {
// return false;
}
int AIScriptShoeshineMan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptShoeshineMan::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 100:
Actor_Put_In_Set(kActorShoeshineMan, kSetDR01_DR02_DR04);
Actor_Set_At_XYZ(kActorShoeshineMan, -1160.0f, -0.04f, -235.0f, 524);
break;
case 101:
AI_Movement_Track_Flush(kActorShoeshineMan);
AI_Movement_Track_Append(kActorShoeshineMan, 281, 0);
AI_Movement_Track_Append(kActorShoeshineMan, 40, 0);
AI_Movement_Track_Repeat(kActorShoeshineMan);
break;
}
return false;
}
bool AIScriptShoeshineMan::UpdateAnimation(int *animation, int *frame) {
switch(_animationState) {
case 0:
// fall through
case 1:
// fall through
case 2:
// fall through
case 3:
// fall through
case 4:
// fall through
case 5:
// fall through
case 6:
break;
default:
debugC(6, kDebugAnimation, "AIScriptShoeshineMan::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
return true;
}
bool AIScriptShoeshineMan::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
if (_animationState >= 2 && _animationState <= 4) {
_state = true;
} else {
_animationState = 0;
_animationFrame = 0;
}
break;
case 1:
_animationState = 1;
_animationFrame = 0;
break;
case 3:
_animationState = 2;
_animationFrame = 0;
_state = false;
break;
case 12:
_animationState = 3;
_animationFrame = 0;
_state = false;
break;
case 13:
_animationState = 4;
_animationFrame = 0;
_state = false;
break;
case 23:
_animationState = 5;
_animationFrame = 0;
break;
case 29:
_animationState = 6;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptShoeshineMan::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptShoeshineMan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptShoeshineMan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptShoeshineMan::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptShoeshineMan::FledCombat() {
// return false;
}
} // End of namespace BladeRunner