scummvm/engines/bladerunner/script/ai/runciter.cpp
2023-07-05 14:57:58 +03:00

727 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
enum kRunciterStates {
kRunciterStateIdle = 0,
kRunciterStateWalking = 1,
kRunciterStateDying = 14,
kRunciterStateDead = 15
};
AIScriptRunciter::AIScriptRunciter(BladeRunnerEngine *vm) : AIScriptBase(vm) {
// _varChooseIdleAnimation can have valid values: 0, 1, 2
_varChooseIdleAnimation = 0;
var_45CD7C = 0;
var_45CD80 = 0;
_varNumOfTimesToHoldCurrentFrame = 0;
var_45CD88 = 0;
}
void AIScriptRunciter::Initialize() {
_animationState = 0;
_animationFrame = 0;
_animationStateNext = 0;
_varChooseIdleAnimation = 0;
var_45CD7C = 6;
var_45CD80 = 1;
_varNumOfTimesToHoldCurrentFrame = 0;
var_45CD88 = 0;
Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterDefault);
}
bool AIScriptRunciter::Update() {
if (Actor_Query_Goal_Number(kActorRunciter) == kGoalRunciterDefault
&& Game_Flag_Query(kFlagRC01PoliceDone)
) {
Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterGoToFreeSlotGH);
}
if (Global_Variable_Query(kVariableChapter) == 4
&& Actor_Query_Goal_Number(kActorRunciter) < kGoalRunciterRC02Wait
) {
Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterRC02Wait);
}
return false;
}
void AIScriptRunciter::TimerExpired(int timer) {}
void AIScriptRunciter::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorRunciter) == kGoalRunciterRC02WalkAround) {
if (Player_Query_Current_Scene() == kSceneRC02) {
switch (Random_Query(1, 5)) {
case 2:
// fall through
case 3:
ADQ_Add(kActorRunciter, 530, -1);
break;
case 1:
// fall through
case 5:
ADQ_Add(kActorRunciter, 80, -1);
break;
case 4:
ADQ_Add(kActorRunciter, 930, -1);
break;
}
}
Actor_Set_Goal_Number(kActorRunciter, 99);
Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterRC02WalkAround);
//return true;
}
//return false;
}
void AIScriptRunciter::ReceivedClue(int clueId, int fromActorId) {}
void AIScriptRunciter::ClickedByPlayer() {}
void AIScriptRunciter::EnteredSet(int setId) {}
void AIScriptRunciter::OtherAgentEnteredThisSet(int otherActorId) {}
void AIScriptRunciter::OtherAgentExitedThisSet(int otherActorId) {}
void AIScriptRunciter::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if ( Actor_Query_Goal_Number(kActorRunciter) == kGoalRunciterRC02Wait
&& combatMode
&& !Game_Flag_Query(kFlagRC02RunciterTalkWithGun)
) {
Actor_Set_Targetable(kActorRunciter, true);
Actor_Face_Actor(kActorRunciter, kActorMcCoy, true);
Actor_Says(kActorRunciter, 420, 12);
Actor_Face_Actor(kActorMcCoy, kActorRunciter, true);
// TODO revisit setting kActorMcCoy to Combat Aim via Actor_Change_Animation_Mode()
// (see notes in Gordo AI script in his CompletedMovementTrack())
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim);
if (Actor_Clue_Query(kActorMcCoy, kClueZubensMotive)) {
Actor_Says(kActorMcCoy, 4770, -1);
Actor_Says(kActorRunciter, 590, 13);
Actor_Says(kActorMcCoy, 4775, -1);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorRunciter, 600, 17);
#else
// Runciter is interrupted here
Actor_Says_With_Pause(kActorRunciter, 600, 0.0f, 17);
#endif // BLADERUNNER_ORIGINAL_BUGS
Sound_Play(kSfxSHOTCOK1, 100, 0, 100, 50);
Actor_Says(kActorMcCoy, 4780, -1);
Actor_Says(kActorRunciter, 610, 18);
Actor_Says(kActorMcCoy, 4785, -1);
Actor_Says(kActorRunciter, 620, 15);
if (Game_Flag_Query(kFlagLucyIsReplicant)) {
Actor_Says(kActorRunciter, 630, 12);
Actor_Says(kActorRunciter, 640, 17);
Actor_Says(kActorMcCoy, 4790, -1);
Actor_Says(kActorRunciter, 650, 18);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 4800, -1);
}
Actor_Says(kActorRunciter, 660, 19);
Actor_Clue_Acquire(kActorMcCoy, kClueRuncitersConfession1, true, kActorRunciter);
} else {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorRunciter, 670, 18);
#else
// Runciter is interrupted here
Actor_Says_With_Pause(kActorRunciter, 670, 0.0f, 18);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 4795, -1);
Actor_Says(kActorRunciter, 730, 17);
}
} else if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
Actor_Says(kActorMcCoy, 4730, -1);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorRunciter, 480, 17);
#else
// Runciter is kind of interrupted here
Actor_Says_With_Pause(kActorRunciter, 480, 0.0f, 17);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 4735, -1);
Actor_Says(kActorRunciter, 490, 16);
Sound_Play(kSfxSHOTCOK1, 100, 0, 100, 50);
Actor_Says(kActorMcCoy, 4740, -1);
Actor_Says(kActorRunciter, 500, 18);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorRunciter, 510, 19);
#else
// Runciter is kind of interrupted here
Actor_Says_With_Pause(kActorRunciter, 510, 0.0f, 19);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 4745, -1);
Actor_Says(kActorMcCoy, 4750, -1);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 4755, -1); // M: Was the tiger a fake?
}
Actor_Says(kActorRunciter, 520, 17); // R: No! The tiger was real. I swear it.
Actor_Says(kActorRunciter, 530, 18);
Actor_Says(kActorRunciter, 540, 16);
}
Game_Flag_Set(kFlagRC02RunciterTalkWithGun);
}
}
void AIScriptRunciter::ShotAtAndMissed() {}
bool AIScriptRunciter::ShotAtAndHit() {
Actor_Set_Targetable(kActorRunciter, false);
Actor_Change_Animation_Mode(kActorRunciter, kAnimationModeDie);
Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterDead);
Delay(2000);
if (Actor_Clue_Query(kActorMcCoy, kClueZubensMotive)) {
Actor_Voice_Over(2050, kActorVoiceOver);
Actor_Voice_Over(2060, kActorVoiceOver);
} else {
Actor_Voice_Over(2070, kActorVoiceOver);
Actor_Voice_Over(2080, kActorVoiceOver);
Actor_Voice_Over(2090, kActorVoiceOver);
}
Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 3);
return false;
}
void AIScriptRunciter::Retired(int byActorId) {}
int AIScriptRunciter::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber == kGoalRunciterDefault) {
Actor_Put_In_Set(kActorRunciter, kSetRC02_RC51);
Actor_Set_At_Waypoint(kActorRunciter, 92, 567);
return false;
}
if (newGoalNumber == kGoalRunciterRC02WalkAround) {
AI_Movement_Track_Flush(kActorRunciter);
if (Random_Query(0, 1) == 1) {
if (Random_Query(0, 1) == 0) {
AI_Movement_Track_Append_With_Facing(kActorRunciter, 89, Random_Query(6, 10), 567);
}
AI_Movement_Track_Append_With_Facing(kActorRunciter, 93, Random_Query(2, 6), 1002);
AI_Movement_Track_Append(kActorRunciter, 92, 5);
} else {
AI_Movement_Track_Append_With_Facing(kActorRunciter, 91, Random_Query(3, 10), 120);
if (Random_Query(1, 3) == 1) {
AI_Movement_Track_Append_With_Facing(kActorRunciter, 93, Random_Query(2, 6), 1002);
}
AI_Movement_Track_Append_With_Facing(kActorRunciter, 90, Random_Query(5, 10), 170);
}
AI_Movement_Track_Repeat(kActorRunciter);
return true;
}
if (newGoalNumber == kGoalRunciterGoToFreeSlotGH) {
AI_Movement_Track_Flush(kActorRunciter);
AI_Movement_Track_Append(kActorRunciter, 39, 120);
AI_Movement_Track_Append(kActorRunciter, 40, 0);
AI_Movement_Track_Repeat(kActorRunciter);
return false;
}
if (newGoalNumber == kGoalRunciterRC02Wait) {
Actor_Put_In_Set(kActorRunciter, kSetRC02_RC51);
Actor_Set_At_Waypoint(kActorRunciter, 93, 1007);
return false;
}
return false;
}
bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case kRunciterStateIdle:
if (_varChooseIdleAnimation == 0) {
*animation = kModelAnimationRunciterIdle;
if (_varNumOfTimesToHoldCurrentFrame > 0) {
--_varNumOfTimesToHoldCurrentFrame;
} else {
_animationFrame += var_45CD80;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterIdle)) {
_animationFrame = 0;
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterIdle) - 1;
}
--var_45CD7C;
if (var_45CD7C == 0) {
var_45CD80 = 2 * Random_Query(0, 1) - 1;
var_45CD7C = Random_Query(6, 14);
_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 4);
}
if (_animationFrame == 0) {
if (Random_Query(0, 1) == 1) {
_varChooseIdleAnimation = Random_Query(1, 2);
var_45CD80 = 1;
_varNumOfTimesToHoldCurrentFrame = 0;
}
}
}
} else if (_varChooseIdleAnimation == 1) {
*animation = kModelAnimationRunciterScratchesWoundIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterScratchesWoundIdle)) {
_animationFrame = 0;
_varChooseIdleAnimation = 0;
*animation = kModelAnimationRunciterIdle;
var_45CD7C = Random_Query(6, 14);
var_45CD80 = 2 * Random_Query(0, 1) - 1;
}
} else if (_varChooseIdleAnimation == 2) {
*animation = kModelAnimationRunciterPicksNose;
if (_varNumOfTimesToHoldCurrentFrame > 0) {
--_varNumOfTimesToHoldCurrentFrame;
} else {
_animationFrame += var_45CD80;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
_varNumOfTimesToHoldCurrentFrame = Random_Query(5, 15);
var_45CD80 = -1;
}
if (_animationFrame <= 0) {
_animationFrame = 0;
_varChooseIdleAnimation = 0;
*animation = kModelAnimationRunciterIdle;
var_45CD7C = Random_Query(6, 14);
var_45CD80 = 2 * Random_Query(0, 1) - 1;
}
}
}
*frame = _animationFrame;
break;
case kRunciterStateWalking:
*animation = kModelAnimationRunciterWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterWalking)) {
_animationFrame = 0;
}
*frame = _animationFrame;
break;
case 2:
*animation = kModelAnimationRunciterCalmTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterCalmTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
_animationState = 4;
}
}
*frame = _animationFrame;
break;
case 4:
*animation = kModelAnimationRunciterSuggestOnTipToesTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterSuggestOnTipToesTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
*animation = kModelAnimationRunciterCalmTalk;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 5:
*animation = kModelAnimationRunciterExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterExplainTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
*animation = kModelAnimationRunciterCalmTalk;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 6:
*animation = kModelAnimationRunciterAngryTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterAngryTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
*animation = kModelAnimationRunciterCalmTalk;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 7:
*animation = kModelAnimationRunciterQuestionTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterQuestionTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
*animation = kModelAnimationRunciterCalmTalk;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 8:
*animation = kModelAnimationRunciterOffensiveTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterOffensiveTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
*animation = kModelAnimationRunciterCalmTalk;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 9:
*animation = kModelAnimationRunciterComplainCryTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterComplainCryTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
*animation = kModelAnimationRunciterCalmTalk;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 10:
*animation = kModelAnimationRunciterDespairTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterDespairTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
*animation = kModelAnimationRunciterCalmTalk;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 11:
*animation = kModelAnimationRunciterCannotBelieveTalk;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterCannotBelieveTalk)) {
_animationFrame = 0;
if (var_45CD88 > 0) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
*animation = kModelAnimationRunciterCalmTalk;
_animationState = 2;
}
}
*frame = _animationFrame;
break;
case 12:
*animation = kModelAnimationRunciterGestureGive;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterGestureGive)) {
*animation = kModelAnimationRunciterIdle;
_animationState = 0;
_animationFrame = 0;
_varChooseIdleAnimation = 0;
Actor_Change_Animation_Mode(kActorRunciter, kAnimationModeCombatIdle);
}
*frame = _animationFrame;
break;
case 13:
if (_varChooseIdleAnimation == 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
} else if (_varChooseIdleAnimation == 1) {
*animation = kModelAnimationRunciterScratchesWoundIdle;
_animationFrame += 3;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterScratchesWoundIdle)) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else if (_varChooseIdleAnimation == 2) {
*animation = kModelAnimationRunciterPicksNose;
_animationFrame -= 3;
if (_animationFrame - 3 < 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
}
*frame = _animationFrame;
break;
case kRunciterStateDying:
*animation = kModelAnimationRunciterShotDead;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterShotDead) - 1) {
*animation = kModelAnimationRunciterShotDead;
_animationState = kRunciterStateDead;
}
*frame = _animationFrame;
break;
case kRunciterStateDead:
*animation = kModelAnimationRunciterShotDead;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterShotDead) - 1;
*frame = _animationFrame;
break;
default:
// Dummy placeholder, kModelAnimationZubenWalking (399) is a Zuben animation
*animation = kModelAnimationZubenWalking;
_animationFrame = 0;
*frame = _animationFrame;
debugC(6, kDebugAnimation, "AIScriptRunciter::UpdateAnimation() - Current _animationState (%d) is a placeholder", _animationState);
break;
}
return true;
}
bool AIScriptRunciter::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (_animationState >= 2 && _animationState <= 11) {
var_45CD88 = 1;
} else {
_animationState = 0;
_animationFrame = 0;
_varChooseIdleAnimation = 0;
}
break;
case kAnimationModeWalk:
if (_animationState > 1) {
_animationState = 1;
_animationFrame = 0;
} else if (_animationState == 0) {
_animationState = 13;
_animationStateNext = 1;
_animationNext = kModelAnimationRunciterWalking;
}
break;
case kAnimationModeTalk:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 2;
_animationNext = kModelAnimationRunciterWalking;
}
var_45CD88 = 0;
break;
case 12:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 4;
_animationNext = kModelAnimationRunciterSuggestOnTipToesTalk;
}
var_45CD88 = 0;
break;
case 13:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 5;
_animationNext = kModelAnimationRunciterExplainTalk;
}
var_45CD88 = 0;
break;
case 14:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 6;
_animationNext = kModelAnimationRunciterAngryTalk;
}
var_45CD88 = 0;
break;
case 15:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 7;
_animationNext = kModelAnimationRunciterQuestionTalk;
}
var_45CD88 = 0;
break;
case 16:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 8;
_animationNext = kModelAnimationRunciterOffensiveTalk;
}
var_45CD88 = 0;
break;
case 17:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 9;
_animationNext = kModelAnimationRunciterComplainCryTalk;
}
var_45CD88 = 0;
break;
case 18:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 10;
_animationNext = kModelAnimationRunciterDespairTalk;
}
var_45CD88 = 0;
break;
case 19:
if (_animationState != 0) {
_animationState = 2;
_animationFrame = 0;
} else {
_animationState = 13;
_animationStateNext = 11;
_animationNext = kModelAnimationRunciterCannotBelieveTalk;
}
var_45CD88 = 0;
break;
case 23:
_animationState = 12;
_animationFrame = 0;
break;
case kAnimationModeDie:
_animationState = 14;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptRunciter::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptRunciter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptRunciter::ReachedMovementTrackWaypoint(int waypointId) {
switch (waypointId) {
case 89:
Actor_Face_Heading(kActorRunciter, 567, true);
break;
case 90:
Actor_Face_Heading(kActorRunciter, 170, true);
break;
case 91:
Actor_Face_Heading(kActorRunciter, 120, true);
break;
case 92:
Actor_Face_Heading(kActorRunciter, 664, true);
break;
case 93:
Actor_Face_Heading(kActorRunciter, 1002, true);
break;
}
return true;
}
void AIScriptRunciter::FledCombat() {}
} // End of namespace BladeRunner