scummvm/engines/bladerunner/script/ai/photographer.cpp
2023-07-05 14:57:58 +03:00

394 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptPhotographer::AIScriptPhotographer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_varNumOfTimesToHoldCurrentFrame = 0;
_var2 = 0; // is always set to 0, never checked, unused
_resumeIdleAfterFramesetCompletesFlag = false;
}
void AIScriptPhotographer::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_varNumOfTimesToHoldCurrentFrame = 0;
_var2 = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
bool AIScriptPhotographer::Update() {
if ( Game_Flag_Query(kFlagTB02ElevatorToTB05)
&& !Game_Flag_Query(kFlagTB06Photographer)
) {
Actor_Put_In_Set(kActorPhotographer, kSetFreeSlotC);
Actor_Set_At_Waypoint(kActorPhotographer, 35, 0);
Game_Flag_Set(kFlagTB06Photographer);
Actor_Set_Goal_Number(kActorPhotographer, 100);
return true;
}
return false;
}
void AIScriptPhotographer::TimerExpired(int timer) {
//return false;
}
void AIScriptPhotographer::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorPhotographer)) {
case 100:
Actor_Set_Goal_Number(kActorPhotographer, 101);
break;
case 101:
Actor_Set_Goal_Number(kActorPhotographer, 102);
break;
case 102:
Actor_Set_Goal_Number(kActorPhotographer, 101);
break;
default:
return; //false;
}
return; //true;
}
void AIScriptPhotographer::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptPhotographer::ClickedByPlayer() {
if ( Actor_Clue_Query(kActorMcCoy, kClueDragonflyEarring)
&& !Actor_Clue_Query(kActorMcCoy, kClueVictimInformation)
&& !Game_Flag_Query(kFlagTB06PhotographTalk1)
) {
AI_Movement_Track_Pause(kActorPhotographer);
Actor_Face_Actor(kActorMcCoy, kActorPhotographer, true);
Actor_Says(kActorMcCoy, 5300, 14);
Actor_Face_Actor(kActorPhotographer, kActorMcCoy, true);
Actor_Says(kActorPhotographer, 20, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 5305, 15);
Game_Flag_Set(kFlagTB06PhotographTalk1);
AI_Movement_Track_Unpause(kActorPhotographer);
} else {
AI_Movement_Track_Pause(kActorPhotographer);
Actor_Face_Actor(kActorMcCoy, kActorPhotographer, true);
Actor_Face_Actor(kActorPhotographer, kActorMcCoy, true);
if (_vm->_cutContent && Random_Query(1, 10) < 3) {
Actor_Says(kActorMcCoy, 8516, 14); // Any idea if they were real dogs? (gets no answer)
Actor_Says(kActorPhotographer, 60, kAnimationModeTalk);
} else {
Actor_Says(kActorMcCoy, 5310, 11);
Actor_Says(kActorPhotographer, 40, kAnimationModeTalk);
}
AI_Movement_Track_Unpause(kActorPhotographer);
}
}
void AIScriptPhotographer::EnteredSet(int setId) {
// return false;
}
void AIScriptPhotographer::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptPhotographer::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptPhotographer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptPhotographer::ShotAtAndMissed() {
// return false;
}
bool AIScriptPhotographer::ShotAtAndHit() {
return false;
}
void AIScriptPhotographer::Retired(int byActorId) {
// return false;
}
int AIScriptPhotographer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptPhotographer::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 100:
AI_Movement_Track_Flush(kActorPhotographer);
AI_Movement_Track_Append(kActorPhotographer, 35, 0);
AI_Movement_Track_Repeat(kActorPhotographer);
return true;
case 101:
AI_Movement_Track_Flush(kActorPhotographer);
switch (Random_Query(1, 3)) {
case 1:
AI_Movement_Track_Append(kActorPhotographer, 280, 4);
break;
case 2:
AI_Movement_Track_Append(kActorPhotographer, 279, 8);
break;
case 3:
AI_Movement_Track_Append(kActorPhotographer, 280, 3);
break;
}
AI_Movement_Track_Repeat(kActorPhotographer);
return false;
case 102:
AI_Movement_Track_Flush(kActorPhotographer);
AI_Movement_Track_Append(kActorPhotographer, 279, 5);
AI_Movement_Track_Repeat(kActorPhotographer);
return true;
case 199:
Actor_Put_In_Set(kActorPhotographer, kSetFreeSlotC);
Actor_Set_At_Waypoint(kActorPhotographer, 35, 0);
Actor_Put_In_Set(kActorMarcus, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorMarcus, 41, 0);
if (Game_Flag_Query(kFlagTB06Visited)) {
Item_Remove_From_World(kItemDeadDogA);
Item_Remove_From_World(kItemDeadDogB);
Item_Remove_From_World(kItemDeadDogC);
}
if (!Actor_Clue_Query(kActorMcCoy, kClueDogCollar1)) {
Actor_Clue_Acquire(kActorSteele, kClueDogCollar1, true, -1);
if (Game_Flag_Query(kFlagTB06Visited)) {
Item_Remove_From_World(kItemDogCollar);
}
Global_Variable_Increment(kVariableMcCoyEvidenceMissed, 1);
}
return true;
default:
return true;
}
}
bool AIScriptPhotographer::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = kModelAnimationPhotographerIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationPhotographerIdle)) {
_animationFrame = 0;
}
break;
case 1:
*animation = kModelAnimationPhotographerWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationPhotographerWalking)) {
_animationFrame = 0;
}
break;
case 2:
*animation = kModelAnimationPhotographerCalmTalk;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationPhotographerIdle;
_animationState = 0;
_var2 = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationPhotographerCalmTalk)) {
_animationFrame = 0;
}
}
break;
case 3:
#if BLADERUNNER_ORIGINAL_BUGS
// TODO A bug? This is identical to case 4 for animation 749, but 748 talk animation is left unused
*animation = kModelAnimationPhotographerExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationPhotographerExplainTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationPhotographerCalmTalk;
}
#else
*animation = kModelAnimationPhotographerMoreHeadMoveTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationPhotographerMoreHeadMoveTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationPhotographerCalmTalk;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
break;
case 4:
*animation = kModelAnimationPhotographerExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationPhotographerExplainTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationPhotographerCalmTalk;
}
break;
case 5:
*animation = kModelAnimationPhotographerSuggestTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationPhotographerSuggestTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationPhotographerCalmTalk;
}
break;
case 6:
*animation = kModelAnimationPhotographerTakingAPhoto;
if (_animationFrame == 11) {
Ambient_Sounds_Play_Sound(kSfxCAMCOP1, 80, -20, -20, 20);
}
if (_varNumOfTimesToHoldCurrentFrame) {
--_varNumOfTimesToHoldCurrentFrame;
} else {
++_animationFrame;
if (_animationFrame == 10) {
_varNumOfTimesToHoldCurrentFrame = 5;
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationPhotographerTakingAPhoto)) {
*animation = kModelAnimationPhotographerIdle;
_animationState = 0;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorPhotographer, kAnimationModeIdle);
}
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptPhotographer::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptPhotographer::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (_animationState < 2 || _animationState > 5) {
_animationState = 0;
_var2 = 0;
_animationFrame = 0;
} else {
_resumeIdleAfterFramesetCompletesFlag = true;
}
break;
case kAnimationModeWalk:
_animationState = 1;
_var2 = 0;
_animationFrame = 0;
break;
case kAnimationModeTalk:
_animationState = 2;
_var2 = 0;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 12:
_animationState = 3;
_var2 = 0;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 13:
_animationState = 4;
_var2 = 0;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 14:
_animationState = 5;
_var2 = 0;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 43:
_animationState = 6;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptPhotographer::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptPhotographer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptPhotographer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) {
if (waypointId == 276
|| waypointId == 278
|| waypointId == 280
) {
ChangeAnimationMode(43);
}
return true;
}
void AIScriptPhotographer::FledCombat() {
// return false;
}
} // End of namespace BladeRunner