mirror of
https://github.com/scummvm/scummvm.git
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1522 lines
51 KiB
C++
1522 lines
51 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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//#include "common/debug.h"
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namespace BladeRunner {
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AIScriptOfficerLeary::AIScriptOfficerLeary(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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// _varChooseIdleAnimation can have valid values: 0, 1, 2
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_varChooseIdleAnimation = 0;
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_idleModeRequestedWhileInTalkingState = false;
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}
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void AIScriptOfficerLeary::Initialize() {
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_animationState = 0;
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_animationFrame = 0;
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_animationStateNext = 0;
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_varChooseIdleAnimation = 0;
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_idleModeRequestedWhileInTalkingState = false;
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_animationNext = 0;
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Actor_Put_In_Set(kActorOfficerLeary, kSetRC01);
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Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512);
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
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Actor_Set_Frame_Rate_FPS(kActorOfficerLeary, 8);
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}
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bool AIScriptOfficerLeary::Update() {
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if (Global_Variable_Query(kVariableChapter) == 4
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&& Actor_Query_Goal_Number(kActorOfficerLeary) < kGoalOfficerLearyStartOfAct4
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) {
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AI_Movement_Track_Flush(kActorOfficerLeary);
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyStartOfAct4);
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return false;
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}
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if (Global_Variable_Query(kVariableChapter) == 5
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&& Actor_Query_Goal_Number(kActorOfficerLeary) < kGoalOfficerLearyStartOfAct5
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) {
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AI_Movement_Track_Flush(kActorOfficerLeary);
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyStartOfAct5);
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return false;
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}
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if (!Game_Flag_Query(kFlagMcCoyInRunciters)
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&& Game_Flag_Query(kFlagRC51ChopstickWrapperTaken)
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&& Game_Flag_Query(kFlagRC01ChromeDebrisTaken)
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&& Player_Query_Current_Scene() != kSceneRC01
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&& !Game_Flag_Query(kFlagRC01PoliceDone) // otherwise this clause keeps repeating
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&& Global_Variable_Query(kVariableChapter) < 3
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) {
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Game_Flag_Set(kFlagRC01PoliceDone);
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceDoneFromRC01);
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return false;
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}
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if (Actor_Query_Goal_Number(kActorOfficerLeary) != kGoalOfficerLearyRC01WalkToCrowd
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&& Actor_Query_Goal_Number(kActorOfficerLeary) != kGoalOfficerLearyRC01CrowdInterrogation
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&& Game_Flag_Query(kFlagOfficerLearyTakingNotes)
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) {
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Game_Flag_Reset(kFlagOfficerLearyTakingNotes);
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return false;
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}
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if ( Global_Variable_Query(15) > 4
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&& !Actor_Clue_Query(kActorOfficerLeary, kClueMcCoyIsStupid)
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) {
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Actor_Clue_Acquire(kActorOfficerLeary, kClueMcCoyIsStupid, true, -1);
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return false;
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}
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if (Game_Flag_Query(kFlagUnpauseGenWalkers)) {
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Game_Flag_Reset(kFlagUnpauseGenWalkers);
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return false;
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}
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if ( Game_Flag_Query(kFlagUG07Empty)
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&& !Game_Flag_Query(kFlagUG07PoliceLeave)
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) {
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Game_Flag_Set(kFlagUG07PoliceLeave);
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyHuntingAroundAct4);
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return false;
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}
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if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyAttackMcCoyAct4
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&& Actor_Query_Which_Set_In(kActorOfficerLeary) != Player_Query_Current_Set()
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) {
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Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary);
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyHuntingAroundAct4);
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return false;
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}
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if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyDead
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&& Actor_Query_Which_Set_In(kActorOfficerLeary) != Player_Query_Current_Set()
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) {
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// dead officer gets revived and re-used
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Actor_Set_Health(kActorOfficerLeary, 40, 40);
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyHuntingAroundAct4);
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return false;
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}
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if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyHuntingAroundAct4) {
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switch (Actor_Query_Which_Set_In(kActorOfficerLeary)) {
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case kSetDR01_DR02_DR04:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 0, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetBB01:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetCT11:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 5, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetMA07:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 7, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetNR01:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 3, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetRC03:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 18, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG01:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG04:
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// fall through
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case kSetUG05:
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// fall through
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case kSetUG06:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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// TODO Missing UG07 case - would be a type 10 combat, 12 flee?
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case kSetUG08:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 13, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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// TODO Missing UG09 case - would be a type ?? //
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case kSetUG10:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG12:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 16, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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case kSetUG14:
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if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyAttackMcCoyAct4);
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 17, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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}
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break;
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}
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}
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return false;
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}
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void AIScriptOfficerLeary::TimerExpired(int timer) {
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if (timer == kActorTimerAIScriptCustomTask1) {
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AI_Countdown_Timer_Reset(kActorOfficerLeary, kActorTimerAIScriptCustomTask1);
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05)) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPoliceAboutToAttackHF05);
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Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPoliceAboutToAttackHF05);
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} else {
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Game_Flag_Set(kFlagHF05PoliceAttacked);
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}
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} else if (timer == kActorTimerAIScriptCustomTask2) {
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AI_Countdown_Timer_Reset(kActorOfficerLeary, kActorTimerAIScriptCustomTask2);
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Game_Flag_Reset(kFlagOfficerLearyTakingNotes);
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}
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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else if (timer == kActorTimerAIScriptCustomTask0) {
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AI_Countdown_Timer_Reset(kActorOfficerLeary, kActorTimerAIScriptCustomTask0);
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if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01ResumeWalkToCrowd) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01WalkToCrowd);
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}
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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void AIScriptOfficerLeary::CompletedMovementTrack() {
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int goal = Actor_Query_Goal_Number(kActorOfficerLeary);
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if (goal == kGoalOfficerLearyRC01WalkToCrowd) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01CrowdInterrogation);
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return;
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}
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if (goal > 308) {
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return;
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}
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if (goal == kGoalOfficerLearyHuntingAroundAct4) {
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// debug("Leary completed Movement");
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyPrepareToHuntAroundAct4);
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return;
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}
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if (goal == kGoalOfficerLearyBlockingUG07) {
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// UG07 before McCoy visits his apartment in Act 4
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateIdle, true, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
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}
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if (goal == 308) {
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// goal 308 (and 309) are never triggered in the original code
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Actor_Change_Animation_Mode(kActorOfficerLeary, kAnimationModeCombatIdle);
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Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
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Actor_Set_Goal_Number(kActorOfficerLeary, 309);
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}
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}
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void AIScriptOfficerLeary::ReceivedClue(int clueId, int fromActorId) {
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if (clueId == kClueMcCoyRetiredZuben) {
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Actor_Modify_Friendliness_To_Other(kActorOfficerLeary, kActorMcCoy, 5);
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}
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if (clueId == kClueMcCoyLetZubenEscape) {
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Actor_Modify_Friendliness_To_Other(kActorOfficerLeary, kActorMcCoy, -4);
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}
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}
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void AIScriptOfficerLeary::ClickedByPlayer() {}
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void AIScriptOfficerLeary::EnteredSet(int setId) {}
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void AIScriptOfficerLeary::OtherAgentEnteredThisSet(int otherActorId) {}
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void AIScriptOfficerLeary::OtherAgentExitedThisSet(int otherActorId) {}
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void AIScriptOfficerLeary::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {}
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void AIScriptOfficerLeary::ShotAtAndMissed() {}
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bool AIScriptOfficerLeary::ShotAtAndHit() {
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// Leary is invincible while blocking the UG07 (before McCoy visits his apartment in Act 4)
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if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyBlockingUG07) {
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Actor_Set_Health(kActorOfficerLeary, 50, 50);
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}
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return false;
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}
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void AIScriptOfficerLeary::Retired(int byActorId) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDead);
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Game_Flag_Set(kFlagMcCoyRetiredHuman);
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}
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int AIScriptOfficerLeary::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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if (otherActorId != kActorMcCoy) {
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return 0;
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}
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switch (clueId) {
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case kClueMcCoyIsInsane:
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return -6;
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case kClueMcCoyIsAnnoying:
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return -2;
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case kClueMcCoyIsStupid:
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return -5;
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case kClueMcCoyRetiredLutherLance:
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return 2;
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case kClueMcCoyShotZubenInTheBack:
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return 4;
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case kClueMcCoyRetiredSadik:
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return 4;
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case kClueMcCoyRetiredGordo:
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return 3;
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case kClueMcCoyRetiredDektora:
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return 3;
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case kClueMcCoyRetiredLucy:
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return 2;
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case kClueMcCoyRetiredZuben:
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return 3;
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case kClueMcCoyLetZubenEscape:
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return -5;
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}
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return 0;
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}
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bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case kGoalOfficerLearyRC01WalkToCrowd:
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// kSetRC01
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AI_Movement_Track_Flush(kActorOfficerLeary);
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if (Random_Query(1, 2) == 1) {
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AI_Movement_Track_Append(kActorOfficerLeary, 57, 7);
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AI_Movement_Track_Append(kActorOfficerLeary, 58, 7);
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} else {
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AI_Movement_Track_Append(kActorOfficerLeary, 58, 7);
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AI_Movement_Track_Append(kActorOfficerLeary, 57, 7);
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}
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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return true;
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case kGoalOfficerLearyRC01CrowdInterrogation:
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if (Random_Query(1, 3) == 1) {
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if ( Random_Query(1, 2) == 1
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&& !Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA)
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) {
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Actor_Clue_Acquire(kActorOfficerLeary, kClueCrowdInterviewA, false, -1);
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} else if (!Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB)) {
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Actor_Clue_Acquire(kActorOfficerLeary, kClueCrowdInterviewB, false, -1);
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}
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}
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if (Game_Flag_Query(kFlagMcCoyInRunciters)) {
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if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA)
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&& Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB)
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) {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
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} else {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01WalkToCrowd);
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}
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} else {
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Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
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}
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return true;
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case kGoalOfficerLearyPoliceDoneFromRC01:
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// kSetFreeSlotG -> kSetFreeSlotC
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AI_Movement_Track_Flush(kActorOfficerLeary);
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AI_Movement_Track_Append(kActorOfficerLeary, 39, Random_Query(120, 240)); // kSetFreeSlotG
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AI_Movement_Track_Append(kActorOfficerLeary, 35, 0); // kSetFreeSlotC
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AI_Movement_Track_Repeat(kActorOfficerLeary);
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return true;
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#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
case kGoalOfficerLearyRC01ResumeWalkToCrowd:
|
|
AI_Countdown_Timer_Reset(kActorOfficerLeary, kActorTimerAIScriptCustomTask0); // usable for custom stuff are timers 0-2
|
|
AI_Countdown_Timer_Start(kActorOfficerLeary, kActorTimerAIScriptCustomTask0, 4); // wait a few seconds before starting taking notes again
|
|
return true;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
|
|
case kGoalOfficerLearyEndOfAct1:
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
return false;
|
|
|
|
case kGoalOfficerLearyVisitsBulletBob:
|
|
// kSetRC04
|
|
// Leary visits Bullet Bob shop - un-triggered
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 107, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 108, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return true;
|
|
|
|
case kGoalOfficerLearyStartOfAct4:
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyHuntingAroundAct4);
|
|
return true;
|
|
|
|
case kGoalOfficerLearyHuntingAroundAct4:
|
|
// debug("Flushing Leary movement track");
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
switch (Random_Query(1, 10)) {
|
|
case 1:
|
|
// kSetNR01
|
|
// debug("leary 1 kSetNR01");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 398, 15);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 399, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 400, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 401, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 402, 3, 276);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 403, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 404, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 2:
|
|
// kSetCT11
|
|
// debug("leary 2 kSetCT11");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 385, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 242, 2);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 386, 2);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 387, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 3:
|
|
// kSetDR01_DR02_DR04
|
|
// debug("leary 3 kSetDR01_DR02_DR04");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 390, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 391, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 392, 5);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 345, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 393, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 4:
|
|
// kSetRC03 -> kSetFreeSlotC
|
|
// debug("leary 4 kSetRC03 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 381, 15);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 382, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 383, 15);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 382, 3);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 384, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 5:
|
|
// kSetBB01 -> kSetFreeSlotC
|
|
// debug("leary 5 kSetBB01 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 388, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 389, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 6:
|
|
// kSetCT11 - identical to case 2
|
|
// debug("leary 6 kSetCT11 - identical to case 2");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 385, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 242, 2);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 386, 2);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 387, 15);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// Gaff is waiting at MA07 and he will trigger a non-interactive dialogue with McCoy.
|
|
// When the police officer is there as well he will kill McCoy because player cannot control him.
|
|
|
|
case 7:
|
|
// kSetMA07 -> kSetFreeSlotC
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 394, 15);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 395, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 396, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 397, 15);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 396, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 395, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 430, 15);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
#else
|
|
case 7:
|
|
// kSetFreeSlotC
|
|
// debug("leary 7 MA07 changed to kSetFreeSlotC");
|
|
// just put him away for a few seconds
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
|
|
case 8:
|
|
switch (Random_Query(1, 7)) {
|
|
case 1:
|
|
// kSetUG10 -> kSetFreeSlotC
|
|
// debug("leary 8-1 kSetUG10 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 302, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 407, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 408, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 2:
|
|
// kSetUG14
|
|
// debug("leary 8-2 kSetUG14");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 536, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 537, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 538, 1);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 537, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 536, 0);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 3:
|
|
// kSetUG04 -> kSetFreeSlotC
|
|
// debug("leary 8-3 kSetUG04 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 296, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 409, 2);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 296, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 4:
|
|
// kSetUG05 -> kSetFreeSlotC
|
|
// debug("leary 8-4 kSetUG05 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 411, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 412, 5);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 411, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
|
|
case 5:
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// kSetUG06 -> kSetFreeSlotC
|
|
// debug("leary 8-5 kSetUG06 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 413, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 414, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 431, 0, 1017);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 432, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
#else
|
|
// Don't allow police officers to shoot McCoy while he is
|
|
// disabled reciting his monologue at start of Act 4
|
|
if (Game_Flag_Query(kFlagUG06Chapter4Started)) {
|
|
// kSetUG06 -> kSetFreeSlotC
|
|
// debug("leary 8-5 kSetUG06 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 413, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 414, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 431, 0, 1017);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 432, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
// fall through
|
|
case 6:
|
|
// kSetUG07 -> kSetFreeSlotC
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// debug("leary 8-6 kSetUG07 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 415, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 620);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 417, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 418, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
#else
|
|
// Don't put police in UG07 after the UG18 Guzza scene
|
|
// since Clovis may be there too and that does not work well
|
|
if (!Game_Flag_Query(kFlagUG18GuzzaScene)) {
|
|
// debug("leary 8-6 kSetUG07 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 415, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 620);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 417, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 418, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
break;
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
// fall through
|
|
|
|
case 7:
|
|
// kSetUG01 -> kSetFreeSlotC
|
|
// debug("leary 8-7 kSetUG01 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 405, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 406, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return false;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
break;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
// a bug in original game - no break here
|
|
// fall through
|
|
case 9:
|
|
if (Random_Query(1, 2) == 2) {
|
|
// kSetUG09 -> kSetFreeSlotC
|
|
// debug("leary 9-2 kSetUG09 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 433, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 434, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 435, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return false;
|
|
}
|
|
// kSetUG08 -> kSetFreeSlotC
|
|
// debug("leary 9-1 kSetUG08 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 420, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 422, 2);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 421, 1);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 422, 4, 182);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 420, 10);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
return false;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
// a bug in original game - no break or return here
|
|
// fall through
|
|
case 10:
|
|
// kSetUG12 -> kSetFreeSlotC
|
|
// debug("leary 10 kSetUG12 -> kSetFreeSlotC");
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 307, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 309, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 310, 0);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
return false;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
// a bug in original game - no break or return here
|
|
// fall through
|
|
case kGoalOfficerLearyPrepareToHuntAroundAct4:
|
|
// aux goal in order to immediately switch back to kGoalOfficerLearyHuntingAroundAct4 goal
|
|
// and run GoalChanged() for kGoalOfficerLearyHuntingAroundAct4 again
|
|
// debug("Setting Leary goal to kGoalOfficerLearyHuntingAroundAct4");
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyHuntingAroundAct4);
|
|
return true;
|
|
|
|
case kGoalOfficerLearyBlockingUG07:
|
|
// kSetUG07
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 556);
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, kAnimationModeCombatIdle);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return true;
|
|
|
|
case 308:
|
|
// kSetCT01_CT12
|
|
// never triggered - TODO a bug? Could be related to cut McCoy's arrest from Grayford
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
AI_Movement_Track_Append_Run_With_Facing(kActorOfficerLeary, 440, 2, 355);
|
|
AI_Movement_Track_Append_Run_With_Facing(kActorOfficerLeary, 441, 0, 825);
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
return true;
|
|
|
|
case kGoalOfficerLearyStartOfAct5:
|
|
// kSetFreeSlotC
|
|
AI_Movement_Track_Flush(kActorOfficerLeary);
|
|
AI_Movement_Track_Append(kActorOfficerLeary, 35, 0); // kSetFreeSlotC
|
|
AI_Movement_Track_Repeat(kActorOfficerLeary);
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDummyGoalAct5);
|
|
return true;
|
|
|
|
case kGoalOfficerLearyPoliceWait120SecondsToAttackHF05:
|
|
AI_Countdown_Timer_Reset(kActorOfficerLeary, kActorTimerAIScriptCustomTask1);
|
|
AI_Countdown_Timer_Start(kActorOfficerLeary, kActorTimerAIScriptCustomTask1, 120);
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDummyGoalAct5);
|
|
return true;
|
|
|
|
case kGoalOfficerLearyPoliceWait60SecondsToAttackHF05:
|
|
AI_Countdown_Timer_Reset(kActorOfficerLeary, kActorTimerAIScriptCustomTask1);
|
|
AI_Countdown_Timer_Start(kActorOfficerLeary, kActorTimerAIScriptCustomTask1, 60);
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDummyGoalAct5);
|
|
return true;
|
|
|
|
case kGoalOfficerLearyPoliceAboutToAttackHF05:
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDummyGoalAct5);
|
|
Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDummyGoalAct5);
|
|
return false;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool AIScriptOfficerLeary::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 32:
|
|
*animation = kModelAnimationOfficerLearyPutNotepadAway;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyPutNotepadAway)) {
|
|
*animation = kModelAnimationOfficerLearyOscillateIdle;
|
|
_animationState = 0;
|
|
_varChooseIdleAnimation = 0;
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 31:
|
|
*animation = kModelAnimationOfficerLearyTakeOutNotepad;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyTakeOutNotepad)) {
|
|
*animation = kModelAnimationOfficerLearyTakingNotes;
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 30:
|
|
*animation = kModelAnimationOfficerLearyGotHitBack;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyGotHitBack)) {
|
|
*animation = kModelAnimationOfficerLearyOscillateIdle;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, kAnimationModeIdle);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 29:
|
|
*animation = kModelAnimationOfficerLearyGotHitFront;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyGotHitFront)) {
|
|
*animation = kModelAnimationOfficerLearyOscillateIdle;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, kAnimationModeIdle);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 28:
|
|
*animation = kModelAnimationOfficerLearyCombatShotDead;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatShotDead) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 27:
|
|
*animation = kModelAnimationOfficerLearyShotDead;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyShotDead) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 26:
|
|
*animation = kModelAnimationOfficerLearyCombatGotHitLeft;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatGotHitLeft)) {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, kAnimationModeCombatIdle);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 25:
|
|
*animation = kModelAnimationOfficerLearyCombatGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatGotHitRight)) {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, kAnimationModeCombatIdle);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 24:
|
|
*animation = kModelAnimationOfficerLearyCombatFireGun;
|
|
++_animationFrame;
|
|
if (_animationFrame == 4) {
|
|
if (Random_Query(1, 2) == 1) {
|
|
Sound_Play_Speech_Line(kActorOfficerLeary, 9010, 75, 0, 99);
|
|
} else {
|
|
Sound_Play_Speech_Line(kActorOfficerLeary, 9015, 75, 0, 99);
|
|
}
|
|
}
|
|
if (_animationFrame == 5) {
|
|
Actor_Combat_AI_Hit_Attempt(kActorOfficerLeary);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatFireGun)) {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, kAnimationModeCombatIdle);
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 23:
|
|
*animation = kModelAnimationOfficerLearyCombatHolsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatHolsterGun)) {
|
|
*animation = kModelAnimationOfficerLearyOscillateIdle;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 22:
|
|
*animation = kModelAnimationOfficerLearyCombatUnholsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatUnholsterGun)) {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCombatIdle;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 21:
|
|
*animation = kModelAnimationOfficerLearyCombatIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 20:
|
|
*animation = kModelAnimationOfficerLearyCombatIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatIdle) - 1) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 19:
|
|
*animation = kModelAnimationOfficerLearyScratchHeadApologyTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyScratchHeadApologyTalk)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 18:
|
|
*animation = kModelAnimationOfficerLearyHandsOnWaistTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyHandsOnWaistTalk)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 17:
|
|
*animation = kModelAnimationOfficerLearyUrgeOrQuestionTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyUrgeOrQuestionTalk)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 16:
|
|
*animation = kModelAnimationOfficerLearyMoreUpsetTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyMoreUpsetTalk)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 15:
|
|
*animation = kModelAnimationOfficerLearyUpsetOrCommandTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyUpsetOrCommandTalk)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 14:
|
|
*animation = kModelAnimationOfficerLearyWarnOrThreatenTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyWarnOrThreatenTalk)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 13:
|
|
*animation = kModelAnimationOfficerLearyLongerExplainTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyLongerExplainTalk)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationOfficerLearyIndicateTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyIndicateTalk)) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 11:
|
|
if (_animationFrame <= 2) {
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyOscillateIdle;
|
|
_varChooseIdleAnimation = Random_Query(0, 1);
|
|
*frame = _animationFrame;
|
|
return true;
|
|
}
|
|
|
|
*animation = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCalmExplainTalk)) {
|
|
_animationFrame = 0;
|
|
if (_idleModeRequestedWhileInTalkingState) {
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyOscillateIdle;
|
|
_varChooseIdleAnimation = Random_Query(0, 1);
|
|
} else {
|
|
_animationState = Random_Query(0, 8) + 11;
|
|
}
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationOfficerLearyCombatClimbStairsDown;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatClimbStairsDown)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 9:
|
|
*animation = kModelAnimationOfficerLearyCombatClimbStairsUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatClimbStairsUp)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 8:
|
|
*animation = kModelAnimationOfficerLearyCombatRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatRunning)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 7:
|
|
*animation = kModelAnimationOfficerLearyCombatWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 6:
|
|
*animation = kModelAnimationOfficerLearyClimbStairsDown;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyClimbStairsDown)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 5:
|
|
*animation = kModelAnimationOfficerLearyClimbStairsUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyClimbStairsUp)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 4:
|
|
*animation = kModelAnimationOfficerLearyRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyRunning)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 3:
|
|
*animation = kModelAnimationOfficerLearyWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 2:
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
*animation = kModelAnimationOfficerLearyPutNotepadAway;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyPutNotepadAway)) {
|
|
Game_Flag_Reset(kFlagOfficerLearyTakingNotes);
|
|
_animationFrame = 0;
|
|
_animationState = _animationStateNext;
|
|
*animation = _animationNext;
|
|
}
|
|
} else {
|
|
if (_varChooseIdleAnimation == 0) {
|
|
*animation = kModelAnimationOfficerLearyOscillateIdle;
|
|
}
|
|
if (_varChooseIdleAnimation == 1) {
|
|
*animation = kModelAnimationOfficerLearyLookAroundIdle;
|
|
}
|
|
if (_varChooseIdleAnimation == 2) {
|
|
*animation = kModelAnimationOfficerLearyRockBackForthIdle;
|
|
}
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
|
|
_animationFrame += 3;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = _animationStateNext;
|
|
*animation = _animationNext;
|
|
}
|
|
} else {
|
|
_animationFrame -= 3;
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = 0;
|
|
_animationState = _animationStateNext;
|
|
*animation = _animationNext;
|
|
}
|
|
}
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 1:
|
|
*animation = kModelAnimationOfficerLearyTakingNotes;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (!Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyPutNotepadAway;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
case 0:
|
|
if ( Game_Flag_Query(kFlagOfficerLearyTakingNotes)
|
|
&& !Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyTalking)) {
|
|
_animationState = 31;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationOfficerLearyTakeOutNotepad;
|
|
} else if (_varChooseIdleAnimation == 1) {
|
|
*animation = kModelAnimationOfficerLearyLookAroundIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyLookAroundIdle)) {
|
|
_varChooseIdleAnimation = Random_Query(0, 2);
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_varChooseIdleAnimation == 2) {
|
|
*animation = kModelAnimationOfficerLearyRockBackForthIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyRockBackForthIdle)) {
|
|
_varChooseIdleAnimation = Random_Query(0, 2);
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_varChooseIdleAnimation == 0) {
|
|
*animation = kModelAnimationOfficerLearyOscillateIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyOscillateIdle)) {
|
|
_varChooseIdleAnimation = Random_Query(0, 2);
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
|
|
default:
|
|
// Dummy placeholder, kModelAnimationZubenWalking (399) is a Zuben animation
|
|
*animation = kModelAnimationZubenWalking;
|
|
*frame = _animationFrame;
|
|
debugC(6, kDebugAnimation, "AIScriptOfficerLeary::UpdateAnimation() - Current _animationState (%d) is a placeholder", _animationState);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) {
|
|
int v1;
|
|
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
switch (_animationState) {
|
|
case 21:
|
|
// fall through
|
|
case 24:
|
|
_animationState = 23;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 20:
|
|
v1 = _animationFrame;
|
|
Actor_Change_Animation_Mode(kActorOfficerLeary, kAnimationModeCombatIdle);
|
|
_animationFrame = v1;
|
|
_animationState = 21;
|
|
break;
|
|
|
|
case 11:
|
|
// fall through
|
|
case 12:
|
|
// fall through
|
|
case 13:
|
|
// fall through
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
// fall through
|
|
case 16:
|
|
// fall through
|
|
case 17:
|
|
// fall through
|
|
case 18:
|
|
// fall through
|
|
case 19:
|
|
_idleModeRequestedWhileInTalkingState = true;
|
|
break;
|
|
|
|
case 0:
|
|
// fall through
|
|
case 23:
|
|
break;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
_varChooseIdleAnimation = Random_Query(0, 1);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeRun:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 11;
|
|
_animationNext = kModelAnimationOfficerLearyCalmExplainTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
switch (_animationState) {
|
|
case 21:
|
|
// fall through
|
|
case 22:
|
|
// fall through
|
|
case 24:
|
|
break;
|
|
|
|
case 7:
|
|
// fall through
|
|
case 8:
|
|
// fall through
|
|
case 9:
|
|
// fall through
|
|
case 10:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 0:
|
|
_animationState = 22;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatRun:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 12;
|
|
_animationNext = kModelAnimationOfficerLearyIndicateTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 13;
|
|
_animationNext = kModelAnimationOfficerLearyLongerExplainTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 14;
|
|
_animationNext = kModelAnimationOfficerLearyWarnOrThreatenTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 15;
|
|
_animationNext = kModelAnimationOfficerLearyUpsetOrCommandTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 16;
|
|
_animationNext = kModelAnimationOfficerLearyMoreUpsetTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 17;
|
|
_animationNext = kModelAnimationOfficerLearyUrgeOrQuestionTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 18;
|
|
_animationNext = kModelAnimationOfficerLearyHandsOnWaistTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 18;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
if (_animationState == 0 || _animationState == 1) {
|
|
_animationState = 2;
|
|
_animationStateNext = 19;
|
|
_animationNext = kModelAnimationOfficerLearyScratchHeadApologyTalk;
|
|
if (Game_Flag_Query(kFlagOfficerLearyTakingNotes)) {
|
|
_animationFrame = 0;
|
|
}
|
|
} else if (_animationState < 11 || _animationState > 19) {
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
_idleModeRequestedWhileInTalkingState = false;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
// NOTE
|
|
// Based on the exported c file from the IDB:
|
|
// The *else* clause here essentially was:
|
|
// if (_animationState < 21 || _animationState > 24 || (_animationState != 21 && _animationState != 24)) { }
|
|
// which can essentially be reduced to:
|
|
// if (_animationState != 21 && _animationState != 24) { }
|
|
// TODO maybe check dissasm code again to make sure that this is the actual intent,
|
|
// since it seems that the final sub-clause overrides the previous two sub-clauses.
|
|
if (_animationState == 21 || _animationState == 24) {
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 25;
|
|
} else {
|
|
_animationState = 26;
|
|
}
|
|
_animationFrame = 0;
|
|
} else {
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 29;
|
|
} else {
|
|
_animationState = 30;
|
|
}
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 25;
|
|
} else {
|
|
_animationState = 26;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 27:
|
|
Game_Flag_Reset(kFlagOfficerLearyTakingNotes);
|
|
break;
|
|
|
|
case 28:
|
|
Game_Flag_Set(kFlagOfficerLearyTakingNotes);
|
|
break;
|
|
|
|
case kAnimationModeWalkUp:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalkDown:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalkUp:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalkDown:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
// NOTE
|
|
// Based on the exported c file from the IDB:
|
|
// The *else* clause here essentially was:
|
|
// if (_animationState < 21 || _animationState > 24 || (_animationState != 21 && _animationState != 22 && _animationState != 24)) { }
|
|
// which can essentially be reduced to:
|
|
// if (_animationState != 21 && _animationState != 22 && _animationState != 24) { }
|
|
// TODO maybe check dissasm code again to make sure that this is the actual intent,
|
|
// since it seems that the final sub-clause overrides the previous two sub-clauses.
|
|
if (_animationState == 21 || _animationState == 22 || _animationState == 24) {
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 58:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptOfficerLeary::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptOfficerLeary::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptOfficerLeary::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptOfficerLeary::ReachedMovementTrackWaypoint(int waypointId) {
|
|
// debug("Leary reached waypoint: %d", waypointId);
|
|
if (waypointId == 57 || waypointId == 58) {
|
|
// Interrogating crowd in kSetRC01
|
|
Game_Flag_Set(kFlagOfficerLearyTakingNotes);
|
|
AI_Countdown_Timer_Reset(kActorOfficerLeary, kActorTimerAIScriptCustomTask2);
|
|
AI_Countdown_Timer_Start(kActorOfficerLeary, kActorTimerAIScriptCustomTask2, 6);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptOfficerLeary::FledCombat() {
|
|
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyStartOfAct4);
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|