mirror of
https://github.com/scummvm/scummvm.git
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989 lines
28 KiB
C++
989 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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enum kLucyStates {
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kLucyStateIdle = 0,
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kLucyStateWalking = 1,
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kLucyStateRunning = 2,
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kLucyStateClimbStairsUp = 3,
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kLucyStateClimbStairsDown = 4,
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kLucyStateGotShotA = 5,
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kLucyStateGotShotB = 6,
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kLucyStateDie = 7
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// TODO fill in the rest of the animationStates
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};
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AIScriptLucy::AIScriptLucy(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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void AIScriptLucy::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyDefault);
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}
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bool AIScriptLucy::Update() {
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float x, y, z;
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if (Global_Variable_Query(kVariableChapter) == 3
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&& Actor_Query_Goal_Number(kActorLucy) < kGoalLucyMoveAround
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) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyMoveAround);
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}
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Start
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&& Player_Query_Current_Scene() == kSceneHF04
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) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run1);
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}
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if (Global_Variable_Query(kVariableChapter) == 4
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&& Actor_Query_Goal_Number(kActorLucy) < kGoalLucyStartChapter4
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) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyStartChapter4);
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}
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if (Global_Variable_Query(kVariableChapter) == 4
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&& Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGone
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&& Actor_Query_Which_Set_In(kActorLucy) != kSetFreeSlotI
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) {
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if (Actor_Query_Which_Set_In(kActorLucy) != Player_Query_Current_Set()) {
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Actor_Put_In_Set(kActorLucy, kSetFreeSlotI);
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Actor_Set_At_Waypoint(kActorLucy, 41, 0);
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}
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}
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if (Game_Flag_Query(kFlagMcCoyCapturedByHolloway)
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&& Actor_Query_Goal_Number(kActorLucy) == kGoalLucyWillReturnToHF03
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) {
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Actor_Put_In_Set(kActorLucy, kSetHF03);
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Actor_Set_At_Waypoint(kActorLucy, 371, 156);
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyReturnToHF03);
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}
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if ( Actor_Query_Goal_Number(kActorLucy) > 229
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&& Actor_Query_Goal_Number(kActorLucy) < 239
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&& Actor_Query_Goal_Number(kActorLucy) != kGoalLucyHF04TalkToMcCoy
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&& Player_Query_Current_Scene() == kSceneHF04
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&& Actor_Query_Which_Set_In(kActorLucy) == kSetHF04
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&& !Game_Flag_Query(kFlagMcCoyAttackedLucy)
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&& Actor_Query_Inch_Distance_From_Actor(kActorLucy, kActorMcCoy) < 84
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&& !Player_Query_Combat_Mode()
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&& Actor_Query_Friendliness_To_Other(kActorLucy, kActorMcCoy) > 40
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) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04TalkToMcCoy); // TODO how can this be triggered?
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}
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy1) {
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Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
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if (z < -875.0f) {
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Game_Flag_Set(kFlagHF04OpenDoors);
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run3);
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}
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}
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy2) {
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Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
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if (x > 350.0f) {
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Game_Flag_Set(kFlagHF04CloseDoors);
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run4);
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}
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}
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return false;
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}
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void AIScriptLucy::TimerExpired(int timer) {
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if (timer == kActorTimerAIScriptCustomTask0) { // rephrased this to be more expandable (if required)
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AI_Countdown_Timer_Reset(kActorLucy, kActorTimerAIScriptCustomTask0);
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGoToHF03) {
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if (Player_Query_Current_Scene() == kSceneHF03) {
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AI_Countdown_Timer_Start(kActorLucy, kActorTimerAIScriptCustomTask0, 20);
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} else {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyMoveAround);
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}
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}
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}
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}
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void AIScriptLucy::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorLucy)) {
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case kGoalLucyGoToHF03:
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if (Game_Flag_Query(kFlagMcCoyCapturedByHolloway)
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&& Global_Variable_Query(kVariableHollowayArrest) == 3
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) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyReturnToHF03);
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return; //true;
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}
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AI_Countdown_Timer_Reset(kActorLucy, kActorTimerAIScriptCustomTask0);
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AI_Countdown_Timer_Start(kActorLucy, kActorTimerAIScriptCustomTask0, 30);
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break;
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case kGoalLucyHF03RunOutPhase1:
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF03RunOutPhase2);
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break;
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case kGoalLucyHF03RunOutPhase2:
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Game_Flag_Set(kFlagLucyRanAway);
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF03RanAway);
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break;
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case kGoalLucyHF03RunToHF041:
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF03RunToHF042);
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break;
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case kGoalLucyHF03RunToHF042:
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if (Actor_Clue_Query(kActorLucy, kClueMcCoyHelpedLucy)
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&& Global_Variable_Query(kVariableHollowayArrest) != 3
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) {
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Game_Flag_Set(kFlagLucyRanAway);
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} else {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Start);
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Game_Flag_Reset(kFlagHF04DoorsClosed);
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}
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break;
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case kGoalLucyHF03RunAwayWithHelp1:
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF03RunAwayWithHelp2);
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break;
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case kGoalLucyHF03RunAwayWithHelp2:
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyWillReturnToHF03);
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break;
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case kGoalLucyGoToFreeSlotGAG:
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// fall through
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case kGoalLucyGoToFreeSlotGAHJ:
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyMoveAround);
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break;
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case kGoalLucyHF04Run1:
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Game_Flag_Set(kFlagHF04CloseDoors);
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run2);
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break;
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case kGoalLucyHF04Run2:
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy1);
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break;
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case kGoalLucyHF04Run3:
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy2);
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break;
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case kGoalLucyHF04Run4:
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Game_Flag_Set(kFlagLucyRanAway);
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Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
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Actor_Set_At_Waypoint(kActorLucy, 33, 0);
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Actor_Set_Health(kActorLucy, 30, 30);
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if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy);
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}
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break;
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case kGoalLucyHF04WalkAway:
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Game_Flag_Set(kFlagLucyRanAway);
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break;
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default:
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break;
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}
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return; //false;
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}
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void AIScriptLucy::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptLucy::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGone) {
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Actor_Face_Actor(kActorMcCoy, kActorLucy, true);
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Actor_Says(kActorMcCoy, 8630, kAnimationModeTalk);
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}
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}
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void AIScriptLucy::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptLucy::OtherAgentEnteredThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptLucy::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptLucy::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptLucy::ShotAtAndMissed() {
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checkCombat();
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}
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bool AIScriptLucy::ShotAtAndHit() {
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checkCombat();
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return false;
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}
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void AIScriptLucy::Retired(int byActorId) {
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if (byActorId == kActorMcCoy) {
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Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -6);
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}
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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if (Actor_Query_In_Set(kActorLucy, kSetKP07)) {
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Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone);
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if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
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Player_Loses_Control();
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Delay(2000);
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Player_Set_Combat_Mode(false);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagKP07toKP06);
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Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
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Set_Enter(kSetKP05_KP06, kSceneKP06);
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return; //true;
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}
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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if ((byActorId == kActorSteele
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|| byActorId == kActorMcCoy
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)
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&& Actor_Query_In_Set(kActorSteele, kSetHF06)
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&& Actor_Query_In_Set(kActorMcCoy, kSetHF06)
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) {
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Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Query_Difficulty_Level() != kGameDifficultyEasy
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&& byActorId == kActorMcCoy
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&& Game_Flag_Query(kFlagLucyIsReplicant)
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) {
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Global_Variable_Increment(kVariableChinyen, 200);
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}
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone);
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}
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int AIScriptLucy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == kGoalLucyDefault) {
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Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
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return false;
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}
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switch (newGoalNumber) {
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case kGoalLucyMoveAround:
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if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
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if (Game_Flag_Query(kFlagDektoraRanAway)
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&& Game_Flag_Query(kFlagGordoRanAway)
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&& Player_Query_Current_Scene() != kSceneHF03
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) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToHF03);
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} else {
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if (Random_Query(0, 1) == 1) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToFreeSlotGAHJ);
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} else {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToFreeSlotGAG);
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}
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}
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} else {
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int rnd = Random_Query(0, 3);
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if (rnd == 0) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToFreeSlotGAG);
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} else if (rnd == 1) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToFreeSlotGAHJ);
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} else if (Player_Query_Current_Scene() == kSceneHF03) {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToFreeSlotGAG);
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} else {
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Actor_Set_Goal_Number(kActorLucy, kGoalLucyGoToHF03);
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}
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}
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break;
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case kGoalLucyGoToHF03:
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyHF03RunOutPhase1:
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Actor_Set_Immunity_To_Obstacles(kActorLucy, true);
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append_Run(kActorLucy, 377, 0);
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyHF03RunOutPhase2:
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Actor_Set_Immunity_To_Obstacles(kActorLucy, false);
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append_Run(kActorLucy, 372, 0);
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AI_Movement_Track_Append(kActorLucy, 33, 0);
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyHF03RunToHF041:
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Actor_Set_Immunity_To_Obstacles(kActorLucy, true);
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append_Run(kActorLucy, 378, 0);
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyHF03RunToHF042:
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Actor_Set_Immunity_To_Obstacles(kActorLucy, false);
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
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AI_Movement_Track_Append(kActorLucy, 33, 0);
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyHF03RunAwayWithHelp1:
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Actor_Says(kActorLucy, 320, 16);
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Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayGoToHF03);
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Actor_Set_Immunity_To_Obstacles(kActorLucy, true);
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append(kActorLucy, 378, 0);
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyHF03RunAwayWithHelp2:
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Actor_Set_Immunity_To_Obstacles(kActorLucy, false);
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
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AI_Movement_Track_Append(kActorLucy, 33, 30);
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyGoToFreeSlotGAG:
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
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AI_Movement_Track_Append(kActorLucy, 33, Random_Query(5, 10));
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AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyGoToFreeSlotGAHJ:
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AI_Movement_Track_Flush(kActorLucy);
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AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 15));
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AI_Movement_Track_Append(kActorLucy, 33, Random_Query(10, 30));
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AI_Movement_Track_Append(kActorLucy, 40, Random_Query(15, 30));
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AI_Movement_Track_Append(kActorLucy, 42, Random_Query(10, 20));
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AI_Movement_Track_Repeat(kActorLucy);
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break;
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case kGoalLucyHF04Start:
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AI_Movement_Track_Flush(kActorLucy);
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Actor_Put_In_Set(kActorLucy, kSetHF04);
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Actor_Set_At_Waypoint(kActorLucy, 518, 0);
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Actor_Set_Targetable(kActorLucy, true);
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Actor_Set_Health(kActorLucy, 5, 5);
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break;
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case kGoalLucyHF04TalkToMcCoy:
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Player_Loses_Control();
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Actor_Says(kActorMcCoy, 1700, 16);
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AI_Movement_Track_Flush(kActorLucy);
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Actor_Face_Actor(kActorLucy, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorLucy, true);
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Actor_Says(kActorLucy, 350, 13);
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Actor_Says(kActorMcCoy, 1705, 13);
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Actor_Says(kActorLucy, 360, 13);
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Actor_Says(kActorMcCoy, 1710, 13);
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if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy) {
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// TODO A cut feature? if this is set lucy will not run into hf04
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// Also this dialogue takes place in HF03 script too, but with different animations
|
|
Actor_Says(kActorLucy, 940, 13);
|
|
Actor_Says(kActorMcCoy, 6780, 12);
|
|
Actor_Says(kActorLucy, 950, 12);
|
|
Actor_Says(kActorLucy, 960, 14);
|
|
Actor_Says(kActorMcCoy, 6785, 13);
|
|
Actor_Says(kActorLucy, 970, 16);
|
|
Actor_Says(kActorLucy, 980, 13);
|
|
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
|
|
Actor_Says(kActorLucy, 990, 15);
|
|
}
|
|
Actor_Says(kActorMcCoy, 6790, 13);
|
|
if (Game_Flag_Query(kFlagDektoraIsReplicant)
|
|
&& Game_Flag_Query(kFlagLucyIsReplicant)
|
|
) {
|
|
Actor_Says(kActorLucy, 1000, 12);
|
|
}
|
|
Actor_Says(kActorLucy, 1010, 15);
|
|
Actor_Says(kActorLucy, 1020, 12);
|
|
Actor_Says(kActorMcCoy, 6795, 18);
|
|
Actor_Says(kActorLucy, 1030, 15);
|
|
Actor_Says(kActorMcCoy, 6800, 16);
|
|
Actor_Says(kActorLucy, 1040, 12);
|
|
Actor_Says(kActorMcCoy, 6805, 15);
|
|
Actor_Says(kActorLucy, 1050, 12);
|
|
}
|
|
Actor_Says(kActorLucy, 370, 14);
|
|
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WalkAway);
|
|
|
|
// TODO A bug? Should this be here after Lucy walks away? (It's this way in original)
|
|
if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
|
|
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02LucyRanAway);
|
|
Game_Flag_Set(kFlagLucyRanAway);
|
|
}
|
|
|
|
Player_Gains_Control();
|
|
break;
|
|
|
|
case kGoalLucyHF04Run1:
|
|
AI_Movement_Track_Flush(kActorLucy);
|
|
AI_Movement_Track_Append_Run(kActorLucy, 519, 0);
|
|
AI_Movement_Track_Repeat(kActorLucy);
|
|
Actor_Set_Health(kActorLucy, 5, 5);
|
|
break;
|
|
|
|
case kGoalLucyHF04Run2:
|
|
AI_Movement_Track_Flush(kActorLucy);
|
|
AI_Movement_Track_Append_Run(kActorLucy, 520, 0);
|
|
AI_Movement_Track_Repeat(kActorLucy);
|
|
break;
|
|
|
|
case kGoalLucyHF04Run3:
|
|
AI_Movement_Track_Flush(kActorLucy);
|
|
AI_Movement_Track_Append_Run(kActorLucy, 521, 0);
|
|
AI_Movement_Track_Repeat(kActorLucy);
|
|
break;
|
|
|
|
case kGoalLucyHF04Run4:
|
|
AI_Movement_Track_Flush(kActorLucy);
|
|
AI_Movement_Track_Append_Run(kActorLucy, 522, 0);
|
|
AI_Movement_Track_Repeat(kActorLucy);
|
|
break;
|
|
|
|
case kGoalLucyHF04WalkAway:
|
|
AI_Movement_Track_Flush(kActorLucy);
|
|
AI_Movement_Track_Append_Run(kActorLucy, 523, 0);
|
|
AI_Movement_Track_Append(kActorLucy, 33, 0);
|
|
AI_Movement_Track_Repeat(kActorLucy);
|
|
Player_Gains_Control();
|
|
Actor_Set_Health(kActorLucy, 30, 30);
|
|
break;
|
|
|
|
case 240: // not used anywhere
|
|
if (Global_Variable_Query(kVariableHollowayArrest) == 3) {
|
|
Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone);
|
|
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleHF02ConfrontLucy);
|
|
} else {
|
|
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF03RanAway);
|
|
Game_Flag_Set(kFlagLucyRanAway);
|
|
}
|
|
break;
|
|
|
|
case kGoalLucyReturnToHF03:
|
|
AI_Movement_Track_Flush(kActorLucy);
|
|
AI_Movement_Track_Append(kActorLucy, 372, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
|
|
AI_Movement_Track_Repeat(kActorLucy);
|
|
break;
|
|
|
|
case kGoalLucyStartChapter4:
|
|
Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
|
|
Actor_Set_At_Waypoint(kActorLucy, 33, 0);
|
|
if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy) {
|
|
Actor_Set_Goal_Number(kActorLucy, kGoalLucyUG01Wait);
|
|
}
|
|
break;
|
|
|
|
case kGoalLucyUG01Wait:
|
|
Actor_Put_In_Set(kActorLucy, kSetUG01);
|
|
Actor_Set_At_Waypoint(kActorLucy, 544, 651);
|
|
break;
|
|
|
|
case kGoalLucyUG01VoightKampff:
|
|
voightKampffTest();
|
|
break;
|
|
|
|
case kGoalLucyUG01RunAway:
|
|
AI_Movement_Track_Flush(kActorLucy);
|
|
AI_Movement_Track_Append_Run(kActorLucy, 545, 0);
|
|
AI_Movement_Track_Append(kActorLucy, 33, 0); // kSetFreeSlotA
|
|
AI_Movement_Track_Repeat(kActorLucy);
|
|
break;
|
|
|
|
case kGoalLucyGone:
|
|
Game_Flag_Set(kFlagLucyRanAway);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptLucy::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case kLucyStateIdle:
|
|
*animation = kModelAnimationLucyIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kLucyStateWalking:
|
|
// fall through
|
|
case kLucyStateRunning:
|
|
// fall through
|
|
case kLucyStateClimbStairsUp:
|
|
// fall through
|
|
case kLucyStateClimbStairsDown:
|
|
if (_animationState == kLucyStateWalking) {
|
|
*animation = kModelAnimationLucyWalking;
|
|
}
|
|
if (_animationState == kLucyStateRunning) {
|
|
*animation = kModelAnimationLucyRunning;
|
|
}
|
|
if (_animationState == kLucyStateClimbStairsUp) {
|
|
*animation = kModelAnimationLucyClimbStairsUp;
|
|
}
|
|
if (_animationState == kLucyStateClimbStairsDown) {
|
|
*animation = kModelAnimationLucyClimbStairsDown;
|
|
}
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kLucyStateGotShotA:
|
|
// fall through
|
|
case kLucyStateGotShotB:
|
|
if (_animationState == kLucyStateGotShotA) {
|
|
*animation = kModelAnimationLucyGotHitBendsForward;
|
|
}
|
|
if (_animationState == kLucyStateGotShotB) {
|
|
*animation = kModelAnimationLucyGotHitBendsBackward;
|
|
}
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationLucyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = kLucyStateIdle;
|
|
Actor_Change_Animation_Mode(kActorLucy, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case kLucyStateDie:
|
|
*animation = kModelAnimationLucyShotDead;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyShotDead) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationLucyIdle;
|
|
_animationState = kLucyStateIdle;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
*animation = kModelAnimationLucyCalmShortRightwardsNodTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyCalmShortRightwardsNodTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
// fall through
|
|
case 10:
|
|
// fall through
|
|
case 11:
|
|
// fall through
|
|
case 12:
|
|
// fall through
|
|
case 13:
|
|
// fall through
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
// fall through
|
|
case 16:
|
|
if (_animationState == 9) {
|
|
*animation = kModelAnimationLucyComplainingTalk;
|
|
}
|
|
if (_animationState == 10) {
|
|
*animation = kModelAnimationLucyIntenseTalk;
|
|
}
|
|
if (_animationState == 11) {
|
|
*animation = kModelAnimationLucyPointingTalk;
|
|
}
|
|
if (_animationState == 12) {
|
|
*animation = kModelAnimationLucySelfPointingTalk;
|
|
}
|
|
if (_animationState == 13) {
|
|
*animation = kModelAnimationLucyVeryUpsetTalk;
|
|
}
|
|
if (_animationState == 14) {
|
|
*animation = kModelAnimationLucyCalmLongRightwardsNodTalk;
|
|
}
|
|
if (_animationState == 15) {
|
|
*animation = kModelAnimationLucySubtleThrowKissTalk;
|
|
}
|
|
if (_animationState == 16) {
|
|
*animation = kModelAnimationLucyHappyHopTalk;
|
|
}
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 8;
|
|
*animation = kModelAnimationLucyCalmShortRightwardsNodTalk;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = kModelAnimationLucyCombatIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyCombatIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
_animationState = 17;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
*animation = kModelAnimationLucyCombatIdle;
|
|
} else {
|
|
*animation = kModelAnimationLucyCombatBlocksUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyCombatBlocksUp)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = kModelAnimationLucyCombatResumeNonCombat;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyCombatResumeNonCombat)) {
|
|
*animation = kModelAnimationLucyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = kLucyStateIdle;
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = kModelAnimationLucyCombatDropsDead;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyCombatDropsDead)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = kModelAnimationLucyRemovesNeckletDiesFromExplosion;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyRemovesNeckletDiesFromExplosion)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptLucy::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptLucy::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
if (_animationState >= 8 && _animationState <= 16) {
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
} else {
|
|
_animationState = kLucyStateIdle;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
_animationState = kLucyStateWalking;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeRun:
|
|
_animationState = kLucyStateRunning;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
if (_animationState >= 8 && _animationState <= 16) {
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
} else {
|
|
_animationState = kLucyStateIdle;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
_animationState = kLucyStateWalking;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatRun:
|
|
_animationState = kLucyStateRunning;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 13:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 14:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 15:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 16:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 17:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 18:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 19:
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeHit:
|
|
if (Random_Query(1, 2) == 1) {
|
|
_animationState = kLucyStateGotShotA;
|
|
} else {
|
|
_animationState = kLucyStateGotShotB;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatHit:
|
|
if (Random_Query(1, 2) == 1) {
|
|
_animationState = kLucyStateGotShotA;
|
|
} else {
|
|
_animationState = kLucyStateGotShotB;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
_animationState = kLucyStateDie;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptLucy::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptLucy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptLucy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptLucy::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptLucy::FledCombat() {
|
|
if (Global_Variable_Query(kVariableChapter) == 5
|
|
&& Actor_Query_Goal_Number(kActorLucy) == 450
|
|
) {
|
|
Actor_Put_In_Set(kActorLucy, kSetFreeSlotG);
|
|
Actor_Set_At_Waypoint(kActorLucy, 39, 0);
|
|
Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone);
|
|
}
|
|
|
|
return; //true;
|
|
}
|
|
|
|
void AIScriptLucy::voightKampffTest() {
|
|
Player_Loses_Control();
|
|
Actor_Face_Actor(kActorMcCoy, kActorLucy, true);
|
|
Actor_Says(kActorMcCoy, 6815, 11);
|
|
Actor_Face_Actor(kActorLucy, kActorMcCoy, true);
|
|
Actor_Says(kActorLucy, 1060, 16);
|
|
Actor_Says(kActorLucy, 1070, 17);
|
|
Delay(1000);
|
|
Actor_Says(kActorLucy, 1080, 14);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorMcCoy, 6820, 16);
|
|
#else
|
|
// McCoy is interrupted here
|
|
Actor_Says_With_Pause(kActorMcCoy, 6820, 0.0f, 16);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorLucy, 1090, 13);
|
|
if (!Game_Flag_Query(kFlagDirectorsCut)) {
|
|
Actor_Says(kActorMcCoy, 6825, 13);
|
|
}
|
|
Actor_Says(kActorMcCoy, 6830, 12);
|
|
Actor_Says(kActorLucy, 1100, 14);
|
|
Actor_Says(kActorMcCoy, 6835, 14);
|
|
Actor_Says(kActorLucy, 1110, 15);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorMcCoy, 6840, 13);
|
|
#else
|
|
// McCoy cuts his sentence short here.
|
|
// He is not interrupted, but still we should use Actor_Says_With_Pause 0.0f
|
|
Actor_Says_With_Pause(kActorMcCoy, 6840, 0.0f, 13);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Delay(1000);
|
|
Actor_Says(kActorMcCoy, 6845, 12);
|
|
Delay(500);
|
|
Actor_Says(kActorMcCoy, 6850, 12);
|
|
Actor_Says(kActorLucy, 1120, 14);
|
|
Actor_Says(kActorMcCoy, 6855, 13);
|
|
Actor_Says(kActorMcCoy, 6860, 13);
|
|
Actor_Says(kActorLucy, 1130, 14);
|
|
Music_Stop(2u);
|
|
Player_Gains_Control();
|
|
|
|
Voight_Kampff_Activate(kActorLucy, 40);
|
|
|
|
Player_Loses_Control();
|
|
if (Actor_Clue_Query(kActorMcCoy, kClueVKLucyReplicant)) {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorMcCoy, 6865, 13);
|
|
#else
|
|
// don't repeat the result, just delay
|
|
Delay(250);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorLucy, 1140, 14);
|
|
Actor_Says(kActorMcCoy, 6865, 14);
|
|
Actor_Says(kActorLucy, 1150, 16);
|
|
Actor_Says(kActorMcCoy, 6870, 14);
|
|
Delay(500);
|
|
Actor_Says(kActorMcCoy, 6875, 13);
|
|
Actor_Says(kActorLucy, 1160, 16);
|
|
} else {
|
|
Actor_Says(kActorMcCoy, 6880, 13);
|
|
Actor_Says(kActorLucy, 1170, 13);
|
|
Actor_Says(kActorLucy, 1180, 16);
|
|
Actor_Says(kActorMcCoy, 6890, 15);
|
|
Actor_Says(kActorLucy, 1190, 15);
|
|
Actor_Says(kActorLucy, 1200, 17);
|
|
Actor_Says(kActorMcCoy, 6885, 13);
|
|
Actor_Says(kActorLucy, 1210, 17);
|
|
}
|
|
Actor_Says(kActorMcCoy, 6895, 15);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorMcCoy, 6900, 11);
|
|
#else
|
|
// McCoy is interrupted here
|
|
Actor_Says_With_Pause(kActorMcCoy, 6900, 0.0f, 11);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorLucy, 1220, 16);
|
|
Actor_Says(kActorMcCoy, 6905, 13);
|
|
Actor_Says(kActorLucy, 1230, 17);
|
|
Actor_Says(kActorMcCoy, 6910, 13);
|
|
Delay(2000);
|
|
Player_Gains_Control();
|
|
Actor_Set_Goal_Number(kActorLucy, kGoalLucyUG01RunAway);
|
|
}
|
|
|
|
void AIScriptLucy::checkCombat() {
|
|
Game_Flag_Set(kFlagMcCoyAttackedLucy);
|
|
|
|
if (Actor_Query_In_Set(kActorLucy, kSetHF01)
|
|
&& Global_Variable_Query(kVariableChapter) == 5
|
|
&& Actor_Query_Goal_Number(kActorLucy) != 450
|
|
) {
|
|
if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy) {
|
|
Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsNone);
|
|
}
|
|
Actor_Set_Goal_Number(kActorLucy, 450);
|
|
Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeIdle, kAnimationModeWalk, kAnimationModeRun, -1, 0, 0, 10, 300, false);
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|