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542 lines
17 KiB
C++
542 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptHowieLee::AIScriptHowieLee(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_varIdleStatesToggle = 0;
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}
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void AIScriptHowieLee::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_varIdleStatesToggle = 0;
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Actor_Put_In_Set(kActorHowieLee, kSetCT01_CT12);
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Actor_Set_At_Waypoint(kActorHowieLee, 67, 605); // in kSetCT01_CT12
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);
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}
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bool AIScriptHowieLee::Update() {
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if (_vm->_cutContent) {
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// keep Howie in Acts 2 and 3
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// Howie in Acts 2 and 3 will have a routine with existing waypoints/goals,
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// so no need to add new goals (> 100) for those Acts
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if (Actor_Query_Goal_Number(kActorHowieLee) < 100
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&& Global_Variable_Query(kVariableChapter) == 4
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) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToFreeSlotC);
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}
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if (Global_Variable_Query(kVariableChapter) > 3) {
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return true;
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}
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} else {
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if (Actor_Query_Goal_Number(kActorHowieLee) < 100
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&& Global_Variable_Query(kVariableChapter) == 2
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) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToFreeSlotC);
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}
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if (Global_Variable_Query(kVariableChapter) > 1) {
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return true;
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}
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}
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if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeDefault) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeMovesInDiner01);
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}
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// In the original code this is used (in Act 1) to get Howie back to the Diner
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// from goals kGoalHowieLeeGoesToCT04GarbageBin or kGoalHowieLeeGoesToFreeSlotH
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// It might cause a blink-in issue, depending when update() will be called for Howie
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// This is kept as a backup while similar code is placed in the CT01 and CT02 scenes InitializeScene()
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// that will handle Howie appearing there immediately (fix for blink in)
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if (Game_Flag_Query(kFlagMcCoyInChinaTown)
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&& !Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)) {
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AI_Movement_Track_Flush(kActorHowieLee);
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AI_Movement_Track_Append(kActorHowieLee, 67, 0); // in kSetCT01_CT12
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);
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}
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#if BLADERUNNER_ORIGINAL_BUGS
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if ( Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner01
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&& Game_Flag_Query(kFlagCT01BoughtHowieLeeFood)
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&& !Game_Flag_Query(kFlagMcCoyInChinaTown) ) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin);
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return true;
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}
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#else
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// Prevents possibility of Howie Lee from blinking in/out of existence
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// when the fly-out loop is playing and/or when McCoy enters and exits the Spinner with the spinner doors animation restored
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if ((Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner01
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|| Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner02
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|| Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner03
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|| Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner06
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|| Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeDefault)
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&& Game_Flag_Query(kFlagCT01BoughtHowieLeeFood)
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&& !Game_Flag_Query(kFlagMcCoyInChinaTown)
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&& Player_Query_Current_Scene() != kSceneCT01
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&& Player_Query_Current_Scene() != kSceneCT12
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) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin);
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return true;
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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return false;
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}
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void AIScriptHowieLee::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptHowieLee::CompletedMovementTrack() {
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if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner01) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeMovesInDiner02);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner02) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeMovesInDiner03);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner03) {
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if (_vm->_cutContent) {
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//
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// *after Act 1* Howie will be going to the Garbage Bin "semi-regularly"
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// if McCoy is not in scenes CT01 and CT12 (where Howie is visible working at the diner)
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// otherwise he'll do the short cycle (goals 0, 1, 2, 3)
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if (Global_Variable_Query(kVariableChapter) > 1
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&& Player_Query_Current_Scene() != kSceneCT01
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&& Player_Query_Current_Scene() != kSceneCT12
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&& Player_Query_Current_Scene() != kSceneCT04
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&& Random_Query(1, 5) == 1
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) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin);
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return; // true;
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} else {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);
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return; // true;
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}
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} else {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);
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return; // true;
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}
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}
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#if BLADERUNNER_ORIGINAL_BUGS
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if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner03) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin);
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return; // true;
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeGoesToCT04GarbageBin) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToFreeSlotH);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeGoesToFreeSlotH) {
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);
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return; // true;
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#else
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// don't blink-in and also only return to diner routine if McCoy is actually in Chinatown
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if (Game_Flag_Query(kFlagMcCoyInChinaTown)
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&& Player_Query_Current_Scene() != kSceneCT01
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&& Player_Query_Current_Scene() != kSceneCT12
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) {
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);
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return; // true;
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} else {
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// return to "garbage bin" goal instead of blinking in
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin);
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return; // true;
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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// return false;
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}
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void AIScriptHowieLee::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptHowieLee::ClickedByPlayer() {
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//return false;
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}
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void AIScriptHowieLee::EnteredSet(int setId) {
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if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeGoesToCT04GarbageBin
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&& Actor_Query_In_Set(kActorHowieLee, kSetCT03_CT04)
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) {
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if ( Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)
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&& !Game_Flag_Query(kFlagCT04HomelessBodyInDumpster)
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&& !Game_Flag_Query(kFlagCT04HomelessBodyFound)
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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&& !Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)
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#endif // BLADERUNNER_ORIGINAL_BUGS
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) {
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Game_Flag_Set(kFlagCT04HomelessBodyFound);
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// return false;
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}
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if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)
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&& Game_Flag_Query(kFlagCT04HomelessBodyInDumpster)
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&& !Game_Flag_Query(kFlagCT04HomelessBodyFound)
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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&& !Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)
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#endif // BLADERUNNER_ORIGINAL_BUGS
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&& Random_Query(1, 10) == 1
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) {
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Game_Flag_Set(kFlagCT04HomelessBodyFound);
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// return true;
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}
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// return false;
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}
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}
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void AIScriptHowieLee::OtherAgentEnteredThisSet(int otherActorId) {
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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// prevent player from actually meeting hovering Howie half-body in kSetCT03_CT04
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if (otherActorId == kActorMcCoy
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&& Actor_Query_In_Set(kActorHowieLee, kSetCT03_CT04)
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) {
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AI_Movement_Track_Flush(kActorHowieLee);
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AI_Movement_Track_Append(kActorHowieLee, 67, 0); // in kSetCT01_CT12
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Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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// return false;
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}
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void AIScriptHowieLee::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptHowieLee::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptHowieLee::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptHowieLee::ShotAtAndHit() {
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return false;
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}
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void AIScriptHowieLee::Retired(int byActorId) {
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// return false;
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}
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int AIScriptHowieLee::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptHowieLee::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case kGoalHowieLeeMovesInDiner01:
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AI_Movement_Track_Flush(kActorHowieLee);
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if (Random_Query(1, 2) == 1) {
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AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720); // in kSetCT01_CT12
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} else {
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AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640); // in kSetCT01_CT12
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}
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AI_Movement_Track_Repeat(kActorHowieLee);
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return true;
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case kGoalHowieLeeMovesInDiner02:
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AI_Movement_Track_Flush(kActorHowieLee);
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if (Random_Query(1, 2) == 1) {
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AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641); // in kSetCT01_CT12
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} else {
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AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720); // in kSetCT01_CT12
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}
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AI_Movement_Track_Repeat(kActorHowieLee);
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return true;
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case kGoalHowieLeeMovesInDiner03:
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AI_Movement_Track_Flush(kActorHowieLee);
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if (Random_Query(1, 2) == 1) {
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AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640); // in kSetCT01_CT12
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} else {
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AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641); // in kSetCT01_CT12
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}
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AI_Movement_Track_Repeat(kActorHowieLee);
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return true;
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case kGoalHowieLeeGoesToCT04GarbageBin:
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AI_Movement_Track_Flush(kActorHowieLee);
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AI_Movement_Track_Append(kActorHowieLee, 66, 30); // in kSetCT03_CT04
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AI_Movement_Track_Repeat(kActorHowieLee);
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return true;
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case kGoalHowieLeeGoesToFreeSlotH:
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AI_Movement_Track_Flush(kActorHowieLee);
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AI_Movement_Track_Append(kActorHowieLee, 40, 60); // in kSetFreeSlotH
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AI_Movement_Track_Repeat(kActorHowieLee);
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return true;
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case kGoalHowieLeeMovesInDiner06: // Unused goal?
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AI_Movement_Track_Flush(kActorHowieLee);
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AI_Movement_Track_Append(kActorHowieLee, 67, 90); // in kSetCT01_CT12
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AI_Movement_Track_Repeat(kActorHowieLee);
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return true;
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case kGoalHowieLeeStopMoving:
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AI_Movement_Track_Flush(kActorHowieLee);
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return false;
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case kGoalHowieLeeGoesToFreeSlotC:
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AI_Movement_Track_Flush(kActorHowieLee);
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Actor_Put_In_Set(kActorHowieLee, kSetFreeSlotC);
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Actor_Set_At_Waypoint(kActorHowieLee, 35, 0); // in kSetFreeSlotC
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return false;
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}
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return false;
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}
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bool AIScriptHowieLee::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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++_animationFrame;
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// _varIdleStatesToggle can be 0 or 1.
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// Determines whether kModelAnimationHowieLeePutsIngredientsCooking or kModelAnimationHowieLeeGathersOfTidiesUp is used.
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if (_varIdleStatesToggle > 0) {
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*animation = kModelAnimationHowieLeePutsIngredientsCooking;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeePutsIngredientsCooking)) {
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_animationFrame = 0;
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if (Random_Query(0, 2) > 0) {
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_varIdleStatesToggle ^= 1;
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}
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}
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} else {
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*animation = kModelAnimationHowieLeeGathersOfTidiesUp;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeGathersOfTidiesUp)) {
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_animationFrame = 0;
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if (Random_Query(0, 1) > 0) {
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_varIdleStatesToggle ^= 1;
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}
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}
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}
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break;
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case 1:
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*animation = kModelAnimationHowieLeeLongGestureGive;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeLongGestureGive)) {
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_animationFrame = 0;
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if (_animationState < 3 || _animationState > 8) {
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_animationState = 0;
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_animationFrame = 0;
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_varIdleStatesToggle = Random_Query(0, 1);
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} else {
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Game_Flag_Set(kFlagHowieLeeAnimation1);
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}
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*animation = kModelAnimationHowieLeePutsIngredientsCooking;
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}
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break;
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case 2:
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*animation = kModelAnimationHowieLeeWalking;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeWalking)) {
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_animationFrame = 0;
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}
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break;
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case 3:
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if (Game_Flag_Query(kFlagHowieLeeAnimation1)) {
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Game_Flag_Reset(kFlagHowieLeeAnimation1);
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_animationState = 0;
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_animationFrame = 0;
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_varIdleStatesToggle = Random_Query(0, 1);
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*animation = kModelAnimationHowieLeeGathersOfTidiesUp;
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} else {
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeCalmTalk)) {
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_animationFrame = 0;
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}
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*animation = kModelAnimationHowieLeeCalmTalk;
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}
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break;
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case 4:
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*animation = kModelAnimationHowieLeeExplainTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeExplainTalk)) {
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_animationState = 3;
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_animationFrame = 0;
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*animation = kModelAnimationHowieLeeCalmTalk;
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}
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break;
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case 5:
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*animation = kModelAnimationHowieLeeUpsetTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeUpsetTalk)) {
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_animationState = 3;
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_animationFrame = 0;
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*animation = kModelAnimationHowieLeeCalmTalk;
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}
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break;
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case 6:
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*animation = kModelAnimationHowieLeeAngryTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeAngryTalk)) {
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_animationState = 3;
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_animationFrame = 0;
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*animation = kModelAnimationHowieLeeCalmTalk;
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}
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break;
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case 7:
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*animation = kModelAnimationHowieLeeNoTimeTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeNoTimeTalk)) {
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_animationState = 3;
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_animationFrame = 0;
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*animation = kModelAnimationHowieLeeCalmTalk;
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}
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break;
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case 8:
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*animation = kModelAnimationHowieLeeElaborateMovementTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHowieLeeElaborateMovementTalk)) {
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_animationState = 3;
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_animationFrame = 0;
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*animation = kModelAnimationHowieLeeCalmTalk;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// Dummy placeholder, kModelAnimationZubenWalking (399) is a Zuben animation
|
|
*animation = kModelAnimationZubenWalking;
|
|
debugC(6, kDebugAnimation, "AIScriptHowieLee::UpdateAnimation() - Current _animationState (%d) is a placeholder", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptHowieLee::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
if (_animationState < 3 || _animationState > 8) {
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
_varIdleStatesToggle = Random_Query(0, 1);
|
|
} else {
|
|
Game_Flag_Set(kFlagHowieLeeAnimation1);
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
if (_animationState != 2) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 43:
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptHowieLee::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptHowieLee::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptHowieLee::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptHowieLee::ReachedMovementTrackWaypoint(int waypointId) {
|
|
if (waypointId == 67 && Random_Query(1, 2) == 2) {
|
|
Actor_Face_Heading(kActorHowieLee, 850, 0);
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptHowieLee::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|