scummvm/engines/bladerunner/script/ai/hasan.cpp
2023-07-05 14:57:58 +03:00

424 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptHasan::AIScriptHasan(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 6;
_var2 = 1;
_varNumOfTimesToHoldCurrentFrame = 0;
_var4 = 0;
_var5 = 0;
// _varChooseIdleAnimation can have valid values: 0, 1, 2
_varChooseIdleAnimation = 0;
}
void AIScriptHasan::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 6;
_var2 = 1;
_varNumOfTimesToHoldCurrentFrame = 0;
_var4 = 0;
_var5 = 0;
_varChooseIdleAnimation = 0;
Actor_Put_In_Set(kActorHasan, kSetAR01_AR02);
Actor_Set_At_XYZ(kActorHasan, -214.0f, 0.0f, -1379.0f, 371);
Actor_Set_Goal_Number(kActorHasan, kGoalHasanDefault);
}
bool AIScriptHasan::Update() {
if (_vm->_cutContent) {
if (Global_Variable_Query(kVariableChapter) == 1
&& Actor_Query_Goal_Number(kActorHasan) != kGoalHasanIsAway)
{
// use this goal to put Hasan in a FreeSlot set for Act 1
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsAway);
return true;
} else if (Global_Variable_Query(kVariableChapter) == 2
&& Actor_Query_Goal_Number(kActorHasan) != kGoalHasanDefault
) {
Actor_Set_Goal_Number(kActorHasan, kGoalHasanDefault);
return true;
} else if (Global_Variable_Query(kVariableChapter) > 2
&& Actor_Query_Goal_Number(kActorHasan) < kGoalHasanIsWalkingAroundIsAtAR02) {
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAtAR02);
return true;
}
return false;
} else {
// original behavior results in Hasan going away when chapter 3 begins
if (Global_Variable_Query(kVariableChapter) != 3 || Actor_Query_Goal_Number(kActorHasan) >= kGoalHasanIsAway)
return false;
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsAway);
return true;
}
}
void AIScriptHasan::TimerExpired(int timer) {
//return false;
}
void AIScriptHasan::CompletedMovementTrack() {
if (_vm->_cutContent) {
//
// *after Act 2* Hasan will be leaving Animoid Row for sometime
if (Global_Variable_Query(kVariableChapter) > 2) {
int maxHasanLeaveProb = 4;
// if Bullet Bob is dead or McCoy reprimanded Bob about Hasan,
// then Hasan is less likely to leave at Animoid Row, *after Act 2*
if (Game_Flag_Query(kFlagMcCoyTalkedToBulletBobAboutHasan)
|| Actor_Query_Goal_Number(kGoalBulletBobDead)
|| Actor_Query_Goal_Number(kGoalBulletBobGone)
) {
maxHasanLeaveProb = 10;
}
if (Actor_Query_Goal_Number(kActorHasan) == kGoalHasanIsWalkingAroundIsAtAR02) {
if (Random_Query(1, maxHasanLeaveProb) == 1
&& Player_Query_Current_Scene() != kSceneAR01
&& Player_Query_Current_Scene() != kSceneAR02
) {
// Hasan leaves Animoid Row
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAway);
return; // true;
} else {
// stay (change goal to a temp one to trigger GoalChanged() (so that we can reset the "track")
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundStaysAtAR02);
return; // true;
}
}
if (Actor_Query_Goal_Number(kActorHasan) == kGoalHasanIsWalkingAroundIsAway) {
if (Random_Query(1, 2) == 1
&& Player_Query_Current_Scene() != kSceneAR01
&& Player_Query_Current_Scene() != kSceneAR02
) {
// Hasan returns tp Animoid Row
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAtAR02);
return; // true;
} else {
// stay away (change goal to a temp one to trigger GoalChanged() (so that we can reset the "track")
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundStayAwayFromAR02);
return; // true;
}
}
}
}
//return false;
}
void AIScriptHasan::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptHasan::ClickedByPlayer() {
//return false;
}
void AIScriptHasan::EnteredSet(int setId) {
// return false;
}
void AIScriptHasan::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptHasan::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptHasan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptHasan::ShotAtAndMissed() {
// return false;
}
bool AIScriptHasan::ShotAtAndHit() {
return false;
}
void AIScriptHasan::Retired(int byActorId) {
// return false;
}
int AIScriptHasan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptHasan::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (_vm->_cutContent) {
switch (newGoalNumber) {
case kGoalHasanDefault:
Actor_Put_In_Set(kActorHasan, kSetAR01_AR02);
Actor_Set_At_XYZ(kActorHasan, -214.0f, 0.0f, -1379.0f, 371);
break;
case kGoalHasanIsAway:
Actor_Put_In_Set(kActorHasan, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorHasan, 40, 0); // kSetFreeSlotH
break;
case kGoalHasanIsWalkingAroundIsAtAR02:
AI_Movement_Track_Flush(kActorHasan);
World_Waypoint_Set(554, kSetAR01_AR02, -214.0f, 0.0f, -1379.0f);
AI_Movement_Track_Append(kActorHasan, 554, Random_Query(60, 180)); // kSetAR01_AR02
Actor_Face_Heading(kActorHasan, 371, false);
AI_Movement_Track_Repeat(kActorHasan);
break;
case kGoalHasanIsWalkingAroundIsAway:
AI_Movement_Track_Flush(kActorHasan);
AI_Movement_Track_Append(kActorHasan, 40, Random_Query(10, 40)); // kSetFreeSlotH
AI_Movement_Track_Repeat(kActorHasan);
break;
case kGoalHasanIsWalkingAroundStayAwayFromAR02:
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAway);
break;
case kGoalHasanIsWalkingAroundStaysAtAR02:
Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAtAR02);
break;
}
} else {
// original behavior - Hasan leaves on Act 3
if (newGoalNumber == kGoalHasanIsAway) {
Actor_Put_In_Set(kActorHasan, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorHasan, 40, 0); // kSetFreeSlotH
}
}
return false;
}
bool AIScriptHasan::UpdateAnimation(int *animation, int *frame) {
if (_var4) {
--_var4;
}
if (_var5) {
--_var5;
}
switch (_animationState) {
case 0:
if (_varChooseIdleAnimation == 1) {
*animation = kModelAnimationHasanGestureSuggest;
if (_varNumOfTimesToHoldCurrentFrame > 0) {
--_varNumOfTimesToHoldCurrentFrame;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanGestureSuggest)) {
_animationFrame = 0;
_varChooseIdleAnimation = 0;
*animation = kModelAnimationHasanIdleSlightMovement;
_var1 = Random_Query(6, 14);
_var2 = 2 * Random_Query(0, 1) - 1;
_var4 = Random_Query(40, 60);
}
if (_animationFrame >= 10 && _animationFrame <= 14) {
_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 1);
}
}
} else if (_varChooseIdleAnimation == 2) {
*animation = kModelAnimationHasanTakingABiteSnakeMove;
if (_varNumOfTimesToHoldCurrentFrame > 0) {
--_varNumOfTimesToHoldCurrentFrame;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTakingABiteSnakeMove)) {
_animationFrame = 0;
_varChooseIdleAnimation = 0;
*animation = kModelAnimationHasanIdleSlightMovement;
_var1 = Random_Query(6, 14);
_var2 = 2 * Random_Query(0, 1) - 1;
_var5 = Random_Query(40, 60);
}
if (_animationFrame == 14) {
_varNumOfTimesToHoldCurrentFrame = Random_Query(3, 10);
}
if (_animationFrame == 23) {
_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 4);
}
}
} else if (_varChooseIdleAnimation == 0) {
*animation = kModelAnimationHasanIdleSlightMovement;
if (_varNumOfTimesToHoldCurrentFrame > 0) {
--_varNumOfTimesToHoldCurrentFrame;
} else {
_animationFrame += _var2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanIdleSlightMovement)) {
_animationFrame = 0;
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanIdleSlightMovement) - 1;
}
if (!--_var1) {
_var2 = 2 * Random_Query(0, 1) - 1;
_var1 = Random_Query(6, 14);
_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 4);
}
if (_animationFrame == 0) {
_varChooseIdleAnimation = Random_Query(0, 2);
}
if (_varChooseIdleAnimation == 1 && _var4) {
_varChooseIdleAnimation = 0;
}
if (_varChooseIdleAnimation == 2 && _var5) {
_varChooseIdleAnimation = 0;
}
}
}
break;
case 1:
*animation = kModelAnimationHasanTalkMovingBothHands;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkMovingBothHands)) {
_animationFrame = 0;
}
break;
case 2:
*animation = kModelAnimationHasanTalkLeftRightLeftGesture;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkLeftRightLeftGesture)) {
_animationFrame = 0;
_animationState = 1;
*animation = kModelAnimationHasanTalkMovingBothHands;
}
break;
case 3:
*animation = kModelAnimationHasanTalkRaiseHandSnakeMove;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkRaiseHandSnakeMove)) {
_animationFrame = 0;
_animationState = 1;
*animation = kModelAnimationHasanTalkMovingBothHands;
}
break;
case 4:
*animation = kModelAnimationHasanTalkMovingBothHandsAndNod;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkMovingBothHandsAndNod)) {
_animationFrame = 0;
_animationState = 1;
*animation = kModelAnimationHasanTalkMovingBothHands;
}
break;
case 5:
*animation = kModelAnimationHasanTalkWipeFaceLeftHand02;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkWipeFaceLeftHand02)) {
_animationFrame = 0;
_animationState = 1;
*animation = kModelAnimationHasanTalkMovingBothHands;
}
break;
case 6:
*animation = kModelAnimationHasanTalkUpset;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkUpset)) {
_animationFrame = 0;
_animationState = 1;
*animation = kModelAnimationHasanTalkMovingBothHands;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptHasan::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptHasan::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
_animationState = 0;
_varChooseIdleAnimation = 0;
_animationFrame = 0;
break;
case kAnimationModeTalk:
_animationState = 1;
_varChooseIdleAnimation = 0;
_animationFrame = 0;
break;
case 12:
// fall through
case 13:
// fall through
case 14:
// fall through
case 15:
// fall through
case 16:
_animationState = 6;
_varChooseIdleAnimation = 0;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptHasan::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptHasan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptHasan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptHasan::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptHasan::FledCombat() {
// return false;
}
} // End of namespace BladeRunner