mirror of
https://github.com/scummvm/scummvm.git
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1124 lines
31 KiB
C++
1124 lines
31 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptGuzza::AIScriptGuzza(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_frameDelta = 0;
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_counter = 0;
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_state = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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void AIScriptGuzza::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_frameDelta = 1;
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_counter = 0;
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_state = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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#if BLADERUNNER_ORIGINAL_BUGS
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// Guzza begins with -1 as a goal number in the original, it is unset until Act 2
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#else
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaDefault);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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bool AIScriptGuzza::Update() {
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if (Global_Variable_Query(kVariableChapter) == 2) {
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if (!Game_Flag_Query(kFlagGuzzaIsMovingAround)) {
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Game_Flag_Set(kFlagGuzzaIsMovingAround);
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Actor_Put_In_Set(kActorGuzza, kSetFreeSlotC);
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Actor_Set_At_Waypoint(kActorGuzza, 35, 0);
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaLeftOffice);
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return true;
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}
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if ( Actor_Query_Goal_Number(kActorGuzza) != kGoalGuzzaGoToHawkersCircle1
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&& !Game_Flag_Query(kFlagHC01GuzzaWalk)
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&& Game_Flag_Query(kFlagHC01GuzzaPrepare)
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) {
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Game_Flag_Set(kFlagHC01GuzzaWalk);
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaGoToHawkersCircle2);
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return true;
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}
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}
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return false;
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}
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void AIScriptGuzza::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptGuzza::CompletedMovementTrack() {
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// For Guzza, his movement tracks and goals are used to make him move around
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// If McCoy enters his office (PS04) his movement is paused (and unpaused when McCoy exits),
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// so ,while McCoy is there, Guzza won't blink in or out of the office.
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// Guzza starts moving around from Act 2. In Act 1 he has no movement tracks and stays in his office -- and in original his goal is -1 (undefined).
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//
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// In Act 2, he may appear at HC01 when McCoy enters HC01 from AR01 (goal (if he hasn't been there already
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// After that he can be there by 50% after he leaves the office (if his goal is set to kGoalGuzzaGoToHawkersCircle1)
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//
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// In Acts 2, 3: if McCoy enters the Police Elevator from ground floor, Guzza's goal is reset to "kGoalGuzzaLeftOffice"
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// so Guzza can't get "stuck" away from his office forever during those Acts
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//
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// TODO Check if in Act 4: is it possible (albeit highly unlikely) that he will be at Hawker's Circle (but hidden at final waypoint of kGoalGuzzaGoToHawkersCircle1) (before UG18 meeting)?
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//
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// In Act 4, after his scene in UG18, he goes to kSetFreeSlotI and stays there
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switch (Actor_Query_Goal_Number(kActorGuzza)) {
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case kGoalGuzzaLeftOffice:
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// This puts Guzza back to his office, when his time away (track) is complete
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// Guzza stays in his office for 600 seconds (10 minutes)
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaAtOffice);
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// return true;
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break;
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case kGoalGuzzaAtOffice:
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// after his time in the office is complete:
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if (Random_Query(1, 2) == 1) {
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// Guzza goes to Hawker's Circle
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// (and stays at final way point awaiting a goal change)
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaGoToHawkersCircle1);
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} else {
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// Guzza goes "away" for 60 seconds (1 minute)
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// (and stays at final way point awaiting a goal change)
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaGoToFreeSlotB);
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}
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// return true;
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break;
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case kGoalGuzzaGoToHawkersCircle2:
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// After the short walk in Hawker's Circle:
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// Guzza will "leave his office", stay for 90 seconds in kSetFreeSlotC
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// (after that he'll be back in his office)
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaLeftOffice);
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// return true;
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break;
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case kGoalGuzzaGoToFreeSlotG: // bug? when does this happen?
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// Guzza will "leave his office", stay for 90 seconds in kSetFreeSlotC
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// (after that he'll be back in his office)
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaLeftOffice);
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// return true;
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break;
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}
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// return false;
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}
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void AIScriptGuzza::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptGuzza::ClickedByPlayer() {
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if (Global_Variable_Query(kVariableChapter) == 2
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&& Game_Flag_Query(kFlagGuzzaIsMovingAround)
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) {
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Actor_Face_Actor(kActorMcCoy, kActorGuzza, true);
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#if BLADERUNNER_ORIGINAL_BUGS
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if (Actor_Query_Friendliness_To_Other(kActorGordo, kActorMcCoy) < 48) { // a bug? shouldn't this be Gordo?
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Actor_Says(kActorMcCoy, 3970, 13);
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Actor_Says(kActorGuzza, 780, -1);
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}
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// TODO: test this, looks like a bug in game
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// At the very least Random_Query(1, 4) should only be calculated once
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// and clicking on Guzza should probably always produce a quote?
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if (Random_Query(1, 4) == 1) {
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AI_Movement_Track_Pause(kActorGuzza);
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Actor_Says(kActorMcCoy, 4005, 15);
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Actor_Says(kActorGuzza, 780, -1);
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AI_Movement_Track_Unpause(kActorGuzza);
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} else if (Random_Query(1, 4) == 2) {
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AI_Movement_Track_Pause(kActorGuzza);
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Actor_Says(kActorMcCoy, 3970, 14);
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Actor_Says(kActorGuzza, 780, -1);
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AI_Movement_Track_Unpause(kActorGuzza);
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} else if (Random_Query(1, 4) == 3) {
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Actor_Says(kActorMcCoy, 3970, 16);
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} else if (Random_Query(1, 4) == 4) {
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Actor_Says(kActorMcCoy, 3970, 13);
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}
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#else
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if (Actor_Query_Friendliness_To_Other(kActorGuzza, kActorMcCoy) < 48) {
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Actor_Says(kActorMcCoy, 3970, 13); // Hey
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Actor_Says(kActorGuzza, 780, -1); // Get lost
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} else {
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// At the very least Random_Query(1, 4) should only be calculated once
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switch (Random_Query(1, 4)) {
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case 1:
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AI_Movement_Track_Pause(kActorGuzza);
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Actor_Says(kActorMcCoy, 4005, 15);
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Actor_Says(kActorGuzza, 780, -1);
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AI_Movement_Track_Unpause(kActorGuzza);
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break;
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case 2:
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AI_Movement_Track_Pause(kActorGuzza);
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Actor_Says(kActorMcCoy, 3970, 14);
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Actor_Says(kActorGuzza, 780, -1);
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AI_Movement_Track_Unpause(kActorGuzza);
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break;
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case 3:
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Actor_Says(kActorMcCoy, 3970, 16);
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break;
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case 4:
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// fall through
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default:
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Actor_Says(kActorMcCoy, 3970, 13);
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break;
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}
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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// return false;
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}
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void AIScriptGuzza::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptGuzza::OtherAgentEnteredThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptGuzza::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptGuzza::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptGuzza::ShotAtAndMissed() {
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if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaUG18Target) {
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Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit);
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18MissedByMcCoy);
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}
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// return false;
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}
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bool AIScriptGuzza::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaUG18Target) {
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Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatHit);
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaUG18HitByMcCoy);
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}
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return false;
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}
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void AIScriptGuzza::Retired(int byActorId) {
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Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaGone);
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// return false;
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}
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int AIScriptGuzza::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptGuzza::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case kGoalGuzzaLeftOffice:
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// Guzza stays for a few seconds in his office (waypoint 263) then goes to kSetFreeSlotC (waypoint 35) for 90 seconds
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AI_Movement_Track_Flush(kActorGuzza);
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AI_Movement_Track_Append_With_Facing(kActorGuzza, 263, 0, 150);
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AI_Movement_Track_Append_With_Facing(kActorGuzza, 263, 5, 150);
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AI_Movement_Track_Append(kActorGuzza, 35, 90);
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AI_Movement_Track_Repeat(kActorGuzza);
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return true;
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case kGoalGuzzaGoToHawkersCircle1:
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// walk around in kSetHC01_HC02_HC03_HC04 for a short while
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AI_Movement_Track_Flush(kActorGuzza);
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AI_Movement_Track_Append(kActorGuzza, 258, 0);
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AI_Movement_Track_Append(kActorGuzza, 260, 8);
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AI_Movement_Track_Append(kActorGuzza, 261, 5);
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AI_Movement_Track_Append(kActorGuzza, 262, 0);
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AI_Movement_Track_Repeat(kActorGuzza);
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return true;
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case kGoalGuzzaAtOffice:
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// stay for 600 seconds in office
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AI_Movement_Track_Flush(kActorGuzza);
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AI_Movement_Track_Flush(kActorGuzza); // a bug? is this needed twice?
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AI_Movement_Track_Append_With_Facing(kActorGuzza, 263, 600, 150);
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AI_Movement_Track_Repeat(kActorGuzza);
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return true;
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case kGoalGuzzaGoToHawkersCircle2:
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// walk around in kSetHC01_HC02_HC03_HC04 for few seconds
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AI_Movement_Track_Flush(kActorGuzza);
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AI_Movement_Track_Append(kActorGuzza, 258, 0);
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AI_Movement_Track_Append(kActorGuzza, 259, 1);
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AI_Movement_Track_Append(kActorGuzza, 258, 0);
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AI_Movement_Track_Repeat(kActorGuzza);
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return true;
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case kGoalGuzzaGoToFreeSlotB:
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// stay in kSetFreeSlotB for 60 seconds
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AI_Movement_Track_Flush(kActorGuzza);
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AI_Movement_Track_Append(kActorGuzza, 34, 60);
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AI_Movement_Track_Repeat(kActorGuzza);
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return true;
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case kGoalGuzzaGoToFreeSlotG:
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// stay in kSetFreeSlotG for 39 seconds // a bug? this goal is never set
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AI_Movement_Track_Flush(kActorGuzza);
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AI_Movement_Track_Append(kActorGuzza, 39, 120);
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AI_Movement_Track_Repeat(kActorGuzza);
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return true;
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case kGoalGuzzaSitAtNR03:
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Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeSit);
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_animationState = 1;
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_animationFrame = 0;
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Actor_Put_In_Set(kActorGuzza, kSetNR03);
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Actor_Set_At_XYZ(kActorGuzza, -229.0f, -70.19f, -469.0f, 400);
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return true;
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case kGoalGuzzaUG18Wait:
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Actor_Put_In_Set(kActorGuzza, kSetUG18);
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Actor_Set_At_XYZ(kActorGuzza, 10.79f, 0.0f, -354.17f, 400);
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Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeIdle);
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return true;
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case kGoalGuzzaUG18Target:
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Actor_Set_Targetable(kActorGuzza, true);
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return true;
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case kGoalGuzzaUG18WillGetShotBySadik:
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// fall through
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case kGoalGuzzaUG18HitByMcCoy:
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// fall through
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case kGoalGuzzaUG18MissedByMcCoy:
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Actor_Set_Targetable(kActorGuzza, false);
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return true;
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case kGoalGuzzaUG18ShotByMcCoy:
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// fall through
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case kGoalGuzzaUG18ShootMcCoy:
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// fall through
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case kGoalGuzzaUG18FallDown:
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// fall through
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case kGoalGuzzaUG18ShotBySadik:
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return true;
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}
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return false;
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}
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bool AIScriptGuzza::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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switch (_state) {
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case 0:
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*animation = kModelAnimationGuzzaStandIdle;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandIdle)) {
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_animationFrame = 0;
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if (Random_Query(0, 5) == 0) {
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_state = Random_Query(1, 2);
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}
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}
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break;
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case 1:
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*animation = kModelAnimationGuzzaStandAndWipeNose;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndWipeNose)) {
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*animation = kModelAnimationGuzzaStandIdle;
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_animationFrame = 0;
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_state = 0;
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}
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break;
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case 2:
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*animation = kModelAnimationGuzzaStandAndScratchBelly;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndScratchBelly)) {
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*animation = kModelAnimationGuzzaStandIdle;
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_animationFrame = 0;
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_state = 0;
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}
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break;
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}
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break;
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case 1:
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switch (_state) {
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case 0:
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*animation = kModelAnimationGuzzaSitAndTalkOrChew;
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if (_counter) {
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--_counter;
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if (Random_Query(0, 6) == 0) {
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_frameDelta = -_frameDelta;
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}
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} else {
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_animationFrame += _frameDelta;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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_animationFrame = 0;
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if (Random_Query(0, 2) == 0) {
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_state = 2 * Random_Query(0, 1);
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}
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}
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if (_animationFrame < 0) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
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}
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_counter = Random_Query(0, 1);
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if (_animationFrame == 2 || _animationFrame == 15) {
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_counter = Random_Query(5, 12);
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}
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if (_animationFrame == 8) {
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_counter = Random_Query(3, 7);
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}
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}
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break;
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case 1:
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*animation = kModelAnimationGuzzaSitAndEat;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaSitAndEat)) {
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*animation = kModelAnimationGuzzaSitAndTalkOrChew;
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_animationFrame = 0;
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_state = 0;
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}
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break;
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case 2:
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*animation = kModelAnimationGuzzaSitAndLookAtFood;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaSitAndLookAtFood)) {
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if (Random_Query(0, 2) == 0) {
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*animation = kModelAnimationGuzzaSitAndTalkOrChew;
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_animationFrame = 0;
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_state = 0;
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} else {
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*animation = kModelAnimationGuzzaSitAndEat;
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_animationFrame = 0;
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_state = 1;
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}
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}
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break;
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}
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break;
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case 2:
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if (_state == 0) {
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*animation = _animationNext;
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_animationFrame = 0;
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_animationState = _animationStateNext;
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} else {
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if (_state == 1) {
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*animation = kModelAnimationGuzzaStandAndWipeNose;
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} else if (_state == 2) {
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*animation = kModelAnimationGuzzaStandAndScratchBelly;
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}
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_animationFrame += 2;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
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*animation = _animationNext;
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_animationFrame = 0;
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_animationState = _animationStateNext;
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}
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}
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break;
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case 3:
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switch (_state) {
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case 0:
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*animation = kModelAnimationGuzzaSitAndTalkOrChew;
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break;
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case 1:
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*animation = kModelAnimationGuzzaSitAndEat;
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break;
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case 2:
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*animation = kModelAnimationGuzzaSitAndLookAtFood;
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break;
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|
}
|
|
_animationFrame += 4;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = _animationNext;
|
|
_animationFrame = 0;
|
|
_animationState = _animationStateNext;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = kModelAnimationGuzzaWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = kModelAnimationGuzzaRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaRunning)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = kModelAnimationGuzzaWithGunWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = kModelAnimationGuzzaWithGunRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunRunning)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = kModelAnimationGuzzaWithGunBackwardTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunBackwardTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = kModelAnimationGuzzaClimbStairsUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaClimbStairsUp)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationGuzzaClimbStairsDown;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaClimbStairsDown)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationGuzzaStandIdle;
|
|
_animationState = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_state = 0;
|
|
_counter = 0;
|
|
_frameDelta = 1;
|
|
} else {
|
|
*animation = kModelAnimationGuzzaStandAndSuggestTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndSuggestTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationGuzzaStandAndExplainOneHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndExplainOneHandMoveTalk)) {
|
|
*animation = kModelAnimationGuzzaStandAndSuggestTalk;
|
|
_animationFrame = 0;
|
|
_animationState = 11;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = kModelAnimationGuzzaStandAndExplainBothHandsMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndExplainBothHandsMoveTalk)) {
|
|
*animation = kModelAnimationGuzzaStandAndSuggestTalk;
|
|
_animationFrame = 0;
|
|
_animationState = 11;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = kModelAnimationGuzzaStandAndGiveOrThrowWaistLevel;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndGiveOrThrowWaistLevel)) {
|
|
*animation = kModelAnimationGuzzaStandAndSuggestTalk;
|
|
_animationFrame = 0;
|
|
_animationState = 11;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = kModelAnimationGuzzaStandAndDismissiveOneHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndDismissiveOneHandMoveTalk)) {
|
|
*animation = kModelAnimationGuzzaStandAndSuggestTalk;
|
|
_animationFrame = 0;
|
|
_animationState = 11;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = kModelAnimationGuzzaStandAndDismissiveBothHandsMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndDismissiveBothHandsMoveTalk)) {
|
|
*animation = kModelAnimationGuzzaStandAndSuggestTalk;
|
|
_animationFrame = 0;
|
|
_animationState = 11;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationGuzzaSitAndTalkOrChew;
|
|
_animationState = 1;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
Actor_Change_Animation_Mode(kActorGuzza, 53);
|
|
_state = 0;
|
|
_counter = 0;
|
|
_frameDelta = 1;
|
|
} else {
|
|
*animation = kModelAnimationGuzzaSitAndSmallHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaSitAndSmallHandMoveTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = kModelAnimationGuzzaSitAndSmallBothHandsMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaSitAndSmallBothHandsMoveTalk)) {
|
|
*animation = kModelAnimationGuzzaSitAndSmallHandMoveTalk;
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = kModelAnimationGuzzaSitAndLargerHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaSitAndLargerHandMoveTalk)) {
|
|
*animation = kModelAnimationGuzzaSitAndSmallHandMoveTalk;
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = kModelAnimationGuzzaSitAndUpsetHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaSitAndUpsetHandMoveTalk)) {
|
|
*animation = kModelAnimationGuzzaSitAndSmallHandMoveTalk;
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = kModelAnimationGuzzaSitAndDismissHandMoveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaSitAndDismissHandMoveTalk)) {
|
|
*animation = kModelAnimationGuzzaSitAndSmallHandMoveTalk;
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationGuzzaWithGunIdle;
|
|
_animationState = 24;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
|
_state = 0;
|
|
_counter = 0;
|
|
_frameDelta = 1;
|
|
} else {
|
|
*animation = kModelAnimationGuzzaWithGunSuggestTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunSuggestTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationGuzzaWithGunIdle;
|
|
_animationState = 24;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
|
_state = 0;
|
|
_counter = 0;
|
|
_frameDelta = 1;
|
|
} else {
|
|
*animation = kModelAnimationGuzzaWithGunDismissTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunDismissTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
*animation = kModelAnimationGuzzaWithGunIdle;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 25:
|
|
*animation = kModelAnimationGuzzaWithGunGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunGotHitRight)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 26:
|
|
*animation = kModelAnimationGuzzaWithGunGotHitLeft;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunGotHitLeft)) {
|
|
*animation = kModelAnimationGuzzaWithGunIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 24;
|
|
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = kModelAnimationGuzzaWithGunGotHitStraight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunGotHitStraight)) {
|
|
*animation = kModelAnimationGuzzaWithGunIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 24;
|
|
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
*animation = kModelAnimationGuzzaWithGunUnholsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunUnholsterGun)) {
|
|
*animation = kModelAnimationGuzzaWithGunIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 24;
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
*animation = kModelAnimationGuzzaWithGunHolsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunHolsterGun)) {
|
|
*animation = kModelAnimationGuzzaStandIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
*animation = kModelAnimationGuzzaWithGunShooting;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunShooting)) {
|
|
*animation = kModelAnimationGuzzaWithGunIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 24;
|
|
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
*animation = kModelAnimationGuzzaStandAndGiveOrPutHigh;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaStandAndGiveOrPutHigh)) {
|
|
*animation = kModelAnimationGuzzaStandIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorGuzza, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 33:
|
|
*animation = kModelAnimationGuzzaWithGunShotFallBackwards;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunShotFallBackwards)) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
float x, y, z;
|
|
Actor_Query_XYZ(kActorGuzza, &x, &y, &z);
|
|
// TODO: test
|
|
if (-180.0f <= y) {
|
|
y -= 15.0f;
|
|
x += 6.0f;
|
|
z -= 12.0f;
|
|
Actor_Set_At_XYZ(kActorGuzza, x, y, z, 729);
|
|
} else {
|
|
_animationState = 34;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 34:
|
|
*animation = kModelAnimationGuzzaWithGunShotFallBackwards;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunShotFallBackwards) - 1;
|
|
break;
|
|
|
|
default:
|
|
// Dummy placeholder, kModelAnimationZubenWalking (399) is a Zuben animation
|
|
*animation = kModelAnimationZubenWalking;
|
|
debugC(6, kDebugAnimation, "AIScriptGuzza::UpdateAnimation() - Current _animationState (%d) is a placeholder", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptGuzza::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
switch (_animationState) {
|
|
case 0:
|
|
// fall through
|
|
case 30:
|
|
// fall through
|
|
case 32:
|
|
// fall through
|
|
case 33:
|
|
break;
|
|
|
|
case 6:
|
|
// fall through
|
|
case 7:
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 11:
|
|
// fall through
|
|
case 12:
|
|
// fall through
|
|
case 13:
|
|
// fall through
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
// fall through
|
|
case 16:
|
|
// fall through
|
|
case 17:
|
|
// fall through
|
|
case 18:
|
|
// fall through
|
|
case 19:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 21:
|
|
// fall through
|
|
case 22:
|
|
// fall through
|
|
case 23:
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
break;
|
|
|
|
case 24:
|
|
// fall through
|
|
case 31:
|
|
_animationState = 30;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
_state = 0;
|
|
_counter = 0;
|
|
_frameDelta = 1;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeRun:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState > 0) {
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_animationStateNext = 11;
|
|
_animationNext = kModelAnimationGuzzaStandAndSuggestTalk;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
if (_animationState == 0) {
|
|
_animationState = 29;
|
|
_animationFrame = 0;
|
|
} else if (_animationState != 24
|
|
&& _animationState != 29
|
|
) {
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
_animationState = 31;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatRun:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
if (_animationState > 0) {
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_animationStateNext = 12;
|
|
_animationNext = kModelAnimationGuzzaStandAndExplainOneHandMoveTalk;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
if (_animationState > 0) {
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_animationStateNext = 13;
|
|
_animationNext = kModelAnimationGuzzaStandAndExplainBothHandsMoveTalk;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
if (_animationState > 0) {
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_animationStateNext = 14;
|
|
_animationNext = kModelAnimationGuzzaStandAndGiveOrThrowWaistLevel;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
if (_animationState > 0) {
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_animationStateNext = 15;
|
|
_animationNext = kModelAnimationGuzzaStandAndDismissiveOneHandMoveTalk;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
if (_animationState > 0) {
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
} else {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_animationStateNext = 16;
|
|
_animationNext = kModelAnimationGuzzaStandAndDismissiveBothHandsMoveTalk;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatHit:
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 26;
|
|
} else {
|
|
_animationState = 27;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 30:
|
|
if (_animationState == 1) {
|
|
_animationState = 3;
|
|
_animationStateNext = 17;
|
|
_animationNext = kModelAnimationGuzzaSitAndSmallHandMoveTalk;
|
|
} else {
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
if (_animationState == 1) {
|
|
_animationState = 3;
|
|
_animationStateNext = 18;
|
|
_animationNext = kModelAnimationGuzzaSitAndSmallBothHandsMoveTalk;
|
|
} else {
|
|
_animationState = 18;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
if (_animationState == 1) {
|
|
_animationState = 3;
|
|
_animationStateNext = 19;
|
|
_animationNext = kModelAnimationGuzzaSitAndLargerHandMoveTalk;
|
|
} else {
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 33:
|
|
if (_animationState == 1) {
|
|
_animationState = 3;
|
|
_animationStateNext = 20;
|
|
_animationNext = kModelAnimationGuzzaSitAndUpsetHandMoveTalk;
|
|
} else {
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 34:
|
|
if (_animationState == 1) {
|
|
_animationState = 3;
|
|
_animationStateNext = 21;
|
|
_animationNext = kModelAnimationGuzzaSitAndDismissHandMoveTalk;
|
|
} else {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalkUp:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalkDown:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 53:
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 58:
|
|
_animationState = 22;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 59:
|
|
_animationState = 23;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 61:
|
|
_animationState = 33;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptGuzza::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptGuzza::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptGuzza::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptGuzza::ReachedMovementTrackWaypoint(int waypointId) {
|
|
if (waypointId == 263) {
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptGuzza::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|