scummvm/engines/bladerunner/script/ai/gordo.cpp
2023-07-05 14:57:58 +03:00

1984 lines
57 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptGordo::AIScriptGordo(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_resumeIdleAfterFramesetCompletesFlag = false;
_counter = 0;
_counterTarget = 0;
_frameMin = 0;
_frameDelta = 0;
_frameMax = 0;
_state = 0;
}
void AIScriptGordo::Initialize() {
_animationState = 0;
_animationFrame = 0;
_animationStateNext = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
_counter = 0;
_counterTarget = 0;
_frameMin = 0;
_frameDelta = 1;
_frameMax = 0;
_state = 0;
Actor_Set_Goal_Number(kActorGordo, kGoalGordoDefault);
}
bool AIScriptGordo::Update() {
if (Global_Variable_Query(kVariableChapter) == 1) {
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault
&& Actor_Query_Friendliness_To_Other(kActorGordo, kActorMcCoy) < 48
&& Actor_Query_Is_In_Current_Set(kActorGordo)
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01StandUp);
return true;
}
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetCT03_CT04
&& Actor_Query_Which_Set_In(kActorGordo) == kSetCT01_CT12
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkAway);
return true;
}
}
if (Global_Variable_Query(kVariableChapter) == 2
&& Actor_Query_Goal_Number(kActorGordo) < kGoalGordoWalkAround
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkAround);
}
if (Global_Variable_Query(kVariableChapter) == 3) {
if (Actor_Query_Goal_Number(kActorGordo) < kGoalGordoStartChapter3) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoStartChapter3);
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01HostageShot) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01HostageDie);
}
}
if (Global_Variable_Query(kVariableChapter) == 4) {
if (Actor_Query_Goal_Number(kActorGordo) < 300
&& Actor_Query_Goal_Number(kActorGordo) != kGoalGordoNR01Arrested
) {
Actor_Set_Goal_Number(kActorGordo, 300);
} else if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoGone) {
Actor_Put_In_Set(kActorGordo, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorGordo, 41, 0);
}
}
if (Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_Goal_Number(kActorGordo) < 400
) {
Actor_Set_Goal_Number(kActorGordo, 400);
}
return false;
}
void AIScriptGordo::TimerExpired(int timer) {
if (timer == kActorTimerAIScriptCustomTask0) {
AI_Countdown_Timer_Reset(kActorGordo, kActorTimerAIScriptCustomTask0);
if (Player_Query_Combat_Mode()) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
} else {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01TalkToMcCoy);
}
}
//return false;
}
void AIScriptGordo::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Leave
|| Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01WalkAway
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01Left);
return;// true;
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT05WalkThrough) {
if (Player_Query_Current_Set() == kSetCT05
#if !BLADERUNNER_ORIGINAL_BUGS
// prevent this dialogue scene if McCoy is climbing the stairs up-again
// to avoid a game freeze bug
&& Player_Has_Control()
#endif
) {
Actor_Force_Stop_Walking(kActorMcCoy);
Player_Loses_Control();
Player_Set_Combat_Mode(true);
// we need to set McCoy to Combat Aim via callChangeAnimationMode() (which is forced)
// Changing the animation to "combat aim" via Actor_Change_Animation_Mode() won't work here
// (probably because we just switched to combat mode and animation was just set to combat idle)
// Also note that changing the animation via Actor_Says does not work when in combat mode (at all)!
// callChangeAnimationMode() does not actually set the _animationMode member for the actor's AI
// it just changes the animation, so to return back to idle (while player has not control)
// we will call the callChangeAnimationMode() again.
// Note the calling the Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim) won't work
// and McCoy will still use the Combat Idle animation in that case
// see also: kGoalEarlyQNR04McCoyPulledGun for Early Q AI script
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim);
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 460, kAnimationModeCombatAim);
}
Actor_Says(kActorGordo, 50, 13);
if (_vm->_cutContent) {
_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle);
Actor_Says(kActorMcCoy, 465, kAnimationModeCombatIdle);
} else {
Actor_Says(kActorMcCoy, 465, kAnimationModeCombatAim);
}
Actor_Says(kActorGordo, 60, 14);
Player_Set_Combat_Mode(false);
Player_Gains_Control();
}
Actor_Clue_Acquire(kActorGordo, kClueMcCoyRetiredZuben, true, -1);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05Leave);
return;// true;
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT05Leave) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05Left);
return;// true;
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01WalkToHowieLee) {
Actor_Set_Immunity_To_Obstacles(kActorGordo, false);
Player_Gains_Control();
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01BidFarewellToHowieLee);
return;// true;
}
if (Actor_Query_Goal_Number(kActorGordo) > kGoalGordoWalkAround
&& Actor_Query_Goal_Number(kActorGordo) < kGoalGordoStartChapter3
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoWalkAround);
return;// true;
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02GoToPodium) {
if (Player_Query_Current_Set() == kSetNR02) {
Ambient_Sounds_Play_Sound(kSfxCOMEDY, 58, 0, 0, 0);
Actor_Face_Heading(kActorGordo, 0, false);
Loop_Actor_Travel_Stairs(kActorGordo, 4, true, kAnimationModeIdle);
Actor_Face_Heading(kActorGordo, 506, false);
Actor_Says(kActorGordo, 280, 14);
} else {
Actor_Set_At_Waypoint(kActorGordo, 357, 506);
}
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02NextAct);
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02RunAway1) {
Game_Flag_Set(kFlagNR02GordoJumpDown);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway2);
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR02RunAway3) {
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndTakeHostage);
} else {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndAttack);
}
} else {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01WaitAndGiveUp);
}
Scene_Exits_Enable();
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoGoToFreeSlotGAG) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoStartChapter3);
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01RunAway) {
Music_Stop(2u);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RanAway);
}
// return false;
}
void AIScriptGordo::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptGordo::ClickedByPlayer() {
int goal = Actor_Query_Goal_Number(kActorGordo);
if (goal == kGoalGordoGoToDNARow
|| goal == kGoalGordoGoToChinaTown
) {
talkToMcCoyInCity();
} else if (goal == kGoalGordoNR01Arrested) {
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
Actor_Says(kActorMcCoy, 8600, 11);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Says(kActorGordo, 1390, 16);
} else if (goal == kGoalGordoGone) {
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
Actor_Says(kActorMcCoy, 8665, 14);
}
//return false;
}
void AIScriptGordo::EnteredSet(int setId) {
// return false;
}
void AIScriptGordo::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptGordo::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptGordo::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptGordo::ShotAtAndMissed() {
// return false;
}
bool AIScriptGordo::ShotAtAndHit() {
// Running from NR02
if (Actor_Query_Goal_Number(kActorGordo) > 219
&& Actor_Query_Goal_Number(kActorGordo) < 223
) {
Actor_Set_Health(kActorGordo, 50, 50);
return true;
}
// Shot as a human
if (Actor_Query_Goal_Number(kActorGordo) > 239
&& Actor_Query_Goal_Number(kActorGordo) < 245
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die);
Delay(1500);
Actor_Voice_Over(2410, kActorVoiceOver);
Actor_Voice_Over(2420, kActorVoiceOver);
Game_Flag_Set(kFlagNR01toNR02);
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
}
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01WaitAndTakeHostage) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01HostageShot);
return true;
}
return false;
}
void AIScriptGordo::Retired(int byActorId) {
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01Attack) {
Player_Loses_Control();
Game_Flag_Set(kFlagGordoRanAway);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGone);
Delay(2000);
Player_Set_Combat_Mode(false);
Actor_Voice_Over(1410, kActorVoiceOver);
Actor_Voice_Over(1430, kActorVoiceOver);
Actor_Voice_Over(1440, kActorVoiceOver);
if (Query_Difficulty_Level() > kGameDifficultyEasy) {
Global_Variable_Increment(kVariableChinyen, 200);
}
Player_Gains_Control();
Scene_Exits_Enable();
}
if (Actor_Query_In_Set(kActorGordo, kSetKP07)) {
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGone);
if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
#if BLADERUNNER_ORIGINAL_BUGS
Player_Gains_Control();
#endif // BLADERUNNER_ORIGINAL_BUGS
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagKP07toKP06);
Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
Set_Enter(kSetKP05_KP06, kSceneKP06);
return; //true;
}
}
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGone);
//return false;
}
int AIScriptGordo::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
int rnd;
switch (newGoalNumber) {
// chapter 1
case kGoalGordoDefault:
Actor_Put_In_Set(kActorGordo, kSetCT01_CT12);
Actor_Set_At_XYZ(kActorGordo, -308.44f, -12.5f, 442.78f, 256);
Actor_Change_Animation_Mode(kActorGordo, 53);
break;
case kGoalGordoCT05WalkThrough:
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append(kActorGordo, 119, 0);
AI_Movement_Track_Append(kActorGordo, 118, 0);
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoCT05Leave:
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append(kActorGordo, 119, 0);
AI_Movement_Track_Append(kActorGordo, 33, 1);
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoCT01StandUp:
Game_Flag_Set(kFlagCT01GordoTalk);
Actor_Set_Goal_Number(kActorGordo, 99);
Actor_Change_Animation_Mode(kActorGordo, 29);
break;
case kGoalGordoCT01WalkAway:
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append(kActorGordo, 43, 0);
AI_Movement_Track_Append(kActorGordo, 33, 1);
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoCT01BidFarewellToHowieLee:
Actor_Face_Actor(kActorGordo, kActorHowieLee, true);
Actor_Says(kActorGordo, 0, 13);
Actor_Says(kActorGordo, 10, 16);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkAway);
Player_Gains_Control();
break;
case kGoalGordoCT01WalkToHowieLee:
Player_Loses_Control();
Actor_Set_Immunity_To_Obstacles(kActorGordo, true);
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append(kActorGordo, 100, 0);
AI_Movement_Track_Repeat(kActorGordo);
break;
// chapter 2
case kGoalGordoWalkAround:
AI_Movement_Track_Flush(kActorGordo);
_animationState = 0;
_animationFrame = 0;
_animationStateNext = 0;
unknown();
rnd = Random_Query(1, 4);
if (Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1)
|| Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)
) {
rnd = Random_Query(4, 5);
}
switch (rnd) {
case 1:
// fall through
case 2:
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToDNARow);
break;
case 3:
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToChinaTown);
break;
case 4:
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToFreeSlotHAGJ);
break;
case 5:
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToFreeSlotAH);
break;
}
break;
case kGoalGordoGoToDNARow:
AI_Movement_Track_Flush(kActorGordo);
if (Random_Query(1, 2) == 1) {
AI_Movement_Track_Append(kActorGordo, 343, 5);
AI_Movement_Track_Append(kActorGordo, 344, 0);
AI_Movement_Track_Append(kActorGordo, 345, 0);
AI_Movement_Track_Append(kActorGordo, 346, 0);
AI_Movement_Track_Append(kActorGordo, 347, 0);
AI_Movement_Track_Append(kActorGordo, 348, 5);
} else {
AI_Movement_Track_Append(kActorGordo, 348, 5);
AI_Movement_Track_Append(kActorGordo, 347, 0);
AI_Movement_Track_Append(kActorGordo, 346, 0);
AI_Movement_Track_Append(kActorGordo, 345, 0);
AI_Movement_Track_Append(kActorGordo, 344, 0);
AI_Movement_Track_Append(kActorGordo, 343, 5);
}
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 20));
} else {
AI_Movement_Track_Append(kActorGordo, 40, Random_Query(5, 20));
}
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoGoToChinaTown:
if (Random_Query(1, 3) == 1) {
AI_Movement_Track_Append(kActorGordo, 54, 1);
AI_Movement_Track_Append(kActorGordo, 56, 0);
AI_Movement_Track_Append(kActorGordo, 43, 1);
} else {
AI_Movement_Track_Append(kActorGordo, 43, 1);
AI_Movement_Track_Append(kActorGordo, 56, 0);
AI_Movement_Track_Append(kActorGordo, 54, 1);
}
AI_Movement_Track_Append(kActorGordo, 40, 15);
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoGoToFreeSlotHAGJ:
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45));
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
AI_Movement_Track_Append(kActorGordo, 33, Random_Query(10, 30));
} else {
AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 15));
}
AI_Movement_Track_Append(kActorGordo, 39, Random_Query(5, 30));
AI_Movement_Track_Append(kActorGordo, 42, Random_Query(10, 20));
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoGoToFreeSlotAH:
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append(kActorGordo, 33, Random_Query(15, 45));
if (!Game_Flag_Query(kFlagGordoIsReplicant)) {
AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45));
}
AI_Movement_Track_Repeat(kActorGordo);
break;
// chapter 3
case kGoalGordoStartChapter3:
if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
if (Game_Flag_Query(kFlagLucyRanAway)
&& Game_Flag_Query(kFlagDektoraRanAway)
&& Player_Query_Current_Scene() != kSceneNR02
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtBar);
} else {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGoToFreeSlotGAG);
}
} else {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtBar);
}
break;
case kGoalGordoNR02WaitAtBar:
AI_Movement_Track_Flush(kActorGordo);
Actor_Put_In_Set(kActorGordo, kSetNR02);
Actor_Set_At_XYZ(kActorGordo, 148.12f, -24.0f, 456.04f, 506);
break;
case kGoalGordoNR02GoToPodium:
Player_Gains_Control();
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append(kActorGordo, 356, 0);
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoNR02NextAct:
switch (Global_Variable_Query(kVariableGordosJoke)) {
case 0:
Global_Variable_Increment(kVariableGordosJoke, 1);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke1);
break;
case 1:
Global_Variable_Increment(kVariableGordosJoke, 1);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke2);
break;
case 2:
Global_Variable_Increment(kVariableGordosJoke, 1);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke3);
break;
case 3:
Global_Variable_Increment(kVariableGordosJoke, 1);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TalkAboutMcCoy);
break;
}
break;
case kGoalGordoNR02TellJoke1:
ADQ_Add_Pause(5000);
ADQ_Add(kActorGordo, 630, 15);
ADQ_Add(kActorGordo, 640, 16);
ADQ_Add_Pause(1000);
ADQ_Add(kActorGordo, 650, 14);
break;
case kGoalGordoNR02TellJoke2:
ADQ_Add_Pause(1000);
ADQ_Add(kActorGordo, 660, 16);
ADQ_Add(kActorGordo, 670, 14);
ADQ_Add(kActorGordo, 680, 13);
ADQ_Add(kActorGordo, 690, 17);
break;
case kGoalGordoNR02TellJoke3:
ADQ_Add_Pause(1000);
ADQ_Add(kActorGordo, 700, 15);
ADQ_Add(kActorGordo, 710, 13);
break;
case kGoalGordoNR02TalkAboutMcCoy:
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Says(kActorGordo, 720, 16);
Actor_Says(kActorGordo, 730, 18);
Music_Stop(1u);
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
Actor_Says(kActorGordo, 740, 17);
Sound_Play(kSfxRIMSHOT1, 50, 0, 0, 50);
Sound_Play(kSfxAUDLAFF1, 50, 0, 0, 50);
Actor_Says(kActorGordo, 750, 16);
Actor_Says(kActorGordo, 760, 15);
Actor_Says(kActorGordo, 770, 14);
Actor_Says(kActorGordo, 780, 13);
Actor_Says(kActorMcCoy, 3885, 16);
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
Actor_Says(kActorGordo, 850, 12);
Actor_Says(kActorGordo, 860, 15);
Actor_Says(kActorMcCoy, 3910, 16);
if (Global_Variable_Query(kVariableHollowayArrest) == 2) {
Actor_Says(kActorGordo, 870, 16);
Sound_Play(kSfxRIMSHOT2, 50, 0, 0, 50);
Sound_Play(kSfxAUDLAFF1, 50, 0, 0, 50);
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayGoToNR02);
Actor_Says(kActorGordo, 880, 17);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02WaitAtPodium);
Player_Loses_Control();
} else {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1);
}
} else {
Actor_Says(kActorGordo, 790, 12);
Actor_Says(kActorMcCoy, 3890, 15);
Sound_Play(kSfxRIMSHOT3, 50, 0, 0, 50);
Sound_Play(kSfxAUDLAFF3, 50, 0, 0, 50);
Actor_Says(kActorGordo, 800, 15);
Actor_Says(kActorGordo, 810, 17);
Actor_Says(kActorMcCoy, 3895, 16);
Actor_Says(kActorGordo, 820, 14);
Actor_Says(kActorMcCoy, 3900, 14);
Actor_Says(kActorGordo, 830, 15);
Actor_Says(kActorMcCoy, 3905, 13);
Actor_Says(kActorGordo, 840, 13);
Sound_Play(kSfxRIMSHOT4, 50, 0, 0, 50);
Sound_Play(kSfxAUDLAFF3, 50, 0, 0, 50);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway1);
}
break;
case kGoalGordoNR02TalkToMcCoy:
talkToMcCoyAtNR02();
break;
case kGoalGordoNR02RunAway1:
Actor_Set_Targetable(kActorGordo, true);
Scene_Exits_Disable();
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append_Run(kActorGordo, 366, 0);
AI_Movement_Track_Repeat(kActorGordo);
Music_Play(kMusicBatl226M, 50, 0, 2, -1, kMusicLoopPlayOnce, 0);
break;
case kGoalGordoNR02RunAway2:
Actor_Set_At_XYZ(kActorGordo, -90.91f, -24.0f, -14.71f, 708);
Actor_Change_Animation_Mode(kActorGordo, 26);
break;
case kGoalGordoNR02RunAway3:
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append_Run(kActorGordo, 367, 0);
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoGoToFreeSlotGAG:
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append(kActorGordo, 39, 10);
AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 30));
AI_Movement_Track_Append(kActorGordo, 39, 10);
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoNR01WaitAndAttack:
Actor_Put_In_Set(kActorGordo, kSetNR01);
Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
break;
case kGoalGordoNR01WaitAndGiveUp:
Actor_Put_In_Set(kActorGordo, kSetNR01);
Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
break;
case kGoalGordoNR01GiveUp:
ADQ_Add(kActorGordo, 170, 18);
AI_Countdown_Timer_Start(kActorGordo, kActorTimerAIScriptCustomTask0, 10);
break;
case kGoalGordoNR01TalkToMcCoy:
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Says(kActorGordo, 180, 13);
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
Actor_Says(kActorMcCoy, 3075, 13);
Actor_Says(kActorGordo, 190, 15);
Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, true);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
Actor_Says(kActorMcCoy, 3080, 15);
Actor_Says(kActorGordo, 200, 15);
Actor_Says(kActorMcCoy, 3085, 15);
dialogue2();
break;
case kGoalGordoNR01RunAway:
AI_Movement_Track_Flush(kActorGordo);
AI_Movement_Track_Append_Run(kActorGordo, 369, 0);
AI_Movement_Track_Append_Run(kActorGordo, 370, 0);
AI_Movement_Track_Append(kActorGordo, 33, 0);
AI_Movement_Track_Repeat(kActorGordo);
break;
case kGoalGordoNR01WaitAndTakeHostage:
Actor_Put_In_Set(kActorGordo, kSetNR01);
Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343);
Actor_Change_Animation_Mode(kActorGordo, 80);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01ConfrontGordo);
break;
case kGoalGordoNR01ReleaseHostage:
Actor_Change_Animation_Mode(kActorGordo, 83);
break;
case 255:
ADQ_Flush();
Actor_Change_Animation_Mode(kActorGordo, 83);
Player_Loses_Control();
Game_Flag_Reset(kFlagSteeleAimingAtGordo);
Actor_Set_Targetable(kActorSteele, false);
Delay(3000);
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
break;
case kGoalGordoNR01Arrested:
Actor_Set_Targetable(kActorGordo, false);
break;
case kGoalGordoNR01RanAway:
Scene_Exits_Enable();
Game_Flag_Set(kFlagGordoRanAway);
Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorGordo, 33, 0);
break;
case kGoalGordoNR01Die:
Music_Stop(2u);
AI_Countdown_Timer_Reset(kActorGordo, kActorTimerAIScriptCustomTask0);
ADQ_Flush();
AI_Movement_Track_Flush(kActorGordo);
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
Actor_Change_Animation_Mode(kActorGordo, 84);
} else {
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeDie);
}
Actor_Set_Goal_Number(kActorGordo, kGoalGordoGone);
Actor_Retired_Here(kActorGordo, 36, 18, true, -1);
break;
case 400:
AI_Movement_Track_Flush(kActorGordo);
Actor_Put_In_Set(kActorGordo, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorGordo, 33, 0);
break;
}
return false;
}
bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
switch (_state) {
case 0:
*animation = kModelAnimationGordoIdle;
if (_counter < _counterTarget) {
_animationFrame += _frameDelta;
if (_animationFrame > _frameMax) {
_animationFrame = _frameMax;
_frameDelta = -1;
} else if (_animationFrame < _frameMin) {
_animationFrame = _frameMin;
_frameDelta = 1;
}
++_counter;
} else {
_animationFrame += _frameDelta;
_counterTarget = 0;
if (_animationFrame == 7 && Random_Query(0, 3)) {
_frameDelta = -1;
_counter = 0;
_frameMin = 7;
_frameMax = 10;
_counterTarget = Random_Query(5, 20);
}
if (_animationFrame == 17) {
if (Random_Query(0, 3)) {
_frameDelta = -1;
_counter = 0;
_frameMin = 17;
_frameMax = 20;
_counterTarget = Random_Query(5, 20);
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
}
if (_animationFrame == 0) {
if (Random_Query(0, 1)) {
_state = Random_Query(1, 2);
}
}
}
break;
case 1:
*animation = kModelAnimationGordoBrushOffShoulder;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoBrushOffShoulder)) {
*animation = kModelAnimationGordoIdle;
_animationFrame = 0;
_state = 0;
}
break;
case 2:
*animation = kModelAnimationGordoChecksHand;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoChecksHand)) {
*animation = kModelAnimationGordoIdle;
_animationFrame = 0;
_state = 0;
}
break;
}
break;
case 1:
switch (_state) {
case 0:
*animation = kModelAnimationGordoIdle;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoIdle) / 2) {
_animationFrame += 2;
} else {
_animationFrame -= 2;
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) || _animationFrame <= 0) {
*animation = _animationNext;
_animationFrame = 0;
_animationState = _animationStateNext;
}
break;
case 1:
*animation = kModelAnimationGordoBrushOffShoulder;
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoBrushOffShoulder)) {
*animation = _animationNext;
_animationFrame = 0;
_animationState = _animationStateNext;
}
break;
case 2:
*animation = kModelAnimationGordoChecksHand;
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoChecksHand)) {
*animation = _animationNext;
_animationFrame = 0;
_animationState = _animationStateNext;
}
break;
}
break;
case 2:
*animation = kModelAnimationGordoSitting;
if (Random_Query(0, 1)) {
++_animationFrame;
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
break;
case 3:
*animation = kModelAnimationGordoWavesGetsUpAndPays;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWavesGetsUpAndPays)) {
*animation = kModelAnimationGordoIdle;
_animationState = 0;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT01WalkToHowieLee);
}
break;
case 4:
*animation = kModelAnimationGordoIdleTalk;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationGordoIdle;
_animationState = 0;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
}
break;
case 5:
*animation = kModelAnimationGordoSuggestingTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoSuggestingTalk)) {
*animation = kModelAnimationGordoIdleTalk;
_animationFrame = 0;
_animationState = 4;
}
break;
case 6:
*animation = kModelAnimationGordoSuggestAndPointTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoSuggestAndPointTalk)) {
*animation = kModelAnimationGordoIdleTalk;
_animationFrame = 0;
_animationState = 4;
}
break;
case 7:
*animation = kModelAnimationGordoSuggestAndDismissTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoSuggestAndDismissTalk)) {
*animation = kModelAnimationGordoIdleTalk;
_animationFrame = 0;
_animationState = 4;
}
break;
case 8:
*animation = kModelAnimationGordoDismissiveTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoDismissiveTalk)) {
*animation = kModelAnimationGordoIdleTalk;
_animationFrame = 0;
_animationState = 4;
}
break;
case 9:
*animation = kModelAnimationGordoUpsetTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoUpsetTalk)) {
*animation = kModelAnimationGordoIdleTalk;
_animationFrame = 0;
_animationState = 4;
}
break;
case 10:
*animation = kModelAnimationGordoExplainAndPointTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoExplainAndPointTalk)) {
*animation = kModelAnimationGordoIdleTalk;
_animationFrame = 0;
_animationState = 4;
}
break;
case 11:
*animation = kModelAnimationGordoAdjustBowtieTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoAdjustBowtieTalk)) {
*animation = kModelAnimationGordoIdleTalk;
_animationFrame = 0;
_animationState = 4;
}
break;
case 12:
// TODO this case is identical with case 11 (is this correct?)
*animation = kModelAnimationGordoAdjustBowtieTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoAdjustBowtieTalk)) {
*animation = kModelAnimationGordoIdleTalk;
_animationFrame = 0;
_animationState = 4;
}
break;
case 13:
*animation = kModelAnimationGordoSitting;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoSitting)) {
_animationFrame = 0;
}
break;
case 14:
*animation = kModelAnimationGordoWithGunUnholsterGun;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunUnholsterGun)) {
*animation = kModelAnimationGordoWithGunIdle;
_animationFrame = 0;
_animationState = 16;
}
break;
case 15:
*animation = kModelAnimationGordoWithGunHolsterGun;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunHolsterGun)) {
*animation = kModelAnimationGordoIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 16:
*animation = kModelAnimationGordoWithGunIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunIdle)) {
_animationFrame = 0;
}
break;
case 17:
break;
case 18:
*animation = kModelAnimationGordoWithGunShooting;
++_animationFrame;
if (_animationFrame == 1) {
Sound_Play_Speech_Line(kActorGordo, Random_Query(0, 1) ? 9010 : 9015, 75, 0, 99);
}
if (_animationFrame == 2) {
Actor_Combat_AI_Hit_Attempt(kActorGordo);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = kModelAnimationGordoWithGunIdle;
_animationFrame = 0;
_animationState = 16;
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
}
break;
case 19:
*animation = kModelAnimationGordoGotHitRight;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoGotHitRight)) {
*animation = kModelAnimationGordoIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
}
break;
case 20:
*animation = kModelAnimationGordoGotHitLeft;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoGotHitLeft)) {
*animation = kModelAnimationGordoIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
}
break;
case 21:
*animation = kModelAnimationGordoWithGunGotHitRight;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunGotHitRight)) {
*animation = kModelAnimationGordoWithGunIdle;
_animationFrame = 0;
_animationState = 16;
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
}
break;
case 22:
*animation = kModelAnimationGordoWithGunGotHitLeft;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunGotHitLeft)) {
*animation = kModelAnimationGordoWithGunIdle;
_animationFrame = 0;
_animationState = 16;
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
}
break;
case 23:
*animation = kModelAnimationGordoShotDead;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoShotDead) - 1) {
++_animationFrame;
}
break;
case 24:
*animation = kModelAnimationGordoWithGunShotDead;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunShotDead) - 1) {
++_animationFrame;
}
break;
case 25:
*animation = kModelAnimationGordoWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWalking)) {
_animationFrame = 0;
}
break;
case 26:
*animation = kModelAnimationGordoRunning;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoRunning)) {
_animationFrame = 0;
}
break;
case 27:
*animation = kModelAnimationGordoWithGunWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunWalking)) {
_animationFrame = 0;
}
break;
case 28:
*animation = kModelAnimationGordoWithGunRunning;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunRunning)) {
_animationFrame = 0;
}
break;
case 29:
*animation = kModelAnimationGordoClimbStairsUp;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoClimbStairsUp)) {
_animationFrame = 0;
}
break;
case 30:
*animation = kModelAnimationGordoClimbStairsDown;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoClimbStairsDown)) {
_animationFrame = 0;
}
break;
case 31:
*animation = kModelAnimationGordoWithGunClimbStairsUp;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunClimbStairsUp)) {
_animationFrame = 0;
}
break;
case 32:
*animation = kModelAnimationGordoWithGunClimbStairsDown;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunClimbStairsDown)) {
_animationFrame = 0;
}
break;
case 33:
*animation = kModelAnimationGordoWithGunJumpingDown;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunJumpingDown)) {
*animation = kModelAnimationGordoWithGunIdle;
_animationState = 16;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
if (Game_Flag_Query(kFlagNR02GordoJumpDown)) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02RunAway3);
Game_Flag_Set(kFlagGordoRanAway);
}
}
break;
case 34:
*animation = kModelAnimationGordoLeavesSomethingOnCounter;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoLeavesSomethingOnCounter)) {
if (Game_Flag_Query(kFlagNR02GordoLeaveLighter)) {
Game_Flag_Reset(kFlagNR02GordoLeaveLighter);
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
Item_Add_To_World(kItemGordosLighterReplicant, kModelAnimationGordosLighterReplicant, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
} else {
Item_Add_To_World(kItemGordosLighterHuman, kModelAnimationGordosLighterHuman, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false);
}
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02GoToPodium);
}
*animation = kModelAnimationGordoIdle;
_animationState = 0;
_animationFrame = 0;
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle);
}
break;
case 35:
*animation = kModelAnimationGordoWithGunWithHostageATalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunWithHostageATalk)) {
_animationFrame = 0;
}
break;
case 36:
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
// TODO use of _resumeIdleAfterFramesetCompletesFlag here, means change to another animation after this one completed)
Actor_Change_Animation_Mode(kActorGordo, 80);
*animation = kModelAnimationGordoWithGunWithHostageATalk;
_animationState = 35;
} else {
*animation = kModelAnimationGordoWithGunWithHostageBTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunWithHostageBTalk)) {
_animationFrame = 0;
}
}
break;
case 37:
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
// TODO use of _resumeIdleAfterFramesetCompletesFlag here, means change to another animation after this one completed)
Actor_Change_Animation_Mode(kActorGordo, 80);
*animation = kModelAnimationGordoWithGunWithHostageATalk;
_animationState = 35;
} else {
*animation = kModelAnimationGordoWithGunWithHostageCTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunWithHostageCTalk)) {
_animationFrame = 0;
}
}
break;
case 38:
*animation = kModelAnimationGordoWithGunWithHostageLetsGo;
++_animationFrame;
if (_animationFrame == 7) {
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoNR01HostageDie) {
Actor_Set_Goal_Number(kActorTaffyPatron, 255);
} else {
Actor_Set_Goal_Number(kActorTaffyPatron, 250);
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle);
*animation = kModelAnimationGordoWithGunIdle;
_animationFrame = 0;
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
}
break;
case 39:
*animation = kModelAnimationGordoWithGunWithHostageGetsShot;
++_animationFrame;
if (_animationFrame == 6) {
Actor_Set_Goal_Number(kActorTaffyPatron, 250);
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatDie);
*animation = kModelAnimationGordoWithGunShotDead;
_animationFrame = 0;
_animationState = 24;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptGordo::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptGordo::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
switch (_animationState) {
case 0:
break;
case 2:
// fall through
case 13:
Actor_Change_Animation_Mode(kActorGordo, kAnimationModeSit);
break;
case 4:
// fall through
case 5:
// fall through
case 6:
// fall through
case 7:
// fall through
case 8:
// fall through
case 9:
// fall through
case 10:
// fall through
case 11:
// fall through
case 12:
// fall through
case 36:
// fall through
case 37:
_resumeIdleAfterFramesetCompletesFlag = true;
break;
default:
_animationState = 0;
_animationFrame = 0;
_state = 0;
_counterTarget = 0;
break;
}
break;
case kAnimationModeWalk:
_animationState = 25;
_animationFrame = 0;
break;
case kAnimationModeRun:
_animationState = 26;
_animationFrame = 0;
break;
case kAnimationModeTalk:
if (_animationState > 0) {
_animationState = 4;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 4;
_animationNext = kModelAnimationGordoIdleTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case kAnimationModeCombatIdle:
switch (_animationState) {
case 14:
// fall through
case 16:
// fall through
case 17:
// fall through
case 18:
// fall through
case 21:
// fall through
case 22:
break;
case 15:
// fall through
case 27:
// fall through
case 28:
// fall through
case 31:
// fall through
case 32:
_animationState = 16;
_animationFrame = 0;
break;
default:
_animationState = 14;
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatAttack:
_animationState = 18;
_animationFrame = 0;
break;
case kAnimationModeCombatWalk:
_animationState = 27;
_animationFrame = 0;
break;
case kAnimationModeCombatRun:
_animationState = 28;
_animationFrame = 0;
break;
case 12:
if (_animationState > 0) {
_animationState = 5;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 5;
_animationNext = kModelAnimationGordoSuggestingTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 13:
if (_animationState > 0) {
_animationState = 6;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 6;
_animationNext = kModelAnimationGordoSuggestAndPointTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 14:
if (_animationState > 0) {
_animationState = 7;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 7;
_animationNext = kModelAnimationGordoSuggestAndDismissTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 15:
if (_animationState > 0) {
_animationState = 8;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 8;
_animationNext = kModelAnimationGordoDismissiveTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 16:
if (_animationState > 0) {
_animationState = 9;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 9;
_animationNext = kModelAnimationGordoUpsetTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 17:
if (_animationState > 0) {
_animationState = 10;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 10;
_animationNext = kModelAnimationGordoExplainAndPointTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 18:
if (_animationState > 0) {
_animationState = 11;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 11;
_animationNext = kModelAnimationGordoAdjustBowtieTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 19:
if (_animationState > 0) {
_animationState = 12;
_animationFrame = 0;
} else {
_animationState = 1;
_animationStateNext = 12;
_animationNext = kModelAnimationGordoAdjustBowtieTalk;
}
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case kAnimationModeHit:
switch (_animationState) {
case 14:
// fall through
case 16:
// fall through
case 17:
// fall through
case 18:
if (Random_Query(0, 1)) {
_animationState = 21;
} else {
_animationState = 22;
}
_animationFrame = 0;
break;
case 19:
// fall through
case 20:
// fall through
case 21:
// fall through
case 22:
return true;
default:
if (Random_Query(0, 1)) {
_animationState = 19;
} else {
_animationState = 20;
}
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatHit:
if (Random_Query(0, 1)) {
_animationState = 21;
} else {
_animationState = 22;
}
_animationFrame = 0;
break;
case 23:
_animationState = 34;
_animationFrame = 0;
break;
case 26:
_animationState = 33;
_animationFrame = 0;
break;
case 29:
_animationState = 3;
_animationFrame = 0;
break;
case 30:
_animationState = 13;
_animationFrame = 0;
break;
case kAnimationModeWalkUp:
_animationState = 29;
_animationFrame = 0;
break;
case kAnimationModeWalkDown:
_animationState = 30;
_animationFrame = 0;
break;
case kAnimationModeCombatWalkUp:
_animationState = 31;
_animationFrame = 0;
break;
case kAnimationModeCombatWalkDown:
_animationState = 32;
_animationFrame = 0;
break;
case kAnimationModeDie:
switch (_animationState) {
case 14:
// fall through
case 16:
// fall through
case 17:
// fall through
case 18:
// fall through
case 19:
// fall through
case 20:
// fall through
case 21:
// fall through
case 22:
_animationState = 24;
_animationFrame = 0;
break;
default:
_animationState = 23;
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatDie:
_animationState = 24;
_animationFrame = 0;
break;
case kAnimationModeSit:
_animationState = 2;
_animationFrame = 0;
break;
case 80:
_animationState = 35;
_animationFrame = 0;
break;
case 81:
_animationState = 36;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 82:
_animationState = 37;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 83:
_animationState = 38;
_animationFrame = 0;
break;
case 84:
_animationState = 39;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptGordo::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptGordo::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptGordo::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptGordo::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptGordo::FledCombat() {
Scene_Exits_Enable();
if (Global_Variable_Query(kVariableChapter) == 3) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RanAway);
}
// return false;
}
void AIScriptGordo::talkToMcCoyInCity() {
Player_Loses_Control();
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
if (!Game_Flag_Query(kFlagGordoTalk1)
&& (!_vm->_cutContent
|| Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorGordo) <= 330)
) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 6460, 12);
AI_Movement_Track_Pause(kActorGordo);
Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 36, false, false);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
#else
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
AI_Movement_Track_Pause(kActorGordo);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 6460, 12);
Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 36, false, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorGordo, 890, 14);
Actor_Says(kActorMcCoy, 6465, 15);
Actor_Says(kActorGordo, 900, 13);
Actor_Says(kActorGordo, 910, 13);
Actor_Says(kActorMcCoy, 6470, 12);
Actor_Says(kActorGordo, 920, 14);
Actor_Says(kActorGordo, 930, 12);
Actor_Says(kActorMcCoy, 6475, 13);
Actor_Says(kActorGordo, 940, 12);
Actor_Says(kActorGordo, 950, 13);
Actor_Says(kActorMcCoy, 6480, 14);
Actor_Says(kActorGordo, 960, 15);
Actor_Says(kActorGordo, 970, 12);
AI_Movement_Track_Unpause(kActorGordo);
Game_Flag_Set(kFlagGordoTalk1);
} else if (Game_Flag_Query(kFlagDR05BombExploded)
&& !Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1)
&& !Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)
&& (!_vm->_cutContent
|| Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorGordo) <= 330)
) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 6485, 12);
AI_Movement_Track_Pause(kActorGordo);
Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 48, false, false);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
#else
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
AI_Movement_Track_Pause(kActorGordo);
Actor_Says(kActorMcCoy, 6485, 12);
// better for Gordo to turn delayed (after McCoy asks about the bombing) in this question
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 48, false, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
Actor_Says(kActorGordo, 1010, 12);
Actor_Says(kActorMcCoy, 6495, 14);
Actor_Says(kActorGordo, 1020, 13);
Actor_Says(kActorMcCoy, 6500, 14);
Actor_Says(kActorGordo, 1030, 15);
Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview1, false, kActorGordo);
} else {
Actor_Says(kActorGordo, 1040, 12);
Actor_Says(kActorGordo, 1050, 13);
Actor_Says(kActorMcCoy, 6505, 14);
Actor_Says(kActorGordo, 1060, 13);
Actor_Says(kActorGordo, 1070, 14);
Actor_Says(kActorMcCoy, 6510, 16);
Actor_Says(kActorGordo, 1080, 15);
Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview2, false, kActorGordo);
}
AI_Movement_Track_Unpause(kActorGordo);
} else if (!Game_Flag_Query(kFlagGordoTalk2)
&& (!_vm->_cutContent
|| Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorGordo) <= 330)
) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 6490, 12);
AI_Movement_Track_Pause(kActorGordo);
Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, false);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
#else
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
AI_Movement_Track_Pause(kActorGordo);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Says(kActorMcCoy, 6490, 12);
Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorGordo, 990, 13);
Actor_Says(kActorGordo, 1000, 15);
Game_Flag_Set(kFlagGordoTalk2);
AI_Movement_Track_Unpause(kActorGordo);
} else {
switch (Random_Query(1, 4)) {
case 1:
Actor_Says(kActorMcCoy, 6460, 13);
break;
case 2:
Actor_Says(kActorMcCoy, 6550, 14);
break;
case 3:
Actor_Says(kActorMcCoy, 365, 12);
break;
case 4:
Actor_Says(kActorMcCoy, 525, 12);
break;
}
}
return Player_Gains_Control();
}
void AIScriptGordo::talkToMcCoyAtNR02() {
Player_Loses_Control();
Actor_Face_Heading(kActorMcCoy, 308, false);
Actor_Says(kActorMcCoy, 3210, kAnimationModeTalk);
Actor_Face_Actor(kActorGordo, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorGordo, true);
Actor_Says(kActorGordo, 290, 13);
Actor_Says(kActorGordo, 300, 14);
Actor_Says(kActorGordo, 310, 12);
Actor_Says(kActorGordo, 320, 15);
Actor_Says(kActorMcCoy, 3215, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3220, 12);
Actor_Says(kActorGordo, 330, 17);
Actor_Says(kActorGordo, 350, 13);
Actor_Says(kActorMcCoy, 3225, 18);
Player_Gains_Control();
dialogue1();
Player_Loses_Control();
Game_Flag_Set(kFlagNR02GordoLeaveLighter);
Actor_Face_Heading(kActorGordo, 506, false);
Actor_Change_Animation_Mode(kActorGordo, 23);
}
void AIScriptGordo::dialogue2() {
Music_Stop(5u);
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(820, -1, 5, 7); // ARREST
DM_Add_To_List_Never_Repeat_Once_Selected(830, 7, 5, -1); // LET GO
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
if (answer == 820) { // ARREST
Actor_Says(kActorMcCoy, 3090, 16);
Actor_Says(kActorMcCoy, 3095, 15);
Actor_Says(kActorGordo, 210, 17);
Actor_Says(kActorGordo, 220, 14);
Actor_Says(kActorGordo, 230, 15);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Arrested);
Actor_Put_In_Set(kActorGordo, kSetPS09);
Actor_Set_At_XYZ(kActorGordo, -479.15f, 0.0f, -197.84f, 547);
Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Game_Flag_Set(kFlagGordoRanAway);
Scene_Exits_Enable();
Game_Flag_Reset(kFlagMcCoyInNightclubRow);
Game_Flag_Set(kFlagMcCoyInPoliceStation);
Set_Enter(kSetPS09, kScenePS09);
} else if (answer == 830) { // LET GO
Actor_Says(kActorMcCoy, 3100, 16);
Actor_Says(kActorGordo, 240, 14);
if (Actor_Clue_Query(kActorMcCoy, kClueStolenCheese)) {
Actor_Says(kActorMcCoy, 3105, 15);
Actor_Says(kActorMcCoy, 3110, 17);
Actor_Says(kActorGordo, 250, 13);
Actor_Says(kActorGordo, 260, 18);
Actor_Says(kActorMcCoy, 3115, 14);
Actor_Says(kActorGordo, 270, 15);
Actor_Clue_Acquire(kActorGordo, kClueMcCoyHelpedGordo, true, -1);
} else {
Delay(1000);
Actor_Says(kActorGordo, 570, 13);
}
Game_Flag_Set(kFlagGordoRanAway);
Scene_Exits_Enable();
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01RunAway);
}
}
void AIScriptGordo::dialogue1() {
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(760, 2, 5, 6); // ZUBEN
DM_Add_To_List_Never_Repeat_Once_Selected(770, 6, 3, 1); // JOB
if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom)
|| Actor_Clue_Query(kActorMcCoy, kClueWomanInAnimoidRow)
) {
DM_Add_To_List_Never_Repeat_Once_Selected(780, 5, 5, 5); // BLOND WOMAN
}
if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
DM_Add_To_List_Never_Repeat_Once_Selected(790, 5, 5, 5); // LUCY
}
if (Actor_Clue_Query(kActorMcCoy, kClueStolenCheese)) {
DM_Add_To_List_Never_Repeat_Once_Selected(800, -1, 4, 8); // CHEESE
}
Dialogue_Menu_Add_DONE_To_List(810); // DONE
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 760: // ZUBEN
Actor_Says(kActorMcCoy, 3230, kAnimationModeTalk);
Actor_Says(kActorGordo, 360, 16);
Actor_Says(kActorMcCoy, 3260, 15);
Actor_Says(kActorGordo, 370, 13);
Actor_Says(kActorGordo, 380, 12);
Actor_Says(kActorGordo, 390, 14);
if (Player_Query_Agenda() == kPlayerAgendaSurly) {
Actor_Says(kActorMcCoy, 3265, 13);
Actor_Says(kActorGordo, 400, 12);
Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -3);
}
break;
case 770: // JOB
Actor_Says(kActorMcCoy, 3235, kAnimationModeTalk);
Actor_Says(kActorGordo, 410, 12);
Actor_Says(kActorMcCoy, 3270, 15);
Actor_Says(kActorGordo, 420, 14);
Actor_Says(kActorMcCoy, 3275, 15);
Actor_Says(kActorGordo, 430, 12);
Actor_Says(kActorGordo, 440, 13);
if (Game_Flag_Query(kFlagGordoIsReplicant)) {
Actor_Says(kActorGordo, 450, 17);
Actor_Says(kActorMcCoy, 3280, 15);
Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview3, false, kActorGordo);
}
Actor_Says(kActorGordo, 460, 15);
break;
case 780: // BLOND WOMAN
Actor_Says(kActorMcCoy, 3240, kAnimationModeTalk);
Actor_Says(kActorGordo, 470, 17);
Actor_Says(kActorMcCoy, 3285, 16);
Actor_Says(kActorGordo, 480, 13);
Actor_Says(kActorGordo, 490, 12);
Actor_Says(kActorGordo, 500, 13);
Actor_Says(kActorMcCoy, 3290, 16);
Actor_Says(kActorGordo, 510, 15);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 3295, 14);
#else
// McCoy is kind of interrupted here
Actor_Says_With_Pause(kActorMcCoy, 3295, 0.0f, 14);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorGordo, 520, 12);
Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -4);
break;
case 790: // LUCY
Actor_Says(kActorMcCoy, 3245, kAnimationModeTalk);
Actor_Says(kActorGordo, 470, 17);
Actor_Says(kActorMcCoy, 3285, 16);
Actor_Says(kActorGordo, 480, 13);
Actor_Says(kActorGordo, 490, 12);
Actor_Says(kActorGordo, 500, 13);
Actor_Says(kActorMcCoy, 3290, 16);
Actor_Says(kActorGordo, 510, 15);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorMcCoy, 3295, 14);
#else
// McCoy is kind of interrupted here
Actor_Says_With_Pause(kActorMcCoy, 3295, 0.0f, 14);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorGordo, 520, 12);
Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -1);
break;
case 800: // CHEESE
Actor_Says(kActorMcCoy, 3250, kAnimationModeTalk);
Actor_Says(kActorGordo, 530, 18);
Actor_Says(kActorMcCoy, 3300, 15);
Actor_Says(kActorGordo, 540, 13);
Actor_Says(kActorMcCoy, 3305, kAnimationModeTalk);
Actor_Says(kActorGordo, 550, 16);
Actor_Says(kActorMcCoy, 3310, kAnimationModeTalk);
Actor_Says(kActorGordo, 560, 13);
Actor_Says(kActorMcCoy, 3315, 15);
Actor_Says(kActorGordo, 570, 14);
Actor_Clue_Acquire(kActorMcCoy, kClueGordoConfession, false, kActorGordo);
break;
case 810: // DONE
Actor_Says(kActorMcCoy, 3255, kAnimationModeTalk);
break;
}
}
void AIScriptGordo::unknown() {
// this has no real use as _animationState is always 0
switch (_animationState) {
case 0:
break;
case 1:
// fall through
case 3:
// fall through
case 38:
// fall through
case 39:
_animationState = 0;
_animationFrame = 0;
_state = 0;
_counterTarget = 0;
break;
case 2:
// fall through
case 13:
Actor_Change_Animation_Mode(kActorGordo, 53);
break;
default:
_resumeIdleAfterFramesetCompletesFlag = true;
break;
}
}
} // End of namespace BladeRunner