scummvm/engines/bladerunner/script/ai/free_slot_b.cpp
antoniou79 0f8f8447ce BLADERUNNER: CUTCONTENT: Gordo's Replicant lighter
Also restored a small variation on rat comment for localizations other than English.
2024-01-18 19:04:08 +02:00

738 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
//#include "common/debug.h"
namespace BladeRunner {
AIScriptFreeSlotB::AIScriptFreeSlotB(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
_var2 = 1;
}
void AIScriptFreeSlotB::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 0;
_var2 = 1;
World_Waypoint_Set(527, kSetKP02, -468.46f, -616.58f, 2840.60f);
// TODO: A bug? world waypoints 528, 529 are unused
World_Waypoint_Set(528, kSetKP02, -1024.46f, -615.49f, 2928.60f);
World_Waypoint_Set(529, kSetKP02, -1024.46f, -615.49f, 2788.60f);
}
bool AIScriptFreeSlotB::Update() {
if (Global_Variable_Query(kVariableChapter) > 5) {
return false;
}
if (Global_Variable_Query(kVariableChapter) == 4) {
switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
case kGoalFreeSlotBAct4Default:
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4WalkAround);
Actor_Set_Targetable(kActorFreeSlotB, true);
break;
case kGoalFreeSlotBAct4WalkAround:
#if BLADERUNNER_ORIGINAL_BUGS
if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set()
&& Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 48
) {
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4AttackMcCoy);
}
#else
if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set()
&& Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 54
) {
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4AttackMcCoy);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
break;
case kGoalFreeSlotBAct4AttackMcCoy:
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4WalkAround);
}
break;
case kGoalFreeSlotBGone:
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4Default);
#else
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBGoneIntermediate);
#endif
}
break;
default:
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4Default);
break;
}
return false;
}
// if in Act 5
if (Actor_Query_Goal_Number(kActorFreeSlotB) < kGoalFreeSlotBAct5Default) {
AI_Movement_Track_Flush(kActorFreeSlotB);
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct5Default);
return true;
} else {
if (Actor_Query_Goal_Number(kActorFreeSlotB) != kGoalFreeSlotBAct5Prepare
|| Actor_Query_Which_Set_In(kActorMcCoy) != kSetKP02
) {
if (Actor_Query_Goal_Number(kActorFreeSlotB) == kGoalFreeSlotBGone) {
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct5Default);
#else
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBGoneIntermediate);
#endif
return true;
}
}
return false;
}
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct5KP02Attack);
Actor_Set_Targetable(kActorFreeSlotB, true);
return true;
}
}
void AIScriptFreeSlotB::TimerExpired(int timer) {
//return false;
}
void AIScriptFreeSlotB::CompletedMovementTrack() {
// debug("Rat B completed move with Goal: %d", Actor_Query_Goal_Number(kActorFreeSlotB));
switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
case kGoalFreeSlotBAct4Default:
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4WalkAround);
break;
case kGoalFreeSlotBAct4WalkAround:
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4Default);
break;
case kGoalFreeSlotBAct5Default:
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct5Prepare);
break;
case kGoalFreeSlotBAct5KP02Attack:
Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 5, 300, false);
break;
default:
return; //false;
}
return; //true;
}
void AIScriptFreeSlotB::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptFreeSlotB::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorFreeSlotB) != kGoalFreeSlotBGone)
return; //false;
Actor_Face_Actor(kActorMcCoy, kActorFreeSlotB, true);
if (_vm->_cutContent && !Game_Flag_Query(kFlagMcCoyCommentsOnHoodooRats)) {
Game_Flag_Set(kFlagMcCoyCommentsOnHoodooRats);
// Note: Quote 1060 mentions "Hoodoo Rats". Quote 1070 is *boop* in ENG version.
// However, quote 1070 is similar to 1060 quote in FRA, DEU, ESP and ITA versions
// with the only difference being not mentioning the "Hoodoo Rats" name.
// It uses a generic "rats" in its place.
// For those four languages one of the two quotes will play (random chance 50%)
if ((_vm->_language == Common::DE_DEU
|| _vm->_language == Common::ES_ESP
|| _vm->_language == Common::FR_FRA
|| _vm->_language == Common::IT_ITA)
&& (Random_Query(1, 2) == 1)) {
Actor_Voice_Over(1070, kActorVoiceOver); // "rats"
} else {
Actor_Voice_Over(1060, kActorVoiceOver); // "Hoodoo rats"
}
Actor_Voice_Over(1080, kActorVoiceOver);
Actor_Voice_Over(1090, kActorVoiceOver);
} else {
if (Random_Query(1, 2) == 1) {
Actor_Says(kActorMcCoy, 8655, 16);
} else {
Actor_Says(kActorMcCoy, 8665, 16);
}
}
}
void AIScriptFreeSlotB::EnteredSet(int setId) {
// return false;
}
void AIScriptFreeSlotB::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptFreeSlotB::OtherAgentExitedThisSet(int otherActorId) {
#if !BLADERUNNER_ORIGINAL_BUGS
if (otherActorId == kActorMcCoy && Actor_Query_Goal_Number(kActorFreeSlotB) == kGoalFreeSlotBGone) {
if (Global_Variable_Query(kVariableChapter) == 5) {
Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB);
}
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBGoneIntermediate);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
// return false;
}
void AIScriptFreeSlotB::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptFreeSlotB::ShotAtAndMissed() {
// return false;
}
bool AIScriptFreeSlotB::ShotAtAndHit() {
return false;
}
void AIScriptFreeSlotB::Retired(int byActorId) {
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBGone);
}
int AIScriptFreeSlotB::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptFreeSlotB::GoalChanged(int currentGoalNumber, int newGoalNumber) {
// debug("Rat B goal changed from %d to: %d", currentGoalNumber, newGoalNumber);
switch (newGoalNumber) {
case kGoalFreeSlotBAct4Default:
// kSetFreeSlotG
AI_Movement_Track_Flush(kActorFreeSlotB);
AI_Movement_Track_Append(kActorFreeSlotB, 39, 2);
AI_Movement_Track_Repeat(kActorFreeSlotB);
break;
case kGoalFreeSlotBAct4WalkAround:
AI_Movement_Track_Flush(kActorFreeSlotB);
goToRandomUGxx();
AI_Movement_Track_Repeat(kActorFreeSlotB);
break;
case kGoalFreeSlotBAct4AttackMcCoy:
Actor_Set_Targetable(kActorFreeSlotB, true);
Non_Player_Actor_Combat_Mode_On(kActorFreeSlotB, kActorCombatStateIdle, false, kActorMcCoy, 8, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 25, 0, 75, 5, 300, false);
break;
case kGoalFreeSlotBAct5Default:
// kSetFreeSlotG
AI_Movement_Track_Append(kActorFreeSlotB, 39, 0);
AI_Movement_Track_Repeat(kActorFreeSlotB);
break;
case kGoalFreeSlotBAct5KP02Attack:
// kSetKP02
AI_Movement_Track_Flush(kActorFreeSlotB);
AI_Movement_Track_Append(kActorFreeSlotB, 527, 0);
AI_Movement_Track_Repeat(kActorFreeSlotB);
break;
#if BLADERUNNER_ORIGINAL_BUGS
#else
case kGoalFreeSlotBGoneIntermediate:
Actor_Set_Health(kActorFreeSlotB, 20, 20);
if (Global_Variable_Query(kVariableChapter) == 4) {
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct4Default);
} else if (Global_Variable_Query(kVariableChapter) == 5) {
Actor_Set_Goal_Number(kActorFreeSlotB, kGoalFreeSlotBAct5Default);
}
break;
#endif
case kGoalFreeSlotBGone:
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Health(kActorFreeSlotB, 20, 20);
#endif
break;
default:
return false;
}
return true;
}
bool AIScriptFreeSlotB::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = kModelAnimationRatIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatIdle)) {
_animationFrame = 0;
}
break;
case 1:
*animation = kModelAnimationRatSlowWalk;
if (_var1) {
--_var1;
} else {
_animationFrame += _var2;
if (_animationFrame < 8) {
_var2 = 1;
} else {
if (_animationFrame > 8) {
_var2 = -1;
} else if (Random_Query(0, 4)) {
_var2 = -_var2;
}
}
if (_animationFrame >= 7 && _animationFrame <= 9) {
_var1 = Random_Query(0, 1);
}
}
break;
case 2:
*animation = kModelAnimationRatSlowWalk;
++_animationFrame;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatSlowWalk) - 1) {
*animation = kModelAnimationRatIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 3:
*animation = kModelAnimationRatRunning;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatRunning)) {
_animationFrame = 0;
}
break;
case 4:
*animation = kModelAnimationRatJumpAttack;
++_animationFrame;
if (_animationFrame == 3) {
int snd;
if (Random_Query(1, 2) == 1) {
snd = 9010;
} else {
snd = 9015;
}
Sound_Play_Speech_Line(kActorFreeSlotB, snd, 75, 0, 99);
}
if (_animationFrame == 3) {
Actor_Combat_AI_Hit_Attempt(kActorFreeSlotB);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
*animation = kModelAnimationRatIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 5:
// This is an animation for Maggie (exploding) but is also used for generic death states (rats, generic walkers)
// probably for debug purposes
*animation = kModelAnimationMaggieExploding;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationMaggieExploding) - 1) {
_animationState = 8;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMaggieExploding) - 1;
}
break;
case 6:
if (_animationFrame == 1) {
Ambient_Sounds_Play_Sound(kSfxRATTY3, 99, 0, 0, 20);
}
*animation = kModelAnimationRatHurt;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatHurt)) {
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorFreeSlotB, kAnimationModeIdle);
}
break;
case 7:
*animation = kModelAnimationRatDying;
++_animationFrame;
if (_animationFrame == 1) {
Ambient_Sounds_Play_Sound(kSfxRATTY5, 99, 0, 0, 25);
}
#if BLADERUNNER_ORIGINAL_BUGS
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatDying) - 1) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatDying) - 1;
}
_animationState = 8;
#else
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatDying) - 1) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatDying) - 1;
_animationState = 8;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
break;
case 8:
*animation = kModelAnimationRatDying;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatDying) - 1;
break;
default:
debugC(6, kDebugAnimation, "AIScriptFreeSlotB::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptFreeSlotB::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if ((unsigned int)(_animationState - 1) > 1) {
_animationState = 0;
_animationFrame = 0;
} else if (_animationState == 1) {
_animationState = 2;
}
break;
case kAnimationModeWalk:
_animationState = 3;
_animationFrame = 0;
break;
case 4:
if ((unsigned int)(_animationState - 1) > 1) {
_animationState = 0;
_animationFrame = 0;
} else if (_animationState == 1) {
_animationState = 2;
}
break;
case 6:
_animationState = 4;
_animationFrame = 0;
break;
case 7:
_animationState = 3;
_animationFrame = 0;
break;
case 8:
_animationState = 3;
_animationFrame = 0;
break;
case 21:
_animationState = 6;
_animationFrame = 0;
break;
case 43:
_animationState = 1;
_animationFrame = 0;
break;
case kAnimationModeDie:
_animationState = 7;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptFreeSlotB::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptFreeSlotB::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptFreeSlotB::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptFreeSlotB::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptFreeSlotB::FledCombat() {
// return false;
}
void AIScriptFreeSlotB::goToRandomUGxx() {
switch (Random_Query(1, 14)) {
case 1:
// kSetUG01
#if BLADERUNNER_ORIGINAL_BUGS
AI_Movement_Track_Append(kActorFreeSlotB, 450, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 451, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 450, 0);
break;
#else
// Don't put rats in UG01 when Lucy is also here
if (!Actor_Query_In_Set(kActorLucy, kSetUG01)) {
AI_Movement_Track_Append(kActorFreeSlotB, 450, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 451, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 450, 0);
break;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
// fall through
case 2:
// kSetUG01
#if BLADERUNNER_ORIGINAL_BUGS
World_Waypoint_Set(466, kSetUG01, 144.98f, -50.13f, -175.75f);
World_Waypoint_Set(547, kSetUG01, 105.6f, -50.13f, -578.46f);
World_Waypoint_Set(548, kSetUG01, 62.0f, -50.13f, -574.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
break;
#else
// Don't put rats in UG01 when Lucy is also here
if (!Actor_Query_In_Set(kActorLucy, kSetUG01)) {
World_Waypoint_Set(466, kSetUG01, 144.98f, -50.13f, -175.75f);
World_Waypoint_Set(547, kSetUG01, 105.6f, -50.13f, -578.46f);
World_Waypoint_Set(548, kSetUG01, 62.0f, -50.13f, -574.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
break;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
// fall through
case 3:
// kSetUG04
AI_Movement_Track_Append(kActorFreeSlotB, 446, 15);
AI_Movement_Track_Append(kActorFreeSlotB, 447, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 449, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 448, 2);
AI_Movement_Track_Append(kActorFreeSlotB, 449, 0);
break;
case 4:
// kSetUG04
World_Waypoint_Set(466, kSetUG04, -22.70f, 6.39f, 33.12f);
World_Waypoint_Set(547, kSetUG04, -6.70f, -1.74f, -362.88f);
World_Waypoint_Set(548, kSetUG04, 164.0f, 11.87f, -1013.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 2);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 0);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 0);
break;
case 5:
// kSetUG05
AI_Movement_Track_Append(kActorFreeSlotB, 457, 15);
AI_Movement_Track_Append(kActorFreeSlotB, 458, 0);
AI_Movement_Track_Append(kActorFreeSlotB, 459, 15);
break;
case 6:
// kSetUG06
AI_Movement_Track_Append(kActorFreeSlotB, 460, 15);
AI_Movement_Track_Append(kActorFreeSlotB, 461, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 460, 15);
break;
case 7:
// kSetUG07 or kSetFreeSlotG
#if BLADERUNNER_ORIGINAL_BUGS
if (Actor_Query_In_Set(kActorClovis, kSetUG07)) {
// this check is not very effective since Clovis
// will spawn in the set when McCoy goes to the downwards exit
// at which point a rat may already be in the set and that could
// make them collide with Clovis' path
AI_Movement_Track_Append(kActorFreeSlotB, 39, 10);
} else {
World_Waypoint_Set(466, kSetUG07, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, kSetUG07, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, kSetUG07, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
// TODO: A bug? the waypoint 548 is created but is unused
}
break;
#else
// Don't put rats in UG07 after the UG18 Guzza scene
// since Clovis may be there too and that does not work well
if (!Game_Flag_Query(kFlagUG18GuzzaScene)) {
World_Waypoint_Set(466, kSetUG07, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, kSetUG07, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, kSetUG07, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
// TODO: A bug? the waypoint 548 is created but is unused
break;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
// fall through
case 8:
// kSetUG07
#if BLADERUNNER_ORIGINAL_BUGS
World_Waypoint_Set(466, kSetUG07, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, kSetUG07, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, kSetUG07, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
// TODO: A bug? the waypoint 548 is created but is unused
break;
#else
// Don't put rats in UG07 after the UG18 Guzza scene
// since Clovis may be there too and that does not work well
if (!Game_Flag_Query(kFlagUG18GuzzaScene)) {
World_Waypoint_Set(466, kSetUG07, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, kSetUG07, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, kSetUG07, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
// TODO: A bug? the waypoint 548 is created but is unused
break;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
// fall through
case 9:
// kSetUG07
#if BLADERUNNER_ORIGINAL_BUGS
World_Waypoint_Set(466, kSetUG07, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, kSetUG07, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, kSetUG07, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 1);
// TODO: A bug? the waypoint 466 is created but is unused
break;
#else
// Don't put rats in UG07 after the UG18 Guzza scene
// since Clovis may be there too and that does not work well
if (!Game_Flag_Query(kFlagUG18GuzzaScene)) {
World_Waypoint_Set(466, kSetUG07, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, kSetUG07, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, kSetUG07, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 1);
// TODO: A bug? the waypoint 466 is created but is unused
break;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
// fall through
case 10:
// kSetUG07
#if BLADERUNNER_ORIGINAL_BUGS
World_Waypoint_Set(466, kSetUG07, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, kSetUG07, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, kSetUG07, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
// TODO: A bug? the waypoint 466 is created but is unused
break;
#else
// Don't put rats in UG07 after the UG18 Guzza scene
// since Clovis may be there too and that does not work well
if (!Game_Flag_Query(kFlagUG18GuzzaScene)) {
World_Waypoint_Set(466, kSetUG07, -88.78f, -12.21f, -184.08f);
World_Waypoint_Set(547, kSetUG07, 250.0f, -12.21f, -342.0f);
World_Waypoint_Set(548, kSetUG07, -164.78f, -12.21f, -832.08f);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
// TODO: A bug? the waypoint 466 is created but is unused
break;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
// fall through
case 11:
// kSetUG09
World_Waypoint_Set(466, kSetUG09, 91.0f, 156.94f, -498.0f);
World_Waypoint_Set(547, kSetUG09, -149.0f, 156.94f, -498.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 1);
break;
case 12:
// kSetUG09
World_Waypoint_Set(466, kSetUG09, 91.0f, 156.94f, -498.0f);
World_Waypoint_Set(547, kSetUG09, -149.0f, 156.94f, -498.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 5);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
break;
case 13:
// kSetUG09
#if BLADERUNNER_ORIGINAL_BUGS
// this makes the rat appear on the pipe (top left)
// but this is buggy since it will appear floating there
World_Waypoint_Set(466, kSetUG09, -152.51f, 277.31f, 311.98f);
World_Waypoint_Set(547, kSetUG09, -124.51f, 275.08f, 319.98f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 8);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
#else
// replacing with something more normal
World_Waypoint_Set(466, kSetUG09, -149.0f, 156.94f, -498.0f);
World_Waypoint_Set(547, kSetUG09, -32.60f, 156.94f, -498.0f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 2);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
#endif // BLADERUNNER_ORIGINAL_BUGS
break;
case 14:
// kSetUG12
World_Waypoint_Set(466, kSetUG12, -360.67f, 21.39f, 517.55f);
World_Waypoint_Set(547, kSetUG12, -250.67f, 21.39f, 477.55f);
World_Waypoint_Set(548, kSetUG12, -248.67f, 21.39f, -1454.45f);
AI_Movement_Track_Append(kActorFreeSlotB, 466, 1);
AI_Movement_Track_Append(kActorFreeSlotB, 547, 8);
AI_Movement_Track_Append(kActorFreeSlotB, 548, 1);
break;
default:
// kSetFreeSlotG
AI_Movement_Track_Append(kActorFreeSlotB, 39, Random_Query(1, 10));
break;
}
}
} // End of namespace BladeRunner