mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
260 lines
7.1 KiB
C++
260 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/ai_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
AIScriptEarlyQBartender::AIScriptEarlyQBartender(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
// _varChooseIdleAnimation can have valid values: 0, 1
|
|
_varChooseIdleAnimation = 0;
|
|
_var2 = 1;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::Initialize() {
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
_animationStateNext = 0;
|
|
_animationNext = 0;
|
|
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_varChooseIdleAnimation = 0;
|
|
_var2 = 1;
|
|
|
|
Actor_Put_In_Set(kActorEarlyQBartender, kSetNR05_NR08);
|
|
Actor_Set_At_XYZ(kActorEarlyQBartender, -717.0f, 0.0f, -468.0f, 416);
|
|
}
|
|
|
|
bool AIScriptEarlyQBartender::Update() {
|
|
return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::TimerExpired(int timer) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::CompletedMovementTrack() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::ReceivedClue(int clueId, int fromActorId) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::ClickedByPlayer() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::EnteredSet(int setId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::OtherAgentEnteredThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::OtherAgentExitedThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::ShotAtAndMissed() {
|
|
// return false;
|
|
}
|
|
|
|
bool AIScriptEarlyQBartender::ShotAtAndHit() {
|
|
return false;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::Retired(int byActorId) {
|
|
// return false;
|
|
}
|
|
|
|
int AIScriptEarlyQBartender::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
|
return 0;
|
|
}
|
|
|
|
bool AIScriptEarlyQBartender::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptEarlyQBartender::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 0:
|
|
if (_varChooseIdleAnimation == 1) {
|
|
*animation = kModelAnimationEarlyQBartenderWipingTable;
|
|
if (_animationFrame <= 5) {
|
|
_var2 = 1;
|
|
}
|
|
_animationFrame += _var2;
|
|
if (_animationFrame == 14 && !Random_Query(0, 1)) {
|
|
_var2 = -1;
|
|
}
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderWipingTable)) {
|
|
_animationFrame = 0;
|
|
_varChooseIdleAnimation = 0;
|
|
}
|
|
} else if (_varChooseIdleAnimation == 0) {
|
|
*animation = kModelAnimationEarlyQBartenderWipingGlassIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderWipingGlassIdle)) {
|
|
_animationFrame = 0;
|
|
|
|
if (!Random_Query(0, 6)) {
|
|
_varChooseIdleAnimation = 1;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
*animation = kModelAnimationEarlyQBartenderCalmTalk;
|
|
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
_animationState = 0;
|
|
_varChooseIdleAnimation = 0;
|
|
} else {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderCalmTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
// TODO A bug? This is identical to case 3 for animation 757, but 756 talk animation is left unused
|
|
*animation = kModelAnimationEarlyQBartenderDescribeTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderDescribeTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
*animation = kModelAnimationEarlyQBartenderCalmTalk;
|
|
}
|
|
#else
|
|
*animation = kModelAnimationEarlyQBartenderExplainTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderExplainTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
*animation = kModelAnimationEarlyQBartenderCalmTalk;
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
case 3:
|
|
*animation = kModelAnimationEarlyQBartenderDescribeTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderDescribeTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 1;
|
|
*animation = kModelAnimationEarlyQBartenderCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = kModelAnimationEarlyQBartenderPuttingAGlassOnTable;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderPuttingAGlassOnTable)) {
|
|
Actor_Change_Animation_Mode(kActorEarlyQBartender, kAnimationModeIdle);
|
|
*animation = kModelAnimationEarlyQBartenderWipingGlassIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptEarlyQBartender::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptEarlyQBartender::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case 0:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
_varChooseIdleAnimation = 0;
|
|
_var2 = 1;
|
|
break;
|
|
|
|
case 3:
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptEarlyQBartender::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptEarlyQBartender::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptEarlyQBartender::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|