scummvm/engines/bladerunner/script/ai/early_q_bartender.cpp
2023-07-05 14:57:58 +03:00

260 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptEarlyQBartender::AIScriptEarlyQBartender(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_resumeIdleAfterFramesetCompletesFlag = false;
// _varChooseIdleAnimation can have valid values: 0, 1
_varChooseIdleAnimation = 0;
_var2 = 1;
}
void AIScriptEarlyQBartender::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
_varChooseIdleAnimation = 0;
_var2 = 1;
Actor_Put_In_Set(kActorEarlyQBartender, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorEarlyQBartender, -717.0f, 0.0f, -468.0f, 416);
}
bool AIScriptEarlyQBartender::Update() {
return false;
}
void AIScriptEarlyQBartender::TimerExpired(int timer) {
//return false;
}
void AIScriptEarlyQBartender::CompletedMovementTrack() {
//return false;
}
void AIScriptEarlyQBartender::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptEarlyQBartender::ClickedByPlayer() {
//return false;
}
void AIScriptEarlyQBartender::EnteredSet(int setId) {
// return false;
}
void AIScriptEarlyQBartender::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptEarlyQBartender::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptEarlyQBartender::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptEarlyQBartender::ShotAtAndMissed() {
// return false;
}
bool AIScriptEarlyQBartender::ShotAtAndHit() {
return false;
}
void AIScriptEarlyQBartender::Retired(int byActorId) {
// return false;
}
int AIScriptEarlyQBartender::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptEarlyQBartender::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return false;
}
bool AIScriptEarlyQBartender::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_varChooseIdleAnimation == 1) {
*animation = kModelAnimationEarlyQBartenderWipingTable;
if (_animationFrame <= 5) {
_var2 = 1;
}
_animationFrame += _var2;
if (_animationFrame == 14 && !Random_Query(0, 1)) {
_var2 = -1;
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderWipingTable)) {
_animationFrame = 0;
_varChooseIdleAnimation = 0;
}
} else if (_varChooseIdleAnimation == 0) {
*animation = kModelAnimationEarlyQBartenderWipingGlassIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderWipingGlassIdle)) {
_animationFrame = 0;
if (!Random_Query(0, 6)) {
_varChooseIdleAnimation = 1;
}
}
}
break;
case 1:
*animation = kModelAnimationEarlyQBartenderCalmTalk;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderCalmTalk)) {
_animationFrame = 0;
}
}
break;
case 2:
#if BLADERUNNER_ORIGINAL_BUGS
// TODO A bug? This is identical to case 3 for animation 757, but 756 talk animation is left unused
*animation = kModelAnimationEarlyQBartenderDescribeTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderDescribeTalk)) {
_animationFrame = 0;
_animationState = 1;
*animation = kModelAnimationEarlyQBartenderCalmTalk;
}
#else
*animation = kModelAnimationEarlyQBartenderExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderExplainTalk)) {
_animationFrame = 0;
_animationState = 1;
*animation = kModelAnimationEarlyQBartenderCalmTalk;
}
#endif
break;
case 3:
*animation = kModelAnimationEarlyQBartenderDescribeTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderDescribeTalk)) {
_animationFrame = 0;
_animationState = 1;
*animation = kModelAnimationEarlyQBartenderCalmTalk;
}
break;
case 4:
*animation = kModelAnimationEarlyQBartenderPuttingAGlassOnTable;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderPuttingAGlassOnTable)) {
Actor_Change_Animation_Mode(kActorEarlyQBartender, kAnimationModeIdle);
*animation = kModelAnimationEarlyQBartenderWipingGlassIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptEarlyQBartender::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptEarlyQBartender::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
_animationState = 0;
_animationFrame = 0;
_varChooseIdleAnimation = 0;
_var2 = 1;
break;
case 3:
_animationState = 1;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 12:
_animationState = 2;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 13:
_animationState = 3;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 23:
_animationState = 4;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptEarlyQBartender::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptEarlyQBartender::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptEarlyQBartender::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptEarlyQBartender::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptEarlyQBartender::FledCombat() {
// return false;
}
} // End of namespace BladeRunner