mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
1089 lines
30 KiB
C++
1089 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptEarlyQ::AIScriptEarlyQ(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_varNumOfTimesToHoldCurrentFrame = 0;
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// _varChooseIdleAnimation can have valid values: 0, 1
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_varChooseIdleAnimation = 0;
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_var3 = 1;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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void AIScriptEarlyQ::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_varNumOfTimesToHoldCurrentFrame = 0;
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_varChooseIdleAnimation = 0;
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_var3 = 1;
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_resumeIdleAfterFramesetCompletesFlag = false;
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}
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bool AIScriptEarlyQ::Update() {
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if ( Global_Variable_Query(kVariableChapter) == 1
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&& !Game_Flag_Query(kFlagEarlyQStartedChapter1)
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) {
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Game_Flag_Set(kFlagEarlyQStartedChapter1);
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Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 0);
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return true;
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}
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if ( Global_Variable_Query(kVariableChapter) == 2
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&& !Game_Flag_Query(kFlagEarlyQStartedChapter2)
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) {
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Game_Flag_Set(kFlagEarlyQStartedChapter2);
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Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, 100);
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return true;
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}
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if ( Global_Variable_Query(kVariableChapter) == 3
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&& !Game_Flag_Query(kFlagEarlyQStartedChapter3)
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) {
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Game_Flag_Set(kFlagEarlyQStartedChapter3);
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Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQWalkAround);
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return true;
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}
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return false;
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}
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void AIScriptEarlyQ::TimerExpired(int timer) {
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if (timer == kActorTimerAIScriptCustomTask0
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&& Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05WillLeave
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) {
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if (Player_Query_Current_Scene() == kSceneNR05) {
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AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Leave);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
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}
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return; //true;
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}
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if (timer == kActorTimerAIScriptCustomTask0
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&& Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04GoToMcCoy
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) {
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Player_Loses_Control();
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AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04HandDrink);
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return; //true;
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}
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if (timer == kActorTimerAIScriptCustomTask1
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&& Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun
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) {
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AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1);
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Player_Loses_Control();
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Actor_Change_Animation_Mode(kActorEarlyQ, 29);
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Delay(2500);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
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Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeCombatAttack);
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Delay(100);
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_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatHit);
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Delay(250);
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_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeDie);
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Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
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return; //true;
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}
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return; //false;
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}
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void AIScriptEarlyQ::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorEarlyQ)) {
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case 0:
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if (Random_Query(1, 2) == 1) {
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Actor_Set_Goal_Number(kActorEarlyQ, 1);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, 2);
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}
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break;
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case 1:
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// fall through
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case 2:
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Actor_Set_Goal_Number(kActorEarlyQ, 0);
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break;
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case 100:
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if (Random_Query(1, 2) != 1) {
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Actor_Set_Goal_Number(kActorEarlyQ, 102);
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break;
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}
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Actor_Set_Goal_Number(kActorEarlyQ, 101);
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break;
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case 101:
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Actor_Set_Goal_Number(kActorEarlyQ, 100);
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break;
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case 102:
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Actor_Set_Goal_Number(kActorEarlyQ, 100);
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break;
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case kGoalEarlyQNR04Enter:
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Game_Flag_Set(kFlagNR04EarlyQWalkedIn);
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Player_Set_Combat_Mode(false);
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Actor_Set_Targetable(kActorEarlyQ, true);
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk1);
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break;
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case kGoalEarlyQNR04GoToBar:
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04PourDrink);
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break;
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case kGoalEarlyQNR05Leave:
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05AnnouceDektora);
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return; //false;
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case kGoalEarlyQNR04Wait:
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQWalkAround);
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return; //false;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptEarlyQ::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptEarlyQ::ClickedByPlayer() {
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//return false;
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}
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void AIScriptEarlyQ::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptEarlyQ::OtherAgentEnteredThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptEarlyQ::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptEarlyQ::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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if ( Game_Flag_Query(kFlagNR04EarlyQWalkedIn)
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&& otherActorId == kActorMcCoy
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&& combatMode
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&& !Game_Flag_Query(kFlagNR04McCoyAimedAtEarlyQ)
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) {
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if (!Game_Flag_Query(kFlagNotUsed565)) {
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Game_Flag_Set(kFlagNotUsed565);
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}
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Game_Flag_Set(kFlagNR04McCoyAimedAtEarlyQ);
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AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04McCoyPulledGun);
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return; // true;
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}
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if ( Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun
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&& otherActorId == kActorMcCoy
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&& !combatMode
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) {
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if (Game_Flag_Query(kFlagNotUsed565)) {
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Game_Flag_Reset(kFlagNotUsed565);
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}
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AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1);
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk3);
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return; //true;
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}
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return; //false;
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}
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void AIScriptEarlyQ::ShotAtAndMissed() {
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if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04GetShot);
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//return true;
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}
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// return false;
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}
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bool AIScriptEarlyQ::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorEarlyQ) >= 201
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&& Actor_Query_Goal_Number(kActorEarlyQ) <= 217
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) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04GetShot);
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return true;
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}
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return false;
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}
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void AIScriptEarlyQ::Retired(int byActorId) {
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// return false;
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}
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int AIScriptEarlyQ::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 0:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 1:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 291, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 285, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 292, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 293, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 294, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 295, 30);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 2:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 120);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 100:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 101:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 291, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 285, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 292, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 293, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 294, 30);
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AI_Movement_Track_Append(kActorEarlyQ, 295, 30);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case 102:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 120);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case kGoalEarlyQWalkAround:
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AI_Movement_Track_Flush(kActorEarlyQ);
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Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
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if (Game_Flag_Query(kFlagDektoraIsReplicant)
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&& Game_Flag_Query(kFlagGordoRanAway)
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&& Game_Flag_Query(kFlagLucyRanAway)
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) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
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} else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Wait);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
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}
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break;
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case kGoalEarlyQNR04Enter:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 322, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 354, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case kGoalEarlyQNR04GoToBar:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 355, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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Actor_Face_Object(kActorMcCoy, "BAR", true);
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break;
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case kGoalEarlyQNR04GoToMcCoy:
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Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, false, false);
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AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
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AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask0, 4);
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break;
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case kGoalEarlyQNR04McCoyPulledGun:
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Player_Set_Combat_Mode(true);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
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_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim);
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Actor_Says(kActorEarlyQ, 130, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 3400, kAnimationModeCombatAim);
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Actor_Says_With_Pause(kActorEarlyQ, 140, 1.0f, kAnimationModeTalk);
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Actor_Says_With_Pause(kActorEarlyQ, 150, 1.0f, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 3405, kAnimationModeCombatAim);
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Actor_Says(kActorEarlyQ, 160, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 3410, kAnimationModeCombatAim);
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_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, true, false, false);
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04SitDown);
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break;
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case kGoalEarlyQNR04ScorpionsCheck:
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if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04StungByScorpions);
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} else {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk2);
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}
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break;
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case kGoalEarlyQNR04StungByScorpions:
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Actor_Set_Targetable(kActorEarlyQ, false);
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Game_Flag_Set(kFlagNR04EarlyQStungByScorpions);
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Delay(3500);
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Actor_Change_Animation_Mode(kActorEarlyQ, 76);
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Delay(2000);
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Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0);
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Actor_Retired_Here(kActorEarlyQ, 12, 12, true, -1);
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Actor_Voice_Over(4180, kActorVoiceOver);
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Scene_Exits_Enable();
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break;
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case kGoalEarlyQNR04WaitForPulledGun:
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AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1);
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AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask1, 5);
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break;
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case kGoalEarlyQNR04TakeDisk:
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Actor_Says(kActorEarlyQ, 0, kAnimationModeTalk);
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Actor_Says(kActorEarlyQ, 10, kAnimationModeTalk);
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Actor_Says(kActorEarlyQ, 20, kAnimationModeTalk);
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Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub);
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Scene_Exits_Enable();
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Player_Gains_Control();
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Game_Flag_Set(kFlagNR01McCoyIsDrugged);
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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break;
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case kGoalEarlyQNR04HandDrink:
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if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorEarlyQ) > 36) {
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Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, false, false);
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}
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Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
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Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
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Actor_Change_Animation_Mode(kActorEarlyQ, 23);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, false);
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Ambient_Sounds_Play_Sound(kSfxDRUGOUT, 50, 99, 0, 0);
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR04Drink);
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break;
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case kGoalEarlyQNR04GetShot:
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AI_Movement_Track_Flush(kActorEarlyQ);
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Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeDie);
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Delay(250);
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Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0);
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR04Enter);
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Player_Set_Combat_Mode(false);
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break;
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case kGoalEarlyQNR04Leave:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 354, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 322, 0);
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AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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case kGoalEarlyQNR05Wait:
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if (Player_Query_Current_Set() == kSetNR05_NR08) {
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Wait);
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} else {
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Actor_Put_In_Set(kActorEarlyQ, kSetNR05_NR08);
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Actor_Set_At_XYZ(kActorEarlyQ, -671.56f, 0.0f, -287.02f, 849);
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}
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break;
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case kGoalEarlyQNR05WillLeave:
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AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
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AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask0, 20);
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break;
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case kGoalEarlyQNR05Leave:
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AI_Movement_Track_Flush(kActorEarlyQ);
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AI_Movement_Track_Append(kActorEarlyQ, 429, 0);
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AI_Movement_Track_Repeat(kActorEarlyQ);
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break;
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|
|
case kGoalEarlyQNR05AnnouceDektora:
|
|
if (Player_Query_Current_Scene() == kSceneNR05) {
|
|
Actor_Says(kActorEarlyQ, 670, kAnimationModeTalk);
|
|
Actor_Says(kActorEarlyQ, 690, kAnimationModeTalk);
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08Dance);
|
|
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05UnlockNR08);
|
|
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR08WatchShow);
|
|
} else {
|
|
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
|
|
}
|
|
break;
|
|
|
|
case kGoalEarlyQNR05UnlockNR08:
|
|
Game_Flag_Set(kFlagNR08Available);
|
|
break;
|
|
|
|
case 229:
|
|
AI_Movement_Track_Flush(kActorEarlyQ);
|
|
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
|
|
break;
|
|
|
|
case kGoalEarlyQNR04Wait:
|
|
AI_Movement_Track_Flush(kActorEarlyQ);
|
|
if (Random_Query(1, 3) > 1) {
|
|
AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(15, 30));
|
|
AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(15, 45));
|
|
AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(15, 30));
|
|
} else {
|
|
AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(5, 15));
|
|
AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15));
|
|
AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(5, 15));
|
|
AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15));
|
|
AI_Movement_Track_Append(kActorEarlyQ, 34, Random_Query(10, 20));
|
|
}
|
|
AI_Movement_Track_Repeat(kActorEarlyQ);
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 0:
|
|
if (_varChooseIdleAnimation == 1) {
|
|
*animation = kModelAnimationEarlyQHandOnFace;
|
|
if (_varNumOfTimesToHoldCurrentFrame > 0) {
|
|
--_varNumOfTimesToHoldCurrentFrame;
|
|
} else {
|
|
if (++_animationFrame == 6) {
|
|
_varNumOfTimesToHoldCurrentFrame = Random_Query(8, 15);
|
|
}
|
|
if (_animationFrame < 6) {
|
|
_varNumOfTimesToHoldCurrentFrame = 1;
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQHandOnFace)) {
|
|
_animationFrame = 0;
|
|
_varChooseIdleAnimation = 0;
|
|
}
|
|
}
|
|
} else if (_varChooseIdleAnimation == 0) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
if (_varNumOfTimesToHoldCurrentFrame > 0) {
|
|
--_varNumOfTimesToHoldCurrentFrame;
|
|
if (!Random_Query(0, 6)) {
|
|
_var3 = -_var3;
|
|
}
|
|
} else {
|
|
_animationFrame += _var3;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQIdle) - 1;
|
|
}
|
|
_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 1);
|
|
if (_animationFrame == 0) {
|
|
if (!Random_Query(0, 3)) {
|
|
_varChooseIdleAnimation = 1;
|
|
}
|
|
}
|
|
if (_animationFrame == 0 || _animationFrame == 5) {
|
|
if (Random_Query(0, 1)) {
|
|
_varNumOfTimesToHoldCurrentFrame = Random_Query(2, 8);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
*animation = kModelAnimationEarlyQSPicksUpBottleAndPoursDrink;
|
|
++_animationFrame;
|
|
if (_animationFrame == 18) {
|
|
Ambient_Sounds_Play_Sound(kSfxBARSFX4, 99, 0, 0, 20);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 74);
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationEarlyQSHoldsDrinkIdle;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
*animation = kModelAnimationEarlyQSHoldsDrinkIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSHoldsDrinkIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
*animation = kModelAnimationEarlyQGivesSomething;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGivesSomething)) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = kModelAnimationEarlyQDropsDead;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQDropsDead) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = kModelAnimationEarlyQWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = kModelAnimationEarlyQCombatWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = kModelAnimationEarlyQSitsAndCrossesLegs;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitsAndCrossesLegs)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationEarlyQSitIdle;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = kModelAnimationEarlyQSitToStandingUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitToStandingUp)) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = kModelAnimationEarlyQSitIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationEarlyQSitTalk;
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 9;
|
|
_varChooseIdleAnimation = 0;
|
|
*animation = kModelAnimationEarlyQSitIdle;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 53);
|
|
} else {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = kModelAnimationEarlyQSitScorpionAgonyDeath;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitScorpionAgonyDeath) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
if (_animationFrame == 1) {
|
|
Ambient_Sounds_Play_Sound(kSfxMALEHURT, 59, 0, 0, 20);
|
|
}
|
|
if (_animationFrame == 8) {
|
|
Ambient_Sounds_Play_Sound(kSfxBARSFX3, 47, 0, 0, 20);
|
|
}
|
|
if (_animationFrame == 11) {
|
|
Ambient_Sounds_Play_Sound(kSfxDROPGLAS, 27, 0, 0, 20);
|
|
}
|
|
if (_animationFrame == 14) {
|
|
Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 41, 0, 0, 20);
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationEarlyQCombatIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = kModelAnimationEarlyQCombatUnholsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatUnholsterGun)) {
|
|
_animationFrame = 0;
|
|
_animationState = 12;
|
|
*animation = kModelAnimationEarlyQCombatIdle;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = kModelAnimationEarlyQCombatHolsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatHolsterGun)) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = kModelAnimationEarlyQCombatFiresGun;
|
|
++_animationFrame;
|
|
if (_animationFrame == 2) {
|
|
Ambient_Sounds_Play_Sound(kSfxLGCAL1, 60, 0, 0, 20);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatFiresGun)) {
|
|
_animationFrame = 0;
|
|
_animationState = 12;
|
|
*animation = kModelAnimationEarlyQCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeCombatIdle); // TODO: kAnimationModeCombatIdle?
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = kModelAnimationEarlyQGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGotHitRight)) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = kModelAnimationEarlyQGotHitLeft;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGotHitLeft)) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = kModelAnimationEarlyQGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGotHitRight)) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = kModelAnimationEarlyQGotHitLeft;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGotHitLeft)) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationEarlyQIdle;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
_animationState = 0;
|
|
} else {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCalmTalk)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = kModelAnimationEarlyQCalmExplainTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCalmExplainTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
*animation = kModelAnimationEarlyQVulgarTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQVulgarTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
*animation = kModelAnimationEarlyQDismissTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQDismissTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
*animation = kModelAnimationEarlyQMoreDismissTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQMoreDismissTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 25:
|
|
*animation = kModelAnimationEarlyQIntenseExplainTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQIntenseExplainTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 26:
|
|
*animation = kModelAnimationEarlyQSubtleExplainTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSubtleExplainTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = kModelAnimationEarlyQExcitedTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQExcitedTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 28:
|
|
*animation = kModelAnimationEarlyQAnnounceTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQAnnounceTalk)) {
|
|
_animationFrame = 0;
|
|
_animationState = 20;
|
|
*animation = kModelAnimationEarlyQCalmTalk;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptEarlyQ::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptEarlyQ::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
switch (_animationState) {
|
|
case 1:
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 73);
|
|
break;
|
|
|
|
case 2:
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 74);
|
|
break;
|
|
|
|
case 9:
|
|
Actor_Change_Animation_Mode(kActorEarlyQ, 29);
|
|
break;
|
|
|
|
case 10:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 21:
|
|
// fall through
|
|
case 22:
|
|
// fall through
|
|
case 23:
|
|
// fall through
|
|
case 24:
|
|
// fall through
|
|
case 25:
|
|
// fall through
|
|
case 26:
|
|
// fall through
|
|
case 27:
|
|
// fall through
|
|
case 28:
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
break;
|
|
|
|
case 12:
|
|
// fall through
|
|
case 13:
|
|
// fall through
|
|
case 15:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 14:
|
|
return 1;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
if ((unsigned int)(_animationState - 12) > 3
|
|
|| (_animationState != 12
|
|
&& _animationState != 13
|
|
&& _animationState != 15
|
|
)
|
|
) {
|
|
_animationState = 13;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 22;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 23;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 24;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 25;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 17:
|
|
_animationState = 26;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 18:
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 19:
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case kAnimationModeHit:
|
|
if ((unsigned int)(_animationState - 12) > 3
|
|
|| (_animationState != 12
|
|
&& _animationState != 13
|
|
&& _animationState != 15
|
|
)
|
|
) {
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 16;
|
|
} else {
|
|
_animationState = 17;
|
|
}
|
|
_animationFrame = 0;
|
|
} else {
|
|
if (Random_Query(0, 1)) {
|
|
_animationState = 18;
|
|
} else {
|
|
_animationState = 19;
|
|
}
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 29:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 30:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 53:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 73:
|
|
if (_animationState != 1) {
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 74:
|
|
if (_animationState != 2) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 76:
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 85:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptEarlyQ::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptEarlyQ::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptEarlyQ::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptEarlyQ::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptEarlyQ::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|