scummvm/engines/bladerunner/script/ai/early_q.cpp
2023-07-05 14:57:58 +03:00

1089 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptEarlyQ::AIScriptEarlyQ(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_varNumOfTimesToHoldCurrentFrame = 0;
// _varChooseIdleAnimation can have valid values: 0, 1
_varChooseIdleAnimation = 0;
_var3 = 1;
_resumeIdleAfterFramesetCompletesFlag = false;
}
void AIScriptEarlyQ::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_varNumOfTimesToHoldCurrentFrame = 0;
_varChooseIdleAnimation = 0;
_var3 = 1;
_resumeIdleAfterFramesetCompletesFlag = false;
}
bool AIScriptEarlyQ::Update() {
if ( Global_Variable_Query(kVariableChapter) == 1
&& !Game_Flag_Query(kFlagEarlyQStartedChapter1)
) {
Game_Flag_Set(kFlagEarlyQStartedChapter1);
Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
Actor_Set_Goal_Number(kActorEarlyQ, 0);
return true;
}
if ( Global_Variable_Query(kVariableChapter) == 2
&& !Game_Flag_Query(kFlagEarlyQStartedChapter2)
) {
Game_Flag_Set(kFlagEarlyQStartedChapter2);
Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
Actor_Set_Goal_Number(kActorEarlyQ, 100);
return true;
}
if ( Global_Variable_Query(kVariableChapter) == 3
&& !Game_Flag_Query(kFlagEarlyQStartedChapter3)
) {
Game_Flag_Set(kFlagEarlyQStartedChapter3);
Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQWalkAround);
return true;
}
return false;
}
void AIScriptEarlyQ::TimerExpired(int timer) {
if (timer == kActorTimerAIScriptCustomTask0
&& Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05WillLeave
) {
if (Player_Query_Current_Scene() == kSceneNR05) {
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Leave);
} else {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
}
return; //true;
}
if (timer == kActorTimerAIScriptCustomTask0
&& Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04GoToMcCoy
) {
Player_Loses_Control();
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04HandDrink);
return; //true;
}
if (timer == kActorTimerAIScriptCustomTask1
&& Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun
) {
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1);
Player_Loses_Control();
Actor_Change_Animation_Mode(kActorEarlyQ, 29);
Delay(2500);
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeCombatAttack);
Delay(100);
_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatHit);
Delay(250);
_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeDie);
Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
return; //true;
}
return; //false;
}
void AIScriptEarlyQ::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorEarlyQ)) {
case 0:
if (Random_Query(1, 2) == 1) {
Actor_Set_Goal_Number(kActorEarlyQ, 1);
} else {
Actor_Set_Goal_Number(kActorEarlyQ, 2);
}
break;
case 1:
// fall through
case 2:
Actor_Set_Goal_Number(kActorEarlyQ, 0);
break;
case 100:
if (Random_Query(1, 2) != 1) {
Actor_Set_Goal_Number(kActorEarlyQ, 102);
break;
}
Actor_Set_Goal_Number(kActorEarlyQ, 101);
break;
case 101:
Actor_Set_Goal_Number(kActorEarlyQ, 100);
break;
case 102:
Actor_Set_Goal_Number(kActorEarlyQ, 100);
break;
case kGoalEarlyQNR04Enter:
Game_Flag_Set(kFlagNR04EarlyQWalkedIn);
Player_Set_Combat_Mode(false);
Actor_Set_Targetable(kActorEarlyQ, true);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk1);
break;
case kGoalEarlyQNR04GoToBar:
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04PourDrink);
break;
case kGoalEarlyQNR05Leave:
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05AnnouceDektora);
return; //false;
case kGoalEarlyQNR04Wait:
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQWalkAround);
return; //false;
default:
return; //false;
}
return; //true;
}
void AIScriptEarlyQ::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptEarlyQ::ClickedByPlayer() {
//return false;
}
void AIScriptEarlyQ::EnteredSet(int setId) {
// return false;
}
void AIScriptEarlyQ::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptEarlyQ::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptEarlyQ::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if ( Game_Flag_Query(kFlagNR04EarlyQWalkedIn)
&& otherActorId == kActorMcCoy
&& combatMode
&& !Game_Flag_Query(kFlagNR04McCoyAimedAtEarlyQ)
) {
if (!Game_Flag_Query(kFlagNotUsed565)) {
Game_Flag_Set(kFlagNotUsed565);
}
Game_Flag_Set(kFlagNR04McCoyAimedAtEarlyQ);
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04McCoyPulledGun);
return; // true;
}
if ( Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun
&& otherActorId == kActorMcCoy
&& !combatMode
) {
if (Game_Flag_Query(kFlagNotUsed565)) {
Game_Flag_Reset(kFlagNotUsed565);
}
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk3);
return; //true;
}
return; //false;
}
void AIScriptEarlyQ::ShotAtAndMissed() {
if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun) {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04GetShot);
//return true;
}
// return false;
}
bool AIScriptEarlyQ::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorEarlyQ) >= 201
&& Actor_Query_Goal_Number(kActorEarlyQ) <= 217
) {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04GetShot);
return true;
}
return false;
}
void AIScriptEarlyQ::Retired(int byActorId) {
// return false;
}
int AIScriptEarlyQ::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 0:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case 1:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 291, 0);
AI_Movement_Track_Append(kActorEarlyQ, 285, 0);
AI_Movement_Track_Append(kActorEarlyQ, 292, 30);
AI_Movement_Track_Append(kActorEarlyQ, 293, 30);
AI_Movement_Track_Append(kActorEarlyQ, 294, 30);
AI_Movement_Track_Append(kActorEarlyQ, 295, 30);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case 2:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 40, 120);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case 100:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case 101:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 291, 0);
AI_Movement_Track_Append(kActorEarlyQ, 285, 0);
AI_Movement_Track_Append(kActorEarlyQ, 292, 30);
AI_Movement_Track_Append(kActorEarlyQ, 293, 30);
AI_Movement_Track_Append(kActorEarlyQ, 294, 30);
AI_Movement_Track_Append(kActorEarlyQ, 295, 30);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case 102:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 40, 120);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case kGoalEarlyQWalkAround:
AI_Movement_Track_Flush(kActorEarlyQ);
Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
if (Game_Flag_Query(kFlagDektoraIsReplicant)
&& Game_Flag_Query(kFlagGordoRanAway)
&& Game_Flag_Query(kFlagLucyRanAway)
) {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
} else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Wait);
} else {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
}
break;
case kGoalEarlyQNR04Enter:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
AI_Movement_Track_Append(kActorEarlyQ, 322, 0);
AI_Movement_Track_Append(kActorEarlyQ, 354, 0);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case kGoalEarlyQNR04GoToBar:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 355, 0);
AI_Movement_Track_Repeat(kActorEarlyQ);
Actor_Face_Object(kActorMcCoy, "BAR", true);
break;
case kGoalEarlyQNR04GoToMcCoy:
Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, false, false);
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask0, 4);
break;
case kGoalEarlyQNR04McCoyPulledGun:
Player_Set_Combat_Mode(true);
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim);
Actor_Says(kActorEarlyQ, 130, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3400, kAnimationModeCombatAim);
Actor_Says_With_Pause(kActorEarlyQ, 140, 1.0f, kAnimationModeTalk);
Actor_Says_With_Pause(kActorEarlyQ, 150, 1.0f, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3405, kAnimationModeCombatAim);
Actor_Says(kActorEarlyQ, 160, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3410, kAnimationModeCombatAim);
_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, true, false, false);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04SitDown);
break;
case kGoalEarlyQNR04ScorpionsCheck:
if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04StungByScorpions);
} else {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk2);
}
break;
case kGoalEarlyQNR04StungByScorpions:
Actor_Set_Targetable(kActorEarlyQ, false);
Game_Flag_Set(kFlagNR04EarlyQStungByScorpions);
Delay(3500);
Actor_Change_Animation_Mode(kActorEarlyQ, 76);
Delay(2000);
Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0);
Actor_Retired_Here(kActorEarlyQ, 12, 12, true, -1);
Actor_Voice_Over(4180, kActorVoiceOver);
Scene_Exits_Enable();
break;
case kGoalEarlyQNR04WaitForPulledGun:
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1);
AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask1, 5);
break;
case kGoalEarlyQNR04TakeDisk:
Actor_Says(kActorEarlyQ, 0, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 10, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 20, kAnimationModeTalk);
Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub);
Scene_Exits_Enable();
Player_Gains_Control();
Game_Flag_Set(kFlagNR01McCoyIsDrugged);
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
break;
case kGoalEarlyQNR04HandDrink:
if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorEarlyQ) > 36) {
Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, false, false);
}
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
Actor_Change_Animation_Mode(kActorEarlyQ, 23);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, false);
Ambient_Sounds_Play_Sound(kSfxDRUGOUT, 50, 99, 0, 0);
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR04Drink);
break;
case kGoalEarlyQNR04GetShot:
AI_Movement_Track_Flush(kActorEarlyQ);
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeDie);
Delay(250);
Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0);
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR04Enter);
Player_Set_Combat_Mode(false);
break;
case kGoalEarlyQNR04Leave:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 354, 0);
AI_Movement_Track_Append(kActorEarlyQ, 322, 0);
AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case kGoalEarlyQNR05Wait:
if (Player_Query_Current_Set() == kSetNR05_NR08) {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Wait);
} else {
Actor_Put_In_Set(kActorEarlyQ, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorEarlyQ, -671.56f, 0.0f, -287.02f, 849);
}
break;
case kGoalEarlyQNR05WillLeave:
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask0, 20);
break;
case kGoalEarlyQNR05Leave:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Movement_Track_Append(kActorEarlyQ, 429, 0);
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
case kGoalEarlyQNR05AnnouceDektora:
if (Player_Query_Current_Scene() == kSceneNR05) {
Actor_Says(kActorEarlyQ, 670, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 690, kAnimationModeTalk);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08Dance);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05UnlockNR08);
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR08WatchShow);
} else {
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait);
}
break;
case kGoalEarlyQNR05UnlockNR08:
Game_Flag_Set(kFlagNR08Available);
break;
case 229:
AI_Movement_Track_Flush(kActorEarlyQ);
AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0);
break;
case kGoalEarlyQNR04Wait:
AI_Movement_Track_Flush(kActorEarlyQ);
if (Random_Query(1, 3) > 1) {
AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(15, 30));
AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(15, 45));
AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(15, 30));
} else {
AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(5, 15));
AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15));
AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(5, 15));
AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15));
AI_Movement_Track_Append(kActorEarlyQ, 34, Random_Query(10, 20));
}
AI_Movement_Track_Repeat(kActorEarlyQ);
break;
default:
return false;
}
return true;
}
bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_varChooseIdleAnimation == 1) {
*animation = kModelAnimationEarlyQHandOnFace;
if (_varNumOfTimesToHoldCurrentFrame > 0) {
--_varNumOfTimesToHoldCurrentFrame;
} else {
if (++_animationFrame == 6) {
_varNumOfTimesToHoldCurrentFrame = Random_Query(8, 15);
}
if (_animationFrame < 6) {
_varNumOfTimesToHoldCurrentFrame = 1;
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQHandOnFace)) {
_animationFrame = 0;
_varChooseIdleAnimation = 0;
}
}
} else if (_varChooseIdleAnimation == 0) {
*animation = kModelAnimationEarlyQIdle;
if (_varNumOfTimesToHoldCurrentFrame > 0) {
--_varNumOfTimesToHoldCurrentFrame;
if (!Random_Query(0, 6)) {
_var3 = -_var3;
}
} else {
_animationFrame += _var3;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQIdle)) {
_animationFrame = 0;
}
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQIdle) - 1;
}
_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 1);
if (_animationFrame == 0) {
if (!Random_Query(0, 3)) {
_varChooseIdleAnimation = 1;
}
}
if (_animationFrame == 0 || _animationFrame == 5) {
if (Random_Query(0, 1)) {
_varNumOfTimesToHoldCurrentFrame = Random_Query(2, 8);
}
}
}
}
break;
case 1:
*animation = kModelAnimationEarlyQSPicksUpBottleAndPoursDrink;
++_animationFrame;
if (_animationFrame == 18) {
Ambient_Sounds_Play_Sound(kSfxBARSFX4, 99, 0, 0, 20);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
Actor_Change_Animation_Mode(kActorEarlyQ, 74);
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationEarlyQSHoldsDrinkIdle;
}
break;
case 2:
*animation = kModelAnimationEarlyQSHoldsDrinkIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSHoldsDrinkIdle)) {
_animationFrame = 0;
}
break;
case 3:
*animation = kModelAnimationEarlyQGivesSomething;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGivesSomething)) {
*animation = kModelAnimationEarlyQIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
}
break;
case 4:
*animation = kModelAnimationEarlyQDropsDead;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQDropsDead) - 1) {
++_animationFrame;
}
break;
case 5:
*animation = kModelAnimationEarlyQWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQWalking)) {
_animationFrame = 0;
}
break;
case 6:
*animation = kModelAnimationEarlyQCombatWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatWalking)) {
_animationFrame = 0;
}
break;
case 7:
*animation = kModelAnimationEarlyQSitsAndCrossesLegs;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitsAndCrossesLegs)) {
_animationFrame = 0;
_animationState = 9;
*animation = kModelAnimationEarlyQSitIdle;
}
break;
case 8:
*animation = kModelAnimationEarlyQSitToStandingUp;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitToStandingUp)) {
*animation = kModelAnimationEarlyQIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 9:
*animation = kModelAnimationEarlyQSitIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitIdle)) {
_animationFrame = 0;
}
break;
case 10:
*animation = kModelAnimationEarlyQSitTalk;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
_resumeIdleAfterFramesetCompletesFlag = false;
_animationState = 9;
_varChooseIdleAnimation = 0;
*animation = kModelAnimationEarlyQSitIdle;
Actor_Change_Animation_Mode(kActorEarlyQ, 53);
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitTalk)) {
_animationFrame = 0;
}
}
break;
case 11:
*animation = kModelAnimationEarlyQSitScorpionAgonyDeath;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSitScorpionAgonyDeath) - 1) {
++_animationFrame;
}
if (_animationFrame == 1) {
Ambient_Sounds_Play_Sound(kSfxMALEHURT, 59, 0, 0, 20);
}
if (_animationFrame == 8) {
Ambient_Sounds_Play_Sound(kSfxBARSFX3, 47, 0, 0, 20);
}
if (_animationFrame == 11) {
Ambient_Sounds_Play_Sound(kSfxDROPGLAS, 27, 0, 0, 20);
}
if (_animationFrame == 14) {
Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 41, 0, 0, 20);
}
break;
case 12:
*animation = kModelAnimationEarlyQCombatIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatIdle)) {
_animationFrame = 0;
}
break;
case 13:
*animation = kModelAnimationEarlyQCombatUnholsterGun;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatUnholsterGun)) {
_animationFrame = 0;
_animationState = 12;
*animation = kModelAnimationEarlyQCombatIdle;
}
break;
case 14:
*animation = kModelAnimationEarlyQCombatHolsterGun;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatHolsterGun)) {
*animation = kModelAnimationEarlyQIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 15:
*animation = kModelAnimationEarlyQCombatFiresGun;
++_animationFrame;
if (_animationFrame == 2) {
Ambient_Sounds_Play_Sound(kSfxLGCAL1, 60, 0, 0, 20);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCombatFiresGun)) {
_animationFrame = 0;
_animationState = 12;
*animation = kModelAnimationEarlyQCombatIdle;
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeCombatIdle); // TODO: kAnimationModeCombatIdle?
}
break;
case 16:
*animation = kModelAnimationEarlyQGotHitRight;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGotHitRight)) {
*animation = kModelAnimationEarlyQIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
}
break;
case 17:
*animation = kModelAnimationEarlyQGotHitLeft;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGotHitLeft)) {
*animation = kModelAnimationEarlyQIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
}
break;
case 18:
*animation = kModelAnimationEarlyQGotHitRight;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGotHitRight)) {
*animation = kModelAnimationEarlyQIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
}
break;
case 19:
*animation = kModelAnimationEarlyQGotHitLeft;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQGotHitLeft)) {
*animation = kModelAnimationEarlyQIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
}
break;
case 20:
*animation = kModelAnimationEarlyQCalmTalk;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationEarlyQIdle;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
_animationState = 0;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCalmTalk)) {
_animationFrame = 0;
}
}
break;
case 21:
*animation = kModelAnimationEarlyQCalmExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQCalmExplainTalk)) {
_animationFrame = 0;
_animationState = 20;
*animation = kModelAnimationEarlyQCalmTalk;
}
break;
case 22:
*animation = kModelAnimationEarlyQVulgarTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQVulgarTalk)) {
_animationFrame = 0;
_animationState = 20;
*animation = kModelAnimationEarlyQCalmTalk;
}
break;
case 23:
*animation = kModelAnimationEarlyQDismissTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQDismissTalk)) {
_animationFrame = 0;
_animationState = 20;
*animation = kModelAnimationEarlyQCalmTalk;
}
break;
case 24:
*animation = kModelAnimationEarlyQMoreDismissTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQMoreDismissTalk)) {
_animationFrame = 0;
_animationState = 20;
*animation = kModelAnimationEarlyQCalmTalk;
}
break;
case 25:
*animation = kModelAnimationEarlyQIntenseExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQIntenseExplainTalk)) {
_animationFrame = 0;
_animationState = 20;
*animation = kModelAnimationEarlyQCalmTalk;
}
break;
case 26:
*animation = kModelAnimationEarlyQSubtleExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQSubtleExplainTalk)) {
_animationFrame = 0;
_animationState = 20;
*animation = kModelAnimationEarlyQCalmTalk;
}
break;
case 27:
*animation = kModelAnimationEarlyQExcitedTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQExcitedTalk)) {
_animationFrame = 0;
_animationState = 20;
*animation = kModelAnimationEarlyQCalmTalk;
}
break;
case 28:
*animation = kModelAnimationEarlyQAnnounceTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQAnnounceTalk)) {
_animationFrame = 0;
_animationState = 20;
*animation = kModelAnimationEarlyQCalmTalk;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptEarlyQ::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptEarlyQ::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
switch (_animationState) {
case 1:
Actor_Change_Animation_Mode(kActorEarlyQ, 73);
break;
case 2:
Actor_Change_Animation_Mode(kActorEarlyQ, 74);
break;
case 9:
Actor_Change_Animation_Mode(kActorEarlyQ, 29);
break;
case 10:
// fall through
case 20:
// fall through
case 21:
// fall through
case 22:
// fall through
case 23:
// fall through
case 24:
// fall through
case 25:
// fall through
case 26:
// fall through
case 27:
// fall through
case 28:
_resumeIdleAfterFramesetCompletesFlag = true;
break;
case 12:
// fall through
case 13:
// fall through
case 15:
_animationState = 14;
_animationFrame = 0;
break;
case 14:
return 1;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
break;
case kAnimationModeWalk:
_animationState = 5;
_animationFrame = 0;
break;
case kAnimationModeTalk:
_animationState = 20;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case kAnimationModeCombatIdle:
if ((unsigned int)(_animationState - 12) > 3
|| (_animationState != 12
&& _animationState != 13
&& _animationState != 15
)
) {
_animationState = 13;
_animationFrame = 0;
}
break;
case kAnimationModeCombatAttack:
_animationState = 15;
_animationFrame = 0;
break;
case kAnimationModeCombatWalk:
_animationState = 6;
_animationFrame = 0;
break;
case 12:
_animationState = 21;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 13:
_animationState = 22;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 14:
_animationState = 23;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 15:
_animationState = 24;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 16:
_animationState = 25;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 17:
_animationState = 26;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 18:
_animationState = 27;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 19:
_animationState = 28;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case kAnimationModeHit:
if ((unsigned int)(_animationState - 12) > 3
|| (_animationState != 12
&& _animationState != 13
&& _animationState != 15
)
) {
if (Random_Query(0, 1)) {
_animationState = 16;
} else {
_animationState = 17;
}
_animationFrame = 0;
} else {
if (Random_Query(0, 1)) {
_animationState = 18;
} else {
_animationState = 19;
}
_animationFrame = 0;
}
break;
case 23:
_animationState = 3;
_animationFrame = 0;
break;
case 29:
_animationState = 8;
_animationFrame = 0;
break;
case 30:
_animationState = 10;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case kAnimationModeDie:
_animationState = 4;
_animationFrame = 0;
break;
case 53:
_animationState = 9;
_animationFrame = 0;
break;
case 73:
if (_animationState != 1) {
_animationState = 1;
_animationFrame = 0;
}
break;
case 74:
if (_animationState != 2) {
_animationState = 2;
_animationFrame = 0;
}
break;
case 76:
_animationState = 11;
_animationFrame = 0;
break;
case 85:
_animationState = 7;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptEarlyQ::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptEarlyQ::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptEarlyQ::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptEarlyQ::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptEarlyQ::FledCombat() {
// return false;
}
} // End of namespace BladeRunner