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https://github.com/scummvm/scummvm.git
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84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/game_flags.h"
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#include "bladerunner/savefile.h"
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#include "common/debug.h"
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namespace BladeRunner {
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GameFlags::GameFlags()
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: _flags(nullptr), _flagCount(0) {
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}
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GameFlags::~GameFlags() {
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delete[] _flags;
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}
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void GameFlags::clear() {
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for (int i = 0; i <= _flagCount; ++i) {
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reset(i);
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}
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}
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void GameFlags::setFlagCount(int count) {
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assert(count > 0);
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_flagCount = count;
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_flags = new uint32[count / 32 + 1]();
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clear();
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}
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void GameFlags::set(int flag) {
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assert(flag >= 0 && flag <= _flagCount);
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_flags[flag / 32] |= (1 << (flag % 32));
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}
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void GameFlags::reset(int flag) {
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assert(flag >= 0 && flag <= _flagCount);
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_flags[flag / 32] &= ~(1 << (flag % 32));
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}
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bool GameFlags::query(int flag) const {
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//debug("GameFlags::query(%d): %d", flag, !!(flags[flag / 32] & (1 << (flag % 32))));
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assert(flag >= 0 && flag <= _flagCount);
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return !!(_flags[flag / 32] & (1 << (flag % 32)));
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}
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void GameFlags::save(SaveFileWriteStream &f) {
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for (int i = 0; i != _flagCount / 32 + 1; ++i) {
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f.writeUint32LE(_flags[i]);
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}
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}
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void GameFlags::load(SaveFileReadStream &f) {
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for (int i = 0; i != _flagCount / 32 + 1; ++i) {
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_flags[i] = f.readUint32LE();
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}
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}
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} // End of namespace BladeRunner
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